Ports Ahoy! The Age of Trade by Literal Games 2014-08-27T03:37:00
Fun game! Pirates were annoying in that I would try to send a trade route to the new world but a pirate would kill it and I wouldn't know the exact path I took. I don't see much harm in showing where pirates have attacked? Great work overall with art and sound.
LD43 — Sacrifices must be made (5)
Colony by Tim Eriksen 2018-12-31T07:10:08Z ♥ 1
The presentation of this game is good. I like the premise, and the overworld graphics are certainly well done.
However, as soon I actually started playing, it just felt overwhelming. There's lots of numbers and things popping up. I was trying to look through the staff for the first task when other tasks are immediately popping into existence. The real time pressure of things going wrong with the game mechanics that want more thought put into them is a conflict which I think hurts the fun.
Good job on making a complete looking experience!
Glow It Alone by egawag 2018-12-31T06:39:07Z ♥ 1
This is a really great entry!
The gameplay is solid, the graphics are really good for the short timespan, and the audio works well to tie things together.
I especially like the ending art, simple but effective. I think the best thing about this is that it feel like a complete experience which is hard to do in a short timespan.
Criticisms: - The sacrificing felt like it was mandatory in some places, and just typical deaths that didn't help in others. If there was more need to sacrifice, or if sacrificing significantly helped, it might have worked better. I like the idea of dying making the game easier. - When I made it with one, all of the slimes were freed. I see how this probably feels better, but seems like a missed opportunity for having to get everyone out.
EXECUTIONER KIT 2000 by andrazg 2018-12-31T06:22:55Z ♥ 0
Easily my favorite entry so far!
The infomercial style intro had me laughing from the start. It set the mood for the game perfectly.
The gameplay itself it very original. It took me a bit to figure out what was going on. Then it seemed that there wasn't any way to lose?
and the ending, the ending was great. It looks like there were other unused killing devices that weren't implemented?
Overall, I would enjoy seeing this concept explored further. I think the gameplay could easily work on mobile as a small arcade game.
Crystal Sacrifice by Tito 2018-12-31T06:11:03Z ♥ 1
Nice work on the art. It stands out as the best part of your entry. However, on my screen the art was rather stretched. I think it would have worked better if you started with higher resolution.
Was it supposed to exit after I reached the girl in the crystal? I don't know if it was a crash or intentional.
Briefly reading one of your replies, it seems that bullets indeed don't do anything. It's often hard to get everything working in a short time span. Because of this, it's good to aggressively cut features! If, once you realized that shooting wasn't going to be in the complete game, you removed it, nobody would notice it's absence.
King Of The Building by Tiberiusuciu 2018-12-31T05:56:35Z ♥ 0
A fun little game!
A basic tutorial, and nice job making something that is playable!
A few points of constructive criticism: - I think the biggest bang for your buck improvements would be improving the controls, mainly the jumping. Always jumping when you just hold down the jump key feels awkward. - The threat of the laser doesn't really work when it's off screen, and there are just numbers changing. It's exciting when it's on screen and nearly caught up to you, but that doesn't last as long. It's especially fun seeing it stop because you knocked someone in. I think finding ways to have the threat be more constant would make it more engaging. - A little bit too hard. I tried a few times, seems like enough for a Ludum Dare game. I have no sense of how I did though. Being able to beat the game after a few tries should be doable, so people can get the full experience.