Foon →
Ludum Dare Explorer →
LD53 →
Ultimate Postal Service
Ultimate Postal Service
By raivk, Silveria, eFrag, CharlieTU, Donhadryel and madax
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 17 | 4.36 | 28 | |
| Fun | 13 | 4.46 | 28 | |
| Innovation | 311 | 3.67 | 28 | |
| Theme | 420 | 4.07 | 28 | |
| Graphics | 124 | 4.42 | 28 | |
| Audio | 9 | 4.55 | 28 | |
| Humor | 25 | 4.42 | 27 | |
| Mood | 65 | 4.29 | 26 | |
Comments
Fantastic game!
Things I loved: music supports the game's fast pace, art style is amazing, movement is crisp, the infinite list of words on the title screen was hilarious
Small notes of feedback in an otherwise great game: - I wish the How To Play screen text could be fast forwarded - if I get back to the center early, I wish it would skip to the next phase rather than me just sitting around waiting - I returning to center had a UI indicator like the mailboxes, because sometimes it's really easy to get disoriented - I wish health carried over each phase rather than healing to full
Incredibly fun and polished! I'm glad Ludum Dare told me to play this haha. Things I loved: -Voice acting (and the title screen) -All that GAME JUICE -Expanding map the further you progress -Slamming packages into mailboxes.. It's just sooo satisfying -The look of everything!
Things the could be better: -The enemies often path-find around the corner boost-pads and end up attacking the center from a different side than they came from. This felt frustrating especially because it's hard to see them while they're flanking you. -I could never tell if I killed an enemy that was right at the center or if it blew up before I shot it. Maybe have a different death effect when you shoot and enemy vs when they reach the center? -Weak shotgun range in combination with all four sides spawning waves at the same time rather than being staggered felt like I overwhelmed no matter what I tried.
Overall, amazing game! I played till Package 15 with a score of 282k (i think? maybe 182k?) before I forced myself to move on so I can play other games.
Nice! Very polished. I loved the start screen - I do appreciate it when menus get love in jam games. I think I agree with all the other comments as well. I found it rather difficult and confusing to begin with, but overall well done :)
willby
2023-05-02 07:08
Impressive amounts of polish. I love the opening screen thing, kinda felt like laser tag. I didnt really like the shooting sections and I still dont really know if they did anything. The shooting felt kinda difficult but thats not really my thing generally. Overall pretty cool!
plokie
2023-05-02 10:10
I absolutely love this! The quality is incredible! I love the style, the shaders, the voiceovers are hilarious too!
#### Love!: - Movement feels very satisfying - Shaders/art style looks great! Reminds me of laser tag, which i love - Enemies exploding is satisfying - Fun game loop - Entertaining announcer
#### Some criticisms: - Shotgun felt too random, or gap-py, didn't feel distributed correctly, quite frustrating to fire at times - Sometimes feels like you could go on forever with the health repleneshing after each wave, maybe add health pickups during the delivery phase to add an interesting dynamic of balancing time? - Small gripe, but the Fullscreen Mode selector didnt work immediately, which meant I had to play the game on my secondary 4:3 monitor because I couldn't move it over, which hid a few of the UI elements, very specific edge-case issue though
Overall, amazing!
caisilus
2023-05-02 11:36
I had a lot of fun playing! Really nice visuals, sound, feel of speed and VIOLENCE. But at some point it felt a bit repetative, which is totally fine considering it was made in three days
Well what an incredible game! Very pretty, very funny (love the main menu), and overall very fun gameplay! Nicely balanced, and nice feelings in the parkour & shooting. Congrats! Et comme je suppose que vous êtes Français, bonjour à vous ^^
tomssuli
2023-05-02 17:02
Wow great action game! The rocking music gets your blood pumpin' and its Quake all over again with the platforming and adhd action. Gets repetitive after awhile, but the mood is right there and its nice for how long it lasts :)
I don't know if there was an end to this game, but I died before long when the mailboxes attacked the center from three sides simultaneously.
Fun arena shooter reminiscent of Quake III. I really liked the back-and-forth between the platforming sections and the arena sections. And also the unlocking of new sections and the introduction of flying enemies to the platformer sections kept things interesting.
The graphical shaders were awesome. They added a lot of flair to the solid-color levels. Everything felt impactful and polished in the graphics and audio!
Here are my notes: - Make the difficulty ramp up faster. I feel that attempts last too long in their current state. - Change the layout of the central arena to encourage the player to move around more. With the way the arena is set up, I felt the best option was to stand in the middle and turn to shoot oncoming enemies. And that's pretty disappointing in a game with so many movement mechanics. - Use raw mouse input for aiming. Many people have mouse acceleration (known on Windows as "Enhance pointer precision") turned on, which is bad for FPS games.
But other than that, I had a lot of fun! High score: 205775 - Wave 13.
larsievl
2023-05-04 18:57
Really great game the parkour and shooting switch up the gameplay a lot.
Oh my god that was intense! Was not expecting a fast paces first person shooter when the theme was delivery but it was a fun game. Especially loved the voice acting!
nuin
2023-05-04 22:13
Incredibly polished, the menu itself is a work of art
sebbot
2023-05-04 22:23
fantastic game, I can really tell it was made by a studio, lol. only thing I'd change is the shotgun -- the extremely wide spread makes it feel pretty bad to fire, imo. overall, presentation was incredible. well done.
oradimi
2023-05-04 22:33
Great game! I've nothing to add that hasn't already been said before, but I really loved the title joke! The graphics are also pretty impressive. Well done!
hmrpf
2023-05-05 08:23
Pretty amazing the amont of work engaged in so little time. I got huge vibes of Ultrakill. Its quite fun to switch between the two phases. The last area at the top is quite a maze though.
It's a bit weird that some walls are just high enough to jump/slash/jump over them, I personally find this mechanics not so fun to perform, and I often mistimed the combo. Maybe the package to get could be farther but the road simpler, I don't really know.
The shader are beautiful, the feels are stunning. The audio could be a bit more agressive to me (like Ultrakill), but it's clearly personal preferences.
I read zungryware comment, and fully agree with the feedbacks. To avoid making the difficulty ramp faster though, maybe you could add some bonus to fetch somewhere difficult to get. If you have time while getting the parcels, you can speed the process of the first waves. So difficulty stays the same for new players, but speed the things up for the more experience ones.
All in all, really awesome game, one of the best I played so far. Congrats !
Sans-titre-3.jpg
Ps: C'est cool de voir des jeux de studio français !
I finally tried it! It’s really super cool and dynamic, the beginning really made me laugh, and I love the aesthetics and the level design of the game!!
Well done from your team part once again!! <3 <3
Shooter about delivery?!! Very interesting execution! Was fun to play, everything was quite smooth. Also liked leveldesign!
leorid
2023-05-07 13:39
Got alomst 140k on my first try.
The style is amazing. Sounds, Graphics, really really cool.
I just think the pacing is a bit too intense and the battle area leads to me standing in the center turning around while holding down the shoot button. But all of that is critique on a high level as the game is a blast to play.