A Devil's Prayer by TheGamer1123211 2022-04-05T08:59:49Z
Excellent! The mood and graphics and sound design were amazing. I didn't quite grasp what the lore/story was but otherwise this is a fantastic jam game.
Foon → Ludum Dare Explorer → Users → miraculousMelon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Do NOT Summon the Kraken | jam | 187 | 3.97 | 3.60 | 3.21 | 3.68 | 4.17 | 4.25 | 4.15 | 4.27 |
| 2023 | 54 | Limited Space | 👥 | The Intruder | jam | 352 | 3.79 | 3.54 | 2.92 | 3.32 | 3.94 | 3.83 | 2.78 | 4.13 |
| 2023 | 53 | Delivery | 👥 | To: Tony | jam | 53 | 4.22 | 3.90 | 3.68 | 4.60 | 4.31 | 3.89 | 4.01 | 4.21 |
| 2023 | 52 | Harvest | 👥 | Scoopy the Spoon Thief | jam | 53 | 4.09 | 4.17 | 3.22 | 2.37 | 4.17 | 3.84 | 3.52 | 3.95 |
| 2022 | 50 | Delay the inevitable | 👥 | Untitled Oxygen Game | jam | 516 | 3.65 | 3.59 | 3.46 | 4.12 | 3.86 | 4.25 | 2.93 | 3.93 |
| 2020 | 47 | Stuck in a loop | 👥 | Over My Dead Body | jam | 4.00 | 4.00 | 3.50 | 1.50 | 4.00 | 4.00 |
Excellent! The mood and graphics and sound design were amazing. I didn't quite grasp what the lore/story was but otherwise this is a fantastic jam game.
Nice game! The visual style is very nice and polished. However, I couldn't manage to defeat a single enemy! I'm not sure if maybe I'm playing the game wrong, whether the AI is too advanced, or something else entirely.
Such a good idea, and very well done!
Amazing! The art and music is so cute! I found the gameplay really difficult . . . but that might just be me lol.
Took a little while to understand how to play, but once I got into a rhythm, it was fun! The one thing that was slightly frustrating though would be the way the death timer continues even after you drink the potion so you can't easily judge when to drink it, but overall a good game!
Lovely game! Very cute art style. I enjoyed how there was a challenge to balance wind, oil and magnet duration, but at the same time if you failed the challenge, you didn't lose the game, it just took a little longer. It felt more motivating and like there was an actual reward for successfully balancing your resources. Very creative and unusual take on the theme as well!
Excellent game! Good art, satisfying mechanics. One annoying thing is when the spiders get right up close to you so they do damage, but you can't swing at them because they're too close. But brilliant game otherwise. High score 149!
Cool game! I like the vibes and the concept. Definitely was a little overwhelmed and confused to begin with, and I struggled to understand exactly what and how much the raccoons would eat each year. But very fun regardless!
Fun little game! Very well executed. Perhaps a slightly larger play area would benefit gameplay, as I found avoiding the pesticides was next to impossible.
Cool game! This amount of content is very impressive. I did find the platforming gameplay a little unsatisfying to control, but other than that a brilliant achievement.
@moddingmachine thanks for playing! We iterated on the camera lighting effect a lot as we couldn't work out how to make it exactly the way we envisioned. The system that we landed on uses a janky mess of lights and shadow casters from the Unity URP, but because it's a jam game, as long as it works, it works! The actual player detection is a separate system, using a linecast between the camera and the player to detect if there are any obstacles blocking the view :)
@truechips yes!!! How could we possibly not include Blahaj in the game? They helped us make it after all hehe
Excellent art, lovely vibe!
Took me some time to work out the controls (the controls written on the itch page were very incorrect for me), but once I got past that it was a good challenge! Perhaps too difficult, but I gather that this is part of the idea. Overall, very well executed, with lovely graphics, smooth animations, and funny sound design. Well done!
Excellent game with an excellent vibe created with excellent music and graphics. Biggest drawback was gameplay, with the flames being slightly annoying as I wouldn't know when they would extinguish. But overall, a very nice game!
Very clever! Not incredible visually, but I think the mechanics more than make up for it. I loved the way you developed the concept to gradually make the puzzles harder.
Super cool! Very polished and very addictive.
Nice! Very polished. I loved the start screen - I do appreciate it when menus get love in jam games. I think I agree with all the other comments as well. I found it rather difficult and confusing to begin with, but overall well done :)
I think my favourite game so far honestly. Came here because you played our game (To: Tony) and I definitely see the similarities as you said. But this game has a wonderful vibe, I loved getting to know each of the characters (Bella's pets are my favourite) and the ending is very clever (although I will say I tried to break the rules and send one of the confidential documents to the lawyer lady a little too early and the game didn't like it. Also, idk if it was an issue on my end but I didn't have audio - a bit of a nice soundscape is really the only thing it's missing I feel. Regardless though, an excellent game, well done! 5 stars overall from me :) PS. Best way to do credits. Who is Bernard irl?
This is incredible! Extremely polished, great gameplay, with a perfect pacing in terms of difficulty and introducing new ideas. Really my only suggestions are a way to select levels without using a mouse (because the actual game is controlled entirely by keyboard) or alternatively just take me to the next level automatically. Also maybe only pick up one item when you want to place it on the track, rather than the whole stack and one returns to the bottom. Just a minor readability thing which was a little confusing for me. Otherwise an excellent game. 17 levels is very impressive!
Excellent game! Controls are nice, vibes are nice, pacing and tutorial is very well done for a jam game, and it's basically a space train simulator? Can you get any cooler of a concept?? Also it ran surprisingly well as a WebGL game (I've been having a lot of performance issues with other games so I was nervous when I saw the word "physics" in the description but it was fine in the end). Only main issue was a bug with cargo bay 3 which got a container jammed down the bottom and required me to reload the page. Also I guess there's room for improvement for graphics? But honestly otherwise I think this game is really quite a fantastic jam game. Well done!
