Horseback Chase by pekuja 2011-08-23T07:29:00
You laid the groundwork for a great game, but there's just not enough content. Would be good to see this fleshed out.
Foon → Ludum Dare Explorer → Users → wbobeirne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | The Parameters Have Been Altered | compo | 610 | 3.00 | 2.81 | 2.53 | 2.72 | 2.94 | 2.39 | 2.20 | 2.72 | 55 | ||
| 2011 | 22 | Alone | Nothing But Stars | compo | 401 | 2.58 | 2.35 | 2.54 | 3.04 | 2.74 | 3.04 | 1.33 | 2.57 | 2.35 | 73 | |
| 2011 | 21 | Escape | Jameson Livingston Penguin | compo | 186 | 3.06 | 3.00 | 2.24 | 2.56 | 3.33 | 2.78 | 2.80 | 2.67 | 10 |
You laid the groundwork for a great game, but there's just not enough content. Would be good to see this fleshed out.
Very simple, but very good nonetheless. Good looking graphics, though I have to ask, why was everything floating above the ground? Gave it an odd look. Also, I don't know if there was a win condition or not, I never got to it. Would have been nice to indicate that.
Great game, very cute. As much as I wanted to finish, I checked out tunnel for kicks and got sent back. Made me rage pretty hard. After that, I just couldn't see myself going through the whole level again.
Congrats on the wonderful game!
Tough game, but the regenerating health made it just forgivable enough to complete. The difference in speed when shooting and not shooting made for some good fight-or-flight decisions. I feel like the obstacles were a bit too big considering their speed though. Would love to see some sound on this one.
Awesome entry.
A really good looking game, but you could easily ignore half the mechanics and be succesful for the bulk of it. There was also a lack of progression, would have been nice to see it ramp up in difficulty, then end. Also, after a point, my distance seemed to loop back around to zero.
Cool game though, impressive for the 48. Polish it up, could be something serious.
Wow, great looking game. Reminded me very much of Gish, though I can't put my finger on why. Was amazed when you switched it up in to a platformer.
My chief complaint would be the sheer amount of backtracking I had to do. It became really tedious.
Great audio work though!
Great controls, good looking game. It just lacks meaningful gameplay. Just being a taxi is a bit dry. Would also love some sound.
Wonderful work for 48h.
The first submission to make me laugh (Not at, with. At least I hope.) Not very polished though, the distance indicator didn't display right, the background didn't tile well, and animations could sometimes display weirdly.
Still a pretty sweet submission.
Wow, this is incredible for just 13 hours. It would have been nice to not have to restart when you fall, but aside from that, I'm blown away (no pun.) The graphics are good, the physics make jumping a challenge. Definitely flesh this one out if you can.
Not much to say, it's an extremely straight forward game. Not sure if the levels are randomly generated or not, but way too many far away and annoying dead ends for me. It was also nearly impossible to distinguish were you had been from where you hadn't.
Very original idea for the escape theme. Good looking game too. If only there were more scenarios! Great thinking though, definitely one of the more original games I've seen. Just needs more scenarios and gameplay devices.
Great concept for a game, but there were some problems with the implementation:
The ability to lose without knowing could be frustrating, luckily (I think?) I won without hitting that point.
No scrollbar. I missed a few pieces of conversation because I AFK'd and left the window open.
Lack of interaction. The PM's were cool, but I didn't feel involved in the public chat. I just left it open and waited for PM windows to be available.
Great dialogue though, I'm really impressed how much was written for this. Very believable too. Good work.
The game felt kind of all over the place. Not much of the HUD was explained, and I wasn't sure how to kill enemies. Got stuck on the second level. Liked the music though.
The idea of trying to conserve power, but doing anything uses it is a good idea, but I felt there was a lack of balance. Shooting and getting hit used waaaay too much energy compared to what I was getting from the black hole. After about 10 tries, I couldn't find a strategy that worked. The graphics left some ambiguity as to what the front of the ship was, and the enemies didn't really look like ships, more like boxes.
It's a really good idea, but the execution was lacking. I would definitely say keep working at it beyond the 48 hours though. Maybe add in some kind of upgrade system, and try to make the game progressively harder, as opposed to being as hard as it is upfront.
