FoonLudum Dare ExplorerUsers → DrCicero

DrCicero

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsTaxi Spacecompo2633.513.543.043.793.063.263.843.5189

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by DrCicero

LD30 — Connected Worlds

Space Freight by maxking1234 2014-08-25T20:55:00

Is that a java game? If you provide a jar file, linux (like me) and mac users could play it probably, too.

Fluid Perspectives by Jezzamon 2014-09-16T00:51:00

Great!

Murder Between Worlds by ChronusZ 2014-09-04T19:22:00

At first it crashed with
java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path

i fixed it by:
1) Downloading the newest lwjgl release http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/LWJGL%202.9.1/ (Is that the version you used?)
2) Extract *lwjgl* and *openal* from lwjgl-x.y.z.zip/native/linux/ (For Macs: native/macosx/*)
3) Put them into your jar file
4) Run it

Could you maybe add the other os' lwjgl natives to your jar, so they could run it, too? lwjgl seems to run on all platforms, so why do you only provide the windows version?

Well, then I could listen to some music and got en empty window and i can already tell you that the window is too big for my screen. However, it still crashed with
IllegalStateException: Function is not supported ... at main.src.Main.getShader(Main.java:206) ...

I guess i cant run it anyway cause my netbook doesnt support shaders. :(


Your game is the first detectives game i see this LD! :)

Heart Star by AdventureIslands 2014-08-25T11:02:00

Fun!

Feedular by rebecca 2014-09-04T20:07:00

graphics are cool, but nobody is there and the twitter bots are annoying.

unnona by snooze82 2014-09-04T22:24:00

Strange, i could only shoot (by tapping) not move. :(
Although some other games worked, maybe using an android tablet + bluetooth keyboard causes some strange things to happen...

Titania by Incredible Ape 2014-09-09T00:04:00

BUG: the game crashes, when you want to enter the fifth room - at least it restarted immediately...

nice game ;)

Whiteout by primaerfunktion 2014-08-27T11:43:00

Could you explain the theme or is that a spoiler - would i understand it, if i actually found my partner?

War of The Worlds by FelipeTavares 2014-08-25T04:15:00

A tooltip for the right and left click would have been nice. I guess the normal cursor would have been better, because you are used to it (and its designed to be smaller and you know how to point at something).
Finally you are kind of screwed as soon as a red one enters your main cell, the replication makes it almost impossible to regain control after that.

One by Natman 2014-08-25T02:20:00

Woo! A Love2d entry! :) But for the ludumdare i decided to use Javascript, to go around the hassle to make a Win64, a Win32, a Mac and a Linux/Source build.

If i click Linux my browser tries to display the love-file as a text-file, this probably means the server sends the wrong Content-type or something? (Actually no idea.)

Anyway, nice mechanic! Quit confusing, too, as always, when you have to direct multiple characters at once. :)

One by Natman 2014-08-31T22:21:00

Hm... I remember reading of someone who made a script that would generate the win32/win64/lin/osx version for you at the love2d.org forum.

... Oh, i just found something: http://www.ambience.sk/lua-love2d-game-distribution/
Never used it, though.

Warplink Attack by bvanschooten 2014-08-24T12:05:00

I think the duration of a level and the time between two waves is a bit too long, so your left waiting between them.

Monster+Connect! by saguaro 2014-09-06T13:07:00

It feels strange that the human doesn't really have to anything, in fact going to the fortune teller made her loose too much heart for the final move.
Then, on my second attempt i rushed with the monster through the gate and only moved once with the human.

But i like two (simultaneous) players on a visual novel, cool idea!

devoid by Jake Coxon 2014-08-25T12:46:00

Simple, but very polished design! Quit fun. Hard but not unmanageable.

Constelation Builder. by grifdail 2014-08-25T13:37:00

Pah, lies: works best in chrome - it just does not work at all in Firefox :) Guess i had to switch to Chromium... Lol, then i got Highscore: NaN!

