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PixelMind

Overall Medals

YearLDThemeGameDivisionOverall
šŸ„‡ 2014 30 Connected Worlds Superdimensional compo 4.55

Category Medals

YearLDThemeGameDivisionCategoryScore
🄈 2014 30 Connected Worlds Superdimensional compo Innovation 4.67
🄈 2014 30 Connected Worlds Superdimensional compo Theme 4.63

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyPirate Mayhem!jam
201532An Unconventional WeaponRadiant Redcompo1633.663.513.432.603.673.312.353.2466
201430Connected WorldsSuperdimensionalcompo14.554.074.674.634.583.793.074.43100
201429Beneath the SurfaceOil Drillerscompo2703.483.063.773.973.422.171.812.8354

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by PixelMind

LD29 — Beneath the Surface

Ocean RESCUE by MerlijnVH 2014-04-28T12:27:00

Me likes! Love the big fish.

Terror of the depths by paranoiks 2014-04-28T12:23:00

Neat game mechanic. Got the right kind of "got to improve my score" -addictiveness. Fish sprites or something would have been nice though.

Bellow by RedPanda 2014-04-28T14:00:00

Great mood and graphics. Controls definitely need some work.

Overwhelmed by OhFiddleDiddle 2014-04-28T12:31:00

Great use of the theme. Kind of sad too though.

Great job with delivering a message to the player!

Oil Drillers by PixelMind 2014-04-28T12:52:00

Good point SuperChihuahua :D

Am I still allowed to change the control scheme to support mouses without mouse wheels?
I'd probably change the screen size aswell. I guess that's fine?

Oil Drillers by PixelMind 2014-04-28T15:09:00

Thanks for all comments :)

I updated the web client _slightly_. I simply added support for WASD and arrows camera movement along with QE and numpad+- zooming. The game couldn't really be played without a 3 button mouse. I also lowered the web player resolution to support smaller monitors.

Let me know if someone feels like this is not ok. I still have the original web build on my disk.

Save Us by philip_sinclair 2014-04-28T12:47:00

For some reason the web game run at less than 1fps on my Firefox.
The game seemed interesting from what I saw but unfortunately I couldn't really play it to give a proper rating.

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-26T12:16:00

This is awesome! :D

The Asylum by samooJAM 2014-08-26T14:45:00

Nice mood but I couldn't get out :)

Cargo Corp. by TinyHat 2014-08-25T21:27:00

Enjoyed playing this one. Overall nicely polished game.
Good job!

Galactic Paperboy by Aaants 2014-08-25T10:58:00

Very polished and fun game! Lovely graphics and audio!
Level restart would have been nice instead of restarting the whole career.

Planet Rush by Dabuuker 2014-08-25T18:31:00

Cool! Nice graphics!

Worlds of Men by kdunee 2014-08-25T18:25:00

Planet glow could be more pronounced. Took a while to know which planet to click first. Very polished entry and fun game once I got past the initial confusion. Lovely graphics too.
Great job!

Angel or Demon by cmayhem 2014-08-25T09:47:00

Nice one! Love how you have to kill your friends :)

Data-Man by Hyoga-3D 2014-08-25T22:41:00

Lovely little game.
Some of the enemies are a bit difficult to see

Gingerbread Odyssey by RookMage 2014-08-25T14:50:00

Good job! I like the graphics.

Word Collide by sapermysz 2014-08-25T14:45:00

A bit too confusing at the moment.

Asteroid simulator by crazyrems 2014-08-25T21:34:00

Cool game.
A bit fiddly controls but the music was great.

The Legend of Light by Yword 2014-08-26T14:52:00

Loved this. Very clever little platformer. Nice graphics and audio too.

Connected Pylons by Pat AfterMoon 2014-08-25T10:35:00

Took a while to get the idea.
After the initial confusion this one turned out to be a great little game. Graphics could use some more love though.

Shadows by apiotrw 2014-08-25T10:49:00

Very cool concept! Wish there was more content to play. Loved the clean aesthetics too.
Great job!

Bird Simulator - Worlds Connected by Poo by eastes 2014-08-25T11:22:00

Fun and looks cool :)

Superdimensional by PixelMind 2014-08-25T21:44:00

Thanks for comments! :)

Yeah I agree with you Stuffie.
I noticed via playtesting today that many testers tried to keep the mouse on top of those teleports which I didn't anticipate. It makes the game much more difficult to play.

I should have made an effort to teach players to use the portals more like tight light beams. That way you can see the world outside and you don't have to make effort to keep mouse on top of each portal.

Live and learn I guess :)
I may make a more fleshed out post LD version later and try to fix that. Many ideas didn't make it to the final version.

