FoonLudum Dare ExplorerUsers → Aditya Kumar

Aditya Kumar

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Deep Dungeon Tacticsjam5563.733.713.183.664.003.69
202047Stuck in a loop👥Recoil BRjam2.002.003.002.003.003.001.002.00
202046Keep it alive👥The Dragon's Cursejam8753.633.263.163.543.973.313.87
201944Your life is currency👥Hemomancersjam5173.483.073.614.002.852.152.452.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Aditya Kumar

LD44 — Your life is currency

Sofa Kingdom: Change of Thrones by LandoSystems 2019-04-30T03:04:57Z

The character art is pretty neat. The music is pretty great too.

Consume by ghost-in-the-toast 2019-04-30T02:18:08Z

That was awesome! The level of polish in the art and UI was insane. The music was solid. I loved the pseudo-rougelike/puzzle style enemy movement. The fact that there's progression on top is just icing on the cake. This is a great game, let alone dare entry

GTApp - Great Tube App by Gaming Night 2019-05-04T21:05:10Z

This game is really great! I love the camera, the music, and the drifting feels really satisfying. Making the menus part of the phone app was a nice touch, I'm impressed you had time for it. I wouldnv'e liked to see the theme explored a little more fully, here the viewers basically acted as life, but you couldn't really spend them on things, so the currency element more just acted as a score as opposed to being currency. Overall, really great game!

HeartString by pcoridan 2019-05-04T19:46:07Z

I loved the use of lighting, and merging time money and health all into 1 was a really good actualization of this theme. I agree with previous comments that were wishing for items, I think with some more interesting mechanics that work with the whole "life is ammo and timer and currency" idea , this game could be really interesting.

Rashness by Saering 2019-05-05T10:43:59Z

The game is really well executed on the theme and graphics. The animations make the combat feel very visceral. The items are also really well designed. That being said I'd like more depth to the combat. As it stands it's pretty much just move and shoot, and there's insufficient tactical depth to keep me entertained past one playthrough. Really nice concept though!

Bring Home the Bacon by EatAtJoes 2019-05-04T19:34:29Z

I like the concept. The stock market theme seems to be pretty common this dare, but I think you realized it best with the buy and sell of body parts. I think more visualization into the value and trends of the different parts might help make more interesting decisions

Petulant Petrolheads by SeriouslyCrunchy 2019-05-04T19:38:43Z

I like the mad max aesthetic, and it really has a lot of potential with this them. That being said I would have liked to see you do more with it. Currently the game is strictly moving and shooting, mechanical skill with no strategy necessarily. I think you could incorporate some more mechanics that force the player to make more interesting decisions

Acculting by Regoradin 2019-04-30T03:14:00Z

I really like this concept. We entertained the idea of going with something similar early on. You incorporated the theme really well. I do wish there was more visualization/the potential to automate stuff though

LD46 — Keep it alive

Joe Disco by limered 2020-04-21T02:39:06Z

The game is a little too difficult for me, but I can hit the letters sometimes. The art and mood are fantastic, as is the interpretation of the theme. Nice implementation of a cool idea

pedALIVE (Pedal to keep it alive) by siryakko 2020-04-21T03:54:04Z

These rotoscoped (?) animations are super slick. The music is pretty great and fun to tap along with as well!

Tiny Fragments by Daniel Moreno 2020-04-21T04:27:41Z

This game Oozes polish, features an innovative mechanic, has plenty of content, wonderful art, nice sound effects, and was a compo game (as opposed to a jam game). How did you do it? This is insane

A Night In The Dark by lectvs 2020-04-21T22:39:28Z

Great game! The black and white color scheme only accented by the fire really sells the mood. The subtle things like the flickering of the light really add to it as well. The resource gathering mechanic feels a lot like unrailed, but you hit a completely different tone with it

Cellular: Automata by Baturinsky 2020-04-21T06:14:11Z

Great tribute to a great mathematician. The clean UI is really nice. The puzzles are engaging. the B/S notation is a little tricky to wrap my head around, but you circumvent this by highlighting cells on mouse over. Well done!

