Space Freight by maxking1234 2014-08-25T20:55:00
Is that a java game? If you provide a jar file, linux (like me) and mac users could play it probably, too.
Foon → Ludum Dare Explorer → Users → DrCicero
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Taxi Space | compo | 263 | 3.51 | 3.54 | 3.04 | 3.79 | 3.06 | 3.26 | 3.84 | 3.51 | 89 |
Is that a java game? If you provide a jar file, linux (like me) and mac users could play it probably, too.
Great!
At first it crashed with
java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
i fixed it by:
1) Downloading the newest lwjgl release http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/LWJGL%202.9.1/ (Is that the version you used?)
2) Extract *lwjgl* and *openal* from lwjgl-x.y.z.zip/native/linux/ (For Macs: native/macosx/*)
3) Put them into your jar file
4) Run it
Could you maybe add the other os' lwjgl natives to your jar, so they could run it, too? lwjgl seems to run on all platforms, so why do you only provide the windows version?
Well, then I could listen to some music and got en empty window and i can already tell you that the window is too big for my screen. However, it still crashed with
IllegalStateException: Function is not supported ... at main.src.Main.getShader(Main.java:206) ...
I guess i cant run it anyway cause my netbook doesnt support shaders. :(
Your game is the first detectives game i see this LD! :)
Fun!
BUG: the game crashes, when you want to enter the fifth room - at least it restarted immediately...
nice game ;)
Could you explain the theme or is that a spoiler - would i understand it, if i actually found my partner?
A tooltip for the right and left click would have been nice. I guess the normal cursor would have been better, because you are used to it (and its designed to be smaller and you know how to point at something).
Finally you are kind of screwed as soon as a red one enters your main cell, the replication makes it almost impossible to regain control after that.
Woo! A Love2d entry! :) But for the ludumdare i decided to use Javascript, to go around the hassle to make a Win64, a Win32, a Mac and a Linux/Source build.
If i click Linux my browser tries to display the love-file as a text-file, this probably means the server sends the wrong Content-type or something? (Actually no idea.)
Anyway, nice mechanic! Quit confusing, too, as always, when you have to direct multiple characters at once. :)
I think the duration of a level and the time between two waves is a bit too long, so your left waiting between them.
It feels strange that the human doesn't really have to anything, in fact going to the fortune teller made her loose too much heart for the final move.
Then, on my second attempt i rushed with the monster through the gate and only moved once with the human.
But i like two (simultaneous) players on a visual novel, cool idea!
Simple, but very polished design! Quit fun. Hard but not unmanageable.
Pah, lies: works best in chrome - it just does not work at all in Firefox :) Guess i had to switch to Chromium... Lol, then i got Highscore: NaN!
Anyway, nice game - flying from world to world reminds me of mine. :)
I simply forgot where i had gone before and where i have not.
Maybe a hud containing 3 areas of 4x4 fields, where each field is either filled or not filled, depending on whether you have already visited that field on that world, would have helped?
Atleast the white key portals should have been of different color!
Nice game, anyway!
After the message 'Starting the Game', the icons (health, etc.) on the lower screen disappear, only the ship is visible (and disappears then, too).
IndexSizeError: Index or size is negative or greater than the allowed amount game.min.js:51
Also you should not log (in config.js:55) because logging slows the game down.
Wine did not want to run the exe and the web version did run a bit slow. Fun game anyway!
Maybe if we could see occasionally a world that we are passing by or on the game over screen, it would 'feel' more connected to the theme.
Awesome juicy animations + sfx. Just no content... I guess for a LD Game you could have traded a little bit of the juiciness for gameplay. Oh, but i love how smooth the game runs on my slow computer!
Maybe a simple fetch quest and/or a linear battle arena would have made the game last a bit longer?
Did i just kill our solar system?
Sorry my screen is too small for this game... But i like the idea of combining 3 controls!
I dont get it? You just have way to less score to build more than one bridge? Even if i sacrifice some and get to, say, the fourth planet, then the first bridge decays and some are strandend and i have no score left to build the rest...