Anyway, nice game - flying from world to world reminds me of mine. :)

Parallel Worlds by jprogman 2014-09-10T13:41:00

I simply forgot where i had gone before and where i have not.
Maybe a hud containing 3 areas of 4x4 fields, where each field is either filled or not filled, depending on whether you have already visited that field on that world, would have helped?
Atleast the white key portals should have been of different color!

Nice game, anyway!

GAMUT - Hidden Color Worlds by jurnacsr 2014-08-24T16:25:00

After the message 'Starting the Game', the icons (health, etc.) on the lower screen disappear, only the ship is visible (and disappears then, too).

IndexSizeError: Index or size is negative or greater than the allowed amount game.min.js:51

Also you should not log (in config.js:55) because logging slows the game down.

Through The Wormhole by psychomonster 2014-08-28T22:57:00

Wine did not want to run the exe and the web version did run a bit slow. Fun game anyway!

Maybe if we could see occasionally a world that we are passing by or on the game over screen, it would 'feel' more connected to the theme.

CyberSwap by _Rilem 2014-08-28T21:11:00

Awesome juicy animations + sfx. Just no content... I guess for a LD Game you could have traded a little bit of the juiciness for gameplay. Oh, but i love how smooth the game runs on my slow computer!

Maybe a simple fetch quest and/or a linear battle arena would have made the game last a bit longer?

Iunius by LeonLeon 2014-08-24T16:45:00

Nice game! Cool that it works without plugins :)

Note that a game feels much more alive if you have sound effects, you could potentially create some with http://humphd.github.io/sfxr.js/ or something similiar.

Starlight Cowboy by pinion 2014-08-25T22:49:00

Did i just kill our solar system?

Frog, Raccoon, Mosquito by clofresh 2014-08-25T04:18:00

Sorry my screen is too small for this game... But i like the idea of combining 3 controls!

Spejsbryggan by lightsoda 2014-08-24T20:18:00

I dont get it? You just have way to less score to build more than one bridge? Even if i sacrifice some and get to, say, the fourth planet, then the first bridge decays and some are strandend and i have no score left to build the rest...

Any Introductionary Help (besides the help)?

Constellations by Inateno 2014-08-28T13:25:00

My highscore is 8 ...
My computer is so slow, that he skips some frames. This seems to make the time run faster. Especially when once my computer was started doing something in the background, the time run in fraction of a second out.

I guess this is the result of the combination of counting time by frame and skipping frames.

Oh, and your game connects stars not worlds ;)

Circling Circles by Linus Lindberg 2014-09-04T22:05:00

I guess it would be boring if all games were like this. But just now i find it perfect!

Especially the theme idea with two connected games! But i think you should both write that in the description, else how am i supposed to know? Then i could give a better theme rating.

(Even more interesting would be two games, where playing one affects the other one.)

We're connected by Yozz 2014-08-25T14:32:00

I got stuck in the reverse world on the bush...
On second try the game simply stopped after i calmed all grompies. But nice art style + interesting text boxes :)

Oval Opposites by Kiwiboi 2014-09-04T22:14:00

After playing its kind of obvious that this game is connected to 'circling circles' ( http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=20066 ).

But i think you would both get a better theme score if you wrote that idea in the description. :)
Nice game!

Crece-above-Clouds by Solifuge 2014-09-04T22:49:00

Looks like a very good game, but i cant see the dialogs, because my screen is too small. I cant play it, Sorry... :(

Then i tried it, nevertheless :)
I was suprised that you can trade good even if they are not demanded. Maybe that was in the dialog?
5:49

Connector by TeamEagle 2014-08-29T11:27:00

We should totally connect out solar system in real life!

GET Connected by sephyka 2014-09-08T23:45:00

Clever idea - Yes, point and click games have less programming, but there is no reason to apologize for anything. Just think of visual novels, they are games, too. :)

Planet Wanderer by StuffBySpencer 2014-09-04T23:08:00

WTF the 3d loading bar is loaded 2d!

Nice story intro, made it feel more like a real game (instead of an arcade game like most games here are)!