VURM by AndrewJAdams 2020-04-21T06:10:37Z

I really like the clean aesthetic, and the adaptation of a classic game the really fits the "staying alive theme." The thickness of the worm makes it kind of hard to tell where your head actually is and if you're going to collide with something.

Keep the Beet Alive by Tad 2020-04-21T06:43:50Z

Quite difficult but the music is great. I really like the post-processing effects on the sprites. It really adds to the aesthetic. My only feedback was that the game and beat feel really weighty, so the projectiles feel out of place with their relative weightlessness. Other than that, great job!

Majestic X by hhsaez 2020-04-21T04:14:53Z

It reminds me of the old Infinity Blade games on iOS. Very impressive given the time constraints

Ballad of the Bard by Filip Bergkvist 2020-04-24T03:19:15Z

The atmosphere of this game is incredible! The sounds are fantastic, the visuals draw the player in, the mechanics reinforce the relaxed yet ominous feeling, and the little pieces of dialogue carry a surprising amount of character. Well done!

Place me back by Nyunesu 2020-04-21T06:19:00Z

Really nice sound design and very cohesive visual aesthetic. Short and enjoyable!

YMGYPBVF: You Must Gather Your Party Before Venturing Forth by amkingTRP 2020-04-21T08:36:05Z

Somehow you've managed to make a puzzle game that still feels like a dungeon crawler. You've taken the fun party management feel of RPGs and layered it on top of a slick puzzle game. I would buy this game if I found it on the app store

The Great Return by Attala 2020-04-21T04:11:08Z

I love this twist on Frogger, plus the "why did the chicken cross the road" joke. I had difficulty getting the chicken to go where I wanted, but I suppose that is the point. The chicken also went straight home on its own when the farmer committed suicide.

The Well of the Past by Chocolat-Endive 2020-04-21T04:45:38Z

Great text adventure. Really takes me back to those old choose-your-own-adventure books. My team attempted something similar, but we ended up with a very different sort of game. I liked the atmospheric music, and the interpretation of the theme is quite profound

The Dragon's Curse by Aditya Kumar 2020-04-26T08:02:48Z

@trigueiro The FTL similarity was not a coincidence. We drew inspiration from a lot of games, including FTL, renowned explorers, the yawhg, and even a DnD campaign I used to run.

The Dragon's Curse by Aditya Kumar 2020-04-26T08:06:22Z

@joamd The map is the Delauney triangulation of a 2d point cloud generated by Poisson disk sampling. I kind of regret generating the map this way though. I explained why in our postmortem [here](https://ldjam.com/events/ludum-dare/46/the-dragons-curse/the-dragons-curse-ld46-postmortem)

UnLeeched by Jason Q 2020-04-21T02:36:13Z

Cool art and aesthetic. Platforming controls feel pretty good. Music and mood fit really well

Blobbysitter by Jake Marks 2020-04-21T03:44:09Z

Hilarious! the vo is great and matches the sense of humor really well. I like the blob SFX as well

Protect your king! by TureGrappa 2020-04-22T04:36:52Z

Takes the theme to its logical conclusion. I wish there was more interactivity though. More types of projectiles, more actions I could take, wider range of kingly behaviors. Either that, or something to add a sense of progress. Tight now it feels a little monotonous. For you first jam, it's a solid entry though. Hope to see you in the next one!

The Race Against Death by Salmonmeagar 2020-04-21T04:03:47Z

I'm horrible at racing games, so take this with a grain of salt, but I had difficulty adjusting to the controls. Mostly that "W" mad my character goes left. But I loved the interpretation of the theme and the audio

Where did this baby come from? by maxflav 2020-04-21T04:41:07Z

Fun little puzzle game. Very clever mechanic. The soundtrack keeps the mood up. The game's actually quite challenging, but once you puzzle through a level it's very satisfying. Well done!