Wow guys, this is impressive stuff. Some of the movement and collision was janky, but this is a quality game. Keep sharpening your skills, and move on to more serious frameworks as you get better, and you guys could be making some serious games in no time. I'm impressed.
Couldn't really see the inspiration behind the one button gameplay, made it much more frustrating. Other than that, I loved everything about it. Very cute submission.
Cute constantly moving platformer. Good game, but the controls and hitboxes could be less than accurate at times.
Awesome game, but it would have been nice if transitioning inside a block had a pixel or two of give room, just so you didn't have to be pixel perfect. Would love to see this expanded upon with some sound and some progression with an end. Great work.
Cute game, but I often didn't understand why I won a level. I'm not asking for super mega HD graphics, but the visuals didn't really explain to me what it was I was clicking, so I just clicked at random. Music was adorable.
The audio and graphics are very charming, but the gameplay could be downright frustrating. Collisiond detection is less than perfect, and having to start bosses over in one hit made me not finish this one.
Cute game though.
Decent idea for gameplay, but it doesn't ever really evolve. It would be nice to see more mechanics come in.
Good looking game, but I couldn't get past getting swarmed by the little black things. Maybe I'm missing something? The flashlight and muzzle flash effect are very cool though.
A really good looking game which seems to have been inhibited by Game Maker. The collision detection was really off, and I couldn't seem to wall-run consistently, (or maybe I was doing it wrong? I'm not sure.) The game also crashed fairly often for me, even beyond that sawblade part in the opening. The game's got a lot of potential, but just seems really rough around the edges.
Awesome awesome awesome oldschool style platformer. Very good looking graphics, would have loved to see (hear?) some sound effects. The effect with the gun push back was a great idea, I wish it had been better presented and more obstacles could have utilized it. Very tough though, I wasn't able to beat it. Love the game though!
Neat game with potential, but needs some more playtesting. The clouds level was painful, the random generation just didn't seem to want to work 9/10 times. The running level also need obstacles that you could hit while jumping. Aside from that, I think you've laid down a solid foundation for a game.
This game has serious atmosphere, had a very "serial killer basement" vibe to it. The gameplay just wasn't there. E was a weird choice, would have liked to see left click. After the 20th bored, I was really out of it. Would've liked to see a proper ending too.
Great entry though, felt very polished.
What is this I don't even. I mean, I won, but still.
Great work for just 1 day. I hope you do put more time in to it!
Decent idea for a game but the execution could use work. The 10 second switching with no countdown or anything to signify when it was going to happen made planning hard. Despite everything being laid out grid based, the npc's would sometimes get between blocks, especially if a wall closed on one.
Excellent visuals and gameplay, my only complaint is that there should have always been a way I could go. Sometimes all lanes were filled and I couldn't keep going.
Wow, I wasn't interested from the screenshots, but this is a seriously awesome game you have here, hilarious text too. Polish this sucker up with some better graphics, sound, and music, and you've got a serious game. Some amazing level design in here, if only a little too tough for a few. Definitely used the H key a few times.
Fantastic submission, congratulations.
@Rudy Apologies, I'm too used to dealing with average users as opposed to other developers so I kind of went overkill. To be fair though, it's no more than 5-6mb compressed!
@Jacic, I noticed that bug just a couple hours after I submitted the game. It's an easy fix, but I'm a man of my word. Thanks for the kind words!
Atmospheric visuals and music, but really lacking in the gameplay. The bombs take way too long to explode and the game is just slow in general. Nice use of the Unity framework though.
Very cool looking game, I only wish I could figure out how to win. And that damn cheetah! It would be nice if we had a little more direction of what to do.
After about 5 tries, I gave up. With no indicator of how far I've gone, I wasn't sure if you could even win. Very cool idea though, Oregon Trail + Zombies is a good recipe. Would like to see this fleshed out a little more.
Great idea for gameplay, but it would have been nice to have it be a bit longer with some varied obstacles. Sharks maybe? The graphics and sound could use some work, but they did just fine. Good entry.
Very cool idea, and I was impressed by the opening, but Jones' movements are kind of crazy. He'll turn in crazy directions or just stop at a wall. Would have been nice if he always moved up, but would turn away from walls, then continue going up after he walked away from the walls.
