Foon → Ludum Dare Explorer → Users → Felipe Budinich

Felipe Budinich

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201224EvolutionKibitzerjam
201122AlonePharesjam792.651.652.742.114.253.652.002.653.0028
201121EscapeEscaparazzicompo1303.243.153.103.802.603.233.302.3614
201120It's Dangerous to Go Alone! Take This!Branding Ironjam

MiniLD Games

YearMiniLDThemeGameRank
201346SharksSharks vs Pirates

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Felipe Budinich

Felipe Budinich leaves an average of 23.0 feedback comments each event.

LD22 — Alone (4)

Ennui by Zutty 2012-01-01T18:50:00

This is the "out of the box" kind of games I love to see produced during Ludum Dare, +9000 kudos!

Final Trip Soccer by Benjamin 2012-01-01T18:45:00

Way too hard for me, but the concept is completely awesome! loved it :-D

Abandoned by Noel Berry 2012-01-01T18:27:00

Best game I've tried so far, congrats!

Jump Ninja by mutle 2012-01-01T18:18:00

You could have made the ninja jump a little less, currently it's too easy.

Congrats on the jump-through platforms, most people do not realize the difficulties that arise when coding that behaviour.

LD21 — Escape (64)

Still Dreaming by bach 2011-09-12T22:00:00

I'm not really a fan of adventure games (I think i've said that very same line a few hundred times by now).

But your sound design is awesome, especially the stereo effects, and the art is top notch, congratulations!

Eggscape by Make A Game 2011-09-12T06:09:00

Nice game! good thing you posted the postmortem otherwise I would have missed out!

Carol and The Haunted Castle by jfroco 2011-09-10T23:37:00

The gameplay itself i did not like, but the ART man the ART was AWESOME

Claustrophobia by shard123 2011-09-10T01:41:00

Great presentation and Scoping (multiple levels congrats!), keep it up! I hope we see more from you on the next LD!

Ceaseless by the31 2011-09-09T23:29:00

I got 907 rings, and now my field of view is distorted X-D

Psychosisfree by hellsuggestionbox 2011-09-09T23:09:00

I really really like the art, specially the darkness

Horrible Escape by asfdfdfd 2011-09-09T23:05:00

I think you should polish the "placeholder artstyle" extract some laughs from it, expand the content a little and you've got something pretty cool. Currently it's funny yet a little too short

Epic Escape by disgustings 2011-09-09T22:56:00

Works great, had to play a couple of times to beat it, do far it's the only game that has made me feel "of fuck RUN!" on a emotional way. (I think it's the speed bump that guards get when they see you)

Pointless Spheres From Above by pragmascript 2011-09-09T22:51:00

Not really a big fun of 3d platforming, but graphics were nice (tho I guess it would have looked better without textures, it felt like they repeated too much). My biggest gripe with it is the really low mouse sensitivity tho.

Rescue Support by Accidental Rebel 2011-09-09T22:28:00

This has lots of potential, it's a little gameplay gem. Besides all the points that have been already stated, I would like to add:

Please add a button button to pick up, picking up my towers instead of the dudes was kind of annoying. But otherwise a really nice entry :-)

GTFO - The Game by Kinta 2011-09-03T21:34:00

The game was certainly innovative, but you should have restricted the amount of gameplay elements you throw at us at the same time.

The most fun and innovative element was the plaform/head, I think you should focus on that element, and design the levels around it.

The cannons and darkness are too much to handle at the same time.

Qua-tzar by zazery 2011-09-01T01:38:00

Glad to see that some developers still think about local multiplayer :-) (Turn based games can be life savers under the right conditions)

Spotlight Search Deluxe by papa_troll 2011-09-01T00:35:00

Congratulations! Damn I need a mini troll to help me :-p

Spiders v. Aliens by tangentstorm 2011-08-31T16:20:00

Once i got the hang of it, it was pretty fun :-) The pushable blocks should move on a tile-based way tho, that would eliminate the problem with collisions

Stranded: Episode 1 by Tulrath 2011-08-31T15:00:00

I liked your game, and actually i would go counter to the advice of "adding more mechanics". I would reduce them to the most barebones thing possible, make *that* fun, and then consider if adding another layer of complexity onto the mix does really help you.

But that's just my opinion, the only thing that I know for fact is that you need to playtest a lot, show the game to people so you can get their feedback.

;-)

Evil Llama: Escape from the death festival. by Halfbus 2011-08-29T21:43:00

haha I loved the art, tho it the gameplay needs to be a little more deep, i managed to "outrun the music" after a few attemps.

DRUGSDRUGSDRUGS by natpat 2011-08-29T21:34:00

DOOOOD another entry that needed only audio to be a 5 star for me!

Red-Line to Shady Grove by alect 2011-08-29T21:09:00

This is a really good entry, lacking only better sound design and music to be a 5 star for me.