Universal Love by sbarrio 2014-08-24T21:32:00

I love how love cancels missiles!

Universal Love by sbarrio 2014-08-24T21:40:00

Wow! I can just love everyone and everyone loves me!

But then two of them started a fight, but they still both love me... So how do i win? What are the winning conditions?

Universal Love by sbarrio 2014-08-24T21:50:00

GAH! Top left corner - found it. Think of the small screens :) I neither saw the objectives nor my own health bar, both outside my window...

Universal Love by sbarrio 2014-08-25T02:54:00

You can learn something from this game: The only winning move is to play. ;)
No... i mean: Love is stronger than war!

Transit Gods Inc. by Katamori 2014-09-04T22:56:00

Dont know what to say... The plot and the audio introduction was kind of nice, but the gameplay is completly random and there is no fun in pressing Y/N and waiting for numbers...

Dreaming of Revenge by oxysoft 2014-09-13T21:03:00

Well there is not really any point of doing anything, currently. looks good though.

Did you know you can center a block (horizontal and vertical!) with CSS by {position: absolute; top: 0; left: 0; right: 0; bottom: 0; margin: auto; width: *; height: *;}?

Connect and Conquer: Emperors by Moosefly 2014-09-04T16:22:00

i could not build any bridges or send ships.

you forgot following line in FILE src/game.lua, FUNCTION game:released
x, y = RES.gamePosition(x, y)

;)

Connect and Conquer: Emperors by Moosefly 2014-09-04T16:43:00

But then i fixed it. Very good game!

Star Trucker by Dissiden7 2014-08-28T23:41:00

Sometimes my ships moved THROUGH the planets and thus, were lost forever in space.
I wonder what caused that? Maybe you should simply tween the ships between the planets instead of checking collision.

Nice game!

Onion by jawm 2014-08-28T23:15:00

got a 403 forbidden

Ports Ahoy! The Age of Trade by Literal Games 2014-08-29T20:52:00

It gets boring if you have full 'better gold' and 'faster ships', and I got that with 8 ports. :)
The menus were all so big, as if they were designed for touching, for clicking maybe smaller buttons would be faster to use?

Also im confused: it seemed possible to make trading routes go through multiple ports, but they only get money once?

But forget that, nice game!

Capsule by PaperBlurt 2014-08-25T11:42:00

I like how its not only text, despite being a text game. That makes it easier to get into the game.

Telecaster by vulpineblazeyt 2014-08-24T11:56:00

You should give some hints in what amount going to a planet will change your stats, so you can plan ahead of where to go. Currently it is a blind guess...

Telecaster by vulpineblazeyt 2014-08-26T09:03:00

After some telecasting i always get 'You just sold your crew into slavery for crystals'. I am such a captain ;)

World B by MrTambourine 2014-08-26T10:00:00

Nice ending twist.

Between Worlds by Ekilibr 2014-09-05T00:22:00

Arghgrh! After my it felt like my 100th death i give up. Please have save points, or just restart in the same room.
Graphics and Audio were cool. Moving was strange - Sometimes slower, sometimes faster...

Nice game!

Dominions'n'dominoes by Benjamin 2014-09-08T01:01:00

I had to read the instructions 3 times, and play the game twice, before i understood what to do xD Then i won 2 times in a row!

At first i was confused about what you can actually click, then you notice that despite the pointer changing above all cards only the left ones are clickable.

"Each turn you win prestige equal to your longest chain."
This was kind of ambiguous: Does a chain have to be in one direction? Are two way tradings actually counted twice?
Also the number of points i will get at the end of the turn in the top left corner seemed strange. Does this number include the event/law cards, and when is it updated?

The most confusing part (and it got me even in the fourth play) is which of down and up corresponds to source and sink. I guess a circle with four arrows pointing inside and a circle with four arrows pointing outside would be more intuitive.

It was a bit surprising that a turn is actually two turns :)

BUG:
* During enemies turns you can read their cards by hovering! But the time span is so short that its no use.
* When placing a card)you cannot get hover information. That was surprising and unfair.

All in all i enjoyed the game very much!

