FoonLudum Dare ExplorerUsers → leorid

leorid

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Small Crittersjam1623.973.813.883.973.953.123.57
202353Delivery👥[WebGL/HTML5] Field Supplyjam2213.943.513.664.204.203.723.073.59
202251Every 10 seconds👥[WebGL/HTML5] Music Demonjam3783.693.533.723.493.794.063.743.50
202250Delay the inevitable[HTML5/WebGL] Be the Inevitablejam6513.553.942.442.482.802.683.24
202149Unstable👥Lapis Vitae (Point&Click Adventure) jam5083.693.322.822.924.124.203.353.85
202148Deeper and deeper👥[WebGL/HTML5] Who am I?jam964.154.054.174.323.733.533.743.69
202047Stuck in a loop[WebGL/HTML5] Murder Loopcompo4023.253.083.192.653.022.363.132.68
202046Keep it aliveFeed The Beastjam21583.023.002.923.572.942.42
201841Combine 2 Incompatible GenresA new Dimension ("First" Person Shooter vs Platformer, HTML5)compo5193.102.783.503.522.502.332.832.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by leorid

LD46 — Keep it alive

Sanity Sim - Keep your sanity alive by petitpois 2020-04-21T14:56:42Z

After 5 minutes of playing I realized I can do whatever I want, I just have to get back to the place where I can dance or make cardio to survive. Would be cool if the values wouldn't deplet so fast and you'd have to choose better what you are doing next, with a slower pace and the the things you do would take up more time, this idea could really shine. ^^

Still entertaining for a few minutes and thats what counts in the end. :)

For Seraphina by Herrybiscuit 2020-04-21T15:27:50Z

This is clearly not my type of game, way too emotional. Tho it's well made, no bugs, gets the story across.

(When I was at the graveyard I thought I should've remembered her actual name. xD)

Feed The Beast by leorid 2020-04-21T14:36:18Z

@kevin-meissner it was marked as devlog, which is why it didn't show up .. oh man, sorry for the inconvenience :S Now it's working.

Feed The Beast by leorid 2020-04-21T15:42:44Z

@fraanns Thank you for your feedback :) I'll try to improve the performance, for us it went completely smooth at >50fps but we have quite good computers and no chance to test it on lower spec PCs.

health boxes spawn when you shoot the beast, but it makes it more hungry - you control how many health boxes are on the map, maybe I should've phrased this better in the info box, maybe somehting more precise than "shoot the beast to gain health".

Thanks for playing. :)

Feed The Beast by leorid 2020-04-22T17:56:59Z

@730 Thanks a lot for the detailed feedback. Performance is extremly low because of a unity-bug, when you add a lot of trees to the terrain, you get horrible performance and every single piece of grass was added as tree in this project. We didn't had the time to implement all the sounds we'd like to .. maybe we patch this version during the next few days. Also yes, there are way to many enemies ... not enough time to balance too, it maybe was overall too ambitious. But what I am most interested in is "The main mechanic is kind of cool but I don’t think it was used that well in the end" - could you elaborate more on this? Because fixing all the bugs is kinda easy, as we have the time now (the tree bug above was 1 day of profiling for example) but the game-design itself is harder to get right.

Do you have more details about what made the main mechanic less cool than it could've been? Essentially why it's not used that well in the game? I'm really curious in your thoughts on this topic. ^^

Feed The Beast by leorid 2020-04-26T19:21:45Z

Fixed the performance Issues. ^^

Feed The Beast by leorid 2020-04-28T01:08:10Z

@huitre Thanks a lot for playing and your feedback of course. :D

The Last Raccoon by IceBox246 2020-04-21T13:42:19Z

So professional. ^^ I loved the extro :) "I made the candle so our work was pretty balanced" Played the patched version on easy and the quality, event that you have difficultiy settings in a game jam game, I mean it was only 72h time to make this.

The Night Of The BEAST by Fer9001 2020-05-11T16:45:36Z

I think I reached the ending, still I am not sure if I won xD

Revenge of the Woods by Robonaut121 2020-05-11T16:11:11Z

A bit to hard, otherwise nice concept :D

Restart Later by Theg 2020-04-21T13:54:35Z

Cool but kinda short. There were so many options like chat, task manager and so on - would've been cool if more of them were available. Also rectangle select on the desktop should be considered if you strive for realism. ^^

ENGORGE by Slothtimistic 2020-04-21T15:11:41Z

Scored 6000 - thats the final form, right?

LD47 — Stuck in a loop

On the Run by dusho 2020-10-06T00:32:18Z

Checkpoints would have been awesome (didn't finish it) , otherwise cool game and a nice idea ^^

World Without End by niterich 2020-10-06T00:49:23Z

You ran out of time but still submitted to the Compo? Why not put in one more day of work and submit it as Jam Entry? I really liked the first half and it'd be awesome to play the second one as well - if you ever finish your idea, tell me, because I want to play it ^^

[WebGL/HTML5] Murder Loop by leorid 2020-10-05T12:36:57Z

@indiedevdan & @lestat Thanks a lot for playing, glad you had fun :D

@tort60091 You somehow managed to clip throught the wall, you are basically at the center of the Map where in theory should be nothing but the cold vacuum of space (but because you should never be able to see it, I mad the top and bottom floor just giant cubes - the small cube in the middle is exactly at (0,0,0) ) Melee Weapon is also an interresting idea ^^

@pkenney Thats awesome - thanks for every single word in your comment :D The corrupted physics happen because FixedUpdate (the physics update loop in Unity) can't keep up with all the calculations - the more enemies you kill, the more physic objects exist in the game world and it seems like some of them didn't stop moving and their calculation never ended. I thought of "bugfixing" the cube kicking after finishing the game .. but I had no idea where to start because of (literal) edge cases.

And I want to thank all four of you for your feedback :)

I guess most questions can be answered with one Walkthrough, so I made one:

https://youtu.be/_ey5qHuptSg

[WebGL/HTML5] Murder Loop by leorid 2020-10-05T14:08:20Z

@ausstein The elevator was literally the last thing I added - you can see the "ending" in the walkthrough. Still glad you liked it :D

[WebGL/HTML5] Murder Loop by leorid 2020-10-06T00:08:25Z

@tort60091 , @pkenney , @niterich , @dusho Physics Bug on low-end PCs should be fixed now - when you respawn, all dead enemies and blood gets despawned ^^

Escape the Loop! by jessifin 2020-10-05T14:02:22Z

I really bought into the game, it has a cool atmosphere - sadly Lvl 4 is impossible to beat. Nice graphics too. ^^ Thanks for making it :D

Stranger by Julius Vander Arend 2020-10-06T01:03:05Z

Ending Sequence? Once I reached the sand-area and walked towards the light, the game closed itself (crashed?)

Uffern by IndieDevDan 2020-10-05T12:57:23Z

Sorry I can't figure out the combinations .. maybe you need to know minecraft to solve this? I tried it for about 20 Minutes by now and all I can do is an axe, which spawns the monster that kills me. PhaserPart Tape Handle doesn't work, no matter in which combination, same with cube instead of Handle and same without Tape at all.

Still has a nice atmosphere - consider adding some hints to your description.

LD48 — Deeper and deeper

Can you dig it? by Flipsy 2021-04-28T05:38:10Z

Quite funny ending, I wonder how the game would play like if it was turn based instead of real time. Overall a nice and quick game. ^^

Push Stack by stevenjmiller 2021-04-30T13:47:03Z

One of the cleverest Puzzle Games I've ever seen, wow, just wow. Incredible idea.

BUT I think it would be less alien to some of the other commenters if there were Arrows inside the Stack, instead of 1234 Numbers - I know, it would break the Boxes dynamic, but these could have Arrows too - or NESW (North, East, South, West) could've worked too. It took quite some time until I understood what was going on but once I got it, it was amazing. Very clever Puzzles. I also liked the virtual/real undo (which I noticed at Lvl 14 xD quite late, I know).

Also I would add a "Press Z/Backspace/Shift" text when the player is stuck outside the map.

I would keep going with it, it is really clever and your puzzles are well designed - haven't finished it yet but I will do so. 10/10 brain-melting fun. :D

Deeper and Deeper by minibobbo 2021-04-28T05:05:45Z

The throwing mechanic is nice - but I would change the behaviour of the ghosts. Overall a very nice game, also skipping levels is a nice thing to add to a jam game.

I saw some of you devlog screenshots, turned out nicely ^^

THE PIT by Almax 2021-04-29T12:18:40Z

Hidden gem - felt a bit unfair at times but overall the movement and graphics are really nice. ^^

Underblood by ToadieTechnika 2021-04-28T04:07:22Z

Nice quick game, thanks for making it ^^ Is it procedurally generated or did you place all those lines manually, then sticking them together by code?

Dive into by foxy 2021-04-29T08:44:37Z

The artstyle is really really cool, I love the main character graphics. Also all the movement options, wall jumping, wall sliding, double jump, close and distance combat - I wish there were more levels utilizing all of these features.

Very nice idea and quite fluent movement controls, I liked this one ^^

Descend by almost 2021-04-28T00:59:16Z

Wow, amzaning work here. I played it like 1h or so, probably longer, totally lost track of time (and space), I almost got trapped at the ending which was very scary, I took the wrong path but finally was able to get out and see the ending. Did you create the whole map by hand? Also the sounds are nice, the drawings, I think I like everything about this game. ^^

Stolen Time by loginaut 2021-04-30T18:21:54Z

That was a lot of running around, trying to interact with things until I figured out that it is movement based. Checking what changed where and so on. Blocking the path back to the starting area probably saved some leg-work.

I liked the puzzles and the game overall, tho I really wanted to teleport (in time) next to the crytal, then touch it and go back to the starting area where it always said "I can't go back, the ship is not working" - to the ship. I know, there was probably no spaceship asset, but a symbolic teleport ring or anything would've worked, I guess. ^^

Anyway, figuring out how the world deformed was fun, especially thanks to the well written dialogues.

Deepest Sword by Strega 2021-04-28T06:26:19Z

34.27 wow. Reminded me heavily on "Getting over it" - almost equally frustrating, nice rage game.

Fetal Fury by Squidly 2021-04-28T03:58:48Z

Fun but on german keyboards, the Z and Y key is inverted, that's why I had to stop at some point. Game itself is very well done, lot's of different enemies. Only thing I wish for (except an english keyboard xD) would be a faster death animation. But I really liked the game, it is quick, fun, challenging and the fast reset takes out the frustration. ^^

The Chasm by Re-Markable 2021-04-30T17:53:47Z

Very nice game. "Q" and "E" keys would've been more convenient to adjust the poles. And some tweening when attaching the chasm. But these are just small complaints to an overall fantastic game.