DarkRun by dotslasch 2011-08-29T20:56:00

Definately needs a better explanation of the controls. I don't mind exploring the input, but it's really annoying that the game plays counter to the expectations you set with the red text.

Ballin' Basement by hayfield 2011-08-29T20:52:00

Nice concept and graphics, problem is that the phsyics do not feel right.

I know that everything rotates from the center of the screen, but still I think that there should be some cue that lets the player know how the physics are being handled.

Arachnid Escape by Kenny G 2011-08-29T20:43:00

This is quite an innovative game, my only beef with it is that the walls are too thin, so i kept click outside the swf, thus pausing the game.

Alpha Centuri by Jasper Stocker 2011-08-29T20:40:00

I loved the flashlight gobo, usually when people implement a flashlight, it's only a cone of light, this one felt like a flashlight.

Enough time for escape by Shigor 2011-08-29T20:23:00

+1 To this
"You added color to some things, which was cool, but it seemed pretty random as to what had color and I felt like there needed to be more (or less). I'd have expected what was colored to fit into a category. Like, just the HUD has color or HUD stuff and items you can pick up are colored, background and animals are not (or something). "

The Great Unescape by geckojsc 2011-08-29T06:50:00

Nice art and sound, tho i feel that the controls are unresponsive and the level design too punishing (I did not finish the game, because after every jump I fell right into or in front of an enemy)

Daring Do! by jwfrosty 2011-08-29T04:40:00

OSOM entry for your first LD!

Escape by Mahtiti 2011-08-29T01:51:00

I liked the soundtrack, even tho it was simple, it fits the gameplay like a glove, really good game overall :-)

(For Android) GetThatFellowOut by SharkApple 2011-08-29T01:42:00

Ok, I soooooo need to get a Smartphone for next LD :-p

/ ESCAPE \ by schonstal 2011-08-26T14:54:00

It was fun and very polished, tho it may be a little too hard at times.

Arenatron by ExciteMike 2011-08-25T20:28:00

Really liked the pixelated color aberration and vignette

Escape The Overgrowth by brachyonic 2011-08-25T20:16:00

Finish it! the growing thing seemed interesting

Cyperspace... by code_glitch 2011-08-25T19:32:00

Who the fuck localizes APIs?

I had the same issue, but we were working on the very basics of a game. In one computer it worked fine, and the other computer showed a green screen, and we were absolutely confused as what was happening. The debugger showed no error, etc.

Then we noticed the localization, and that in one PC the camera had the correct distance, and the other was completely zoomed into a Quad.

HMS Lance by poohshoes 2011-08-25T19:26:00

The thing about the resolution you chose is that it's really nonstandard, you could have gone with 720p, because basically you made a game that only people with 1080p can play, and yet they don't get the benefit of their monitor resolution.

The Power of Escape by BurnZeZ 2011-08-25T19:20:00

What i liked the most was the mortal combat style music :-)

Escape Prevention by wraith 2011-08-25T19:11:00

It's pretty polished, tho i did not like the controls they were too unintuitive (even if I knew about using the shift key for braking).

McPixel by Sos 2011-08-25T19:06:00

You actually made a point and click adveture fun WTF! I loved it.

Escape from Pleasure Resort by ToxicLogic 2011-08-24T19:48:00

@Jacic: Strange, Orange should rhyme with Stonehenge /pun

I think the game delivers, i'm not terribly fond of it (that's just my personal taste about games, not something you could or *should* fix), but everything was very well executed. Especially the Music, it's a catchy melody. The sound fx could have been better (that's why I gave you a 3 in Audio, and not a 4).

Perdiganawe by Floko 2011-08-24T15:51:00

Fun game, loved the little dudes noises

Fred the Astro-Miner by supermaximo93 2011-08-24T15:34:00

let us know when there's a windows version ;-)

Fall Into Space by maackle 2011-08-24T03:40:00

I'll wait for the windows port, but for the time being i gave you community rating.

Bubble Jump by onefineline 2011-08-24T03:37:00

I gave you only community rating as I have no device to test your game on :-p

Escape from the elemental maze by triorph 2011-08-24T03:35:00

couldn't download either :-/

Astar by intmain 2011-08-23T18:55:00

Finish this! add a level select screen and get it on kongrate!

Lightbulb Robot Escape by Jonatron 2011-08-23T18:30:00

Cool, kinda can't test it at the moment due to the 64bit limitation. Unless there's no installer, if that's the case i'll be able to test it at uni later today :-D

Poltergeist by Gib 2011-08-23T18:23:00

The sound design was good :-)

My only grief with the game, is that I got killed by ghosts too many times while walking near de edge of the camera field of view. It would be better if the camera was centered on the player.

Forklift Escape by nitrocrime 2011-08-23T18:21:00

Sadly, no way to test, will try if go to a friends house (he has a mac, i dont :-p)

Pressure by frr171 2011-08-23T17:33:00

That was fun mate :-)

Do not be discouraged, and finish it! we want moar!

Escape From Music Manor: A Rhythmic Roguelike! by Zachary Lewis 2011-08-23T16:49:00

+9000 innovation!! (tho the sound design was murdering my senses)

Amke's Revenge II by Mark Overmars 2011-08-23T16:41:00

Gameplay wise this game is genius, the boss design was also stunningly good. You sir are a master designer, that kind of gameplay polish requires either: intensive playtesting, or extensive design experience.

*vows*

Prelude of the Chambered by Notch 2011-08-23T16:30:00

While i think that you deserve +9K community and +9K art, I don't feel that the game is *that* good overall, as many people have expressed (if you factor in Sound, Innovation, Theme and Humor).

This entry made me think that we really really need a *Tech* category, because in my book, you also have +9K there.

Tho I must admit that the livestream was AWESOME, and I actually left it there running as background music, and I was thoroughly entertained while having lunch.

BATHOS by johanp 2011-08-23T15:17:00

This was frustrating, in a good way. Yesterday i rage quited, but today I thought THIS CANNOT BEAT ME!!! and now i feel so smart!!

(gotta check that wolfram tones thing, i've always had issues to create ambient music, and yours is awesome)

Gaol Break by Basilios 2011-08-23T14:44:00

Usually i beat block pushing games in a heartbeat (Lolo trained me well), but the "sneaking" mechanics added a lot of depth to the gameplay, congratulations :-)

BRITAIN:2027 by Sophie Houlden 2011-08-23T14:28:00

This only needs audio and a few more levels, really fun concept (and art direction is top notch)

Duke Ludum Forever by Apogee 2011-08-23T14:01:00

I thought this was very amusing, tho it only fits the theme tangentially

Need For Code : Escape by K1NET1K 2011-08-23T06:23:00

You made a very common first timer mistake, art is not the prority. And yes, the movement does not feel like a car at all, but it feels slipery, maybe you could adapt that movement physics to a Zamboni Race Game :-D (Ice resurfacer: http://en.wikipedia.org/wiki/Ice_resurfacer).

Anthony's Psyche: Escape by Martoon 2011-08-23T05:55:00

This is the kind of game that can oly come out of Ludum Dare. I applaud you.

and just like that by bburbank 2011-08-23T04:52:00

This was beautiful. The best way to escape indeed.

PS: "is this distracting when i do this mid jump?" MOTHER FUUUUUUUU.... *crash*

PS2: If you have played the game but haven't finished. do it. it's worth it.

BitScape Goat by daandruff 2011-08-23T04:15:00

Really polished, the audio got a little too repetitive for my taste (not the music, the music was good, but the accute sound everytime you moved got a little annoying).

Loved the sinewave. Sinewaves make think of happy things (dunno why).

Bounce-onium! by McFunkypants 2011-08-23T03:53:00

I wish i could give you a community +6 rating mate :-)

About the game: Good concept, you only need to polish the art assets, and maybe get some level designers to help you (it's somewhat bizarre that Mathias thinks it's too hard, and others think that it's too easy, myself being on the second camp)

Flee Buster by ChevyRay 2011-08-23T03:30:00

Sweet, really adictive. The only way I think it could be made more casual friendly, would be to reset the game to the last instance of "dude running away from flying saucer", instead of the very first one.

"It's A Bunny Story, Actually..." by Zed 2011-08-23T03:10:00

I laughed so hard that my head hurts >_<

Space Pirates Suck! by Xion 2011-08-23T02:26:00

I liked it, tho I missed some ambient sound, this game was asking for spacey wooooshes and computer noises on the background.

The Escape by ippa 2011-08-23T02:14:00

I managed to finish it :-D (I loved the outro tune).

The graphics were really clever, tho I would have worked on the color palette choice a little more.

What really impressed me was the sound design, it's known that HTML5 audio support is crappy at best, yet you made it so i tought i was playing a flash game. Simple but simply amazing.

EscCtrl by Haversack 2011-08-21T17:43:00

hehehe :-D

By the way you could fix the "gotta click the swf to play" thing, you could add a little intro screen. Mine was this:

override public function create():void {
introSprite = new FlxSprite(40, 0, INTRO);
this.add(introSprite);

trace('click to play');
}

override public function update():void {
if (FlxG.mouse.justReleased())
{
FlxG.state = new Game();
}


}

the sprite says that you need to click to play. problem solved ;-)

I am Ourobouros by Pierrec 2011-08-21T17:39:00

Nice game mate, even if i'm not a adventure game fan, i'm a sucker for meta stuff (you know, stuff like this: http://www.mpls.tv/2011/08/18/ive-never-meta-pizza-i-didnt-like/)

LD20 — It's Dangerous to Go Alone! Take This! (1)

Appy 1000mg by deepnight 2011-05-03T01:42:00

This is beautiful mate