Definitely a solid looking concept though, good work.
Wow, good 3D effects for HTML5. warping of objects as they got to the edges of your field of view were very cool.
The range of the frequency of the beeps could have been much larger though. It was sometimes hard to tell if I was getting closer or not. Also, considering there's only 1 sound in the game, it would have been nice to make it a little more polished and not as harsh. Aside from that though, pretty decent game. I didn't finish though, because by the time I got to level 12, I wasn't sure if there was a finish, or if it was randomly generated.
Impressive work considering how much you put in to the back end stuff. The game initially felt fun, but as it went on, began to get frustrating. Enemies were placed right outside of doorways, and since there was no damage cooldown, you could be killed in an instant walking through a doorway and not knowing what was behind it. Dying was also really frustrating, because while the graphics were fine, everything kind of looked the same. It was hard to get back to where you were.
If there was more variety, maybe items to pick up or more enemies, it would have been more exciting to continue, to see what was next. Without anything more to find though, I didn't feel a need to finish.
You definitely have something here, you just needed more time for balancing and content.
Would've loved to see a little more work on the presentation and story, but great technical feat for the 48 hour challenge. Exceptionally well done.
Sorry to hear the time got the best of you, the game definitely would've been improved by some more challenges and animations. Still, very cute game and great work.
An exceptionally good looking game! It just sort of lacks direction. How many keys do I need? What do they do? Is it okay to collect the same one over and over?
I did make it to the swirly bit after collecting 10 or so keys, but it just returned me to the main menu. Is that winning?
Like I said though, gorgeous game. Good work.
The screenshot makes this game look interesting, but without any way to play, looks like this one's not going to see much love.
The download link isn't working.
Well, it's nothing fancy, but you finished. Congrats! The game definitely could use some polish though.
A great concept, but unfortunately just devolves to me brute forcing and rotating like a mad man. Could use some work on making the strategy of making colors a better option than just mashing Z and X.
A good looking game, but the level design absolutely killed me. Way too many false paths with dead ends, after the 4th or 5th long pathway I followed, only to hit a dead end, I couldn't push my self to keep looking. The footstep sound also made it hard to keep playing, it was definitely too distinct and sharp for something to be repeated constantly.
I hate to be so negative, there definitely might have been a great game in there. I just didn't have the patience to find it.
Cool gameplay and mechanic, but lacks polish. The way the lava expanded was really nice.
Very cute game, kind of easy once you figure it out and get a few cups of tea, though. Very short, too. Perhaps a little variety like enemies or something would help. Great submission though!
Now, for a cup of tea...
Good looking game, just needs some actual gameplay. Simply walking with WASD wasn't enough to draw me back in after I died. While not a huge deal, the footstep sound was really hard to listen to after a while.
I keep running in to a bug where it says ERROR: Cannot travel to a node you are already connected to. in the home node, which makes me unable to travel at all since I can't back out. Maybe I'm just doing this wrong.
Impressive work, but didn't feel very 'alone'
Wow, super atmospheric game. Sound would have been amazing. I never felt stuck, but I also never felt clever for solving anything. Great looking game though.
This game truly shows how you can do so much with so little. Looks great, sounds great, controls great. Couldn't beat that last level though, THE BIIIIIRDS!
Certainly fits the mood, this game is straight up depressing. There's not much gameplay to go with it though, mostly just "Hold D"
Daaaamn yoooou!
My screen sort of... vibrates at startup for like 5 seconds, then goes black aside from the HUD. Don't know why!
This game is totally outrageous and cool, but unfortunately doesn't seem to fit the theme in any way I can think of.
Cool game, simple concept, but the execution could use some touching up. Finding 25 things across a fairly large map with one hit sending you back to square one is a bit frustrating. The lighting effect was cool, but it would have been nice if it was smooth instead of the blocky effect in place now. Having relics glow through the darkness was a good idea though, expedited collection.
Definitely a goofy game. Some odd physics, but decent movement. I had a few graphical glitches though, like random pixels popping in and out.
Wow, very cool game. Excellent mood, though I don't know if it feels quite "Alone". There were lots of art assets, but they could use some touching up (Of course, we only have 48 hours!) Great work though.
