Grabble Story by Mahjoub 2021-04-26T05:49:36Z ♥ 1
Really enjoyed this. Nice classic arcade game feel.
Foon → Ludum Dare Explorer → Users → quill18
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Legacy Survivors | compo | 29 | 4.06 | 4.30 | 3.24 | 3.95 | 3.56 | 3.62 | 3.75 | 3.53 | ||||
| 2021 | 48 | Deeper and deeper | Drill18^2 - This is Just a Drill | compo | 186 | 3.78 | 3.51 | 3.76 | 3.92 | 3.06 | 3.45 | 3.21 | |||||
| 2020 | 46 | Keep it alive | Promethean Legacy: Fan the Flames | compo | 134 | 3.88 | 3.89 | 3.94 | 3.93 | 2.88 | 3.14 | 3.14 | 3.40 | ||||
| 2019 | 45 | Start with nothing | Dr. Deckenstein: Escape from Castle Brainia | compo | 40 | 3.98 | 3.91 | 3.06 | 3.91 | 3.78 | 4.02 | 4.21 | 3.92 | ||||
| 2019 | 44 | Your life is currency | Scrapitalism | compo | 71 | 3.78 | 3.96 | 2.93 | 3.57 | 3.00 | 3.68 | 3.15 | 3.05 | ||||
| 2018 | 42 | Running out of space | Path of Excess: Hoarder vs Horde | compo | 128 | 3.77 | 3.82 | 3.54 | 4.06 | 3.31 | 3.06 | 3.59 | 3.24 | ||||
| 2017 | 40 | The more you have, the worse it is | Space Shoot | compo | 1.85 | 1.90 | 2.10 | 1.83 | 2.05 | 1.00 | 1.00 | 1.67 | |||||
| 2017 | 39 | Running out of Power | Pipe Trek | compo | 120 | 3.70 | 3.51 | 3.49 | 3.99 | 3.29 | 2.94 | 2.65 | 3.08 | ||||
| 2017 | 38 | A Small World | Tub of War | compo | 6 | 4.34 | 4.33 | 3.74 | 4.19 | 4.42 | 4.16 | 4.33 | 3.90 | ||||
| 2016 | 37 | One room | Kitchen Wizard Pinball | compo | 72 | 3.85 | 3.75 | 2.69 | 3.33 | 4.34 | 3.44 | 3.04 | 3.21 | ||||
| 2016 | 36 | Ancient Technology | WakeUpCall() | compo | |||||||||||||
| 2016 | 35 | Shapeshift | Dr. Deckenstein: An Adventure in Severed Parts | compo | 78 | 3.83 | 3.82 | 3.57 | 3.31 | 3.28 | 3.56 | 3.43 | 26 | ||||
| 2015 | 34 | Two Button Controls / Growing | Growth Industries | compo | 19 | 4.17 | 3.94 | 3.83 | 4.02 | 3.53 | 3.16 | 3.58 | 37 | ||||
| 2015 | 33 | You are the Monster | Hell Wars XVIII: Soul Harvest | compo | 33 | 3.98 | 4.15 | 3.42 | 3.59 | 2.87 | 3.54 | 3.93 | 3.40 | 39 | |||
| 2015 | 32 | An Unconventional Weapon | ink | compo | 109 | 3.77 | 3.52 | 3.56 | 3.99 | 4.00 | 3.04 | 3.50 | 3.67 | ||||
| 2014 | 31 | Entire Game on One Screen | V for Vectory: Maximum Overquill Edition | compo | 55 | 3.88 | 3.88 | 2.95 | 3.80 | 3.57 | 3.41 | 2.35 | 3.27 | 14 | |||
| 2014 | 30 | Connected Worlds | 99 LuftWaffels | compo | 53 | 3.88 | 3.42 | 3.58 | 3.65 | 3.83 | 2.82 | 3.29 | 3.41 | ||||
| 2014 | 29 | Beneath the Surface | Drill18: The Mars Project | compo | 6 | 4.33 | 4.23 | 3.72 | 4.10 | 3.51 | 3.43 | 3.10 | 3.64 | 54 | |||
| 2013 | 28 | You Only Get One | L1ghter | compo | 43 | 3.83 | 3.57 | 3.40 | 3.57 | 3.58 | 3.73 | 3.61 | 3.74 | 24 | |||
| 2013 | 27 | 10 Seconds | Time Hack | compo | 246 | 3.40 | 3.33 | 2.93 | 3.13 | 2.87 | 10 | ||||||
| 2013 | 26 | Minimalism | Shoot (AAA_FPS_GOTY) | compo | 82 | 3.82 | 3.81 | 2.54 | 3.36 | 3.26 | 3.56 | 3.78 | 3.15 | 58 | |||
| 2012 | 25 | You are the Villain | Kittenzilla 3: The Return of Mecha-Kittenzilla | compo | 111 | 3.51 | 3.71 | 2.69 | 3.46 | 3.06 | 3.34 | 3.76 | 2.79 | 70 | |||
| 2012 | 24 | Evolution | Pinbology | compo | 217 | 3.26 | 3.42 | 2.49 | 2.32 | 3.18 | 2.76 | 2.16 | 2.64 | 73 | |||
| 2012 | 23 | Tiny World | Fish Tank Commander | compo | 380 | 3.06 | 2.63 | 2.94 | 2.44 | 2.19 | 2.42 | 2.43 | 39 | ||||
| 2011 | 22 | Alone | Paper Town | compo | 349 | 2.67 | 2.33 | 2.83 | 3.00 | 2.42 | 2.18 | 1.67 | 3.30 | 2.83 | 24 |
quill18 leaves an average of 9.5 feedback comments each event.