World of Joy by Lancelot Gao 2014-08-25T21:02:00

Linux users cannot run web-unity and wine did not want to run the exe, sorry,

Post Apocalyptic Postman by AmmoreChicks 2014-08-28T23:56:00

If you have a lot of lines like love.graphics.* you can simply use

local lg = love.graphics
lg.draw
lg.print

That is faster to write and faster to execute!

Also there is a difference between the > character and the → left arrow key.
And you probably shoudn't waste so much screen space on the hud. It would probably look better without the grey background behind the buttons, having them simply float above the blue universe background.
Finally the top bar is totally redundant with the same info in the window.

"Please go away. Quit now, please." LOL
Although i already suck at differentiating Italian and France names, i guess the game could use some more countries. :)

Post Apocalyptic Postman by AmmoreChicks 2014-08-28T23:59:00

Oh and i used the 'code' link, because i am a linux user. You could also call it 'Linux / Source' (or maybe 'Love2d / Source'?)

Time Warps Inc. by guscost 2014-09-04T20:56:00

Well i was very confused where to throw. It seems you have throw one thing aimed so that it hits all three red things, starting from left to right.

You should spent more time on gameplay and less on the story next time :)

Cat planet by lorniebear 2014-09-05T00:04:00

Good audio. At first the graphics may turn you away, but then you notice that they fit very well with the story. Also, good combination of story + games, either part alone would have been strange.

I did like that you still progressed towards your goal even though when failed.

Only the talking minigame was kinda unbalanced. It begins too slow and it is already too fast.

Finally i know what it means to be an human!

The Tree by Calciumtrice 2014-08-25T04:42:00

No sound -> use a cool tool like for example http://humphd.github.io/sfxr.js , very easy, 5 sec

No menu -> who needs a menu

Full scope -> who needs 5 bosses? But a final boss would have empowered the player by feeling that he won the game. As you didn't had the time, maybe you could have made one of current bosses the final boss. (only two normal ones and one final one), just because it feels better.

I kind of missed the theme :( (yes there were worlds, and they were 'connected', but ... that was not emphasised by the game, so you felt that 'connected worlds' was not the real concept behind the game.)
Maybe that could have been adressed by 'teleporting' to another world? Don't know.

House of Demise (Horror/Puzzle) by RawboSaurX 2014-08-28T22:43:00

Screenshots look very cool, but im a linux user :)

Hello Worlds by dustyroom 2014-08-28T21:40:00

It seems as if one click should change nothing to /, then -, then \. But often a single click resulted changing the tile twice...
However, despite the very simple mechanic, the game is very much polished and enjoyable!

Hello Worlds by dustyroom 2014-08-29T08:29:00

Oh, and you have to work from left to right, else the game does not notice that you already connected something further right.
Nonetheless, I like it.

Taxi Space by DrCicero 2014-08-25T03:48:00

Ooops, forgot the faces! :)

Taxi Space by DrCicero 2014-08-25T09:43:00

? If your hull is below 0, im sure your dead! (Music stops for a second and you have to start from the beginning again.)
Maybe you didn't notice, because you skipped the textbox?

Taxi Space by DrCicero 2014-08-25T14:20:00

Thanks for playing, everyone! Maybe 'shield' was the wrong word, the 'shield' just lets you fly around without the warpbubble for a short time, because if two warpbubbles touch, your hull is damaged (by an interdimensional rift). Without your bubble you can safely cross another ships bubble.

Spaceway Transportation by CodeNMore 2014-08-29T09:10:00

Huh? I only get to hear a beep and see the menu, nothing happens on pressing [r], [e] or [i]...
Im on linux using the IcedTea JavaVM, if that helps.

Sorry :(

Ghostnet by Lacaranian 2014-08-24T11:36:00

The link is missing?

Traveler (by Agecaf) by Agecaf 2014-08-25T10:26:00

Enjoyed it!