I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe by 6smith 2021-05-22T18:46:33Z

"and other brain ticklers!" -> so "THE END" is really the end or is there something? I found a very suspicious looking yellow "building" (or wall or whatever) in the last level and went off in every direction for atleast 30 secs before resetting. Couldn't find anything.

Grave Fallers by Pavel Smejkal 2021-05-01T12:28:21Z

Lovely sound effects :D

Into the Deep by Norris Eldridge 2021-04-28T04:54:43Z

Ah, what a nice relaxing game, glad I found this one ^^ This is just perfect between all the time & skill based games. Very nice tone, story, really liked the mood of this one. Thanks for making it. ^^

Below the Ocean by Ismael Rodriguez 2021-04-28T04:41:23Z

I usually don't do this but this a straigth 5 stars in all categories (even when humor just comes from the sloppy rope physics).

THIS IS AMAZING, like really, if you ever make a full game out of this, I'd buy it and play it and suggest it to all my friends. Really, this is absolutely impressive. Great Level Design, great Audio, great Mechanics, perfect diffuclty curve, all mechanics well explained without the need of words.

Just WOW. Really.

(I will keep the game on my hard drive, because I feel like I want to replay it some day)

Could you tell me how you came up with all the mechanics and what you did on which day? I am curious how this litte masterpiece was made. ^^

Deep down the asteroid by FrauKauz 2021-04-30T12:24:18Z

Bad hitboxes but fun mechanics. While I felt like the spiders are quite unpredictable, they never hurt the experience and only ever killed me when I fell onto them. The hitbox of the spikes specifially was too big in my opinion, but maybe that was part of the leveldesign? I wasn't able to pick all the plants but as they count as score, I think you may not have to get all of them.

Not going up perfectly fit the theme and the animations are also really cute. ^^

Goldsweeper by Sunblast 2021-05-06T17:10:08Z

Highscore list would be cool, or a place to post it after playing - but overall, nice game ^^

[WebGL/HTML5] Who am I? by leorid 2021-04-27T23:51:22Z

@everyone thanks for your very nice comments, I am so so happy you like it :)

@darkshadow At the start? Maybe asynchronous shader compilations of the URP or something - or maybe the browser? @yanergy mentioned that switching browsers worked for him/her.

Dear Child by deformhead 2021-05-01T08:42:53Z

Short but good, the ending got me super confused because it was blending back to the beginning leading to the impression that I can alter the flow of the story by doing something differently, I started smashing all buttons on the keyboard but none seemed to work, then I understood, there is nothing he can do about it - deep depression will follow. xD

HOOKSHOT HELL by Moritz Jaeger 2021-05-07T16:42:38Z

Nice game, at the spot with the three blobs, where the game ends, I discovered quite a few mechanics, like smashing the left mouse button while holding "Space" to climb up walls or grapple along the ceiling.

If this point is the end, you should've changed the text of one blob to something like "thanks for playing".

Still, cool game - with lots of possible mechanics (pulling boxes, grapple to moving objects, side-wind, rotating platforms, ..)

Power Station Beta by Dock Frankenstein 2021-05-03T21:33:26Z

Puzzles are fun but the story got way over my head xD You turn blue balls into yellow balls, then collect it to get rid of your electricity? Then go to a "connector chair" and the AI says you can't connect anyomore because you have no more electric parts?

Graphics were nice, clear to understand and reminded me on a "Portal"-like environment. ^^

DISPOSAL by EvilSock 2021-04-27T12:23:35Z

I always die right at the beginning :S Is there any How To Guide or did I just get like 30 bad RNGs? The acid is super fast and I can't dig further than 4 blocks until it reaches me. Digging in front of it before digging down also doesn't help because once I get out of the pit, the acid fills it within half a second.

The graphics are nice, controls are fluent, sounds are cool, I just wish I could get deeper and enjoy the actual gameplay. Any hints highly appreciated. ^^

Diggillion by OgelGames 2021-04-29T08:57:38Z

Went in a second time to see if at the right lower end is another secret. The tech is amazing and aside from low fps once every minute or so, it plays pretty smooth. Was a fun one. ^^

Monday by Dobrila 2021-04-29T11:49:59Z

Zombie Sounds were pretty loud compared to the music and I died when there where only 17 Zombies left. Then replayed the entire game to see the ending ... health packs, checkpoints, anything like that would've been nice to have. I try to not let this influence the rating tho.

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-04-27T13:17:01Z

What a great entry, visually stunning, first time I experienced (seemingly) professional voice acting in a jam game. How did you write all those text, make all those graphics plus the code in just 3 days? ^^

DeepPsy by JoaoG 2021-04-28T06:29:39Z

When I click on the link, it says "A password is required to view this page"

DeepPsy by JoaoG 2021-04-29T15:35:55Z

Very interesting game, I played all 3 versions, had to refresh the browser window to do so, a replay button would've been nice. BUT I played the game 3 times, so it is quite good in my opinion, had a nice touch and was well thought out. ^^

DeepPsy by JoaoG 2021-04-29T16:21:05Z

@joaog Nope, The end screen looks like this:

End Screen Shot.png

(and after I wrote this, played it a 4th time right now, and took the screenshot - it suddenly switched back to the main menu, right after making the screenshot - so maybe I just had to click? Doesn't matter, cool game ^^)

Dikes & Polders by nsadie 2021-04-30T12:38:44Z

That was a very nice experience, you made a very unique game, I have absolutely nothing bad to say, it feels good, sounds good, awesome game. ^^

The Bothnia Trench by Milestone Games 2021-04-29T16:38:59Z

Awesome Point and Click, really enjoyed playing this. So relaxing among all the skill and time based games. ^^

But you know, a "real" point and click needs those insanely hard, non logical puzzles where one has to buy a cat to cause a car crash, so you can take the wheel and make a costume to pass the guards. xD

Just kidding, keep it like this ^^

The Final Frontier by BinaryPrinciple 2021-05-02T17:34:48Z

Easy but fun and you got the hitboxes right, that's a big plus. ^^

The Core by guimoliveira 2021-04-28T04:18:37Z

Nice game, camera could definately be lower but I really liked the mechanics. Took some time until I understood that placing platforms costs matter, that there is fall damage and just going down the stairs given, won't cause any of those bars to deplet. But I still can't get lower than the second stage with the orange background - also seems like the camera only moves fast, when the player is quite at the bottom of the screen - and like the levels are changed after each start, but maybe it was just because it is a fast game and I skipped parts by falling down. xD

Still, nice entry, thanks for making the game :D

LD48 by Zivfo 2021-05-02T17:22:22Z

Ok, usually I am not into these kind of games but maybe I am? IDK, figuring out what all the things on the screen mean, almost going bankrupt, then becomming a millionare in a few minutes was very fun.

But the endgame is not so cool, there are no more upgrades, money doesn't matter anymore, just wanting the drill to go down 10.000m, but it constantly requires me pressing buttons.

If there were more upgrades along the way, or more things to do, besides saying yes and no to various people, this would use so much more of it's potential.

IDK what kind of games you usually make but afaik, balancing these kind of management/idle games is done in Excel with formulars. Calculating the time it will take one player to get X amount of money, then putting an upgrade there - or using visualized formulars - but ofcourse that's complicated for a jam game and would probably require some testing and/or tools (like a bot that plays the game at 2000% speed).

Anyways, start & midgame were fun and you get the points for it.

Deeper and Deeper Mining Operations ltd. by saviorium 2021-05-01T17:42:05Z

Is it supposed to be extremly fast or is this because of a very high framerate?

The Mystery of Stalore-9 by Arthur Mairs 2021-04-27T13:40:10Z

Nice concept, game working well except that at one point a spider pushed me into a wall and I got stuck (one of those 4 legged things, first area where they are introduced). I feel like the big ones should be the first enemy type as they are easy to see and shoot. Some indicator that you are being attacked would be nice. Death sounds of enemies are good, also the crosshair works well. Overall it is pretty nice to play and things are working fine - detection range of enemies is quite low, so you can stand and shoot them down without being noticed by them.

What I would add: "Respawn at Checkpoint" in the Menu, Sound + Visual for losing health.

Also I played the first two levels without noticing that there is a health and energy bar, because they are not visible in the web view. Setting the CanvasScaler to "Expand" (I guess, or another setting, idk) would fix this.

Also for a jam game this is quite long. The leveldesign is really nice and the controls are tight. ^^

WordGeddon by DevMerlin 2021-04-28T04:48:03Z

Got some sexual words xD Humor 5/5 xD

Into the Forrest by frompdx 2021-04-29T08:36:21Z

That was interesting, is there an end? I killed all enemies and nothing happend.

Controls are quite hard, but it seems like a self written engine so it is a miracle to me how anyone can come up with all the code, the drawing/rendering, adding the pathfinding, realtime attack logic and so on.

But while this is super impressive, it lacks a lot of features from the perspective of a player, such as panning with right or middle mouse button, Text instead of icons would have helped a lot, when attacking enemies, all your units stack up, leading to 1vs1 combat, seemingly no resources, you can produce infinite units.

Still a very impressive entry.

Deeper and Deeper by John llyod Apolo 2021-04-29T05:36:44Z

Starting off with a boss battle, then noticing the boss battle is the game was quite an adventure xD I liked the multitasking of going to lower platforms while shooting. Also the eyes are a great indicator on which part is vulnerable.

OVERDRILLED by everedx 2021-04-29T17:02:38Z

Very nice music and graphics - an increasing difficulty level would be nice - also it seems like the machine dies when there are still 4 points left on heat.

But awesome entry, it just has so much style ^^ Everything fits well together. ^^

OVERDRILLED by everedx 2021-04-30T05:05:38Z

@bicheste Yes it was the walls breaking, didn't know it is possible to repair them ^^

Dante's Refrigerator by josephdevelops 2021-04-29T11:06:55Z

Quite innovative, a great addition would be to see which character you are controlling right now, otherwise you have to test it with movement. After all, I enjoyed playing the game. Very cool fighting animations btw.

Khazads by vsi- 2021-05-01T09:03:58Z

First off, I liked the game, the sounds were funny (enjoyable) and wandering around collecting amulets by destroying boxes and barrels was cool - fighting felt a bit unresponsive and everyone is a one hit kill? (except the boss)

I'd add a white flash when you hit an enemy and a red flash when an enemy hits you. Next - the arrow guys, is there any way to kill them before you get the crossbow? Explaining weapon switching at the beginning of a boss battle also felt kind of stressful - if the player would collect the crossbow in the middle of the maze, then proceeds the second half to the hole using it, it would be a better build up to the boss battle, I guess.

One more thing: you could have split the intro text in 3 parts, providing the player one part at a time, so there is a connection with the story through the game and less text at the beginning.

