RELIC by CptDustmite 2015-04-20T14:24:00
Looks great. Loved the robot voice.
Foon → Ludum Dare Explorer → Users → TwiiK
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Telefragger | compo | 204 | 3.59 | 3.34 | 3.52 | 3.67 | 3.55 | 2.55 | 2.45 | 3.23 | 100 |
Looks great. Loved the robot voice.
You left out the categories I wanted to score you the highest in. :/ The graphics were really nice and so was the sound as well. I gave you an extra point on overall instead. :p
Overall solid game. I don't agree with your opinion on the theme though. :p It falls in the same category as every other game where you shoot bullets except your bullets are something else. You need to make the look of the projectiles actually affect the game mechanics in my opinion.
This is so impressive. The look and feel of it is so polished. This is practically shippable as a mobile game.
The only gameplay complaint is the camera going from side to side as you move back and fourth in place, for instance on a platform. I felt this made controlling the character a bit hard.
I remember playing your submission for the last Ludum Dare. It was also easily one of the most polished submissions.
Great work!
Really cool. You were right, I didn't need the readme. :p It felt great to play and wasn't like anything I've tried before.
But the game was too easy for too long then the difficulty suddenly spiked.
Absolutely loved the music. How did you make it if you care to share? :)
Even though physics puzzlers can very often break they are fun to play with. I liked the chaotic nature of this one. In the first level you can easily completely ruin it for yourself or solve it in a fabulous way by riding the cubes to the goal. :p
Great lighting and art, cool music. But everything else is missing, sadly. What's the point of moving? I can just let my guy stand where he spawns and get an unbeatable score. And the theme is nowhere to be seen. :p
Really solid game, but in my opinion it's a really boring take on the theme. You're basically just shooting guys except you've changed the sprite for the bullets.
Great looking game. Really innovative graphics and style. It was a bit hard to see what was going on though.
Overall solid game. Loved the shadow effect. You seem to have forgotten the theme though. :p
Really fun. Extremely polished. No source though, isn't that required for compo entries?
Haha, I could only play myself, but I had fun nonetheless. :p Seemed a bit easy to cheese the other player (in this case my other hand) by just quickly pressing the buttons while you had your hand over the other persons face. If he stops blocking he will nearly instantly lose and if he doesn't then nobody wins.
And I thought 40 hours was too much. 42 hours is hardcore. :p Great game. Nothing feels out of place. It plays like a proper game.
The music was really cool.
Great concept with neat graphics and some really cool shader trickery. Shame it's so unfinished. :p
This was awesome. Great concept and it fit the theme very well.
The alternative way of winning felt a lot easier than the primary way. Surrounding the houses is a lot easier than trying to fill the board.
It has some balancing problems. :p You can either buy 3 bombs straight away and in most scenarios win immediately or you can buy 3 plants and go for a long drawn out game. There is no middle ground when both options share the same resource and cost almost as much.
Heh, using a camera as a weapon is pretty clever. Should have been vampires or something though. Would have made a bit more sense. :p I also liked the camera sound effects which sounded pretty authentic.
I liked it. Solid mechanics and the game felt polished. The only thing I didn't quite understand was what was supposed to be happening with the tower. It felt like it was just hiding under the game board after taking a few hits. :p
Cool graphics. A bit of an odd choice for the controls. Why didn't you have pick up and throw on the same key for instance?
Thanks, guys.
DKoding, I will.
I will update a less broken build when I have the chance. I watched a colleague play this one and it's way too easy to get stuck outside the level.
My game is so unfinished it's hard for me to say anything positive about it, but it's nice that you're able to find some redeemable qualities about it.
@Ilseroth, heh, at one point I was like: "You need to be able to click the right mouse button to cancel teleporting".
But then I decided that there should be a powerup that enabled the right mouse button to spawn decoys at your cursor. You were supposed to use this to get past the sentry gun as it used to kill you immediately in one hit.
But feature creep, lack of time, you name it. Everything collapsed on me. For about half the development you had infinite charges as well so canceling a teleport wasn't really something you needed. I don't think there's even a trace of the decoy code in the source anymore as I deleted it all quickly and made it so the second powerup gives you infinite charges instead. That change was made like 15 minutes before the deadline. :p
@kyyrma It ended up becoming very much like The Swapper. I have played The Swapper a little bit.
In the beginning I had completely different plans for the game, but then I decided I should put some Portal-like puzzles in there. And later when the deadline was closing in I realized I had no level so I quickly threw one together and made everything dark to hide how crummy it looked. And suddenly it looked almost like a clone of The Swapper, which wasn't intentional.
Thanks for all the feedback, guys. Although it kind of sucks having to hear people say all the things you already know and there's nothing you can do about it. :D
I could submit a new build with the broken checkpoint code fixed and some better edge colliders to prevent you getting stuck outside the level, but I don't really care. All the rest of it is broken or unfinished anyway. I may take the telefragging idea and create a proper game with it at a later date. I think I want it to be first person full 3D though. I think that would be awesome. Really visualize the part of teleporting into someone and blowing them up. :D But I would have to figure out how to actually turn that into a challenging and rewarding game if I'm going to bother with it.
@asobi tech Did you try both the standalone and the Web Player? Both on my old Macbook Air and my new iMac it works perfectly, err, it's no more broken than any of the other builds to put it that way. :p
I've seen that it can be black in the Web Player if you play it in Safari for some reason. I will have to check with the Unity folks why that is. But any other browser or the standalone should work.
Great use of the theme.
Haha, I like it. At least it runs better than most of the entries here, mine included. Multiplatform as well. :)
Certainly 5 stars for innovation and great art as well.
Watched your livestream while I made my own game. Even though our time zones differ by about 6 hours I still think I watched the entire thing. :p
The gameplay suffered a bit because you focused so much on presentation, but I got the feeling from watching the livestream that presentation was your focus for this one.
Overall a solid entry and I love the random room generation.