A Message for the Stone King by SelkieHarbour 2023-05-07T15:27:17Z ♥ 1
For me it bugged out and the king kept replying to the same message, no matter what choices I picked. I then restarted the whole game and it happend again.
I like the concept, the visuals (of the two scenes), the dialogues and the overall setting, but unfortunately I didn't see the end.
If someone has I video of the whole playthrough, please @ me. I really want to see the end. xD
LD56 — Tiny Creatures (4)
There's no place for us by Dinorex 2024-10-12T21:43:21Z ♥ 2
Great entry, liked playing it.
Cats can fly through the sun unharmed. That supprised me. (and that the sun started to grow, because I didn't read the description before playing xD ).
WASD controls and/or MMB to pan around would have been nice. And dedicated close-buttons for the Menus. Actually the UI is the only thing holding back the full potential of this one. Smaller Font and overall smaller UI, combined with non-rounded corners on the panel would've made it nicer to look at and to interact with.
But, as said, I liked it, especially that the balance is alright, I got a little bit stressed at the end but it all worked out for the meowing creatures. :D
Blob, To the Top! by MetRiko 2024-10-10T18:44:59Z ♥ 2
I feel so stressed out. This could be such a nice game where you fiddle around with those cute little creatures, yet it is a rage game because of the timer. The combination of slow jump, with the raising water that requires you to jump often and perfectly are stress inducing. If this was intended to be a rage game, it's a perfect fit. I played it till the end - the last levels where particularly evil with the weight buttons that require 8 or 10 creatures instead of just 3 or 4.
I don't really know what to rate - you have to tell me what your intention was. Because this is a near perfect rage game that stresses the player out in every way it can - and on the same hand it would be a horrible puzzle game, if that was the intention.
I think there is a certain discrepancy between graphics/audio and gameplay. It doesn't look like the typical rage game, it looks and sounds like a cute puzzle game. And then it hits you with the water and horrible death screams. xD
Drawer Sheep by RoyRosta 2024-10-10T02:16:17Z ♥ 1
@erasemenot Don't paint the sheep, paint the walls they are looking at. It was very confusing for me as well in the beginning. They are like a bull, when they see a red surface, they start running. And you can paint them, because they can also look at themselfs. And it's not just red that makes them go forward, also the other colors make them go one step. Because I didn't notice this at first, I thought the second puzzle was impossible to solve until I figured that out by randomly messing around.
And from then on, I understood the game and had fun finishing it. In some levels I felt clever for making it first try and without a lot of randomnes, but in later levels, it was all random. xD
@RoyRosta I think the Portal approach could work here. Limit the number of surfaces you can interact with and you will have more defined puzzles. Also: way less sheep. The first levels were the best ones. Just a few moving parts and you have to do the right thing to get then through.
Triflings by Squidly 2024-10-09T04:04:27Z ♥ 0
Cool game, you have to be quite fast at the beginning or it becomes a downward spiral. OR an upward spiral if you make it in time.
It reminded me of the game "Mushroom Wars".
I really wanted to move the Camera with WASD, Arrow Keys or by klicking and dragging rather than moving my mouse against the screen border or clicking on the map. Also I wanted my troops to stay selected, even when giving them a move order.
But those are minor complaints, I had a good experience playing this one. :)