Voice acting, if we can call it one, was cool. xD

Anyway, cool game. ^^

Fishing in the woods by KillRyusha 2021-04-28T01:41:33Z

A game I didn't expect here - while the first levels are ok, the third one is extremly frustrating simply because of the low spawn rate of the rats, so I sat back, watched the scene for a bunch of seconds until finally a rat came by, alone, so I can fish it - and then I lost the minigame because I was in a relaxed mood and just too slow and unfocused. The graphics are nice, sound too, but I think those two things don't mix well. Relaxing vs stressful. Still, bugfree and well executed. ^^

Trauma Elevator by Leonardo Coyado 2021-04-29T05:28:59Z

A very nice idea, the elevator theme is cool.

Bullets, Enemies, getting hit could benefit from audio/visual feedback.

Also thanks for adding the "infinte lives" toggle.

Really liked the voicelines. ^^

Deeper Well by Feraligatr 2021-04-27T11:38:16Z

That was a nice play, greyed out Buttons if you haven't acquired a building blueprint and red colored text for the resources you don't have yet, needed for the digging deeper would make the start easier. But overall, nice game. ^^

Down to the Core by his-games 2021-04-29T16:52:00Z

It felt good but I am just so bad at bullethell-games xD Tho, Sound and Graphics are nice. ^^

Infinit Pachinko by BrianGlassman 2021-04-29T04:43:20Z

First I refused to click on it because I don't like slot machine games and alike but this one is actually a very clever idea. The boosts / health / shields that are useful in different areas, the incrementing upgrade costs and the overall 2D roll-a-ball mechanics fit well together.

In the lava area it was kinda hard to get what is damaging me, so the art could indicate this with highlights of red colors, making the background more grey-ish, but this was supprisingly good. ^^

Cool game - and if you want to keep going with it, I would maybe change the Art to be easier to read (what is dangerous, what is good/points, how strong is a smoke-steam) and the Theme, but maybe it's just me, thinking that patchinko games don't have any gameplay to them xD

Thanks for creating this game. ^^

Deep Jam by MadR 2021-04-27T12:58:59Z

I really felt stressed playing this, as if it was a very important deadline xD The level before fighting your big character was hard, the boss battle impossible for me, this is more difficult than dark souls xD Still, a very unique entry. ^^

Atlantis Gold by SuperFishBoy 2021-04-29T17:24:38Z

I kept the game focused 5 mins after playing just because of the dope music, are you allowed to use it? No, wait, for legal reasons, I don't want to know xD it is just super cool xD

Played it like 10 times, about 40-50% Win Chance. Life Update gives you an extra live, but jetpack upgrade? Couldn't figure out what it does.

Graphics are cool Sound is dope VFX could need some improvement

Overall a nice experience. ^^

Bee Beesness by Anaxie Studio 2021-05-01T16:07:07Z

@anaxie-studio How to split the hive? I have 10 drohnes already, a second queen which won't come to live ... am I missing something?

Nevermind - I let it running and the SPLIT! Button appeared.

Nice idle game, just wish for a work queue, I don't think that enemies are something that needs to be added, sure the Guars are pretty useless as it is, but it is a calm game ^^

Sticky Diagnosis by made3 2021-04-29T09:03:12Z

A very unique idea - and quite challenging too. ^^

Dark Inside by haivron 2021-04-28T05:28:39Z

I guess I reached the end? Went off with her, then the screen turned grey, would've been nice if there was something on the desktop again, at the ending, but maybe it is too deep to ever get out. It really fit the title, gameplay also was nice, using blocking instead of attacking but please, please, please, never bin such an important button like "restart the entire game" to any combat related button.

I played the game 5 times because I kept klicking X when I died. Almost rage-quit at some point but I am glad I didn't because the ending was animated nicely. ^^ Also the Computer / Deep-web idea is cool.

Overall, nice entry. ^^

Rabbit Rappel by MatterLinx 2021-04-29T09:34:53Z

That one jump on the rope with the big spike almost ruined the experience. Also more checkpoints would be very very nice.

The hitbox of the spikes is extremly large, not even touching it with any pixel of my character and I die.. If you'd remove all spikes, this would be twice as fun to play.

And more rocket jumps - the one at the beginning was really cool.

But overall, looks cool, sounds cool, keeps you on the edge of your seat with those spiders.

Deep Seeker by DaF 2021-04-27T11:20:15Z

Ok I played around some time but I have absolutely no idea what I should do. There are Icons, I can't reset the scene, the tutorial is too long to remember anything from it, the cursor doesn't seem to move to "process" any of my inputs. Won't give a rating until you tell me how this is supposed to work.

To China! by JadeGems83 2021-04-28T01:25:13Z

Had to play it twice because dying makes you lose a lot of completion percent and it is quite often completely impossible to see where lava pits are, so it felt a bit like minesweeper (without knowing the rules). Also I'd consider making it vertical instead of horizontal. ^^ I liked the idea and the screaming people are funny :P

Potato Pandemonium by SugarSugarSugar 2021-04-29T06:06:05Z

Really fun controls and easter eggs, also lots of cool features and levels ^^

Caves of the Forgotten by CorbenG 2021-04-29T04:53:23Z

Simple short and nice. Closing the Menu with "E" would be a nice addition, also I was told recently, that if it is 'Keyboard Only' (which would be the case if the Menu can be closed with a Keyboard button), Controls should be on the Arrow Keys, instead of the WASD keys. Didn't know about this myself because up to this jam I only created 3D Shooter Games. xD

I also liked the twist at the end and the easter eggs on the way, had to giggle quite a few times. :D

Colour Mine by Carpet Games 2021-04-27T12:00:49Z

The level where you get the thrid orb is actually quite hard. The game itself reminded me on a game made by Ubisoft -> Outland ^^ An end screen for when you have defeated the wizard would've been nice. But overall, very nice entry.

LD49 — Unstable

Fractured Edge by Samuli 2021-10-05T08:20:10Z

@samuli Second Window does not open on my PC (Win10). I can't play the game.

HotHead by johnnysix 2021-10-09T08:01:07Z

Startet and finished in 55 seconds xD I love such short games for the jam, the mechanics are simple and easy to understand, only thing that could be added in my opinion is WASD movement.

King on the Mountain by AndideBob 2021-10-05T13:08:32Z

0 S 2 Screenshot 2021-10-05 150158.png

Very fun but patient players will have it easier. My suggestion would be to change +1/5s to +1/added room. So every room you place after placing one of the +x/y room, gives you additional amounts of the resource. Maybe even restricted to their type. So any workshop you place gives you something extra when placing a material storage. This is one way, you could prevent players from waiting until numbers go up.

More hover texts on the top bar, materials, the "requires X"-icons would have been great too.

Graphically it seems a little glitchy here and there, when you can see gaps between connected rooms, but it wasn't in the way of the gameplay.

And finally: an ending state. When you place the monument, the camera should zoom out and tell the player that the game is over, maybe with a dialogue to continue.

BUT the game overall, the unique mechanic and so on were very creative and fun. I had fun with this game. Thanks a lot for your entry.

Gecko's Chronicles: The Miserable Men by RAFFE 2021-10-06T01:21:51Z

Phoscanned and shaders, more an artwork than a game, which isn't a bad thing. Subtitles along the voicelines would have been nice, because gameplay distracts quite a bit from the stories and as non-native english speaker, I missed a few parts.

Definately something different than everything else and a brave entry. ^^

Wibbly-wobbly Tower by Lex 2021-10-05T23:58:26Z

Yea a "world of goo" game :D I was hoping to find something here. There seems to be a little bug when placing a wide foundation, you basically lose the game without anything breaking or collapsing.

Other than that, I had a lot of fun, but didn't made it through the second level. Maybe it's less strategic and careful to play, but fast clicking instead?

Well the careful method brings you to level 2 atleast :D

Law and Disorder by whycardboard 2021-10-06T20:57:27Z

Maybe I have to be american to understand what's going on xD Picking only good things didn't work, picking only bad things didn't work, picking random things didn't work, picking only stupid things didn't work, picking every card that pops up didn't work. People are always angry and I never pass the election xD Still gave it quite a good rating because the mood is very nice, clicking things worked quite well and it's a very unique entry.

I still wonder what communismn is connected to ... "Commis" are russians at that time, right? So a country you were in cold war with? Being pro communisum should be a bad thing all the time, but on the other hand, being anti communism is more like pro-war, so More Guns! and all that stuff.

Yea, I thought about it, gave it quite a few tries, but can't figure out how those topics have anything to do with each other.

Haywire by Firebelley 2021-10-06T21:21:09Z

Yes this was an awesome short game, love the graphics, sounds, mechanic and the unstable gun. Enemies going through walls felt a bit unfair at times but I feel like they only hurt you when you stop moving which is also a cool mechanic.

Probably had a lot of luck but I think I finished it in ~3min xD

Very cool game, thanks for your entry ^^

Mint by Préda 2021-10-06T00:37:56Z

Took me some time to get used to the controls and also that she automatically activates things when you get close to them, other than that it felt like a cool little metroidvania where I did choose all the correct doors right at the first try. ^^

Warp Driver by Wilko 2021-10-06T20:36:44Z

Perfect Game-Jam Entry. quick, easy to understand, not too hard, everything has feedback, very nice.

Tho, it was possible to skip a lot of levels (which I used at one or two, but ignored wherever I could) by moving up or down vertically out of the spawn boxes. So no planets can hit you. But that isn't even a bad thing because the first time it feels like a cool thing to find out and the second time, it will just be used when it takes too long to beat a level. ^^

Thanks for your entry, was a fun ride. ^^

Rocky Rhodes and the Cracked Case by Brainloaf Studio 2021-10-06T21:39:25Z

Unstable Genre, love it.

Lapis Vitae (Point&Click Adventure) by MelekTaus 2021-10-06T21:42:47Z

@xparker Just to understand better: did you inspect the Goblin?

Lapis Vitae (Point&Click Adventure) by MelekTaus 2021-10-09T06:51:22Z

@bajtix thank you so much for sharing your stream, I went over the part where the merchant got stuck about 30 times and was able to fix the bug. Big THANK YOU :D

And of course also thanks for playing ^^

Temple Tumble by MatterLinx 2021-10-06T23:18:41Z

Made it to level 4 in my first try, the mechanics are really cool, collapsing temple looks nice and those big guns :D Sticking to the walls helps avoiding falling down and changes the way to play the game xD Great work you two.

RTFM - LD49 by straighter 2021-10-06T20:28:56Z

Can't give a rating because I didn't understand the game. I pull levers and a meltdown happens. I even screenshotted the tutorial texts and put them on the second monitor. If you make a system like this, provide ingame tutorials, write it inside the game, let the player experiment without errors leading to immediate death. This needs a way better tutorial.