Superdimensional by PixelMind 2014-08-25T22:01:00

@AlexGhost and @Arowx,
The code is a mess. You've been warned! :)

But if really want to take a look at the source then I'd imagine you'd probably be mostly interested in Lightmesh.cs, World.cs, Target.cs and Light.shader files.
Those are responsible of the world rendering and physics handling. The Unity scene's camera setup is also important.

That shader is slightly edited from Unity public wiki over here: http://wiki.unity3d.com/index.php/DepthMask

Superdimensional by PixelMind 2014-08-25T22:02:00

Cheers guys! :)

Superdimensional by PixelMind 2014-09-15T23:32:00

Thanks everyone! You guys are awesome! :)
It's been really great to have this many commenters. Got some great feedback too which is even more awesome!

@AlexandreSzybiak: You're right! They were quite a pain to design. It did help a little that I laid the "worlds" on top of each other in Unity. It was quite a nightmare at times to work with though. Far from ideal for any larger project :)

Spacecat Marines by matthias_zarzecki 2014-08-25T18:41:00

Needs some variation to combat. Perhaps some kind of upgrade system could have worked. Or being able to place your cats on the level.
But good game nonetheless. Nice graphics and audio too.

Super Pom Porom Quest 2 by Ramori 2014-08-25T21:22:00

Nice idea and great execution. Would have played longer if there were more levels.

Dead Weight by ponywolf 2014-08-25T22:47:00

Couldn't try it but looks like a great concept on video.

In Phase by McFood 2014-08-25T17:50:00

Great concept!

Peak by ofwindandsea 2014-08-25T22:54:00

Excellent concept but could use some more polish here and there.

TopDownShooter by Lagalot 2014-08-25T18:10:00

Pretty cool action game.
Not sure how it fits to the theme though :)

Dear Sister by Robinerd 2014-08-25T18:51:00

Great mood and story.

Tangled Mini Worlds by Lars-Kristian 2014-08-26T13:32:00

Very clever and enjoyable experience. The block movement could be more fluid and you should disable the right mouse menu for the web build.
Great job. Would have played longer if there were more levels :)

LD32 — An Unconventional Weapon

Randomsmith by Catman 2015-04-20T16:28:00

Nice one. Took a little while to understand the concept but your gif video helped. After that it was a fun little discovery game :)

Blink Gun by Split82 2015-04-20T19:05:00

Very cool and clever game. Great level design... but I'm stoopid and got stuck to the last level :)

Star Driller Ultra by Omiya Games 2015-04-24T19:44:00

Very good arcade game. Especially for a 48h entry. Great graphics and gameplay. Many 5* from me.

GAMUBòRU GUMBALL!! by Robber 2015-04-23T22:33:00

Great twisted mood and graphics but needs a bit more game to it. Loved the weird music too :)

Mortpuno by Celt 2015-04-20T18:36:00

Hot or not with peoples' lives. Weird game in a good way.

Radiant Red by PixelMind 2015-04-20T18:00:00

Hey frokes,
Yes the theme is a bit obscured. There was supposed to be story elements that would explain it. Basically you are an old man who gains inhuman powers from a sword. There are some hints of the original plan on tutorial level's walls where the sword communicates with you via text.
There was supposed to be maniac audio comments every time you kill someone or if you die. Unfortunately I had to cut out all these kind story elements that explain the theme :(

Radiant Red by PixelMind 2015-04-23T12:42:00

Takashy87, you can climb on walls. The jumping is more like a leap forward than upwards jump

Radiant Red by PixelMind 2015-04-23T15:46:00

Tuism:
Thanks for the feedback. I appreaciate the honesty, but read the comment below regarding the last paragraphs.

Yeah, the controls are not necessarily the most responsible. I wanted the player to try to gain momentum towards a direction and then not be able to change it in a fraction of a second. The idea was that player plans his general angle of attack for each room. And especially in open areas.

As a result I decided to ditch the default Unity controllers and write my own. It probably was not the best decission since I didn't have the time to refine and fine tume my own version much at all during the jam.

Click to grab a weapon I agree as well. I'll probably add some kind of indicator when it's available. I also made enemy collision boxes smaller as a last minute adjustment which makes it even harder to hit the button at the right time.

Yes it a derivative game to some degree… but so are most of the entries in the jam (including yours). This has parts of Superhot's time slowdown effects. But I wouldn't call it Superhot. The result is perhaps closer to Max Payne style room-to-room time management in my opinion. My main inspiration was actually Hotline Miami and it's extremely hard levels that are repeated to perfection. The game was much more difficult than it currently is. I decided to lower the difficulty because I thought that 95% wouldn't play it past the first 3 tutorial levels :) Visual inspiration was from Mirror's Edge and Unity tech demoes.
I wouldn't call it a ā€cloneā€ of any of those games really but thats open for interpretation.

