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Anthony's Psyche: Escape
Anthony's Psyche: Escape
By martoon
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 50 | 3.70 | | |
| Theme | 68 | 3.63 | | |
| Audio | 69 | 3.30 | | |
| Community | 122 | 3.00 | | |
| Coolness | 144 | 4 | | |
| Overall | 149 | 3.19 | | |
| Fun | 330 | 2.35 | | |
| Graphics | 400 | 2.00 | | |
| Humor | 426 | 1.21 | | |
Comments
a haunting but very interesting game. reminded me a little of Today I Die. nice little play, and an interesting take on the theme! i'm a huge fan of portraying stories in interesting and meaningful ways like this, and you did a good job of it!
I liked the idea, the concept was interesting, but it got boring pretty fast. The music was nice, but that got old fast as well.
This is the kind of game that can oly come out of Ludum Dare. I applaud you.
Like the concept. I only did it all to the end just to see all the story. Some obstacles and a way to lose would benefit the game =) But good work!
Interesting, but mechanics lost their meaning after the first couple phrases.
ointment
2011-08-25 22:30
;_;
andrew-2
2011-08-26 01:06
I'm sure that may will disagree but this has captured the theme of escape better than anything I've seen so far. While most things have you running from something scary thins makes you face said something.
I can't but wonder, would Anthony have lived if I wouldn't have completed the game?
pdyxs
2011-08-26 01:50
Awesome. I really liked this, but felt that once the drop (*spoilers* figuring out that the guy had killed his wife) happened, the story should have ended quicker. Maybe make it so the words come more quickly/are easier to move around? (this could be a good way of building/relieving tension as well).
d_m
2011-08-27 19:45
I liked the music and the mechanic of revealing the story a bit at a time. Reminded me a bit of Today I Die also (http://www.ludomancy.com/games/today.php if you haven't seen it). I agree that the mechanic of following the figure with the text to uncover it got repetitive. I can easily imagine a situation where you show a scene (e.g. a room) and have to move different words/phrases to different areas to reveal them. Maybe that could replace the main figure?
I think the biggest change I would make to the story would be to reduce the number of statements that hint at a violent end. Ideally with a game like this it would be one of the very last sentences that completely changes the player's view. I could even imagine having the music change a few times through the game, from sad, to fond memories, and finally to a sinister conclusion.
It got me thinking anyway. Good job!
mjiig
2011-08-28 10:45
Fantastic game, brilliant interpretation of the theme. Well done!
I also find this haunting, but very artistic, especially the realisation that some of his earlier thoughts are actually excuses. A nice twist of the theme, i suppose the end was justice in a way, but also a kind of escape.