Unstable Memories by potkirland 2021-10-06T20:14:52Z

I made it to two "press E to reach parallel" sequences but no idea how or why I "couldn't keep up and it exploded" - very confusing. Graphics are quite good, music too but sound effects are missing completely.

Oudo by Tarek Creations 2021-10-11T16:00:49Z

The strong artstyle hurts the jam ratings, I hesistated to click on the link because I saw no screenshots of the game anywhere.

Tho, Art & Music fit the game very well, everything works fine, puzzles are nice, portals could have the same color btw. because they link in both directions.

Only thing that felt strange was the move-speed of the character, on one side, I don't want to wait forever until he runs the wrong way and comes back, on the other hand, I had to click quite fast for a game looks like it should be quite easy to play. A skill challenge in a puzzle game .. I think slower movement allows for more technically advanced puzzles .. like in lemmings.

Overall, very nice entry, playable without any bugs and the character movement is forgiving (grabbing ledges).

LD50 — Delay the inevitable

Eternal Crisis by cerno-b 2022-04-04T13:26:29Z

The destructible enemies with all their different attacks are amazing!

Some "I hit the enemy" feedback would be nice as well as a visual indicator on how damaged a specific part of the enemy is.

Balancing was very nice.

Rockmageddon by hunttis 2022-04-04T13:29:47Z

Hahahah that ending message when you are bad at the game xD

First Contact by Tudvari 2022-04-21T08:00:34Z

Played the game about 5min, then quit out because I didn't know what to do, nothing seemed interactable and you stated that the game is unfinished in your description.

Then I went to the comment section and saw the hints from @ludevum . Went back and finished the game after a few tries (went to the second island without getting the axe first, slid off the cliff after getting the axe, pushed the statue the wrong way, just to name a few).

Somehow you should show the player that he has to find things and that there are interactables before letting him explore the whole map.

Still - cool entry, I loved outer wilds and after understanding that your game is like it, I also understood some of the puzzles (without hints).

First Contact by Tudvari 2022-04-21T08:24:59Z

@tudvari In your Devlog. Yea, I didn't really read anything, just watched the video and jumped into the game. My fault. xD

The Lars Mission by Honest Dan 2022-04-05T18:36:42Z

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What a timing, you just updated the itch.io page (probably uploading a bugfixed version) and the download button seems to be gone. Send me a message (mention me in a comment here) once it is back online so I can play it. ^^

Neon City by Sozey 2022-04-04T15:37:32Z

There is a special place in my heart for games where you can destroy buildings. (I know, the game is more about saving them from getting destroyed xD )

Good use of emissive materials but enemies spawning anywhere north are almost impossible to hit (even when you can see them with the see-through-outline-shader).

Not sure about the tank-controls, I'd go for twin-stick-shooter controls, "A" is always left, "W" always up (in screen space).

VFX & graphics are good ^^

Ceiling is Lava by Olivier Millochau 2022-04-05T03:20:40Z

I think this one is my favorite so far. Cool take on the theme and those puzzles are really great. Even when cheesing some of them with fitting a stone somewhere, where it isn't supposed to fit and blocks everything feels rewarding.

Menu should have another key because ESC ends fullscreen in HTML5 build. But that's just a minor inconvenience to an overall great game.

Edit: I must be blind xD There is a pause button on the right side of the screen where you can reset the level.

[HTML5/WebGL] Be the Inevitable by leorid 2022-04-04T15:48:43Z

@tellyhead The grey and empty levels are a perfect representation of my ideas for this theme. I think my brain had a short circuit when it got announced and then continued to only yield the same endless-runner idea I didn't want to execute. Even now after playing a dozen games there's nothing but void when I think about combining the theme with anything else than an highscore-game. (which seemingly 99% of the entries are EDIT: which isn't bad at all, just not something I'm interested in developing. Playing and enjoying them has nothing to do with creating such games ^^)

@tiny-pig Thanks :D

@kidderttv Difficulty up or down? I heared both suggestions as well as keeping it as it is xD I'm very confused about this one already xD

[HTML5/WebGL] Be the Inevitable by leorid 2022-04-06T01:06:09Z

@savidu-karunaratne, @farzher, @shaktal3 Very happy to hear that you liked the knockback, I actually had to rewrite the character controller for it to work. Instead of setting the rigidbody.velocity, I had to use Vector3.MoveTowards, so it can be affected by external forces (knockback). ^^ At first it was just a camera-shake but then I went for actually moving the player and increased the values quite a bit until it felt very impactful.

[HTML5/WebGL] Be the Inevitable by leorid 2022-04-08T01:44:29Z

@webox I'm sorry, I think I had my system volume turned down when making the game, still glad you enjoyed it :D

@ayced I love to see gameplay, thanks a lot for recording and uploading :)

@tanner-shelton Yes, I agree 100% that more visual elements would've made it a better entry. What hindered me from adding them was mostly the lack of a proper story/theme. "Be the inevitable (grudge of an acient treasure, while fighting modern military with weapons)" was something I didn't really know what environment I should create. It could be a spaceship or an office space or a weapon facility or anything. Unable to make a decision I went with nothing instead which wasn't the best choice tbh.

@mikropiru Thanks for the info. I will definately test my next jam game in different resultions (I played it only in 2k and 4k where the UI is very small)

@krakadushka Treasure, right, I should have added one but at the end I was just thinking about giving it an overall theme (for the whole environement), but couldn't really make a decision and uploaded it instead. Next time I'll try to write those things down and then randomly point with my finger on the list to not get stuck on a decision. xD

@lvl99chicken I haven't played Hotline Miami myself but watched some videos during the jam for inspiration purposes (because everyone keeps mentioning it, I think I'll just buy and play the game now xD )

@macs Unity Line Renderer + Raycast FTW xD Glad you enjoyed it :D

@ugly-robot I thought about adding ammo and reload but remembered LD 46 where those things really went wrong, costing a lot of time to implement, so I dismissed the idea. This was supposed to be a compo entry but I failed at creating the sound effects, so I had to go with Jam instead, still uploaded it within 48h and wrote/made everything from scratch (except Audio).

[HTML5/WebGL] Be the Inevitable by leorid 2022-04-12T19:23:31Z

@cerno-b I actually tried making such music within the compo, but with no prior experience in music composing, I failed horribly. xD Then I thought if I should just add my small little Techno-Loop and thought about the other Sound Effects like Gunshots and had absolutely no idea how to make them. That's why I switched from Compo to Jam. I still uploaded it in 48 hours but all the sounds are 3rd party. The music is from Wikipedia btw.

Maybe I can learn how to compose such cool tracks till the next jam.

Meanwhile I'm using the Game for prototyping some stuff as it is my only project that doesn't use any navmesh (a good starting point for procedurally generated levels).

Ah right and about the theme, it's a bit weak but generally, "the opposite" as you say it is the correct one. Enemies try to delay you and when they kill you, you get the message to create a new physical body, so they succeeded in delaying you, but they can't stop you. It's not your job to delay anything, it's theirs. Your job is to push through. ^^

I could've explained that way better. Next Jam I'll try to do better (like before) in terms of theme in general and storytelling.

Thanks a lot for your elaborate feedback. :D

[HTML5/WebGL] Be the Inevitable by leorid 2022-04-14T04:40:31Z

@cerno-b I used SFXR before (I think that was the name of the thing) but it's not really for music. And mixing my techno-loop (which wasn't impressive at all) with 8-bit sounds would've been non-cohesive I think.

I'll check out 1BITDRAGON.

Bosca Ceoil .. I think I looked into this one or a port of it for web-interface? IDK. I could make music with them that fit with the 8-bit sounds but it won't lead me to something like the track I used in the game.

Thanks for all the suggestion, I'll see where my curiosity leads me in terms of music. ^^

Wicked flame! by Kaldrin 2022-04-06T04:40:22Z

Really liked it but I can't get through the last room - can anyone upload a video of the ending so I can see it? ^^ (I tried like 50 times after reading the comments here, holding W, going back and forth, running along the walls until the flames extinguish, I think I tried everything human possible xD)

Still, cool entry.

Super Cyber Jelly by Requi 2022-04-07T13:28:56Z

Made it to LVL5 but then died. The movement of the lasers, quickly entering the screen from out of sight and starting to rotate without anticipation as well as the rotating moving ones that smack you, combined with a very short jump are way too hard for my skills.

I wonder if this game has an ending.

Graphics are awesome, you also added transparency effects so the objects in the surrounding don't block your view and the moveset actually has a dash and jump which I only found out about at my second try. Animations/VFX for those are great.

I just wonder if this is an endless game, why the level counter goes 1, 3, 5 and what it means (if it is an endless game I'd go for "Round 1, 2, 3, 4, ..."). If it actually means this game has levels and an ending, then I'd not reset all progress when the player dies but instead keep the current level.

And: interesting take on the theme! I had fun playing it, thanks for the stylish entry.

I Will Not Die. by HenanBoy 2022-04-06T00:42:20Z

Made by one guy, incredible! It's stylish, it's moody, it almost feels like a finished game. Metroidvania level design is well done - while some backtracking could be avoided, that's basically part of the metroidvania concept, so I won't bash on it. Also IDK how but I knew I had to go back to the start to find another way with all my new abilities from there and was able to find the exit in a quite straightforward way.

I'd say polish the hands a bit, so they don't get stuck under the earth as well as the slingshot (more air time at the azmuth of the jump, so re-grappling is easier with all the reorientation from the camera movement), add more abilites and areas to your map and ship it. ^^

Edit: some ideas for future abilities: - grab weakened enemies with tentacles and eat them immediately - spray acid on trees to melt them (also works on enemies but does very litte damage, but slows them down, maybe binds flying enemies to the ground) - Shield which makes you heavy (can drop on floors to break them, can drop on enemies to hurt them, can drop on shielded enemies to break their shields so you can attack them) - Thin tentacles which grab nearby food (costs one life but collects all life gems within a radius, useful when collecing gems inside spikes - can also be used to open specific doors which need the thin tentacles and pulling something from the other side) - Attack while hanging - Grab onto flying enemies to pull them down for some time - Grab onto strong flying enemies to fly with them - Tentacle spikes from the Floor (push your tentacles into the floor to emit an AOE attack, can cost life or have a buildup for balance .. or both)

Heaven Fallen by Lighty_the_Light 2022-04-04T13:15:55Z

Game doesn't start for me - stuck on the unity loading screen (just played a few other entries so I doubt it's my browser ?)

Summer Vacation by roryh 2022-04-04T15:17:28Z

Very cool entry, everything works well together - the only thing I wish for would be a more precise UI for everything you have to keep track of. There seems to be only 4 UI-Images for every indicator (water, food, day/night, temperature) while the actual value has like 20 Turns until it kills you. Sometimes I would run past a puddle and two steps later I am already 1/2 dehydrated and then have to go back to drink. Also I didn't quite understand when puddles fill up at rain.