Really enjoyed this. Nice classic arcade game feel.
Very intense game!
The web link seems to be broken. :(
This game is challenging! I could only get a highscore for level 1, and I don't expect it to last for long...
What a great concept! Just the right amount of physics "jiggle" to make it look fun and add a bit of challenge.
Excellent hectic fun -- made it to level 5 before getting obliterated.
I really enjoyed the "unfolding" visuals of the shape in the middle.
Visually reminds me of some old Commodore 64 racing games I used to love!
Really lovely, wonderful, happy-feeling experience.
Short, but sweet. Excellent sound too. My only complaint is that I was so focused on hitting the targets that I couldn't look at the great art more!
I actually enjoyed this a lot! I think the "feel" of the flying would be improved if the drone took a moment to come to rest when you release the controls and also if it drifted a little. That would make the game a bit more challenging though!
Looks great! But -- as others have commented the controls seem to lock-up or otherwise become degraded after a while.
I'm impressed by how many functions you fit into 2 buttons!
"the house and fountain images are NOT mine, they are the work of several who do not require attribution"
I hate to break it to you, but this absolutely violated the compo rules. This should have been submitted as a jam entry.
A great entry that demonstrates that less is more.
I like the hand-drawn look!
I found this really zen-like. I particularly like the little cloud/particles when you bounce.
I wish I could rate your audio, because I really liked it!
I haven't seen a gameplay mechanic quite like this before. Catching the subs was an interesting challenge!
Creepy and awesome. Played it through to the end and was happy I did.
Remarkably chill to just watch the village grow!
Would take money from poor people again.
This game made me very happysad.
It was wonderful.
Pew pew pew pew pew pew pew pew pew pew pew!
Honestly one of the best games of the jam for many, many reasons.
You guys should be really proud.
(I was surprised by all the nudity in the scene after the Captain's quarters though.)
Fun and satisfying. :)
I found that managing the stability bar to be a bit awkward, but otherwise this was a stupendously excellent game.
I'm too claustrophobic to play this one through to the end!
Good job. :)
I fell through the floor a lot, which made me sad because I wanted to play through to the end.
The lighting is really quite nice, although perhaps a bit too dark.
Cute drawings!
A fantastic concept for a game, but definitely tricky if you dig down too fast!
I think this is a good format for a storytelling game. Reminds me of a choose-your-own-adventure book.
Great art, great mood. Definitely makes me crave some old school point-and-click puzzle games like "Gobliiins".
Holy crap is this ever creepy. The breathing. The view port. The sudden death.
My only complaint is that it's a bit hard to tell if I've aggro'd something until I'm dead.
Good job!
Nice water effects!
Love the idea of feeding the beast below!
I think I would have liked all the graphics being a bit bigger to make the shooting less tricky.
Best Mimic Octopus game I've played today!
Note that your source link do NOT work -- and I'm really interested in how you made the tentacles work. I'm assuming turning spring joints on and off?
Great, intuitive gameplay.
I could see myself playing this on a tablet. On the john. And that's a good thing.
Fantastic graphics, great sound, excellent gameplay ideas and puzzles.
Given the child-like graphics, it's super disturbing (maybe in a good way) how jarring it feels when your critters turn "evil".
Step 1: Put on mobile app store.
Step 2: Profit.
This game is a winner. (Although in its current form it's probably too easy. Adding in buried land mines or something to avoid would bring this to another level.)
Loved that zombie head attack!
