Train Trouble by Harmadillo 2023-10-10T19:26:34Z ♥ 2
I think this is a great idea, but the execution was a bit lacking. The UI especially needed some love, as managing my trains upgrades and repairs was painful... and it took me a while to figure out why I couldn't change my empty new piece to carry cargo (I didn't have enough money). The interaction with enemies and barriers was also just a bit dry, there wasn't much fun factor. Overall, I think there are some great systems here, but it could have been a lot more fun with some time spent on polish. Full game in 48 hours though, so well done! π
LD55 — Summoning (12)
TANKZ by Funday Games 2024-04-15T20:41:45Z ♥ 4
This is a fun little entry, and the gameplay there is solid. I liked the variety present in the upgrades, and would've loved to see that in the base building as well. I'm confused though: you haven't opted out of the audio and graphics category, and have an artist listed for your team... But you also say that the music, sfx, and models were all bought? What exactly was done by the team, and what was purchased? I can't really rate those categories if I don't know what the team actually made, and if the answer is nothing for a given category, then you should opt-out of ratings for it.
Shape Defender by bzoo345 2024-04-15T20:26:01Z ♥ 1
You have the bones of a good survivors-like here. I don't think the lens mechanic really landed for me: as it is, it was better to just avoid the enemies and make sure I hit as many of my shots as I could. Perhaps the base damage could be lower, but I think the core of why I didn't use the lenses was because every enemy became a soup of mixed colors. If you could do something to address that, perhaps that mechanic would have a chance to shine, but I'm not sure how you'd accomplish that. π Either way, you have a complete game here with SFX, and that alone is definitely worth commendation after being done in a weekend. Great job! π
Summoning Sun by Kamuniaft 2024-04-15T20:18:59Z ♥ 8
Wow, what an experience. An excellent case of "show, don't tell" when it comes to the mechanics, and I really felt that I was a part of something. The immersion here is really, _really_ excellent. Strong sound design, beautiful graphics, and a very cool and innovative core mechanic. Super impressive, well done! π EDIT: RIP to the two girls lost in the process. Sorry it took me a minute to figure out what was going on. π
Little Armies by Aditigro 2024-04-15T19:45:48Z ♥ 2
This is a fun one! Most of the strategy is about gauging the strength of your group, and hunting the smallest groups is how I spent most of the time. It feels like the reward should scale with the risk, because otherwise you're punished for engaging larger groups. Aside from that one design flaw, this is an excellent concept! Technically, it did turn into a bit of a slideshow around the 3 minute mark. With some tweaking to the formula and some optimization, I could see this being a very enjoyable little strategy game on mobile. Well done! π
Pent8cle by samh 2024-04-15T19:27:28Z ♥ 1
Very moody, and very innovative. I'm sure for someone with larger brain than myself it would be a blast to figure out, but alas, I could not pass level 4. π Obviously a solid entry by someone who deeply understands the puzzle game craft, just too difficult for the likes of me. Well done! π
Cosmic Misadventures by vidarn 2024-04-15T19:23:12Z ♥ 2
As someone who is _terrible_ at puzzle games, the gorgeous art and cute story kept me going through a couple that I really struggled with. But I rescued Klara! There was funny, there was heartwarming, and it was all told in such a unique (and extremely polished) way. No notes, well fucking done! π
Impatient God by dardasaba 2024-04-15T19:04:36Z ♥ 2
Wow, this is _really_ solid. Rare to find a well-written narrative-driven game that is so complete done by one person during a jam! Seriously, between the fantastic art, satisfying animations/transitions, great movement mechanics, and a fun little story, I'd hold this up as an example of what to aspire to when you make this kind of a game for a jam. I very much enjoyed myself! Finally passed on my 8th or so run with 18 seconds left. 10/10 would get eaten by an impatient deity again. Well done! π
Mana Delve by Alex Mulkerrin 2024-04-15T16:47:48Z ♥ 1
A nice little idler game! I had to restart once, kept an eagle-eye on my mana count the second time around. I agree with others feedback: an extra indicator of the gain/loss per tick and color-coding the amounts would be great. I didn't understand what the orange tower was for, since there's no amount tracker for orange mana. I built one anyway before winning, not sure if it was necessary. π Plenty of directions to continue with this concept, but overall, a solid entry. Well done! π
Wand's Way by Inidal Dev 2024-04-15T04:42:25Z ♥ 1
I really enjoyed the atmosphere of this one. Between the simple colors and graphics, the zen goal of the game, and the nice wind sound in the background, I could definitely see myself playing this to de-stress. With some tweaking of the sprites to make them a little softer and... I don't know, intentionally low-fi? This could definitely make some people happy on the app store. Anyway, this is a great entry, nicely done! π
Summon the Armada by Andreas Decker 2024-04-15T04:00:58Z ♥ 1
Man, this puzzle "physics-former" is tough as hell, and lots of fun! It was so tough, in fact, that I gave up and broke through the asteroid wall to secure a win. π My only gripe with the mechanics is that hitting an asteroid doesn't zero your momentum, and there's no "brake" button. From a technical standpoint though, this is well done! Interesting design, and some great choices on the puzzle mechanics. Juggling thrusters, "big screen" mode, and stealth was genuinely fun.
Side note: you should opt out of audio, as your game doesn't have any.
Nicely done entry! π
Necro Summoner by Vasco Freitas 2024-04-15T03:44:10Z ♥ 1
Nicely done! This is a very interesting take on the survivors-like formula, and I find myself wanting more of it. Well thought out, well executed, it's pretty enough and there's some ambiance here with the audio. A really fantastic entry, and I hope you decide to take the concept further!
Summonpalooza by tucan 2024-04-15T03:38:12Z ♥ 2
I enjoyed the artwork quite a bit! Mechanically, it's pretty simple, and there didn't seem to be much of a need for strategy. I did fairly well just clicking random summons. π I think it could've benefited from a little more difficulty, and some more axes around which to strategize. But hey, it's a complete entry, so well done! π