Any Introductionary Help (besides the help)?
My highscore is 8 ...
My computer is so slow, that he skips some frames. This seems to make the time run faster. Especially when once my computer was started doing something in the background, the time run in fraction of a second out.
I guess this is the result of the combination of counting time by frame and skipping frames.
Oh, and your game connects stars not worlds ;)
I guess it would be boring if all games were like this. But just now i find it perfect!
Especially the theme idea with two connected games! But i think you should both write that in the description, else how am i supposed to know? Then i could give a better theme rating.
(Even more interesting would be two games, where playing one affects the other one.)
I got stuck in the reverse world on the bush...
On second try the game simply stopped after i calmed all grompies. But nice art style + interesting text boxes :)
After playing its kind of obvious that this game is connected to 'circling circles' ( http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=20066 ).
But i think you would both get a better theme score if you wrote that idea in the description. :)
Nice game!
Looks like a very good game, but i cant see the dialogs, because my screen is too small. I cant play it, Sorry... :(
Then i tried it, nevertheless :)
I was suprised that you can trade good even if they are not demanded. Maybe that was in the dialog?
5:49
Clever idea - Yes, point and click games have less programming, but there is no reason to apologize for anything. Just think of visual novels, they are games, too. :)
WTF the 3d loading bar is loaded 2d!
Nice story intro, made it feel more like a real game (instead of an arcade game like most games here are)!
I love how love cancels missiles!
Wow! I can just love everyone and everyone loves me!
But then two of them started a fight, but they still both love me... So how do i win? What are the winning conditions?
GAH! Top left corner - found it. Think of the small screens :) I neither saw the objectives nor my own health bar, both outside my window...
You can learn something from this game: The only winning move is to play. ;)
No... i mean: Love is stronger than war!
Dont know what to say... The plot and the audio introduction was kind of nice, but the gameplay is completly random and there is no fun in pressing Y/N and waiting for numbers...
Well there is not really any point of doing anything, currently. looks good though.
Did you know you can center a block (horizontal and vertical!) with CSS by {position: absolute; top: 0; left: 0; right: 0; bottom: 0; margin: auto; width: *; height: *;}?
i could not build any bridges or send ships.
you forgot following line in FILE src/game.lua, FUNCTION game:released
x, y = RES.gamePosition(x, y)
;)
But then i fixed it. Very good game!
Sometimes my ships moved THROUGH the planets and thus, were lost forever in space.
I wonder what caused that? Maybe you should simply tween the ships between the planets instead of checking collision.
Nice game!
It gets boring if you have full 'better gold' and 'faster ships', and I got that with 8 ports. :)
The menus were all so big, as if they were designed for touching, for clicking maybe smaller buttons would be faster to use?
Also im confused: it seemed possible to make trading routes go through multiple ports, but they only get money once?
But forget that, nice game!
I like how its not only text, despite being a text game. That makes it easier to get into the game.
You should give some hints in what amount going to a planet will change your stats, so you can plan ahead of where to go. Currently it is a blind guess...
After some telecasting i always get 'You just sold your crew into slavery for crystals'. I am such a captain ;)
Nice ending twist.
Arghgrh! After my it felt like my 100th death i give up. Please have save points, or just restart in the same room.
Graphics and Audio were cool. Moving was strange - Sometimes slower, sometimes faster...
Nice game!
I had to read the instructions 3 times, and play the game twice, before i understood what to do xD Then i won 2 times in a row!
At first i was confused about what you can actually click, then you notice that despite the pointer changing above all cards only the left ones are clickable.
"Each turn you win prestige equal to your longest chain."
This was kind of ambiguous: Does a chain have to be in one direction? Are two way tradings actually counted twice?
Also the number of points i will get at the end of the turn in the top left corner seemed strange. Does this number include the event/law cards, and when is it updated?
