Foon → Ludum Dare Explorer → Users → ExciteMike
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Listen to the Sky | jam | 239 | 3.83 | 3.50 | 3.30 | 4.16 | 3.63 | 4.47 | |||||
| 2017 | 40 | The more you have, the worse it is | Coming Home from the Market | compo | 3.50 | 4.00 | 2.50 | 2.50 | 3.50 | 2.50 | 2.50 | 2.50 | ||||
| 2017 | 39 | Running out of Power | Battery Worm | compo | 391 | 3.21 | 3.30 | 3.26 | 2.95 | 3.78 | 1.94 | 2.80 | ||||
| 2012 | 23 | Tiny World | Pogo Planet | compo | 193 | 3.39 | 3.09 | 4.09 | 3.16 | 3.97 | 3.12 | 1.75 | 3.17 | 50 | ||
| 2011 | 22 | Alone | ROM CHECK FAIL WITHOUT A CAUSE | jam | 141 | 2.07 | 2.00 | 1.88 | 1.88 | 1.87 | 1.86 | 2.81 | 1.79 | 1.67 | ||
| 2011 | 21 | Escape | Arenatron | compo | 84 | 3.40 | 3.43 | 3.00 | 3.24 | 3.03 | 3.17 | 3.19 | 3.84 | 13 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Danger! Take. | compo | 105 | 3.12 | 2.91 | 3.45 | 3.73 | 3.18 | 1.36 | 2.41 | 2.86 | 6 | ||
| 2010 | 19 | Discovery | 1958 BNL | compo | 30 | 3.59 | 3.56 | 3.87 | 3.36 | 2.92 | 3.44 | 2.45 | 3.84 | 10 | ||
| 2010 | 18 | Enemies as Weapons | Survive 60 | compo | 32 | 3.32 | 3.25 | 2.68 | 4.11 | 3.50 | 3.15 | 2.35 | 3.94 | 42 | ||
| 2010 | 17 | Islands | Baby Leviathan: Eat All Fishies | compo | 80 | 3.02 | 2.82 | 3.43 | 2.93 | 2.84 | 3.02 | 2.33 | 3.94 | 4 | ||
| 2009 | 16 | Exploration | Gallery | compo | 67 | 2.85 | 3.00 | 3.37 | 2.74 | 2.68 | 2.42 | 3.21 | 3.21 | 8 | ||
| 2009 | 15 | Caverns | Ninja Spelunker | compo | 40 | 3.35 | 3.41 | 2.98 | 3.35 | 3.49 | 2.10 | 2.77 | 3.13 | 52 |
I really liked the controls! Really could have used something to change over time to make it get harder. (Better following? Flocking?)
I love the sticking to ceilings thing! It's a shame it's not completable.
Very nice! Had a lot to it for only a 48hr game! Main things that grabbed me as needing improvement were the jumping being perhaps overly difficult and the final boss didn't flash or anything when I hit him, so I was afraid that I had missed some important upgrade.
I think GreaseMonkey meant this wine (http://www.winehq.org/), not the drink :)
I really like the idea of combining the weapon modifiers! It seemed like sucking them up was usually the best way to kill them though...
Nice! It was neat learning how to build and break your maze to force the monsters to group up. It seems like it would be a problem if you came to the game without first reading the instructions, though.
Awesome! Got to level 6 before I had to stop for some real-life stuff but I'm loving it so far and will return to it!
Wow that's... really difficult :)
404 stars.
I can't seem to figure out how to get past the first level... I did get all the money bags.
Oof. Not being able to restart is definitely a problem.
I had huge performance problems with this one once the cute droplet guys showed up.
Uh-oh, you probably aren't going to get a lot of people playing your game like this. I tried for a few minutes to get PySFML installed right, but it's becoming too much of a pain.
I recommend using py2exe to make an easier-to-run windows exe out of it.
Got a little further. I get to see it for a second or two before it crashes.
It's too bad you didn't have time to make more levels. I liked where this was going!
The slow turning really hurt this one
haha as more and more bunnies show up it gets really easy. I was getting non-stop explosions around the edges of the screen and basically didn't have to click ever again. :)
I screwed up basically right away after the extremely lengthy dialogue that I don't think I can stand to go through again :(
Oof, yeah that jump feels awkward, but I think this is a promising idea that mostly just needs some control over the jump arc.
The terrible framerate rendered it basicaly unplayable for me :(
vc_redist is not fixing the missing "MSVCR100D.DLL " problem for me :(
This is tough to get used to, but a pretty neat idea!
Neat! I just wish I could get used to aiming.
The DirectX install did fix my Error Compiling Shader problem.
Keeping the mouse on the guys was a little annoying. Maybe if there was something to indicate how long you had to hold it on him for?
Almost stopped thinking I couldn't get anywhere after teleporting outside, but then realized I could kind of jump around corners.
Those are some cool shadows.