@kyboon I think that is my favourite comment haha
Nice game! I will say the AI is rather impressive, and the final boss was very cool! I think my biggest bit of feedback is to maybe spend a bit more time analysing the movement systems in other platformers and tweaking your game to be a little more satisfying to play. It may just be me, but I did find the platforming a little annoying at times. But cool game regardless!
I love this concept! We wanted to do something similar but couldn't work out how it would play so we chose not to but I think you did an excellent job and had good ideas for it. I struggled to work out why gerb kept dying to begin with (love the bird names btw), but I later realised I could put multiple letters into each tube. However, I didn't make it past day two because I found the letters build up a little too fast. Also having to close the tube drawer each time I want another tube is a little annoying. Otherwise, very cool concept, with lovely art and animations. Well done!
Cool graphics and vibes! Unfortunately WebGL games run poorly for me and so i think i miss out on the rhythm aspect of the game as it lags out every time i click S... might be good to upload a downloadable build just so people have the option :)
Chill, 3D tetris, I love it. Biggest issue is just some slightly janky piece placement when trying to place pieces in a way that overhangs. I like how you cycle through the pieces, giving big ones and then a few small ones as a break (I assume this is intentional?) But yeah, great game, I could play this for ages!
So cool! Opening cutscene and everything. And I just have to love the death screen. Biggest issue for me was learning how to play at the start, and then building the skill to beat the first few customers. It felt quite difficult, and it was hard to tell when I was about to lose as there was little warning/time to react. Maybe extending the time spent on the red face in particular can give players time to notice and react, rather than losing for unknown reasons. Very well done! EDIT: You may want to opt out of audio ranking as well, I just noticed that it looks like you didn't compose your own music/make your own SFX. Just a heads up!
Cool looking game! I like the concept, but I felt it a little difficult. I got 1-4 as well as 6 (black shirt, medic, light blue, suit, UNKNOWN, soldier), but I couldn't find 5. Because there are only six on the train, I tried to guess, but wasn't successful. Perhaps a riddle or puzzle to help lead people to where to find things rather than just "outside the game" would be good. The game lacked sound, I don't know whether that was just for me though. Also, a pause menu would be useful, particularly for a game that requires you to go back and forth with other windows. A restart button would also be good (on that note, it was impossible to tell whether I was on the right track, so I don't know if restarting is actually necessary to complete the game). Overall, a good concept, but lacking in execution. Perhaps some additional prototyping and playtesting could help to iron out the confusion. :)
Also, in case you aren't aware, in order to get your game promoted to other players for rating, you need to play, rate, and comment on other people's games.
This was hilarious! The completely inconsistent art style just fit so perfectly. I'm baffled by how you even implement such a dialogue system, it's so in-depth. Would have liked more of an indication that the game had finished at the end though, I wasn't sure if it was over (and frankly i didn't want it to be over). Very impressive!
I'm loving this game, the music is great, I love the idea of planning root paths, but I cannot figure out how to sell plants? I have the carrot in the ground for two nights until it gets big, then I've tried clicking it, clicking E, clicking E again when it's above my head, I have no idea. It means I never get past the first few days so I'm not sure if I can really give this a rating... if someone can help me that would be excellent!
@slimefriend thanks for the tip! I've played it now and I thoroughly enjoyed it! The art, the animations, the music, all spot on! And the idea of piloting the roots is so good, it's kinda like snake. I think the biggest drawback is the lack of progression. I feel like you pretty quickly get to the radish as it's fairly cheap, and I ended up jamming everything because it isn't really possible to grow 4 at the same time. Maybe there should be a way to buy more space? The fact that you can only use money for plants feels like it limits player choice a bit. Also, it's a little tricky to tell where to sell things and also when plants are fully grown. Maybe a little more playtesting could help iron out all the kinks before release. But overall, very well done!
Nice game! A little confusing, and the extremely wide FOV was a little sickening haha. But well done!
Nice game! I love the mechanic of using the floor under you as a resource, I just found it was maybe a little too difficult... the enemies bounce a lot making them hard to hit, and they build up so fast that you quickly forget about the floor mechanic. Otherwise brilliant!
5 stars - favourite game so far! I love the vibes, the music and SFX is spot on, excellent interpretation of the theme. Lots of cute and funny moments, the haikus were a lovely touch, and the credits filled me with joy! The only thing is that I felt it was a little short, and the puzzles were pretty easy and left me wanting more development of the mechanics. Letting the jellyfish through first is nice, but I didn't feel like it actually added to the puzzle at all, it was more just a thing I needed to be aware of. However, I'm personally always for easier puzzles over harder ones (and jam games are almost always on the harder end, so this was refreshing). Overall, a fantastic and very polished experience. Thank you!
Very nice! Extremely polished graphics, quite a few levels, and smooth feeling combat. I noticed the music cut out for one level, and once i found that i could just hold down the fire button and learn exactly where the enemies spawned, the game got very easy (on the final level, I just stood in the top corner constantly firing down so that any enemy spawning on the right would be instantly killed, and I would have enough time to move my cursor to kill enemies on the left, so I didn't even need to move). But overall, very impressive!
Good work! Feels nice, and the assets are wonderful.
Nice game! A little confusing to begin with, but I worked it out eventually. I think it's a little annoying that crossing into the black kills you instantly.
@0x-void-x0 Yeah we went with that animation style since there were 8 characters to design in total so I'm glad you liked it! Also that bug has been resolved so thanks for letting us know, and thanks for playing :thumbsup: