tnelsond 2011-08-23 00:55
I'm on linux and I can't execute the binary, and there's no makefile so I have no idea how to compile it. I have SDL installed.
Foon → Ludum Dare Explorer → LD21 → Fred the Astro-Miner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 79 | 3.17 | ||
| Coolness | 115 | 5 | ||
| Fun | 142 | 3.00 | ||
| Theme | 190 | 3.17 | ||
| Overall | 198 | 3.00 | ||
| Community | 289 | 2.29 | ||
| Graphics | 347 | 2.33 | ||
| Innovation | 415 | 2.00 |
I'm on linux and I can't execute the binary, and there's no makefile so I have no idea how to compile it. I have SDL installed.
Same problem for me, SDL and most common addon library's installed.
Only error message I get is: "bash: /home/puffi/Desktop/LD/fred_the_astro_miner_supermaximo93: cannot execute binary file"
Uh oh. I'm already having a painful time with Windows, and now this! I'll try and get this sorted ASAP
You might need to install libsdl-gfx which is a separate package from libsdl.
I could start the game, but I just had to uninstall fglrx because today my computer wouldn't boot with it :O so it fails when GLSL 1.50 isn't found
Maybe I'll try again if I get the fglrx driver working
Thanks JohanAR, I'll make some GLSL 1.1 shaders and upload them
let us know when there's a windows version ;-)
Reinstalled latest Catalyst so the game is working now :) Fun but nerve-wrecking being chased by that big monster
Windows version now up!
I needed to download libgcc_s_dw2-1.dll and libstdc++-6.dll to play on windows. Seems like a fun game.
Cool, I added libgcc_s_dw2-1.dll and libstdc++-6.dll to the Windows zip
Still can't play in windows, I only get a white square on the upper right corner.
Link to the log:
http://dl.dropbox.com/u/1043484/games/LD21/stdout.txt
^--- Same here :(
Okay, I've posted a link to some GLSL 1.4 shaders. Bear in mind that these might not fix the problem, as I've recently found that my game requires a minimum of GLSL 1.4 and OpenGL 3.0 =/
Like the idea. Obsid... i mean Uberstone is quite indistinguishable against background. Not sure I get the level layout, I started going in circles and soon the urgency of monster behind died. Could use better level design, more interesting levels. I see potential. Would be epic if the monster chewed all the bricks in front of it.
Thanks Rudy! Yeah, the levels were a very last-minute job. I wish I had time to do better ones but time was running out!
Nice little game! Might be my monitor at work, might be intentional, but I struggled to see some of the darker blocks against the background. Still, got to the end. Love the music too :)
All I see is a black screen with the upper-right corner painted white... Pressing any key does nothing at all.
Thanks Neilo! I admit that the Uberstone block is a bit too dark, my original intention was to have a better background, but I didn't have time.
@summaky: It seems your graphics card can't compile the shaders. Try the GLSL 1.4 shaders, and if it still doesn't work, then I'm afraid your graphics card is too old to run the game =/
Can't compile your shaders :(
In windows, I got it to run by adding the line:
#extension GL_ARB_texture_rectangle : enable
to sprite_fragment_shader.fs, right underneath #version.
It's a nice game. The music is really good but I wish it didn't restart after each death.
The control is weird. My character ends up bouncing all over the place when I try to execute some jumps.