Overall I had quite some fun with this entry, really digging the artstyle and mood. ^^

The Poisoner by APG 2022-04-04T13:52:27Z

116 - probably a pretty low highscore but the game is fun. With about 200 Agents on the screen it was kinda hard to see what exactly is killing me. Because the thing in the middle was only surrounded by agents, not by plants?

Also you should add a screenshot to your description. ^^

The Endless Junkyard by Snotax 2022-04-04T23:04:43Z

Are all those grapic assets from you? If they are third party, you should opt out this rating category. ^^

If they are, that's quite impressive. ^^

Also I think you nailed the mood of a scifi junkyard ^^

The Endless Junkyard by Snotax 2022-04-05T04:17:12Z

@snotax Updated my rating ^^ (no rating on graphics before)

Erefos by exopunk 2022-04-06T04:51:50Z

Great entry, very cool take on the theme. I feel like this has a lot of worldbuilding even with not a single ingame text pointing at it.

Not sure about the negative feedback loop of getting hit a couple of times because you don't understand a certain mechanic or how to reach a spot and then not seeing anything.

BUT that's actually just nitpicking, the game has such a good style and mood. And it was never really frustrating because of generous checkpoint placement.

To Build A Fire by ugly_robot 2022-04-04T12:54:18Z

Using two hands to control one hand xD Innovative!

All Lines lead to boom by Peter Ondus 2022-04-08T20:19:31Z

Ingame Text would've helped so much in this game, it isn't that complicated after all, it's just hard to understand that the triangles are characters and not actions. And that you can tell them to do their thing with right click. More than half the game was understanding how things work - which isn't a bad thing, for me, because I like puzzles. xD

But from a game-dev perspective, I'd advice to use ingame text and .. heads for the characters, instead of triangles.

In general game language:

Circle / Round Shapes = selectable.

Triangle / Spiky Shapes = Danger/Action to perform.

So what do I mean by ingame text: Have a box, somewhere at the edge of your screen and when you click on a person, it tells you the name and what ability this person has. "Currently selected"-text above the box. Same with stations: Station name (can be "Red-Line Station 3") & status (no effect / ongoing evacuation / trains don't stop here). To move the person, maybe add a dedicated move-button inside the box, same for the action. All the different keybindings for making things bigger on screen, changing colors & visibility of objects -> put them into an options menu that can be expanded. When the game is paused - there should be a pause icon or just the text "Game is Paused" somewhere at the top of the screen.

And with this one box of text and the options menu, you wouldn't need a tutorial at all, players can jump into the game and learn it as they play. If they click on things, it tells them exactly what they can do, along with a button to perform the action. All actions are written (inkl. move), if they click on the red box, it tells them that this is the bomber and he is on his way to arm the bomb and so on.

Seems like it was made in godot, so you can think of the box as "Ingame-Inspector-Window".

But as mentioned before, for me, it was fun figuring out all of the above, the hacker, the policeman and so on, how people move, how they perform their actions, remembering who is who, so I had my fun with it. ^^

All Lines lead to boom by Peter Ondus 2022-04-09T04:52:57Z

@peter-ondus "the selection action is currently reserved for the player characters" - I was able to select train stations (anywhere on the map). Do you mean, that players would think they can control the bomber, when they can select him? If he has no action-buttons in the box and the description says "this is the guy you have to delay with all your characters" then there is no way anyone would confuse him for a playable character (also it's another shape (box) and another color).

Hover text was also the first thing I thought of, but you can't hover over moving objects, also you can't click on anything inside the hover box and you might run into the issue of

A) the hover box occluding parts of the map constantly while you move your mouse towards them

B) things overlapping and the hover not displaying the correct thing (which can be solved with selection - click on the same spot again to select the other of the two overlapping things)

Current destination isn't really that important to write, because it's visible on the screen already and there it is much more clear. I'd rather highlight the route of a character when he is selected (same for the route of the bomber - one more reason to make him selectable)

In your current build, the bomber is the only thing that can't be selected, right? (except train tracks and wagons but these are more like "the map" and not really "things", like moving plattforms and their rails)

Hover + Info Box would probably lead to double information, which isn't really needed as your game is not fast paced. You pause and you have all the time in the world to select things, read things, perform and cancel and re-perform actions.

And this is also one of the reasons for the move button. You don't have an RTS or MOBA or Hack&Slash game, you have a simulation / planning game. It might be a "common action" but I finished the game with maybe a total of 10 moves.

But the main reason I suggested it is that I didn't know how to move the characters.

I lost the first round entirely because I had to find out about this one mechanic, I was left clicking, right clicking (with no character selected because I thought the characters are actions and can't be selected but are 1 character standing at a single spot instead), then I unpaused, clicked at a station (selecting it while doing so), then clicked on a character and finally, I was moving something. It was the wrong way around (which might be a bug) and I slowly figured out that I can select a character, with left click and then move the character, with left click again, which was super confusing to me.

Again, this isn't a fast paced RTS (where moving would be with right click when selecting is left click btw), it is a game about planning. Characters only have two actions Move & Special Ability. Those two actions should be visible in the info box so it is easy to understand without thinking about it. I would also add a pause button on the side of the screen and now your game can also be played on Andoid, because you reduced the inputs to their minimum. Just the left mouse button (or touch) and scrolling (or two finger gesture) for zooming.

You can add shortcuts to these buttons on the keyboard MOVE ("A"-key) ACTION ("S"-key) for example, but it is really not needed. Those things are for different genres where you have to be fast, where you need immediate control (and even in those games, the things you can trigger by a shortcut-key have a visual counterpart you can click with your mouse, even things like "MOVE" in RTS-Games).

The Hero (...Always Wins) by Link270 2022-04-06T03:20:22Z

The game is fun but I am unable to see the end, if there is any. Seems like the heros strength scales linear? In a Tower defense game you probably want a spheric curve for the waves, so they get 1.5 times as strong each wave instead of +10 health. I let the game play for half an hour and the heros still die at the very same spot. Or maybe the scaling bugged out?

I have about 45k coins to spend and way, way more towers down the road which are not required as the hero never get's that far. And then a full area where I haven't built a single tower or anything. If I would build all of that the game would have a duration of several weeks I assume.

Voice Acting is very cool and funny, overall design looks good but could enhance the gameplay with more animations. Hero stepping on spikes or affected by poison areas, hero getting hit by bullets. The things where the description says that they explode could explode with some particles, the hero could visually show his damage with a shader that reveals scars or by spawning arrows in his body, minions could jump on the way.

I know, I know, limited time. My advice would be to go for a way smaller map next time (whatever game you might make in the next jam, most will have a map tho) and use the bonus time for gameplay VFX/Particles/Animations/Balancing.

Nevertheless, I had fun with it, liked it overall and hope to see you all again at the next jam :D

The Arc by Linus Szokody 2022-04-04T13:44:20Z

Aim for the green dots on the minimap should be the first sentence in the description xD The ending was very cool. Also it actually felt like a really heavy ship, great feeling overall. ^^

Bitboy by Proxy-Games 2022-04-07T21:39:34Z

[Spoilers] [Spoilers] [Spoilers] [Spoilers]

I think I played the game three times right now, all loops and I really want to know what's the name of the thing talking to me. And I just realized I am stupid xD The last thing talking to me was the creator and "We'll meet again" means that he will attend in further Ludum Dare Game Jams. Ok, that explains the last voice.

So Characters: Bit, Prof, I (Player), Voice of unnamed thing, Voice of Creator.

Is the thing ... "Proxy"? Or .. system control? Or .. hmmmm.

Also very nice attention to detail that [even more Spoilers] the voice responds when you F5 mid-dialogue.

Elite Disaster Response Team - Volcano! by Ryne 2022-04-04T13:03:00Z

I liked that you can't cheese it by blocking it's path ^^

Gary by Mohammad Aldehayat 2022-04-04T13:33:15Z

I don't undestand the purpose of the boxes and bananas. But placing wood planks worked quite fine. Short & Fun. ^^

LD51 — Every 10 seconds

Light and Dark by interface 2022-10-07T19:21:15Z

I re-visited all 4 rooms twice to find the one crystal in the big room to fight the boss. Still liked it as it was unique and still simple to understand - the mechanics, the levels were hard to understand for me.

Now some constructive criticism as requested:

- to improve the level design, don't make the area the player can visit so big, close rooms, where the player has fulfilled the mission (collected the crystal). - some sign like "EXIT ->" would also improve undestanding where to go (away from the exit). - also the orthographic size and how the camera moved could be improved, by making the camera faster and showing more of the level (orthographic size is too narrow in our game too) - as other jammers have pointed out, the clock itself is blocking a lot of the view, the minute-hand of the clock could be on the outside instead of the inside, or thinner, transparent, half the length. - to improve the player controller movement you could use frictionless physic materials on the character collider(s)

That said, it's still very unique and I eventually made it to the end, which felt good. The story went a bit over my head like .. why are robots considered "creatures of the dark"? .. but the different rooms, the clock-mechanics and so on felt good and idk why but I never really had to wait in a way that would be annoying, like I've seen in so many other games in this jam. So that was executed quite well.

Keep up the good work, hope to see you again in the next LD Jam. ^^

GHST-PRTCL by LoHii 2022-10-09T01:51:32Z

Constructive Criticism as requested:

- ghosts you need for the combo should spawn at the beginning to enhance fairness - maybe there souldn't be a respawn of ghosts mid-trun, because it shrinks player time to about 5 seconds instead of 10 sec - particle effects when jumping/landing would probably improve game feel

I'm not really into highscore games at all, nor anything competitive but I had quite some fun with it as visuals and "rules of the game" were easy to understand and allowed for a quick entry.

Duo Dungeon by DavidBradbury 2022-10-06T22:36:59Z

Download took longer than the game but it was cute :D

Watch Wizard by monika 2022-10-09T01:55:53Z

Constructive Criticism as requested:

- It really needs a direction arrow at the character pointing in the movement direction - Could use some indicators of incomming enemies

Still was a quick and fun jorney. Keep up the good work.

Sonar by erikiene 2022-10-07T23:10:36Z

Constructive Criticism as requested:

- The UI should scale with the screen size or the camera should zoom in automatically when the upgrade menu is open because doing this with the mouse wheel is slow and not really required (idk if this issue is only on 4k screens) - The game would benefit from a clear indicator when the weapon is ready and auto-rotating towards the mouse when the shoot button is clicked, otherwise I have to move towards my enemies to fire at them which feels a bit unituitive - I think the hull upgrades enable the ship to dive deeper? As this is only required to pick up old crates and ressources and new ones drop from the surface where they are easy to see, the optimal solution is to stay on the surface and only collect there, where the sonar isn't really needed - Deeper in the water visibility is almost zero, so 10 seconds to wait for the sonar feels long, while close to the surface, it feels just about right, increasing the spotlights on the ship could solve this issue and reveal more from the cool underwater environment - WASD Controls with Mouse only to aim and shoot would allow for more encounters with enemies, as well as different moving crates to further extend the experience

A very moody game that was visually very pleasing with good audio to support it.

