@taigha Thanks for the feedback! I have been considering how to balance these two sides of the game, I may add an "exploration mode" that lets you explore with infinite lamp fuel.
I am a little wary of changing the games difficulty because it is quite easy to last long enough to get through all the pre-made cave variations, and after that the game becomes a bit stale so I would rather have the game end early than have it drag on and be boring.
Ideally I would have made the caves procedurally generated as that would solve a lot of these problems, but that seemed a little out of scope for this jam and I wanted to keep things simple.