Spirit Aerie by tanjent 2014-08-24T20:56:00

"I am a bit bummed that you really can't 'Game Over' in this game" - I believe it is good design to be unable to game over, for example in an RPG you should not loose your exp but simply retry the battle, and in platformers you should not have to redo the level beginning but simple return to the dangerous spot.

Else your not playing the game, but playing against the saving system.

Your game on the other hand is quite a relaxing game! And i played it 'til the end.
The only thing made me wonder were the tractors in the desert - what do they do?

Galaxy Conquest 3000 by talecrafter 2014-08-25T03:11:00

Wonderful! Only the 'connected to the majority of your world' sometimes feels strange.

Friendly Baubles by micahcowan 2014-08-28T22:34:00

Well the audio is really well done, and the graphics are okay, but there was no juice in playing, no audio/visual feedback for hitting something for example. Also the characters moved kind of laggy - although i know my computer for its slowness, i wonder why such a simple game would lag.

Maybe you could have tuned the game a bit more to the music: what does this beautiful piano piece have to do with a church, a gaming, etc? Instead maybe watching the stars or a fireplace in a living room, a walk in the park, camping at night...?

Friendly Baubles by micahcowan 2014-08-29T13:39:00

@micahcowan Well, i wanted to write a comment and that was the first to cross my mind :)

In My Garden by MercuryLegba 2014-08-26T15:29:00

Wonderful idea for the theme, using a video and text adventure, but the video isnt really a video... its more of a picture, no?
it would have been better if at some point the video told you something that you can use in the game, so the media are actually connected.

Constellation by Aglavra 2014-08-25T14:15:00

"X-gun kills people and does not harm people" of course -.- I mean no harm, only want to kill you :) What use is the x-gun anyway, you only need the paralazer, do you?

Its not really fun because of the loose controls, instant right and left and moving a little bit faster would probably feel much better. If you dont know how to draw good tiles/characters, try to either draw them very lowrez (like 4x4 or 8x8) or just use a solid colors, that would look much better.

Once Inside by TautNerve 2014-08-25T11:54:00

Why did you provide version that is not archived? Seems kind of redundant.
I love how the one who can see ghost, is the only one who turns around for you!
Wonderful art style!
Works with wine on linux!

Love you Planet! by Alisher Bekenov 2014-08-24T11:48:00

quote "Oh my GOD!!!! THIS IS BEST GAME IN WORLD!!!!" - creator of the game
:)

I Find Another by ItyBity8Bit 2014-08-29T08:14:00

The flying control was a little bit unpolished. I got past the spikes by button mashing. I liked the very simple graphics, though.

I accidentally left the blue planet with looking left and right, so i don't know i missed something.

Link'emAll by bobombe 2014-08-24T11:43:00

Web normaly links to a unity/flash/html5 game, but this is a C++ game, right?

Connected We Run by Sandcrawler 2014-08-24T17:13:00

If you press play after you lost once before, you are greeted by the game over screen again :)

Worlds Collide by Rage Paint 2014-08-29T12:44:00

Stopped too early, i wanted to reach the size of a sun :)

Holiday Nightmare by KingBolonzo 2014-08-29T08:21:00

Well, the page looks a bit confusing, but i found a download link in the middle. I then tried to run it, but i only could hear the music as my graphics card+wine (linux) does not like gamemaker, sorry.

@KingBolonzo Please name the link 'Windows' not 'Web'.

Dead Weight by ponywolf 2014-08-29T22:08:00

3;) --o--o--o-- (: O
-€

Flip World by MJ Mantis 2014-08-25T02:49:00

Perfect! You made a simple platformer in terms of graphics, left out the music, but - but there was nothing missing! no wonky controls, no bugs! Also it was not too short! Nice game.

Bus by gardenhead 2014-08-25T11:19:00

Gah! Too hard. The bus scene should be skippable with the mouse, so you dont have to watch it infitity times. And i think you should be allowed to take one hit in the plane... Cant got further than that. Maybe the end would explain, how these worlds are connected?

Would have been nice to write "WASD+left click" in the background of the first scene, so you know what to do.