Persistence by James Dunlap 2022-10-06T23:02:21Z

Out of another world.

Felt alien to me but I liked it until a point with L shaped Chain-Cubes and a maze to move them through, I don't see a way how a human can solve this. Would like a video playthrough to see the end.

Still liked it :D

Persistence by James Dunlap 2022-10-06T23:11:55Z

@james-dunlap Regarding the theme - it can be part of the story or in some way of the gameplay. You have 1-3 rooms per level, what if there is a clock on the side, showing 10 seconds and when you click a button to go to the next room, the clock advances a few seconds. When the clock reaches 10 seconds, all three rooms are reset, but when you did the previous puzzles correctly, the clock resets.

(the clock could also show which colored "doors" are open)

This would provide a crutial information that is currently somewhat lacking (is this a hard reset or not?) while also sticking to the theme without hurting the gameplay at all.

It's all just about how you include it. The game was of course still fun - but for the next jam, hopefully my words are of some use for you. ^^

Out Of Memory by adam-gould 2022-10-06T22:33:18Z

92 Seconds lets gooooo.

Awesome Puzzle Game, had tons of fun with it.

If you want to keep going with it, consider a second bar that shows the current action stack of the robot that's hovered.

Thanks for making this game :D

EX SOMNIUM by GuitarBro 2022-10-06T17:48:00Z

Wow, I really liked the clever puzzles and never really had to wait, also the smooth transition was genius in not distracting the player.

Only thing I would add is to include a glowing object at the beginning so players understand that they can interact with them. There is a very small glitch where the door is visible under the first staircase and I thought I could interact with the door instead of understanding that I could interact with the staircase.

But I ultimately figured it out and finished this wonderful piece of art. Brutalism ftw.

Crazy Ball by Lawrence 2022-10-05T02:19:08Z

Addicting .. I lost all sense of time while playing, slowly improving my score up to ~50 points on a consitent level.

But it felt quite unfair and based on RNG as those purple balls are way way better than the normal ones and when you get a few of them, you survive way more - the item that makes the paddle larger is acutally a debuff, as if the game wasn't hard enough already. xD

And yea, there are some unsolveable situations where you have to get hit to reach the ball.

And the wall is sometimes reflecting the ball in strange ways.

Still, I played it seemingly forever and was never annoyed by the music, visuals or controls. So despite all my critique, I think it's a well made game. ^^

[WebGL/HTML5] Music Demon by leorid 2022-10-06T01:35:21Z

@spike-studio Metal, Classic and Techno on the same festival is indeed quite odd, I agree. :P

[WebGL/HTML5] Music Demon by leorid 2022-10-08T21:04:06Z

@actuallythemoon Every 10 seconds a human in your belly is digested. ^^

Oroboros by Black Potion 2022-10-06T19:42:39Z

Is there a skip intro button? I got stuck between some rocks and the intro started playing again and .. it's pretty long.

Other than that it seemed like a good game but I wasn't able to see much of it.

Holospecter by theStoff 2022-10-05T21:50:02Z

Very cool game, but I didn't make it to the end, so probably a bit frustrating too with the waiting mechanic in some spots. Still liked it tho, very cute Artwork.

Regenerating air could be way faster than losing it (without violating the theme). This might help the pacing. ^^

Reboot by Astrydax 2022-10-05T00:55:23Z

Innovative concept but too hard. One floor less would probably help more people finishing the game, I barely managed to get to the top most floor (I hope it's the last one, with 3 boxes at the corners to press at the same time?) - but didn't mange it often enough to press all 3.

The later cursors have to deal with all the movements of the previous ones which makes it harder - but you also have to get further up so double difficulty. If upper buttons would open new things in lower floors this would counteract the doubled difficulty curve.

Or giving old cursors a different shape and way more transparency, so it's less distracting from the main cursor.

That said, it was quite fun and had cool old school vibes.

Reboot by Astrydax 2022-10-05T02:38:09Z

@astrydax Well for me it was less about optimizing but actually getting to the end in time - if one cursor is just a bit too slow, all of them have to wait - at the stage with the boxes, where one cursor unlocks the staircase, next floor too I think, also players have to remember the exact position - any wrong movement will just confuse in future runs. The clicker box - I never managed to get through it with the first cursor that gets to it.

With those waiting times, which I couldn't optimize during one run without sacrificing one live, there wasn't enough time at the end and lots of confusion in subsequent runs because all the cursors are doing different things.

Yes, more time would solve this but another option would be to not only go up. You have staircases downwards ... which I never used at all - why do they exist?

But yea, you could use those to make the player go down again so that the later cursors don't have to pass all levels, this would lower the difficulty too and later cursors would have a bit of breathing time (only going to the third floor, waiting one or two seconds for upper cursors to unlock the door, then passing it).

Just an idea but I understand that balancing the diffculty in this game was unexpectedly hard. And I also do understand that adjusting to this unexpected problem would have exceeded the time limit of this jam. ^^

At the end of the day it's still a good, innovative game - just a bit hardcore, but that's still ok. ^^

Ticktock Tactics by Cral 2022-10-04T19:16:31Z

I think a possible solution to the problem @kavehes mentiond would be to have two clocks, one only for movement one only for attacks. This way you have some room to move your units forward, attack and then backwards again.

Or to have one-shot units which will die after a few rounds. So when it's their final round, it doesn't really matter where they are placed.

Also the AI was very preditable, always searching for the lower most unit closest to their banner, this way it was easy to make them attack a unit with high health.

But overall, I played this quite a while and had a lot of fun with it. Is it endless? Or how many levels are there? I think I played this for more than 40min. xD

TENET SECONDS by MoebiusMeow 2022-10-06T21:17:32Z

Last one took a few tries but all in all this was a cool game with good level design, artstyle and mechanics.

Unexpededly clever with a whooping 10 levels!

RoomZ by John llyod Apolo 2022-10-07T22:18:43Z

Constructive Criticism as requested:

- add some indicator for when the player was hit and from which direction, so players understand how to avoid future hits - A better Indicator for reloading, currently the block goes in and when it's not moving anymore, the reload is complete, would be way more visually understandable if, on a finished reload, the block would pop out or the weapon would shake or something on the crosshair, something to clearly indicate when the weapon is ready to shoot again - Same for starting the reload, something should move quickly within 0.1 seconds to indicate the reload has started, greyed out crosshair, animations on the weapon, additional sound that has a very clear start and end - I think there was no sound when hitting an enemy and no indicator other than their healthbar shrinking, there should be a distinct sound and a hit-marker on the crosshair (usually a 45° rotated X in the middle of the crosshair) - Instead of giving instructions inside the room, you could write them on the outside in 3D space, so the game flow is not interrupted by UI but by the intention of the player (him stopping by to read what's written there)

Other than that it was quite straight-forward and I made it to the end in my first try while also understanding the rules of the game. I like that, especially in Jam-Games.

Home R.I.P.airs by JoyKangpae 2022-10-07T22:43:35Z

Constructive Criticism as requested:

- as others have mentioned, pressing the button as fast as possible could be replaced with a short wait time, which might improve the game flow - towards the end it feels unfair when too many things break at once without enough time to fix them before the health runs out, idk if it's random or by design but for me it seemed impossible to win - I don't quite understand when the ghost shows up as the salt was always about 75% - The hitbox for fixing things could be a bit more generous, fixing the door from the second step seemed logical from my perspective but the game didn't allow it

Tho I liked the overall idea of a haunted house and fixing things while running back and forth was quite comedic.

SENSATIONS by etrealjunior 2022-10-05T02:50:54Z

Very interesting shader, well done.

Rush Hour by SephoWepho 2022-10-07T18:38:35Z

Not really my type of game but here some constructive criticism, as requested:

- The camera movement occludes which ingredients are required, the box where this is shown, should be moved towards the center of the screen, maybe even up to where the ingedients are, so the eyes of the player don't have to move up and down so much.

- grey out non-required ingredients to make it easier to read which ones are required.

- Click to Grab, Click to Drop, this is probably an intended mechanic but classic drag and drop might improve the flow here.

- highlight missing ingredients if a customer is unhappy before he walks away, so players understand what mistakes they made

Despite it not being my type of game and always losing, I still enjoyed it thanks to the art and music.

BDSM by xsangyhix 2022-10-10T21:23:18Z

To the people comming here after us, this is what we have found out:

You can select a land and then buy it, a green arrow appears, showing this land is now yours. Then while this is selected, some of the incomming requests on the right will be green. You can click those requests and a building appears. You only get money from selling buildings so you will run out of space soon.

If you re-buy the house you can get the people out and destroy it. The two buttons on the left get the people out of the house. The two buttons on the right destroy it. Top is cheap but slow, bottom is more expansive but faster.

I guess you have to do this quite fast, so you can handle incomming requests.

Knowing that ... the design is really really really confusing. So my ideas to improve it:

- Minimum Information on incomming requests shouldn't be hidden in a hover info, because they only last 10 seconds and moving the mouse up and down is tirering and makes it harder than it has to be. - Houses block the view on tiles behind them, this could be solved with a minimap or a second perspective, or a button to blend out all houses or X-Ray for the hovered tile - Hovering should be visible - Hover info for UI buttons when a tile is selected - Also a hover effect over incomming requests, when they can be clicked - And a pause menu to think about some strategies and exit the game in a more convenient way would be awesome

I hope my suggestens are of any help for personal improvement. Once I figured it out, I saw some potential in the idea.

Run Grandma!Run! by Coye 2022-10-07T22:26:49Z

Constructive Criticism as requested:

- Demons need way smaller hit-boxes - Getting hurt is a negative feedback loop, as the screen is covered in blood, leading to even more hits, idk if this is intended - I would probably make the grandma invincible for a second or two if she gets hit, so the player has some chance to recover - if there would be some walls on the map to take cover, it might lead to some more interesting situations, as on an open field (with borders) the variations how enemies can corner you are limited

Still had fun with this one because of the situation - a grandma fleeing from demons. xD

Dichotomy by StudioCherno 2022-10-04T18:09:04Z

I rage quit the game before because of the swinging knives. (I didn't read the description and didn't know about the slow-mo ability)

Having some controls listed in the game and some in the description is quite confusing, it should be one or the other or full controls listed in both.