Philip's right in that this is not a "game"...but what a beautiful and enjoyable experience it was. The music was fantastic and I found the story strangely compelling. I had a great time playing through to the end.
Nice work!
Love the low-poly/flat-shaded art style!
I loved the jumping/parkour mechanics. Very well implemented.
An excellent submission. Love the humor and the "debate".
IMHO, this could easily be expanded into something that would do VERY on place like Kongregate if you split the world into more chunks and add more upgrade variety (faster fire rate, faster projectiles, multi-projectile, more damage, more effective debate team, etc...)
I'm terrible at rhythm games, so I found this to be rather unforgiving to play. The concept is cool though, and I like your art/sound design!
Brilliant concept!
Great concept, music, graphics, and application of the theme. I feel like the inputs could use a bit more tuning, but overall quite impressive.
Something about this game reminds me of the ancient Montezuma's Revenge on C64. I like it!
I love your visual style.
Excellent execution of both the theme and the genre. Great stuff.
Something about the way this was put together was exactly right. Nice little game!
(OS/X version.)
Nice concept!
The grid mechanic is not something I've seen before, and I like it!
After spending the weekend creating a multiplayer game for LD26, I was completely blown away by how smoothly your netcode was working.
So blown away that I had to download the source and Check. Through. Every. File. to find out exactly how it worked.
You can't do that to my sleep-deprived brain.
I very nearly made a game like this myself, and I'm happy that I didn't -- this is MUCH better than what I would have done.
That music. Those sound effects. Fantastic.
I also loved the shotgun pumping mechanic. I don't think I've ever see that in a game, and it felt good. I think it's a perfect fit for a gritty zombie shooter.
No knowledge of 3d programming? Unity? Blender? Until a week ago? First time entering Ludum Dare? This is a pretty impressive entry.
My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed.
I found three endings and enjoyed the whole thing. Great stuff!
The physics in this feel very good -- I love the "wobble" when I'm swinging the "big" end in the air.
Excellent concept, and definitely the sort of thing I would enjoy in a larger game.
I don't normally think of tablet gaming, but this might be a REALLY good game for a touch screen, where you could manipulate joints/segments with pairs of fingers.
Absolutely stunning. Nothing more to say.
I love to see WebGL get more and more attention!
The concept is excellent and I'd love to see more.
Fantastic visual aesthetic. I'm old -- so this definitely brings me back!
Excellent visual style, great sound design. I love the feel of flying the plane.
I'd love to see the gameplay rebalanced, because right now once you figure out the correct way to hit and run it because a bit boring to repeat over and over.
I like the art style!
I really like the art style, and the twist on the theme is brilliant.
I love your interpretation of the theme!
I thought Canadian weather was bad. Then I visited Britain.
Great concept!
Excellent aesthetics!
Fun, simple, and feels like a great educational game for kids. VERY high votes from me.
However, it was pretty hard!
Fun game, nice fire effects!
A complicated game to understand, but very innovative and ambition. Great submission!
The "using premade art" thing is a pretty big problem, and a real shame because I don't think it would have taken you very long to remake the art. This may get you disqualified. :(
Easily the best game I've tried so far. Definitely a little hard, but great concept and execution. Loved the flavor/humor.
I've never seen a puzzle game like this. One might exist, but it's still a relatively innovative idea. Nice work!
Excellent entry!
Nice to see an FPS entry! Definitely stands out. Good to see a story too.
I love virtually everything going on here. The upgrade system is great!
However, the game is DEFINITELY much too hard. Some of it is due to balance issues, but a lot of it comes down to difficulty of control and how hard it is to attack something. I would love to see a tweaked version of this game!
I can't get this game to run, even with the installer. The .exe appears in my process list, but nothing ever happens. Windows 7.
I'm really excited to give this a try too. I like that you're using actual natural selection to evolve your enemies.
Great potential, it's a shame you ran out of time! I hope you get a chance to complete this project in the future!
Excellent submission! Surprisingly addictive -- though you run out of content relatively fast. Would love to see it pursued further!
It's such a shame that you ran out of time to flesh out the gameplay and theme, because the graphics are great and the actual platforming feels good.
I would definitely play a more developed version of this.
Great entry!
A faster pace would be slightly better, I think. That may require switching to WSAD/Arrows for movement.
Great concept, excellent gameplay, and one of the few game that has a good implementation of an evolution mechanic.
However, unless I'm missing something, upgrades are WAAAAY too expensive. It takes ages to be able to collect enough XP.
No source code?
I believe that's a *requirement*, yes?