The most confusing part (and it got me even in the fourth play) is which of down and up corresponds to source and sink. I guess a circle with four arrows pointing inside and a circle with four arrows pointing outside would be more intuitive.
It was a bit surprising that a turn is actually two turns :)
BUG:
* During enemies turns you can read their cards by hovering! But the time span is so short that its no use.
* When placing a card)you cannot get hover information. That was surprising and unfair.
All in all i enjoyed the game very much!
Linux users cannot run web-unity and wine did not want to run the exe, sorry,
If you have a lot of lines like love.graphics.* you can simply use
local lg = love.graphics
lg.draw
lg.print
That is faster to write and faster to execute!
Also there is a difference between the > character and the → left arrow key.
And you probably shoudn't waste so much screen space on the hud. It would probably look better without the grey background behind the buttons, having them simply float above the blue universe background.
Finally the top bar is totally redundant with the same info in the window.
"Please go away. Quit now, please." LOL
Although i already suck at differentiating Italian and France names, i guess the game could use some more countries. :)
Oh and i used the 'code' link, because i am a linux user. You could also call it 'Linux / Source' (or maybe 'Love2d / Source'?)
Well i was very confused where to throw. It seems you have throw one thing aimed so that it hits all three red things, starting from left to right.
You should spent more time on gameplay and less on the story next time :)
Good audio. At first the graphics may turn you away, but then you notice that they fit very well with the story. Also, good combination of story + games, either part alone would have been strange.
I did like that you still progressed towards your goal even though when failed.
Only the talking minigame was kinda unbalanced. It begins too slow and it is already too fast.
Finally i know what it means to be an human!
No sound -> use a cool tool like for example http://humphd.github.io/sfxr.js , very easy, 5 sec
No menu -> who needs a menu
Full scope -> who needs 5 bosses? But a final boss would have empowered the player by feeling that he won the game. As you didn't had the time, maybe you could have made one of current bosses the final boss. (only two normal ones and one final one), just because it feels better.
I kind of missed the theme :( (yes there were worlds, and they were 'connected', but ... that was not emphasised by the game, so you felt that 'connected worlds' was not the real concept behind the game.)
Maybe that could have been adressed by 'teleporting' to another world? Don't know.
Screenshots look very cool, but im a linux user :)
It seems as if one click should change nothing to /, then -, then \. But often a single click resulted changing the tile twice...
However, despite the very simple mechanic, the game is very much polished and enjoyable!
Oh, and you have to work from left to right, else the game does not notice that you already connected something further right.
Nonetheless, I like it.
Ooops, forgot the faces! :)
? If your hull is below 0, im sure your dead! (Music stops for a second and you have to start from the beginning again.)
Maybe you didn't notice, because you skipped the textbox?
Thanks for playing, everyone! Maybe 'shield' was the wrong word, the 'shield' just lets you fly around without the warpbubble for a short time, because if two warpbubbles touch, your hull is damaged (by an interdimensional rift). Without your bubble you can safely cross another ships bubble.
Huh? I only get to hear a beep and see the menu, nothing happens on pressing [r], [e] or [i]...
Im on linux using the IcedTea JavaVM, if that helps.
Sorry :(
The link is missing?
Enjoyed it!
"I am a bit bummed that you really can't 'Game Over' in this game" - I believe it is good design to be unable to game over, for example in an RPG you should not loose your exp but simply retry the battle, and in platformers you should not have to redo the level beginning but simple return to the dangerous spot.
Else your not playing the game, but playing against the saving system.
Your game on the other hand is quite a relaxing game! And i played it 'til the end.
The only thing made me wonder were the tractors in the desert - what do they do?
Wonderful! Only the 'connected to the majority of your world' sometimes feels strange.
Well the audio is really well done, and the graphics are okay, but there was no juice in playing, no audio/visual feedback for hitting something for example. Also the characters moved kind of laggy - although i know my computer for its slowness, i wonder why such a simple game would lag.