Whoa, majorly impressive work. Fits the theme perfectly. My only complaint is that while it should be dark, it would be nice if there was some kind of lighting. I'm having a hard time finding the rest of the batteries, and I'm not sure of where I've already been. Regardless, awesome work.
Oh man, amazing mechanic! This could easily become a full blown game, I'd keep working at it. The presentation could use some work, but the core game is awesome.
I didn't actually make it to the end though, got stuck on Cherry Blossom.
Short, but a sweet concept.
Had some trouble playing this one. A few bugs, some less than responsive controls, the occasional lockup of the screen. Aside from that, there seemed to be some inconsistencies in levels. I had an occassion where I walked through a door, and where I had walked through in the other room, there was no door to go back to.
Thanks quill, imagine how disappointed I must be. I considered turning this in to a Jam entry, but I was so burnt out, I couldn't keep going.
whilefun: A lot of other games using XNA and .Net 3.5, mine uses 4.0. Are you sure you're fully updated?
Solid game, but desperately needs checkpoints. Other than that, I liked the sounds and art.
Side note, but I had the strangest deja-vu reading the chat logs.
The game definitely fit the mood, but after the first few fish, got kind of repetitive, hopping up those same blocks multiple times.
Absolutely ridiculous. Not sure how it fits the theme, but I cracked a smile.
Sorry I couldn't play, but the video looks pretty cool.
Tough game, and the inability (as far as I could tell) to skip the fairly long cutscenes deterred multiple retries. After getting taken down a few times, I gave up.
Game worked fine for me except that you most have coded it to be if right mouse down, use item. You want to change that on mouse up so it doesn't use every item.
A good start to a top down action RPG. The hunger and thirst seemed a little superfluous, but the idea of resource management is pretty cool. Combat was a little stale though, you kind of just... sit there. Great work though.
Solid mechanics, great style and music. Ended up giving up on the ladder level, the ladders were super finnicky for me and made it hard to traverse the level.
Full screen didn't work for me.
Ended up getting to turn ~150 with 40k ish points before I ended up killing them all. I was disappointed with the lack of any acknowledgement at what I'd done. Cool concept though, but could use some work.
A decent top down shooter / maze mashup. A little rough around the edges though. There were occasions where I'd spawn and literally be surrounded with enemies I couldn't avoid, faced with a cheap game over. The music was also just too short/repetitive. Obstacles were varied enough that it didn't feel like I was performing the same task repetitively.
If the game had a timer on taking damage that made you invincible for a short while, or at least no more no win bug ambushes scenarios, I'd be much happier.
I'm up to date on chrome, and I'm getting this error: May require a recent version of firefox or chrome/chromium. Also, you probably don't want to have a web link if it's going to start a download.
Some iffy collision detection, but overall a solid entry. Some more variety would have been nice, both in music and in level design, but with only 48 hours, there's a good amount in here. Good 3D effect, would have been cool if the lighting also seemed 3D.
Interesting control mechanic, it got pretty ridiculous after a few beers though.
Cool idea, but kind of rough. Wasn't sure what my goal is. And it's sort of hard to tell how you're moving. Some kind of movement lines or something that shows in which direction you're moving would be nice.
A good framework for a point and click, but unfortunately the actual game aspect of this one isn't so good. Lots of pixel hunting which isn't much fun. Got to a point where I had a hammer then gave up. A great start though for a full adventure game.
Awesome awesome awesome platformer. My only complaint is that the fan physics were not forgiving enough. 1 pixel would entirely change how far it launched you, which made some levels tough. The small resolution also made it very hard to see what lay beyond your narrow view. Aside from that, excellent game.
Cute game, funny how losing is actually a positive outcome. The pickups added a nice variety. The shooting sounds were kind of harsh though.
Whacky plot, cute game. The platforming was super stiff though, and with the screen shaking, it just got too frustrating for me to finish. Very nice music!
A classic feel game with sweet music, but the actual gameplay felt really unpolished. The control scheme wasn't very fitting to the gameplay, and enemy AI just had them clustering around objectives. Your shots felt weak, so I just ended up charging in and bombing the enemies, which didn't work when the clusters got to large.