Let me say this: The crashes/glitches are only bothering me because I really like the game! I love the way the levels *evolved* bit by bit, and the game has a very "Super Meat Boy" feel to it. A little more polish and this could be a hugely addictive best-seller.
I did NOT realize that you evolve to resist the damage that kills you. That is wonderful, and gets an extra +1 rating from me.
This is one of the rare games this LD that really "gets" the theme.
Despite its simplicity...I really liked this game!
Very interesting and innovative.
I'm not sure what this has to do with evolution. Sure, you fill an "evolution" bar, but it could just as easily be a "dark matter gas tank".
I love the concept, but I wasn't 100% sure what was going on while I played. I think a little bit more instructions would be helpful.
Has huge potential for fun, but it took some trial-and-error to figure out what the heck I was supposed to do on the very first screen. The UI was not very intuitive...
Personally, I think I would have preferred some kind of automatic evolution of the waves, rather than starting and stopping a lot. It's breaks the potential of getting into a "zen" state that works well with these sorts of games.
I'm also not sure that I ever want to rely on the laser. Being stunned is pretty sucky -- you might want to remove that component. It's already challenging enough to use with the charge-up time.
At first I was thinking: Oh, yet another "evolve a planet" game.
But your art style is really very, very nice. I adore the look of your game, and the sound is nice too. Great aesthetic.
I feel that the gameplay is a little slow/off. The controls and the pacing could use some adjustment -- which would make this game absolutely...stellar.
I'm not sure I understand the logic of the first screen, despite getting past it -- both in terms of how it works and also WHY you would choose to implement this barrier.
A bold and innovative entry nonetheless.
I thought the art was great! Great atmosphere.
Is that stock art?
Excellent name. Fantastic visual aesthetic.
Great concept, but the actual gameplay execution was off (time required balance, etc...) I would definitely like to see an updated version of this.
As others have said, the movement is a little intense for me, but I could definitely see myself playing a version 1.1 of this on Kongregate or something! Nicely done.
I'm sorry, computer, maybe leaving wasn't such a good idea. :(
I'd like to see UI improvements though ([ENTER] to submit text, for example).
It's a shame that the game is so short/unfinished, because this was actually quite a nice concept and execution. I had to restrict my actual score due to the amount of gameplay, but otherwise I was impressed.
I have to say, I was very leery about this game from the screenshot, but it was actually quite compelling to play. I'm not certain if I "beat" it, since the screen just closed abruptly, but I feel...satisfied that I figured out the logic of the world.
It's very simple...but it's a very good minimalist execution of the theme.
Controls were very jerky. Couldn't really do much with the crystals. Nice music.
LD50 — Delay the inevitable (8)
no i in team by internetpaulicy 2022-04-04T16:21:06Z ♥ 0
I kept trying to THROW the barrels into the pit and I couldn't figure out why I wasn't progressing. (oops!)
Love the cubic visual style!
Cat in the Bag by JoshH 2022-04-04T15:09:38Z ♥ 7
Funny, and beautifully drawn!
A complaint not related to the game itself exactly, but if I click out from the game I can't seem to get it to focus / capture keyboard input again. I have to refresh the whole page (and start over) for the spacebar to advance the text once more. That should be something you're allowed to fix if you can figure out how. (EDIT: I'm on Windows/Chrome if that matters.)
The pawn's gambit by Duck Reaction 2022-04-04T15:01:25Z ♥ 1
Damn those visuals are intense! I'm pretty bad at rhythm and mouse accuracy, but I did manage one perfect kill and it was really satisfying.
EDIT: Ack, then my finger slipped on the next fight and I died. :(
Merge Getaway by glitchman 2022-04-04T14:54:13Z ♥ 1
A surprisingly compelling game! The handling is tricky, but I think that's what you want for something like this. Really enjoyed the visuals. Ended up playing for quite a while (but never got a score better than 25 or so, because it's a tough game!)
MAGICAL JUGGLER EXTRAORDINAIRE by benskca 2022-04-04T14:37:31Z ♥ 1
Oh wow I am so bad at this game! Love the concept of the achievements to give goals to the player.
One Fuse by the neon shark 2022-04-04T14:25:08Z ♥ 2
Hah! Brilliant! Reminds me of what I loved from "The Button" on Reddit, but in reverse?
Evacuation Station by Taffaz 2022-04-04T14:20:13Z ♥ 1
I immediately found myself having fun, and the combat is really satisfying once you get a few upgrades. It's just a shame that this theme means that the game is so short! Good job!
NAP GUARDIAN by nethead 2022-04-04T14:14:00Z ♥ 2
Holy cow, I wish I could art like that! Loved the humor too.