Maybe you could have tuned the game a bit more to the music: what does this beautiful piano piece have to do with a church, a gaming, etc? Instead maybe watching the stars or a fireplace in a living room, a walk in the park, camping at night...?
@micahcowan Well, i wanted to write a comment and that was the first to cross my mind :)
Wonderful idea for the theme, using a video and text adventure, but the video isnt really a video... its more of a picture, no?
it would have been better if at some point the video told you something that you can use in the game, so the media are actually connected.
"X-gun kills people and does not harm people" of course -.- I mean no harm, only want to kill you :) What use is the x-gun anyway, you only need the paralazer, do you?
Its not really fun because of the loose controls, instant right and left and moving a little bit faster would probably feel much better. If you dont know how to draw good tiles/characters, try to either draw them very lowrez (like 4x4 or 8x8) or just use a solid colors, that would look much better.
Why did you provide version that is not archived? Seems kind of redundant.
I love how the one who can see ghost, is the only one who turns around for you!
Wonderful art style!
Works with wine on linux!
quote "Oh my GOD!!!! THIS IS BEST GAME IN WORLD!!!!" - creator of the game
:)
The flying control was a little bit unpolished. I got past the spikes by button mashing. I liked the very simple graphics, though.
I accidentally left the blue planet with looking left and right, so i don't know i missed something.
Web normaly links to a unity/flash/html5 game, but this is a C++ game, right?
If you press play after you lost once before, you are greeted by the game over screen again :)
Stopped too early, i wanted to reach the size of a sun :)
Well, the page looks a bit confusing, but i found a download link in the middle. I then tried to run it, but i only could hear the music as my graphics card+wine (linux) does not like gamemaker, sorry.
@KingBolonzo Please name the link 'Windows' not 'Web'.
3;) --o--o--o-- (: O
-€
Perfect! You made a simple platformer in terms of graphics, left out the music, but - but there was nothing missing! no wonky controls, no bugs! Also it was not too short! Nice game.
Gah! Too hard. The bus scene should be skippable with the mouse, so you dont have to watch it infitity times. And i think you should be allowed to take one hit in the plane... Cant got further than that. Maybe the end would explain, how these worlds are connected?
Would have been nice to write "WASD+left click" in the background of the first scene, so you know what to do.
One simple tip to make 'physiks' work more friendly is to make the hitboxes a bit smaller than the images, so the objects don't block each other so easily. Also you could have tried to use hitcircles instead (dx=x1-x2, dy=y1-y2, distance = math.sqrt(dx*dx + dy*dy))
Anyway, looks like a nice simple puzzle, but a bit too short.
Cool an VVVVVV clone! But the controls/movement is kind of wonky.
I guess you should zoom out a bit, so you can see where you are going, and increase the tightness of the left and right movement (eg. instant going into that direction if you press the button) as well as the gravity.
Typically those games are hard because you have to balance different stats or your dead or so. But its only one stat currently?
Lets see what it'll look like tomorrow.
Cool!
Cool game! Just why does only one person build - The other ones don't want to get into trouble or what? :)
Almost every second jump i fell through the floor... Strange physics. :( I know my netbook is slow, but in the real world snails don't fall through the floor.
Hard game. You should spent more time on level design, so they feel interesting and not arbitrary. Try to give every level something unique.
Used your brain? Innovative!
Ooo, and a stargate from stargate :)
Unable to run it with wine on linux. Also it is a multiplayer game, which means that i probably couldnt really have enjoyed it anyway. I could only listen to the music for a second, sounds good!
But, what do the characters between 'What' and 's going on ??' in your description mean?
There is no link yet, lets look back later.
I head a similar idea at first! Hard-connecting planets :) But my idea was to connect them one after another until you have a big linked mess. (And any still unlinked planets could crash the whole thing.)
And then i made something completely different :)
I remember having played a game someday with the same mechanic... about lovers, too :) But different graphics.
Nice game!
Sweet game, but gameplay wasn't really fun enough to keep playing after a few waves, maybe some simple plot told through funny textboxes would give the player an incentive to continue?