Great work though, especially on the music.
Whoa, this game is beautiful. I couldn't quite figure out what I needed to do though. I loved the style of everything!
Solid platformer, very Super Meat Boy-like. The near instant respawn and short levels made it easier to deal with dying, but I ended up rage-quitting on the map with the 2 spike traps and the falling rock on the first one. The somewhat inconsistent double jump really frustrated me when you just needed to hit that jump.
Brilliant game though!
Whoa, impressive work for a 48 hour game. Great visuals and sounds. The red warning with what you'd collide with was a nice touch, too. The game just got too hard as I reached max speed though.
Fitting to the theme, but very rough around the edges. Collision detection was a bit wonky. Keep working at it though!
Wow, great looking game. I kind of lost what I was supposed to do after unlocking the pink haired girl. I wandered around a bit, got frustrated, and died. Maybe I missed something painfully obvious. Also, the fact that you get a second character pretty quickly makes this game not fit the theme very well.
Multiplayer for an LD game? A bold choice, but unfortunately not a very good one. This style of game seems to lose something without other players, and that loss was felt.
As for the gameplay, it felt fairly clunky. Moving was weird at best, and attacking was like playing whack a mole.
All in all though, it's an impressive game for 48 hours. I wasn't actually able to see any other players, but I assume it works. Nice entry.
I could only get the graphics to appear by resizing the window, and even then, I couldn't seem to move. Are you sure your game's working? Or am I doing something wrong.
Good title screen graphics, but the in game graphics leave something to be desired. It would be nice if your green blob had that nice path finding that the red blobs seem to have. Level editor is a nice addition too.
Couldn't finish. The level design doesn't really work well with a thing that can walk through walls, and the tiny amount of light you get sometimes makes it an absolute guessing game.
Game gets too fast for me to keep up, very tough.
Cool concept, but needs more polish. There really needed to be more sound to fill the creepy atmosphere. It also would have been nice to have some kind of indicator as to what you are supposed to do (I figured it out) Good work though, very creepy.
Check points would have been nice, but the game is easy and short enough to not get too frustrated by dying. The ending sequence was a nice touch. Would have liked some sound!
Kind of a freaky game, made me feel really uncomfortable, especially when getting hugged.
Cute little platformer, the difficulty curve was kind of frustrating though.
I feel like I'm in a David Lynch movie. A+ would be punished by a man in a grey morph suit again.
Great looking game, but definitely more tech demo than game.
Floaty controls and bullet hell seem like they shouldn't mingle. Solid game though.
Great game! Controls were a little frustrating due to your character moving so damn fast though.
Couldn't get the jar. You should find some alternative hosting.
Game had good mechanics, but the controls were less than friendly. Took me a while to figure out how to move the square (Click and hold) and since I was on a laptop, didn't work all that well.
Solid cute platformer. Hit detection was iffy, and music was more annoying than charming, but a solid entry.
Cute graphics, solid gameplay, all around great entry. Only complaint is the upgrade system should have shown you what you could save for, instead of only showing you what you can buy.
Way impressive for 48 hours!
Wish I had a rift to try it out! Awesome work making an OR game though.
Hey guys, sorry about ignoring the issue some browsers are having with the crosshair. I promise to take a look at it this weekend, I've just been terribly busy! I'll let yo know when I've got it licked.
Hey Guys,
Sorry it took me this long, but I've fixed the major bugs! Unfortunately, I can't fix everything, so I just highly suggest you run the game in Chrome. It runs like shit in FF (On my system) and only runs marginally better in IE. I'm really not sure what it is.
Sorry for the inconvenience!
Hm, the alert box is only supposed to come up if you have a full 60 frames in a row of sub-15 FPS. I'll cut it out if it isn't working well though.
Sorry about that, I'd made the change but hadn't pushed it to the site! No more alert message.
This is incredible, I see potential for a full-fledged game. Reminds me a lot of Warcraft 3 custom games. My only complaint is that the best strategy was to just send your guys straight down the middle. Perhaps a wall in the middle that guys on their team can shoot over or something, that needs to be destroyed could work. Also one nitpicky thing, health bars would be great.
Fun game with solid mechanics, but the level with the moving blocks is a goddamn menace.