The game is based on trial and error quite a lot. Controlling the swinging knifes (slow mo) during jumping through the levels is ok but other mechanics could serve a similiar purpose while not being based on reaction time (pressing Slow Mo Button too soon or too late and the cube dies).

A UI display for when an ability is ready would be very handy.

Other than that, the visuals and audio are cool and fit well together. I had no bugs other than distorted bridge models.

Edit: Even with the slow-mo ability I quit again. Not enough patience.

Void Timeline by HexStart 2022-10-04T21:51:25Z

Wow what a game. Made it to encounter 7 on my second try.

Is it endless? (otherwise I think I died at the boss battle)

Made it a few rounds while also repairing my ship every now and then, at round Nr5 I discovered that energy also stays between fights - but at that point, it was probably too late. Played it for about 30min I think - which is quite long to start over, so yea, a checkpoint for "long" games is always a good idea. (or player lives, would also work, anything that makes it a bit more forgiving)

Still had a lot of fun with your entry, it's great and has a wonderful, innovative puzzle-combat-system. (as well as cool graphics and sound)

Thanks for making this game, it's amazing. :)

Void Timeline by HexStart 2022-10-04T22:16:52Z

@hexstart Yea it said "encounters survived 7" so this was the boss I guess, comming in with lots of HP and Energy. xD The Combat System you crafted could work with a lot of game types. Anything where you have a map to explore and occasional encounters like "A Dark Room", "FTL", "Bad North". Would be cool to see this in a full game. :)

Puzzlebot by Lucas Simmons 2022-10-09T18:41:21Z

The last two levels were really really hard. I'm glad I made it to the end, but the risk of falling down and having to restart everything was pretty scary.

The biggest citique goes to not seeing the elevators when removing boxes.

To "see" elevators there are a few things that could've been done: - Make a button to see them through walls X-Ray Vision - Make a screen with a camera that shows the position of the elevator - Different Level Design to see the elevator from where the button is located - Audio Cues that indicate where the elevator currently is

Second part are the very narrow timespans, with almost no margin of error. Despite correct execution it might be a failure just because one jump wasn't precise enough or because I didn't jump on the elevator while he was already going up, but when he was at it's stopping position. This could be improved if battery was only consumed when the robot moves. 10 Seconds of movement, instead of 10 seconds realtime. Or 10 seconds game-time instead of 10 seconds real time might also work, if it would actually be 20 seconds realtime for example.

Also the throwing and picking of boxes should have some indicators -> When is it possible to pick up a box? An icon over the box or outline or something like that would totally work. -> Where does the box land when I throw it? This one is harder to fix, given the rigidbody physics, but boxes could lerp to a specific location and then turn on rigidbody physics, so the outcome is more preditible.

Despite all those small inconveniences I really liked the gameplay and robotic music.

If you want to take this further, which would totally be possible, I'd really go with "battery is consumed on movement", as well as adding checkpoints and very predictable movement (inlcuding jumps) and throws.

I hope you keep making cool games and I'm eager to see what you'll come up with next Jam. If you intend to continue with this, please let me know. ^^

Eldritch Eaters by seisus 2022-10-06T01:39:34Z

Game didn't end when one was eaten, got the other three to the door, the monster AI was quite unpredictable and I wasn't sure if it would fit between the small 1x1 openings?

But quite fun and for some reason intuitive - I think because it had few elements, so it was easy to understand which does what.

Only thing I'd wish for would be a button to undo wrong moves.

Also the guy that got eaten was still around, I walked over his shadow but I couldn't revive him. This might be an interesting mechanic (reviving).

Disarm it by GordienkoGames 2022-10-06T01:47:44Z

@gordienkogames Could you explain how this works? I only get info panels when clicking on things, even the bomb and it ultimately explodes. Seems like other jammers managed to progress, I tried left mouse button, right mouse button, spacebar, nothing seemed to work, am I missing something?

Edit: just after writing this, I saw that the icons are different for different objects and you can actually click on them to take them and perform actions.

If the icons would have a background and round corners, they might look more like buttons which would be more intuitive. Also freezing time while the info panel is open and a collect button in the info panel might solve the issue for players like me.

Timeslime by asbjorn 2022-10-04T13:43:24Z

Very nice particle effects and thus impact to hits. Tune was minimal just like the overall graphics and very fitting. Only thing I would do, would be to highlight the top bar at the beginning, as well as when inputs are added because I was very confused in the first round and only understood what's happening in the second one. Third one was the first round where I didn't mash buttons to evade, but strategically planned my moves. Still, once you understand it, it's interesting which inputs you add when, but it always ends with the player running into a bullet because of previous inputs. A delete functionality would be interesting maybe.

LD53 — Delivery

Superfetch Dog by benjamin 2023-05-02T23:15:38Z

How many levels does the game have?

[WebGL/HTML5] Field Supply by leorid 2023-05-03T06:46:34Z

@patatenouille Thanks for the in depth review, highly appreciated :D

I haven't made a game like this before and balancing came a bit short. It still puzzles me why it takes so long to finish it, the Timer is set to 7min without upgrades - first upgrade doubles the production speed (3,5min) second upgrade triples it (2,3min) but because the station is offline or the player is in a pause zone so often, it takes seemingly forever.

One tip would be to get the Loan Upgrade (extra upgrade point per run) as soon as possible.

Feeling weak despite upgrades has to do with the enemies scaling in the same 7min to about twice their strength - just that those 7min are not paused when the mining station is offline. So the hectic gameplay where stations constantly break down should have happend when the player has already (almost) all upgrades and can ignore the research station. But for some reason everything is slightly off and the hectic gameplay isn't just at the end but basically throughout the whole game after a few minutes in.

Snipers got the most attention. They were the worst enemy on day2 and I tweaked them multiple times. Awesome to hear that the tweaking was worth it.

> I would often be a bit too hasty and leave while giving the items

Actually the other bases are also safe zones where time stands still. But IDK how I would communicate this to the player properly.

Thanks a lot for playing :D

Ultimate Postal Service by Raivk 2023-05-07T13:39:25Z

Got alomst 140k on my first try.

The style is amazing. Sounds, Graphics, really really cool.

I just think the pacing is a bit too intense and the battle area leads to me standing in the center turning around while holding down the shoot button. But all of that is critique on a high level as the game is a blast to play.

Fast Pack: Quick Delivery Training Program by helekopeter 2023-05-04T00:50:08Z

If you ever make a version that can be played for a bit longer, send it over (at max speed) :D

Really liked the gameplay, very cool idea with the map names and packages. I didn't play the tutorial and found everything out myself - but you could name the Menu Buttons better "Start Training" and "Tutorial" had the same meaning to me xD

Also very cool that the car stands up again when laying on the side.

A Wolf's Riposte by Wolfier 2023-05-03T22:42:50Z

Once I understood that there is no mana bar, but that attacks cost health and can be selected with the mouse, I really enjoyed the game. At the beginning I was quite confused that I even have to use the mouse. Some attacks are unavoidable, but you can save up HP to survive them. The only thing that I didn't really find out is how much damage an attack will deal. For this I wished for some indicator that shows the damage of a certain attack on a field (or over the heads of enemies - but it was sometimes hard to see which fields are double-red (2 enemies attacking the same field)).

I really enjoyed it, but enjoying combat so much, I actively run into enemies, even when I had no visible bonus from it. Would be cool if clearing enemies had some positive effects on the other game loop (or negative effects other than death when a fight is lost). Winning a fight could result in increased walk speed. Losing a fight could result in losing the letter (and having to grab a new one).

Just some random ideas after having spent a few cool minutes with the game. ^^

GONETS. Supply delivery TD by DaniilLenin 2023-05-02T23:42:16Z

First time I played it with arrow keys and spend a lot of time slowly pushing myself against rocks to fix the rotation. Second time around I read the description and saw that you can rotate yourself with Q and E.

I still didn't manage to finish the game because for some reason, despite having all turrets up (seemingly?) enemies invaded my base before I could kill their hives.

The lightning indicating where enemies come from seems way too slow and too subtle. I would have loved a minimap or camera that shows turrets with nearby enemies (even when inactive) so I know what's actually happening while going on hive killing missions.

As others already said: Mood was very good. Impact Beep Sound is too loud.

With somewhat tighter controls, no rotation on the player and more depth as in different packages (different ammo = different turret), bases to capture (more points where you can take ammo from) and some kind of ingame map to get an overview of the whole battle I could imagine this as full game.

I enjoyed it. ^^

Paddy's Portage by Spacespytv 2023-05-04T00:20:42Z

Well polished, only suggestion is that you turn down the look-ahead-time of the camera, so it doesn't bounce back when the player stops. Otherwise very great entry with a lot of style, fitting visuals, sounds and perfect difficulty curve of the levels/puzzles.

The Sand World by Debone 2023-05-04T20:55:06Z

@debone Why did you add the rotation feature? It's basically a cheat.

Loved it btw. exactly my type of game :D Having instructions outside the game didn't bother me, even when it usually does, but it's just scrolling down xD

A Message for the Stone King by SelkieHarbour 2023-05-07T15:27:17Z

For me it bugged out and the king kept replying to the same message, no matter what choices I picked. I then restarted the whole game and it happend again.

I like the concept, the visuals (of the two scenes), the dialogues and the overall setting, but unfortunately I didn't see the end.

If someone has I video of the whole playthrough, please @ me. I really want to see the end. xD

Bag Stranding by danmerey 2023-05-04T01:57:24Z

You should take it a bit further and use the mechanic for something more than just a fancy inventory. Make it so the top boxes are almost 100% stable when empty but will tip over when you put something heavy in them. (you can probably hardcode this behaviour) And when one box touches the ground, the character can't move at all (like he is anchored) but also you need to keep a few things for later and transport new things for missions. The Backpack could also fit things like seet and when you plant it, some flower that gives a jump boost spawns where the seet was dropped. Or like the original - ladders, bridges. Bringe the constructor stones and get a transportable bridge that you can place. Ropes, maybe even battery-cells to power up some locked doors.

I feel like it definitely needs

- penality for tipping over (and thus wasting time or damaging package content or the backpack itself) - a quick way to leave entire boxes (with all their content) behind - some kind of missions - Maybe upgrades so you unlock greater jump height, walk speed, stability, a monk that produces batteries, ladders, ..

As you can see from all my ideas, I enjoyed it. ^^

Stand and Deliver by rohanmoon 2023-05-04T05:48:53Z

AI gave me totally unrelated "I think I'm stuck in a bad comedy sketch. *exaggerated eyeroll*", I made a joke about "stepbro, I'm stuck" which I found quite funny but rating was quite low.

Then there was a time-traveller from the future trying to understand a smartphone and it was not even a joke, just the most boring conversation one could have with a human from the future and it scored 4s and 5s in all categories.