Schnitzel Delivery... :)
Simple and fun.
I did find the info text on my third time, as it was kind o f hidden by having to press left / right.
i guess advancing text with space, and starting after the text would have been better.
I got some questions...
How much does a card cost, how do you buy it (clicking on it?), when do you get it after you bought it (next turn, is it added to your deck)?
When are the bids compared (As soon as one player has bid both a elemental and a magic point?)? Who wins a bid (sum of magic+elemetal)? Why does loki have thors cards and vice versa?
Do i have to use all cards in my turn? etc...
This game needs way more info. Please give a structured overview of the possible moves of a turn and the computer logic behind it. For example: [[[
REGIONS:
1111.2.4
1111.3.5
........
67.88888
1: Shop
2: Lokis bid for the current world
3: Thors bid for the current world
4: The current world
5: Discarded cards
6: Current Player
7: Deck
8: Your Hand
TURN
Drag a card of [your hand] and
1) drop it on [the current world] to raise your [bid for the current world] by the cards resources, or
2) discard it.
* If you raise your bid with a bought card, you wont be able to use such a card again, until the next world.
* For every discarded card you can buy a card of the top left box by clicking it. This card will be on your hand on the next turn.
GAME
Until 5 worlds have been won, repeat:
1) Lokis turn
2) Thors turn
3) Both bid values are calculated by adding the magic + elemental bid, higher bid wins the world card.
]]]
I guess there are some errors in this example descriptions, because i did not understand it fully...
bugs:
* The worlds claimed counter is not reset on new game. (7/5 worlds)
* Some cards miss the black+blue/red card background (only the picture and the text is shown)
Nice art + concept! :)
Nice game! Too big screen (i can only see half of the level 6 button on the menu, don't know if there is anything below it.)
>:( I don't like dying, when i cannot warp. Isn't the lost time of an impossible warp punishment enough?
Also, the game crashed on me from time to time (Lin32): "run.sh: Zeile 2: 25351 Speicherzugriffsfehler LD_LIBRARY_PATH=lib ./world2"
I guess this line doesn't really help debugging, though...
After you overload, or disable a unit you cant ever reactivate it, this means you can simply gameover by overloading around 4 units...
So i got the whole board under control and now? Researching doesnt seem to bring any valuable infos... Did i win?
Well, i read above that you increased the window size ... its too big for me now :( i cant see my current cash. Resizeable?
Woo! Another game about taxis! But gameplay wise very different.
Please note that you got left/right emission wrong. In reality, if you emit something bottom-left, then a force turns your bottom to the right and you turn counterclock wise and vice versa...
In the first level in the green world, if you push those two blocks left, they fall down immediately and are thus stuck and you cant move them anymore... ? How are you supposed to do that?
worked in firefox for me. things i noticed:
* a missing minus button vs the reset button.
* i somehow did expect the stats to slowly rise, until enough to do something else. but for example if i put the workers on all but stamina and move the cursor on stamina, nothing happens.
* when i had everything full but the workers, it did not create more. could it be that you cannot have 0/10 workers where all 10 are working and create additional ones - if that is the case, maybe differentiate between working workers and other people?
splendid :) i played it to ~100 gems!
wow! but i am not good at playing those old games, so i am glad it stopped at 5000$.
music, sounds, graphics, etc. looks really cool :)
i found it a bit mean, that you have to start over. i got to level 7 by randomly clicking ^^ and i do not feel like playing again to see the ending, because up to then it would be no challenge, followed by a single chance to continue or redo everything again - maybe it would fit in with the rest of the game better if you were able to replay the level?
i also liked the texts between the mission very much. compared to the game itself the texts were less 'polished'. i could image it would have fit the game, if the texts were not displayed as a block of text, but maybe broken in three parts, that are shown sequentially and where you would click through like textboxes in rpg. additionally i can imagine that rotating and squeezing the dino while talking would have been easy and nice! weeeee :)
anyway, great work!
221 points! :)