Radiant Red by PixelMind 2015-04-23T15:54:00

Tuism:
Okay, critisism is fine. You provided lots of good feedback which I appreciate. Thanks for those. I'll commented them separately above

Tuism: ā€Especially seeing how it really doesn't fit the theme I guess you had prepared beforehand. Triple meh. ā€

However the quote here is not fair. Far from it. Actually, it's plain insulting towards a fellow jammer!Are you seriously implying that I prepared something beforehand and then you don't provide any kind real reasoning to your claim? How can I defend in any way against your accusation?

You need to provide what exactly you think I provided beforehand if you write a comment like that.

I started a fresh project the day the theme was announced. No art work was reused. All source that I referred to or modified were publicly available standard Unity stuff, documentation. etc. I've never made anything remotely similar to this game. In fact, I don't remember making a FPS game from ground up before which probably explains the control issues the game has.

My only real preparation for this LD was that I decided to make a 3D game for once. That's because my 4 previous jams were all 2D games. I had skimmed through the themes just like everyone else.

I'm fine that you don't like the game, I'm also fine if you said ā€I don't like your game and it didn't fit the themeā€. But you're basically saying that you don't like the game AND I prepared something beforehand.

I explained why the game didn't quite fit the theme separately in the description and as a response to an earlier comment. Basically the melee weapon was supposed to be a maniac personality who speaks to you and does things that you don't necessarily want to do (kill people). 90% of that I had to cut out. And I agree that it doesn't fit the theme very well at all as a result. I uploaded the entry anyway because I put so much work and effort into it and because I was proud of it.

Not fitting to theme doesn't justify you to go and throw the worst possible insult towards me in the comments section of an entry.

Radiant Red by PixelMind 2015-04-23T16:49:00

Alright cool, thanks for clarification.

Radiant Red by PixelMind 2015-04-23T16:54:00

And mechs are always cool. Can't go wrong with mechs :)

Radiant Red by PixelMind 2015-04-28T18:56:00

Thanks for comments everyone :)
@Evergreen Games, I used couple of hours trying to fix the see-through blood effect. Decided to call it "a feature" after that :) It can be quite disorienting.
Many have said that the guns are too weak and I agree. My current post-jam version already has much higher weapon damage.

Rustinator by dusho 2015-04-24T19:29:00

Great concept. Didn't get very far. Always died to those shooter robots eventually.

CitySim 3000 by smbe19 2015-04-20T18:31:00

Pretty fun game and fits the theme nicely :)

Conquer and Consume by Nilq 2015-04-20T18:42:00

Funny game. Pretty difficult though. Didn't get very far.

Reflectron by Team Klappermann 2015-04-21T12:52:00

Pretty cool game :) I wasn't quite sure what to do with the enemies. Reflect their shot somehow?

Dr. U and the bottomless PIT by farwyler 2015-04-23T22:28:00

Lovely game. Great job :)

Telefragger by TwiiK 2015-04-24T19:18:00

Loved the swapping mechanics :) The game looks nice, has great idea and innovative gameplay.
Well done TwiiK!

Snotgun by randomperson42 2015-04-24T19:22:00

Brilliant! :D

Mouton by Noisette 2015-04-20T18:11:00

Clever and pretty damn awesome game!

Pillows in Space by Daporan 2015-04-20T18:50:00

Doesn't load for me. I'm using Firefox. Tried to reload etc.

Anarchy Reigns by TeamCalcium 2015-04-21T11:04:00

Pretty cool little game :) Perhaps some sort of visible hit effect would be cool for projectiles. Good job!

LD33 — You are the Monster

Vault-LD33 by cmayhem 2015-08-24T12:20:00

Awesome! Better than Minecraft! :)

LD36 — Ancient Technology

Baby Daycare Simulator 2020 by cmayhem 2016-08-31T00:40:00

This is awesome :D
Would be hilarious with actual baby models crawling around.

The Fireworker's Apprentice by pressxtoskip 2016-08-30T14:55:00

Reminds me of my chemistry classes :)
Something like this could be used as a learning game

Archimedes' DEATH RAY by Chris0903 2016-08-30T14:48:00

Pretty cool and looks nice. Hits great to the theme.
Perhaps some more strategic choices would be nice though and perhaps the sun could move over time.

Pirate Mayhem! by PixelMind 2016-08-31T05:36:00

@TeamEagle Yeah, AI was essentially broken. I added a post jam version which fixes some of the most critical issues. Still many left though :) Thanks for the feedback!