Twist of Fate by Drew Cutchins 2020-04-21T06:30:59Z

Fun game. Dragging objects around and knocking them into people is satisfying. The bombs even more so. Great use of the concept, and a lot of potential to the idea. The pacing is a little slow though and the hero a little too dumb for it to reach it's full potential here though

Earth 2.0 by AryanJumani 2020-04-21T04:22:14Z

For a simple game it's surprisingly fun to weave back and forth. The graphics hep, and the polish is quite nice (I'm talking about the damage messages). I get some pretty serious pop in with the asteroids, which makes the game a little harder

Swarm by DerKuchen 2020-04-21T03:50:51Z

Fun game, the swarm adds RNG, but always in the players favor which makes it more fun. Simple concept but very well polished!

A Life Learned by Irx99 2020-04-21T19:24:55Z

The mood of this game, from visuals to music are fantastic. The tutorial is very nicely done. Beginnings of a great experience.

P.S. the rules do explicitly allow bugfixes after the time limit, though I understand wanting to stay true to the spirit of the jam

Scrambl'd by StarErik 2020-04-25T00:10:43Z

I love the interpretation of the theme (especially the meta aspect of keeping Gameboy games alive by making more). The music is great, the aesthetics fit, and the physics feel really good! nice entry!

Block Pusher by Pixipit 2020-04-21T02:26:12Z

Overall a surprisingly fun little game. Clicking and watching the bock zoom over is satisfying, level of challenge is about right. Art is simple but clean. Soundtrack is solid.

Keep It Pumping by Stevis93 2020-04-21T08:24:33Z

The stress of having to balance the two tasks plus the atmospheric darkening at the edges of the screen really sells the mood for this game. After a while the task started to get repetitive (and even easier as I got used to it). I can't tell if this is a flaw or you just driving the point home even harder. Either way, well done!

Survivalgo by despdair2 2020-04-21T08:49:42Z

It's a great introduction to thinking about problem solving procedurally. As a puzzle game on its own, it has a lot of merit as well. I do struggle to see how it can be extended to teach more beyond the simplest loops, but perhaps that is my lack of imagination. What you have here so far is great

LD48 — Deeper and deeper

Monkey Quest by paulloz 2021-04-27T16:56:20Z

Love the gameboy aesthetic and the audio. As others have said the polish on this game is super impressive. Normally I try to offer some point of improvement in my comments but I don't have one here. You had a pretty clear design objective and you accomplished it extremely well. Nice job!

Mayhem of the Moles by Ramperkash 2021-05-01T21:38:19Z

You've got the base for an interesting plaformer here. Being able to deform the terrain could lead to interesting gameplay. I got to one point where I was trying to climb up and was digging out some stairs but I mined too much and effectively walled off the area I was trying to get to. Expanding on that situation by making you have to clever about where you dig could make for a fun game! I'm curious to see what you would have made if you didn't run out of time

Deepest Sword by Strega 2021-04-27T04:26:12Z

I love the art, the innovation, and the amazing amount of content. The game is frustrating just like "getting over it", but I feel like that's intentional. The polish is beautiful too

The Frozen Deep by Mads 2021-04-27T02:21:05Z

The ambience is so great! The music, plus the color scheme plus the scrolls for the notes, I got immersed in this game before I realized it. The 3d rotation mechanic is super neat and looks beautiful when you activate it. The player character looks a little incongruous with the rest of the style, but not jarringly so. I also wish the minimap was more useful, I got lost before I finished the game, but I'm bookmarking to come back later

Deep Humor Dungeon by AddNone 2021-04-28T06:20:02Z

I like the crypt of the necrodancer vibes! Rhythm + dungeon crawler is a fun combo. Given the emphasis on rhythm, I would have liked a more varied soundtrack. The gameplay also got a little monotonous after a few rooms (though the challenge was well paced). The time constraints of the jam probably kept you from showing this idea's full potential, but it's a great beginning nonetheless

Magic Frontier by Firebelley 2021-04-29T22:54:13Z

I love the combination puzzle/base building mechanic! you pull a lot of depth out of just having 3 building types too! The UI is clean, and the overall game theme is appealing. The music fits the calm atmosphere of the game great! This is one of those games where I can't come up with any clear points of improvement

loading... by PopDaddyGames 2021-05-03T20:51:42Z

The audio and mood are beautifully and masterfully put together. The game also really captures the feeling of loneliness being out in space. The graphics and narration reinforce everything beautifully. My only issue is I was missing having some feedback about what I'm doing and if I'm on the right track for long stretches of time. I don't know if it's possible to fix this without compromising the atmosphere (or maybe it was the point), but it did impede my enjoyment of the game somewhat!

