devoid by Jake Coxon 2014-08-25T14:26:00
Nice style and I love how you can't move beyond the first connected world. Clean style, but I do find myself wishing I could immediately send all new units to a different world.
Foon → Ludum Dare Explorer → Users → cptnwaffles
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Uplinked In | compo | 586 | 3.18 | 2.71 | 3.57 | 4.00 | 3.32 | 3.70 | 2.79 | 48 |
Nice style and I love how you can't move beyond the first connected world. Clean style, but I do find myself wishing I could immediately send all new units to a different world.
Fantastic game. Great duality mechanics and a clean aesthetic :)
Your game needs much better instructions. Despite spending 5 minutes with it, I never got past the first two nodes.
Fantastic mechanics! I love how polished the game looks and how connected to the theme it is as well.
Performance issues plagued my playthroughs, but I liked the idea and the execution was good.
Needs more environmental noises and an explanation of colors of the entities in the world. Also, being able to move would be fantastic since repeatedly a chimera gobbled up someone behind a building where I couldn't kill him.
Your UI elements require holding down the mouse for a long time, causing me to think the game was buggy since I couldn't get the play button to click immediately. Also, the controls could use some tuning to make this more playable.