Green Thumb Chronicles by magus77 2023-01-18T20:05:01Z ♥ 1
Impressive for a Jam game; the graphics were great, set the mood nicely.
Gameplay-wise, initially I was a bit overwhelmed by the task list. As other people have said it would have been been better to have that as a sort of tutorial where the steps description when needed.
Not sure if it was a bug or a design oversight, but when I completed the first potion and got something like 33 gold, I didn't have enough money to buy any more recipes. Then went to the door and waited for next day and received another 33 gold, and could repeat this.
LD60 — Old Tech (20)
Gamma Emergency by OnlinE_Play 2026-10-26T22:49:50Z ♥ 0
I managed to get out of the first room exactly once and ran out of time just before the exit. I'm afraid that first trolley is rage-quit inducing. :) I definitely agree you should either be able to drag objects, or the bounce should be more consistent; that first trolley either got stuck in the corner, or only bounced back to its starting position so I couldn't climb to the other side to push it.
Floppy Quest by LaBicorne 2026-10-26T22:33:17Z ♥ 1
Well design and enjoyable game.. I was going to give up on that room with the laser, as I could connect the nodes using tetris block, but didn't know I could use the shield to reflect the laser. Glad I perservered. Some of the power-ups could probably do with more signposting, but aside from there, great little game.
OLD-CABLE by marks 2026-10-26T21:39:40Z ♥ 1
love this sort of puzzle game. The 8-bit ZX Spectrum vibes were spot on, including the repetitive sound :D
ANALOG QUEST: DAY OF THE DIAL-UP by mocker 2026-10-26T21:32:43Z ♥ 0
Short, but sweet. Loads of old adventure game references. Wasn't 100% convinced about the hitboxes, seemed to be offset when i was playing in fullscreen. Would like to see more games like this.
The Automaton by silkworm_sweatshop 2026-10-26T19:54:34Z ♥ 1
I love these sort of puzzle games, reminds me a bit of a turn-based Chu Chu Rocket (Dreamcast) or Brat (Amiga). Really well thought out puzzles, would love to see this extended, woud make a fantastic mobile game to play on my commute.
Grassland by Lucasito 2026-10-26T17:55:08Z ♥ 0
I really enjoyed this one; I've been so used to games where lasers strike the centre of a mirror and reflect along the grid that it didn't occur to me to use the same mirrors to target different areas because of the offset. Good puzzles :)
Insert Disc 2 by Stratcat66 2026-10-25T18:58:09Z ♥ 0
This was a really good concept; loved the puzzle element of selecting the correct disk to obtain resources for the main game via what were effectively minigames. My one complaint was the exagerated distortion of your CRT shader; when the screen scrolled vertically it started making me feel a bit sick. Pretty sure the CRTs I grew up with in the 80s were never that bad.. :D
Snuffed Out by Hugimugi7 2026-10-25T17:46:56Z ♥ 0
I have the same comments as others; it's incredibly atmospheric and a great base for a horror game (that first simple jump scare got me), but the loop of scan, steer, and shovel got a bit samey and I didn't feel like I was making progress. I ended up stopping after the 3rd or 4th scan. Graphics, sound, and mood are top-notch though. Maybe I'd have made it more of an exploration game, extended the submarine(?) you're in and maybe make it feel more like the movie Alien (trying to avoid some entity while fixing the submarine instead of scanning and steerign) because I was getting that sort of vibe walking in the dark with those pipes above me.
Amiga 12000 by randomhuman 2026-10-24T22:23:47Z ♥ 1
I loved this one; the spaceship being the drive portion on an amiga with the lights for power, disk access, etc. Was half expecting to see the flashing lights of death before a software failure / guru meditation popping up. The puzzles were really well thought out (and the planetary maps reminded me of Frontier, also on the Amiga). Loved the graphical style (reminds me of Boltgun's cutscenes).
Orpheus 0600 by AXLplosion 2026-10-24T22:05:16Z ♥ 0
Managed to get the web build working in my browser after it stuttered for a while; must be something to do with Godot's 3d stuff on the lowest settings. Loved the style though; whatever shader you used worked brilliantly. The game itself was pretty creepy; not knowing what was going on until the reveal at the end was a really good plot device. The tasks could have done with a bit more signposting; I wasn't sure how the recycler worked until I noticed an arm was suddenly missing.
The Last Show by ivankapcov 2026-10-24T21:51:22Z ♥ 0
That was a fantastic concept. It took me a while to get used to it, and I spammed the bridge/jumping to get past a couple of levels before I worked out what I was doing. I agree with other comments that it could be extended by using the animals as projections as well.
The Basilisk by ImmanentDeath 2026-10-22T19:26:07Z ♥ 0
I love the art style, big fan of the big chunky sprite games from the 80s and 90s. I think I got myself soft-locked; there was a bit with a door, then a wall, and then another door and I couldn't find any route around it, and couldn't backtrack either.
Re : Search by Bay-L 2026-10-22T06:10:10Z ♥ 0
Very impressive for something made in 72 hours. Short but enjoyable with definite ways it could expand if you wanted to; I'd imagine taking the clues you find in the books and maybe piecing them together in a separate puzzle?
AURORA Project by Mathstr0fficial 2026-10-21T20:38:36Z ♥ 1
Reminds me of playing text adventures on my electron during the 80s, but this is a lot fairer and more forgiving of what I type. Thoroughly enjoyed this, ended up with 100/100 points.
RetroWare by Viktoria 2026-10-21T06:02:51Z ♥ 2
Excellent Warioware style game, with a great range of minigames that could loop and speed up without becoming repetitive. I agree with the comments about the loading times for new scenes, but I'm not sure how that could be done (pre-loading?).
Antre by bokanik 2026-10-20T21:47:53Z ♥ 3
I managed to get one half of the typewriter puzzle, but couldn't figure out the rest. All-in-all, pretty good, and actually rather creepy. I can see this being expanded into a larger horror game, assuming the puzzles are sign-posted a bit more.
Ghost Train by Koolruz 2026-10-20T19:34:42Z ♥ 1
Really fun, absolutely loved this. Admittedly I cheated on a couple of the levels, but they're really well designed, with a well thought out difficulty ramp.
The Animation Morgue by WeLoveGames 2026-10-20T19:16:14Z ♥ 1
really well designed, would have liked to see more.
Cold Call by WALK 2026-10-19T18:58:03Z ♥ 1
Absolutely insane and brilliant! I especially love the rotary phone effect; gave me flashbacks to the 80s.
Charlotte's Balloonatic by Steven Garberg 2026-10-19T06:08:27Z ♥ 0
It took me a while to get used to the control mechanism and that the target location is always the same island to the right, but there's definitely potential for an expanded game here. It reminded me a bit about an old Amiga game called 'Ugh' where you had to ferry people between different locations on the map. By having more floating islands around the map it would improve replayability. Aside from that, the mechanics were enjoyable after I got the hang of it, the graphics were fantastic, and the music suited it perfectly.