Overall great entry!

Deep Dungeon Tactics by Aditya Kumar 2021-04-27T02:51:04Z

@cryptomnesic We actually did a lot of playtesting, but most of it was done by seasoned turn-based strategy gamers, so I guess we failed to optimize for the general audience xD. We pushed a balance patch, hopefully that fixes it a little. Thanks for giving our game a shot!

Deep Dungeon Tactics by Aditya Kumar 2021-04-27T02:52:29Z

@juliofesch @pandepic yeah, we really should have taken general difficulty into account beforehand, glad you liked what you saw so far!

Deep Dungeon Tactics by Aditya Kumar 2021-04-27T02:54:58Z

@ohmikron you say cheesy, I say "tactical" :laughing: . But we seriously do appreciate the feedback. And you're right about selecting characters. The UI took a lot of iterations and we still didn't get it quite where we'd like to.

Deep Dungeon Tactics by Aditya Kumar 2021-04-28T05:51:05Z

@picross glad you liked it! The levels are procedurally generated, yes!

Quick Scrap by Vimlark 2021-04-28T01:38:56Z

It's like a less frustrating version of VVVVV! I like that the game isn't easy, but it's really easy to learn from your mistakes! I'm also really impressed by the polish and menus

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-04-27T02:12:40Z

Fantastic considering the time spent, I like the humorous theme. The audio really ties everything together, especially the "Oh Yeah" when you get the swab in!

Swab the Deck! by dans17 2021-05-09T05:16:14Z

The soundtrack is fantastic, The cohesive mood is so great I love the PS1 aesthetic. The water looks gorgeous. The combat is engaging, and the deck building adds a lot of depth to the game! Overall great entry!

A Way Home by Daxic 2021-04-27T17:05:23Z

I am very bad at this game, but I can still tell how fun it is. I love the UI aesthetic and the music. The cat's pretty funny too. the frantic pace makes the game a little hectic, but I suppose it's just meant to be a hard game :smile:

Fall Queen by MKRaw 2021-04-28T01:29:38Z

I am horrible at these sorts of precision games, but that doesn't mean I can't appreciate the little details and tight controls! I love the animations too, I just wish the game was more forgiving of my mistakes. The game has solid addictive mobile game potential though!

Nav's Endless Nightmare by Zizhen96 2021-04-27T03:53:28Z

The main character is so cute! in fact all of the art straddles the cute/creepy line in a really appealing way. The music adds a lot to it too! The only critique I have is the controls feel a little loose. I'd prefer if the challenge came from the level design as opposed to adjusting to the character mechanics. Great overall jam game though! Super well put together!

Get Down! by picross 2021-04-28T00:30:24Z

Awesome music! I'm quite bad at these sorts of games, I have trouble keeping track of the bouncing records and the enemies, but I had fun regardless! The disco theme was super fun too!

Infini-Digger by theArchitect 2021-04-28T06:27:57Z

I really like the puzzle concept, and I think your tutorial was quite well done, but it still left me a little confused. e.x. I still don't get the difference between the different types of diggers. I think introducing the mechanics one at a time might help a lot with fixing that. Maybe give a short tutorial on each building, then a few levels to let the user internalize what they've just learned?

Go Deep! by Ricna 2021-04-28T01:10:59Z

Nice blend of lunar lander with an infinite runner! I loved the music and the voice lines

Deeper and Deeper by ishmandoo 2021-04-30T05:47:06Z

Love the "Brothers: a tale of two sons" vibe. I also really liked your humor in doubling down on the theme so many times. The game is far too hard for me to get very far, I'd maybe take a page out of Brother's book and let me control both characters at the same time. background music is pleasant and unobtrusive. overall great entry!