But it's funny that the ratings inside an LD-Jam-Game are as unpredictable and random as the ratings _for_ the LD-Jam-Games. xD

If you make a summary of the best jokes at the end of the jam, please ignore the AI rating and pick what you liked most.

I probably wouldn't have used AI but multiplayer to do the ratings but it's also kind of interesting the way it is.

Very interesting concept. And if you make a summary of the best jokes, please @ me in the comments. I don't want to miss that. IF you have the jokes. I really do hope you have them.

Sky Package Assault by Glusoft 2023-05-02T22:57:27Z

The Arrow seems to be the most important thing because there isn't really any Map-Layout, if I go up and down again I am at a completely different place.

Suggestions:

- reduce the UI to an absolute Minimum - make the player controlls less floaty - reduce recoil - somehow explain that the map isn't a map or make the arrow flash red when not going in the correct direction - make the enemies more relevant by making them block the players path

Despite seeing points of improvement, I don't think it's a bad game. It was interesting for me to find out different mechanics - but that might not apply to everyone.

Questions:

- Killing enemies doesn't give any points, right? - Is the rectangle in the top left corner is a health bar? Taking hits doesn't seem to shrink it. - Does the red circle give more points than the green one? - What's the Boost for?

Pixel Stranding by campalans 2023-05-04T01:44:29Z

If it's supposed to be a rage game, it's a good one.

Spike colliders are way larger than the visuals, when the character is moving downwards it's extremely fast, and that last jump/dash towards the very last goal is insane.

As others said, a good (actually evil) challenge.

LD56 — Tiny Creatures

Triflings by Squidly 2024-10-09T04:04:27Z

Cool game, you have to be quite fast at the beginning or it becomes a downward spiral. OR an upward spiral if you make it in time.

It reminded me of the game "Mushroom Wars".

I really wanted to move the Camera with WASD, Arrow Keys or by klicking and dragging rather than moving my mouse against the screen border or clicking on the map. Also I wanted my troops to stay selected, even when giving them a move order.

But those are minor complaints, I had a good experience playing this one. :)

Small Critters by leorid 2024-10-09T03:02:43Z

@brainles-etertainment It takes a while at 90% but it works. Because it was lagging for a streamer, I uploaded a downloadable windows version today (but it was lagging for the streamer because his PC was broken, all other games lagged as well). Tho you can't exit the windows version, you have to use Alt+F4.

Small Critters by leorid 2024-10-09T18:43:25Z

@ategon All games in the linked video are lagging, it's just less noticable for the ones where the camera isn't moving. On the game you played after ours, you checked the Task Manager and it just froze with the message "Task Manager is not responding". This isn't normal, this means your PC has some issues. Maybe the streaming is taking up 100% of your CPU or RAM or something.

Don't get me wrong, I am happy about every player and every bit of feedback, I just said that to make sure no one thinks our game has any technical issues and so that everyone knows the windows version was an afterthought (there is no "quit to desktop" button, you have to Alt+F4 for example).

Small Critters by leorid 2024-10-09T18:51:43Z

@wouter52 The dungeon generator is actually extremely simple. There are pre-made rooms (1x1, 1x2, L-Shape, 2x2 in various versions with different decorations). They are all spawned randomly, just where there's free space. Then all rooms are connected to their neighbour rooms. Just copy/paste from one Tilemap to another, with a certain offset. Finally I find the farthest point from the start to spawn the exit, then the shop at a random edge, and finally the enemies, cages and free critters.

It is always playable because all rooms are always connected (and because no enemies are allowed around the exit/shop tile).

Dungeon.png

Small Critters by leorid 2024-10-09T20:00:52Z

@ategon Thanks a lot for looking into this issue and even trying out the download version.

For me it works flawlessly on Opera, Edge, Chrome and Firefox in 2k as well as 4k. No frame stutter, performance issues or other problems.

There's no place for us by Dinorex 2024-10-12T21:43:21Z

Great entry, liked playing it.

Cats can fly through the sun unharmed. That supprised me. (and that the sun started to grow, because I didn't read the description before playing xD ).

WASD controls and/or MMB to pan around would have been nice. And dedicated close-buttons for the Menus. Actually the UI is the only thing holding back the full potential of this one. Smaller Font and overall smaller UI, combined with non-rounded corners on the panel would've made it nicer to look at and to interact with.

But, as said, I liked it, especially that the balance is alright, I got a little bit stressed at the end but it all worked out for the meowing creatures. :D

There's no place for us by Dinorex 2024-10-16T04:33:07Z

@daria-toni I used the right mouse button to close menus, but what I meant was a dedicated close button for each menu - a red "X" on the top right corner like the one on Windows/MacOS Panels. I wanted to only close the Planet UI while keeping the Cat-UI open. With right mouse button, all the menus closed and I had to re-open the Cat-UI every time.

Blob, To the Top! by MetRiko 2024-10-10T18:44:59Z

I feel so stressed out. This could be such a nice game where you fiddle around with those cute little creatures, yet it is a rage game because of the timer. The combination of slow jump, with the raising water that requires you to jump often and perfectly are stress inducing. If this was intended to be a rage game, it's a perfect fit. I played it till the end - the last levels where particularly evil with the weight buttons that require 8 or 10 creatures instead of just 3 or 4.

I don't really know what to rate - you have to tell me what your intention was. Because this is a near perfect rage game that stresses the player out in every way it can - and on the same hand it would be a horrible puzzle game, if that was the intention.

I think there is a certain discrepancy between graphics/audio and gameplay. It doesn't look like the typical rage game, it looks and sounds like a cute puzzle game. And then it hits you with the water and horrible death screams. xD

Drawer Sheep by RoyRosta 2024-10-10T02:16:17Z

@erasemenot Don't paint the sheep, paint the walls they are looking at. It was very confusing for me as well in the beginning. They are like a bull, when they see a red surface, they start running. And you can paint them, because they can also look at themselfs. And it's not just red that makes them go forward, also the other colors make them go one step. Because I didn't notice this at first, I thought the second puzzle was impossible to solve until I figured that out by randomly messing around.

And from then on, I understood the game and had fun finishing it. In some levels I felt clever for making it first try and without a lot of randomnes, but in later levels, it was all random. xD

@RoyRosta I think the Portal approach could work here. Limit the number of surfaces you can interact with and you will have more defined puzzles. Also: way less sheep. The first levels were the best ones. Just a few moving parts and you have to do the right thing to get then through.

LD41 — Combine 2 Incompatible Genres

Super Gun Baby Run by KunoNoOni 2018-04-24T17:06:28Z

Reached Level 47, quite a long play for such a simple game. Gaining abilities seems to change nothing, it's like "make 4 mistakes in a row and you are dead" no matter what level you have - but overall it's a nice small game that makes fun when played :)

Typing Breakout by Rialgar 2018-04-23T00:41:39Z

On the very right position, it will allways ignore the paddle and go trough it to the ground.

Jungle Rumble by masterkrepta 2018-04-23T22:58:55Z

3 seconds is quite less time, but I liked playing the game. there sould just be one or a half second to orient yourself, before the timer starts and you gain movement control. Like "Enemy turn ended", "your turn starts in 1 second", "your turn, GO!"

Heartless Ninjas by King Kujito 2018-04-23T00:54:50Z

Any Tipps? This game is cool, I just don't understand the enemy routes ^^ But I really like the Idea and the gameplay (just sprinting looks weird and enemies as well as the merchant are a bit slow)

Is there a system behind enemy routes or is it random?

Rock Bottom by Jungle 2018-04-23T22:52:36Z

This one really got me, I am just not that fast in reading, maybe the timespan could be just a litte longer. But it is a great meaningful game and I just love the music.

Dyeswap by morphine 2018-04-23T23:30:28Z

I was like 5 Minutes at the "face forward head down" level, came back to this site, read the comments, saw that you playtested every level, trusted you, invested another 5 Minutes and made it xD This game was GREAT! The sound, the style, the graphics, its just **awesome** :D Thank you very much for this experience.

Fridley's Turn-Based FPS by Fridley 2018-04-23T01:04:06Z

Hey, you mixed "Source code" with "Windows" links, for everyone else: the link with "Xnr" at the ending leads to a folder with the executeable :)

Skate'n'Snipe by Jonathan Lorenz 2018-04-24T00:15:56Z

"Source code https://pplorux.itch.io/skatensnipe" should be changed to "HTML5 + link", it was a 10% chance that I click the link but I don't regret it. Cool musik and you get 5 Stars for Humor because of "2 Cyber Terrorists and 20 Civilians killed, the president will be proud." :D

Rhybot, Escape! by taviandir 2018-04-24T17:26:07Z

Fun to play, but playing the same levels over and over again, should be replaced by checkpoints each level and a fixed starting amount of energy, then maybe you would have to collect the batteries to even reach the levelend, maybe you could also boundle up 3 levels in a row and put the checkpoint right after level 3, I reached level 6 I think, like .. I reached it twice, and I reached level 4 and level 5, so 4 playthroughts as a total.

Typer: (Word Search X Top Down ARPG) by agentendercake 2018-04-23T00:32:02Z

How exactly does this work? I builded "eat" and "ass" but nothing happens, the score won't increase, so what words do I have to build? I like the dungeon and the fight mechanics btw.

Typer: (Word Search X Top Down ARPG) by agentendercake 2018-04-23T13:58:47Z

@agentendercake

Well I think I reached the end of the game? Sword +10-ish, Shield ~lvl3 , Helmet 2, refilled Health twice.

I LOVE THIS GAME :D

EndOfTyper.JPG

LD41 - Let's a go! by Shoj92 2018-04-23T22:25:09Z

Cool short game, as mentioned the music is quite short, but I like games with an end and for a jam game this is perfectly fast and easy to play.

A new Dimension ("First" Person Shooter vs Platformer, HTML5) by leorid 2018-04-23T22:10:21Z

@shoj92 sure, next time (in 4 months), I'll work them out in the beginning instead of programming everything with cubes and add the graphics last minute :P

@olivier-millochau I'm glad you liked it :)

A new Dimension ("First" Person Shooter vs Platformer, HTML5) by leorid 2018-04-24T18:22:58Z

@grizeldi , I thought about the WASD FPS/TPS like movement, bound to a two dimensional world and its gravity. you can see very far, but only shoot really close. The point of adding this camera in the first 3 Levels was actually some experimental stuff - I had no vision of the outcome. In the end, I just want to tell a story of the poor life, an 2D-Character has, all the lies that there are just two Dimensions and stuff. And maybe, one day, someone will tell us about some fourth, fifth or twentieth dimension - we could rage then, and shoot, like the AI driven Player-Character or remember this game and live happily with one dimension more in our lifes ..

just joking ^^