The Marred World by iona 2014-08-24T15:30:00

One simple tip to make 'physiks' work more friendly is to make the hitboxes a bit smaller than the images, so the objects don't block each other so easily. Also you could have tried to use hitcircles instead (dx=x1-x2, dy=y1-y2, distance = math.sqrt(dx*dx + dy*dy))

Anyway, looks like a nice simple puzzle, but a bit too short.

PRISM by rantt 2014-09-05T00:08:00

Nice game!

Buffalo Bison by OneMuppet 2014-08-24T11:27:00

Cool an VVVVVV clone! But the controls/movement is kind of wonky.

I guess you should zoom out a bit, so you can see where you are going, and increase the tightness of the left and right movement (eg. instant going into that direction if you press the button) as well as the gravity.

Imaginary World by Eli 2014-08-24T11:41:00

Typically those games are hard because you have to balance different stats or your dead or so. But its only one stat currently?
Lets see what it'll look like tomorrow.

Between Worlds by Eduardo 2014-09-08T01:04:00

Cool!

Skyland - A Disconnected World by AndyGates 2014-08-25T04:27:00

Cool game! Just why does only one person build - The other ones don't want to get into trouble or what? :)

TwitForce by GLStephen 2014-09-04T21:01:00

While i like the idea of connecting two 'worlds', i dont like having to twitter something. Also, during ludumdare there are not enough people for multiplayer games.

Stargate Express by xxmicloxx 2014-09-04T20:37:00

Almost every second jump i fell through the floor... Strange physics. :( I know my netbook is slow, but in the real world snails don't fall through the floor.

Hard game. You should spent more time on level design, so they feel interesting and not arbitrary. Try to give every level something unique.

Used your brain? Innovative!
Ooo, and a stargate from stargate :)

Fire & Ice by Rehacked 2014-08-26T09:13:00

Unable to run it with wine on linux. Also it is a multiplayer game, which means that i probably couldnt really have enjoyed it anyway. I could only listen to the music for a second, sounds good!
But, what do the characters between 'What' and 's going on ??' in your description mean?

Uplinked In by cptnwaffles 2014-08-24T16:49:00

There is no link yet, lets look back later.

I head a similar idea at first! Hard-connecting planets :) But my idea was to connect them one after another until you have a big linked mess. (And any still unlinked planets could crash the whole thing.)

And then i made something completely different :)

2LOVERS by RevoluGame 2014-08-24T21:51:00

I remember having played a game someday with the same mechanic... about lovers, too :) But different graphics.

Nice game!

Orange by JaJ 2014-08-25T02:57:00

Woops, tried to run it with wine and got 'Cabinet not valid'? Sorry, maybe that's not your fault.

Orange by JaJ 2014-09-04T19:31:00

Didn't know my android tablet could webgl. A bluetooth keyboard and i could play it.
Nice game!

Pulley Planet by Patacorow 2014-09-13T18:14:00

Sweet game, but gameplay wasn't really fun enough to keep playing after a few waves, maybe some simple plot told through funny textboxes would give the player an incentive to continue?

Schrodinghost by Carduus 2014-09-09T22:27:00

Schnitzel Delivery... :)

Bacon Installer by badlydrawnrod 2014-09-04T23:31:00

Simple and fun.
I did find the info text on my third time, as it was kind o f hidden by having to press left / right.
i guess advancing text with space, and starting after the text would have been better.

Stellar by sanojian 2014-08-25T10:50:00

drag, drag, drag, drag, drag, drag...
how about selecting source with left mouse button and target with right?
And why do the planets take so many ships?

Leikr by SarahFrisk 2014-08-29T21:54:00

I got some questions...
How much does a card cost, how do you buy it (clicking on it?), when do you get it after you bought it (next turn, is it added to your deck)?
When are the bids compared (As soon as one player has bid both a elemental and a magic point?)? Who wins a bid (sum of magic+elemetal)? Why does loki have thors cards and vice versa?
Do i have to use all cards in my turn? etc...