Into the Forrest by frompdx 2021-04-27T16:42:21Z

I love the concept, I'm a huge fan of base building games and I like the interpretation of "deeper and deeper into the woods." You clearly also got a lot done towards what others correctly pointed out is an ambitious scope. My only gripe is that the menus don't offer much feedback. I don't know what any of the buildings are before trying them, I don't get any feedback on unit building progress, and I can't tell if the game is glitched out or not.

Critique aside, I know you didn't make the art and music, but selecting things that fit your theme still isn't easy and you did it well. This game is probably only a couple ours of UI improvements from one of my top games so far, I'd be interested to hear if you ever push out an update

Third Party by Duckonaut 2021-04-27T16:30:43Z

Fantastic game and great level of polish! Sometimes during an LD I encounter games that I'd still consider good even if I didn't know they were mage under a time crunch. This is one of those games. The body mechanic is sufficiently fleshed out to provide interesting gameplay, sneaking around two factions adds a lot of depth to levels, and the art and music tie everything together incredibly well! I don't know if it was intentional, but the intense levels punctuated by the elevator sequences was quite funny. So overall, fantastic, one of my favorite games so far!

Tank Knight: LD48 Tactics by KyleTheCoder 2021-04-27T02:38:36Z

Great to see another turn-based tactics/dungeon crawler this jam! We had similar ideas, great minds think alike! I really like the interface of having buttons on the bottom that indicate what you can do and when everything recharges. It makes it really easy to understand my options. One thing we encountered while playtesting our game is you have to give players a lot of information if you want them to be able to strategize. but as I played through a level I got a feel for how enemies move. I'm still not sure what some of my abilities did though... Overall I loved the base idea though, it's a lot lighter and faster paced than what we ended up with and I think that works in your favor

I'm So Deep by liammasters 2021-04-27T02:28:55Z

The free form input makes it kind of hard to figure out what the princess wants to hear. I love the humorous take on the theme and novel idea though! Like another commenter said, I'd love to see this in a multiplayer setting so humans could evaluate each other's humor (Cards against humanity style)

LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) by zagoiris 2021-04-28T00:21:10Z

Nice classic shoot 'em up. I really like the music, and the theme interpretation of going deeper into a trip. The pickups that change the visual style were also pretty cool. The bow characters looked a little incongruous with the rest though. The shooting also felt a little floaty (though thinking about it now, maybe that fits the theme better). Overall, solid entry!

DECAY by NuggetMcHotdog 2021-04-27T02:47:25Z

The camera-shake, dark color scheme, pointillist style, and whispers all come together to create a fantastic mood. I also love the creative "deeper into your own subconscious" take on the theme. My only critique is that the gameplay gets a little monotonous after a bunch of orbs, I'd like to see more variety if you want to improve on this further (and it is a fantastic atmospheric base to improve on further). great jam entry though!

Eye will see you down there by vegmuffin 2021-04-27T02:09:23Z

The game's really neat, the audio and art style mesh together to sorta create an anxious feeling. I like the cohesive eye theme with the 3d glasses portal. The stamina bar also paces the game really well. While the audio you have is good, I would like to see some more variety though!

She Waits Below by AbigailCorfman 2021-04-27T03:04:43Z

I love narrative driven jam games, and this one is so clean. Everything from the pacing of UI animations to the subtle sound effects when you pick things up all brings together a solid experience. And that's not even counting the quality of the writing! And the clever use of mutating text for the perspective mechanic. The audio is the cherry on top!

Rabbit Rappel by MatterLinx 2021-05-04T04:15:51Z

I have rated this game before, but it's not showing up here for some reason so I'll do it again. I love everything about this game!

The innovative rappelling mechanic is so satisfying when paired with the recoil! Plus with the subtle camera shake, so great! You express the theme so directly with rappelling downwards - it's core to the game, not shoehorned at all The post-processed pixel art look is beautiful The background music is so soothing I feel super immersed into the game as I play, the dark aesthetic + the calming music feel really good

I wish there was a sound effect on the gun

There are a lot of games this jam with more polish and/or content and you didn't get to finish your level design, but to me this is the ultimate expression of what an LD game is supposed to be! It's an innovative mechanic demonstrated sufficiently that I know I'd buy a full game like this (please let me know when the post-LD version comes out)