FoonLudum Dare ExplorerLD30 → Imaginary World

Imaginary World

By eliboy

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CategoryRankScoreCount
Humor6942.13
Theme9482.60
Mood10902.00
Innovation11292.15
Overall11712.31
Fun11741.96
Graphics11981.62
Coolness136446

Comments

hephaestus_rg 2014-08-24 02:40

Interesting concept, I want to see how it comes along

bluesama 2014-08-24 08:10

Mind Blowing

wolfmother 2014-08-24 10:27

Nice take on the accumulation genre. Traditionally you start to "unfold" the game after accumulating enough - interested to see whether and how you plan on doing this.

drcicero 2014-08-24 11:41

Typically those games are hard because you have to balance different stats or your dead or so. But its only one stat currently?
Lets see what it'll look like tomorrow.

eliboy 2014-08-24 12:31

Well, other games makes you wait for energy (or something similar) to recharge. And that takes time and you feel like playing. And you can't make any missions, they are locked. Unlocking them is something you have to do. I don't like to wait so in my game you can make any missions as many times you want. But that also makes my game to not have a point and makes it boring. Who needs virtual XP anyway?
I can lock some missions, but that won't make a difference.
Unless I come up with something to compensate that it will be boring. Originally (not only for LD) I wanted to add some fighting in night mode, like in Pokemon at least, to use there some stats and collect something else from there. And maybe a duel between players. But I wouldn't have time to make that so I skipped many things, too much, actually.
If you didn't tell me about that, I wouldn't realise it. Thanks! :)

snoutup 2014-08-25 19:11

I made a ton of pizzas. Took some naps. Participated in LD a single time. This is more real than my real life! Except with a lot more dragon fighting.

laremere 2014-08-25 19:17

Nice start, but it lacks player motivation. I can do mission for exp, but why would I do any mission except the one which gives me most exp? Also, I spent the exp on killing, but I'm not sure what the reward for killing is? Or why they're called kings? I also don't see how changing modes affects gameplay except to offer different missions? Perhaps if they were more radically different or switched back and forth based on time?

wolfmother 2014-08-26 05:05

Pretty famous video and I hope I don't come across as condescending by posting this, but I found this to be a great summary of why these games are interesting:
https://www.youtube.com/watch?v=ptk93AyICH0

eliboy 2014-08-26 06:46

@wolfmother Nice explanation. So that happens...
THanks :)

techblogogy 2014-08-26 18:14

This takes me back in the day of good game design. Very nice game.

moomoo112 2014-08-27 01:37

Well this is different. Maybe better if it had more of a challenge to it, but it's not bad either.

cptalbertwesker 2014-08-27 12:36

I like the idea of the game, but there's no challenge, you're not forced into fighting the Kings, and if you do, you don't really get an actual gain out of it. I love the imagination behind the different missions, and Kings though!

capitals 2014-08-27 21:35

Nice concept however it lacked progression. Otherwise It was enjoyable. It was quite a weak link to the theme.

villhest 2014-08-28 14:20

I like it, but I got A LOT of XP by clicking many times. Then I died.

random-abductions 2014-09-08 13:07

Hmm not sure what i was doing besides getting extreme XP by fighting dragons and losing it by fighting kings.

whalebot 2014-09-09 22:05

Hunt Dragons ALL NIGHT LONG!!