This game needs way more info. Please give a structured overview of the possible moves of a turn and the computer logic behind it. For example: [[[

REGIONS:

1111.2.4
1111.3.5
........
67.88888

1: Shop
2: Lokis bid for the current world
3: Thors bid for the current world
4: The current world
5: Discarded cards
6: Current Player
7: Deck
8: Your Hand

TURN
Drag a card of [your hand] and
1) drop it on [the current world] to raise your [bid for the current world] by the cards resources, or
2) discard it.
* If you raise your bid with a bought card, you wont be able to use such a card again, until the next world.
* For every discarded card you can buy a card of the top left box by clicking it. This card will be on your hand on the next turn.

GAME
Until 5 worlds have been won, repeat:
1) Lokis turn
2) Thors turn
3) Both bid values are calculated by adding the magic + elemental bid, higher bid wins the world card.

]]]
I guess there are some errors in this example descriptions, because i did not understand it fully...

bugs:
* The worlds claimed counter is not reset on new game. (7/5 worlds)
* Some cards miss the black+blue/red card background (only the picture and the text is shown)

Nice art + concept! :)

World2 by MemoryLeek 2014-08-29T15:41:00

Nice game! Too big screen (i can only see half of the level 6 button on the menu, don't know if there is anything below it.)

>:( I don't like dying, when i cannot warp. Isn't the lost time of an impossible warp punishment enough?

Also, the game crashed on me from time to time (Lin32): "run.sh: Zeile 2: 25351 Speicherzugriffsfehler LD_LIBRARY_PATH=lib ./world2"
I guess this line doesn't really help debugging, though...

City of Marble by strong99 2014-08-25T14:02:00

After you overload, or disable a unit you cant ever reactivate it, this means you can simply gameover by overloading around 4 units...

So i got the whole board under control and now? Researching doesnt seem to bring any valuable infos... Did i win?

Race to Colonisation by matthewj234 2014-08-25T20:51:00

Well, i read above that you increased the window size ... its too big for me now :( i cant see my current cash. Resizeable?

GuBer Taxi by mrspeaker 2014-08-25T22:27:00

Woo! Another game about taxis! But gameplay wise very different.

Please note that you got left/right emission wrong. In reality, if you emit something bottom-left, then a force turns your bottom to the right and you turn counterclock wise and vice versa...

Extreme Inter-Dimensional Crate Pushing by The Tophat Demon 2014-08-24T17:04:00

In the first level in the green world, if you push those two blocks left, they fall down immediately and are thus stuck and you cant move them anymore... ? How are you supposed to do that?

LD36 — Ancient Technology

Garden Of Sleeping Rocks by headchant 2016-08-28T20:05:00

worked in firefox for me. things i noticed:

* a missing minus button vs the reset button.

* i somehow did expect the stats to slowly rise, until enough to do something else. but for example if i put the workers on all but stamina and move the cursor on stamina, nothing happens.

* when i had everything full but the workers, it did not create more. could it be that you cannot have 0/10 workers where all 10 are working and create additional ones - if that is the case, maybe differentiate between working workers and other people?

splendid :) i played it to ~100 gems!

The Leak (GB) by cabbage_ 2016-08-28T20:26:00

wow! but i am not good at playing those old games, so i am glad it stopped at 5000$.

Dino Hipster Survival by zulman 2016-08-28T21:14:00

music, sounds, graphics, etc. looks really cool :)

i found it a bit mean, that you have to start over. i got to level 7 by randomly clicking ^^ and i do not feel like playing again to see the ending, because up to then it would be no challenge, followed by a single chance to continue or redo everything again - maybe it would fit in with the rest of the game better if you were able to replay the level?

i also liked the texts between the mission very much. compared to the game itself the texts were less 'polished'. i could image it would have fit the game, if the texts were not displayed as a block of text, but maybe broken in three parts, that are shown sequentially and where you would click through like textboxes in rpg. additionally i can imagine that rotating and squeezing the dino while talking would have been easy and nice! weeeee :)

anyway, great work!

The Switch - Worker by Ghen 2016-08-28T21:53:00

221 points! :)