Foon → Ludum Dare Explorer → Users → TwiiK

TwiiK

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponTelefraggercompo2043.593.343.523.673.552.552.453.23100

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TwiiK

TwiiK leaves an average of 24.0 feedback comments each event.

LD32 — An Unconventional Weapon (24)

How I Escaped The Dungeon of Torment by EpaceGames 2015-05-09T17:11:00

Really fun. Extremely polished. No source though, isn't that required for compo entries?

#INSTAZOMBIES by jukben 2015-04-22T13:14:00

Heh, using a camera as a weapon is pretty clever. Should have been vampires or something though. Would have made a bit more sense. :p I also liked the camera sound effects which sounded pretty authentic.

In the Shadows by Space_man 2015-04-22T13:11:00

Great lighting and art, cool music. But everything else is missing, sadly. What's the point of moving? I can just let my guy stand where he spawns and get an unbeatable score. And the theme is nowhere to be seen. :p

Crystal Ball Chaos by MoltenMustafa 2015-04-22T13:04:00

Really cool. You were right, I didn't need the readme. :p It felt great to play and wasn't like anything I've tried before.

But the game was too easy for too long then the difficulty suddenly spiked.

Eye Rush by asobi tech 2015-04-22T11:15:00

You left out the categories I wanted to score you the highest in. :/ The graphics were really nice and so was the sound as well. I gave you an extra point on overall instead. :p

Overall solid game. I don't agree with your opinion on the theme though. :p It falls in the same category as every other game where you shoot bullets except your bullets are something else. You need to make the look of the projectiles actually affect the game mechanics in my opinion.

Tetris Smash! by Jaenis 2015-04-22T10:55:00

This was awesome. Great concept and it fit the theme very well.

The alternative way of winning felt a lot easier than the primary way. Surrounding the houses is a lot easier than trying to fill the board.

Evil Alien Goo by Bastinator 2015-04-22T07:17:00

It has some balancing problems. :p You can either buy 3 bombs straight away and in most scenarios win immediately or you can buy 3 plants and go for a long drawn out game. There is no middle ground when both options share the same resource and cost almost as much.

Long Live The Great Leader! by iSamurai 2015-04-21T19:02:00

Overall solid game. Loved the shadow effect. You seem to have forgotten the theme though. :p

Bean Dip Duel by A.W. Apps 2015-04-21T18:21:00

Haha, I could only play myself, but I had fun nonetheless. :p Seemed a bit easy to cheese the other player (in this case my other hand) by just quickly pressing the buttons while you had your hand over the other persons face. If he stops blocking he will nearly instantly lose and if he doesn't then nobody wins.

Hugline Miami by Figglewatts 2015-04-21T16:41:00

Really solid game, but in my opinion it's a really boring take on the theme. You're basically just shooting guys except you've changed the sprite for the bullets.

Ted's Quest by notrorschach 2015-04-21T16:36:00

Cool graphics. A bit of an odd choice for the controls. Why didn't you have pick up and throw on the same key for instance?

Please, Be Careful When You Use It by Emma 2015-04-21T16:17:00

Haha, I like it. At least it runs better than most of the entries here, mine included. Multiplatform as well. :)

Certainly 5 stars for innovation and great art as well.

Radiant Red by PixelMind 2015-04-21T16:04:00

Great concept with neat graphics and some really cool shader trickery. Shame it's so unfinished. :p

Slam Jam Bakery by DragonXVI 2015-04-20T18:24:00

And I thought 40 hours was too much. 42 hours is hardcore. :p Great game. Nothing feels out of place. It plays like a proper game.

The music was really cool.

Intersection by okacat 2015-04-20T18:15:00

Great use of the theme.

Mouton by Noisette 2015-04-20T18:12:00

Haha, really enjoyable. And the multiplayer worked flawlessly. Both being the sheep and killing the sheep was fun.

Stain by KaiseanGames 2015-04-20T17:39:00

I liked it. Solid mechanics and the game felt polished. The only thing I didn't quite understand was what was supposed to be happening with the tower. It felt like it was just hiding under the game board after taking a few hits. :p

MEGATON by Sytech 2015-04-20T17:21:00

Very cool. Love the authentic graphics. The sound effects and music were nice as well. They actually fit the look of the game, which isn't often the case with Bfxr sound effects. :p

ink by quill18 2015-04-20T15:13:00

Watched your livestream while I made my own game. Even though our time zones differ by about 6 hours I still think I watched the entire thing. :p

The gameplay suffered a bit because you focused so much on presentation, but I got the feeling from watching the livestream that presentation was your focus for this one.

Overall a solid entry and I love the random room generation.

Mortal Coil by CogComp 2015-04-20T15:02:00

Absolutely loved the music. How did you make it if you care to share? :)

Even though physics puzzlers can very often break they are fun to play with. I liked the chaotic nature of this one. In the first level you can easily completely ruin it for yourself or solve it in a fabulous way by riding the cubes to the goal. :p

Star Driller Ultra by Omiya Games 2015-04-20T14:28:00

Great looking game. Really innovative graphics and style. It was a bit hard to see what was going on though.

RELIC by CptDustmite 2015-04-20T14:24:00

Looks great. Loved the robot voice.

Recoil by cgriff 2015-04-20T12:55:00

I couldn't get past the first level.

Your backend turns blue when you fire. I thought that was to signalize you could crush enemies with it, but I died from them nonetheless.

Blink Gun by Split82 2015-04-20T12:19:00

This is so impressive. The look and feel of it is so polished. This is practically shippable as a mobile game.

The only gameplay complaint is the camera going from side to side as you move back and fourth in place, for instance on a platform. I felt this made controlling the character a bit hard.

I remember playing your submission for the last Ludum Dare. It was also easily one of the most polished submissions.

Great work!