Whoooooooooooaaaaaa
very cool
What a shame. The game ran out of levels.
This was very very cool.
Amazing!
Didn't work in Firefox. Painfully slow in Chrome. :(
I think it would have been much more fun if the guy moved a little faster and you turned down the friction when floating.
Nice atmosphere! The puzzling was not especially challenging but still kind of fun.
One minor issue I had was that the text about bringing ALL your robots to a checkpoint didn't show up until after I got both of them there, which had me stuck for a while. I also kind of felt like resetting all your robots when you take one out of range was a bit too punishing, but I'm not sure there were any better ways to handle it.
Very nice! I almost quit at the room where you get the ladder, though. It seemed way more difficult than the rest of the game due to the block/ladder not always getting picked up/placed when I wanted.
You probably ought to use py2exe for this sort of thing in the future so people can run your game more easily.
Excellent work! You got an awful lot done for only 48 hours!
My only complaint is that I got stuck on the first part of the flashlight temple until I came back here and saw that holding s makes you walk faster. It did get a bit hard, especially in the double-jump temple where it is frustrating to hit jump slightly too late and have your first jump be your air jump.
I especially liked the shovel temple!
Amazing! The portals could be more forgiving, though. It gets a bit frustrating trying to line it up right, even with the auto-correct you have. Instead maybe you could have him go through the portal anyway even if he is off by a bit? Anyway, really cool game and fun puzzles!
I just get stuck at a black screen when I try to run this. :(
Aw, XNA :( Isn't there a way to distribute XNA games without requiring people to install the framework(s)? You're going to get a lot fewer people trying your game if they have to take the extra steps of downloading and installing that stuff.
I mean, I will still come back and play and rate your game, but I'm pretty sure this install process is taking several times longer than your game will :(
well crap. Ran both of those installers and now when I try to start your game it just crashes instantly instead :(
I seem to get stuck in the popups if I go to equip anything and can't continue the game.
I'm having a very difficult time with the controls. It seems I have to hold the key for a second before he starts moving, and then can't help overshooting doorways.
That mechanic you have there is a way cool!
Egads! 908 rooms!? The combat quickly degraded into just holding space in every doorway. I played until I got 4 of the circles but at that point it was getting too repetitive. Having such a huge space to explore is pretty cool though. With some more variety in room appearance, enemy behavior, and maybe weapons this could be pretty compelling!
Cool! I had been in the last room twice before I walked up to see the exit was in it XD
Played it on an iPad! Pretty fun! I did get confused for a sec when when I was first killed and there seemed to be two of me, and I thought it could some flash or something to draw your attention to where you just respawned, but that's minor stuff.
I'm gonna try taking notes as I play rather than afterward like I usually do:
Seems to be ramping up pretty slowly, but that's not necessarily a bad thing.
I love the advancing walls as a means of putting pressure on the player.
Got one of the blocks I create stuck in a wall. Not sure if that's a bug or not.
Oh the advancing walls have spikes now :)
Level 14: (I should have been noting which level I was on earlier) Starting to wonder when it's going to get difficult.
Level 14 still: Oh. RIGHT NOW :)
Level 15: hey wait a second. I'm playing as Commander Video!
19: curious if that red thingy was a trick or if I'm just missing a way to put the blocks down faster and use it as an alternate way to beat the level.
VICTORY!
Oh geez. Reading other folks' comments now I see that I missed the text at the bottom of the screen because my browser wasn't tall enough (and the levels did fit onscreen so it didn't look like anything was wrong) I'll replay it :)
I dig the art and theming!
Without any branching paths or anything that you have to react to... it's just walking around, which isn't super interesting. Maybe if it was clearer that you were being timed, that'd do it? Replaying it going as fast as I can was definitely more interesting than the first playthrough! 53.741 seconds!
Tense! It looks like the hotspots are pre-set not randomized (thank goodness!), so I can quickly get back to the bit where I just start to see what I guess is some body of water, but after like six attempts with over ten seconds on that screen each and STILL not finding the hotspot, it gets too tedious to continue. Until that killed it, it was a very cool experience!
Have you looked into TestFlight? With that, people won't have to sign up as an iOS developer to play your game.
Managed to run it! I don't really have anything more to add to what demonpants said, though. There definitely needs to be something more to it if it's going to keep people interested.
Cool idea for a new way to control things in some kind of space RTS, SpaceWar, or Asteroids type thing!
On a 32bit machine :(
Hmm, my multi-monitor setup seems to be screwing up the mouselook, making this very difficult to play.
I strongly recommend using py2exe to package games up for a windows release!
Well, I got it to run, but with it constantly jerking back and forth and having such a poor framerate, I couldn't stand to play it for very long :( Congrats on getting something mostly working, though!
I tried to make an exe using py2exe, but it's having a couple of problems I don't really understand.
I liked the music! It could definitely have used something more going on gameplay-wise, since it is about as basic as a platformer gets, but that didn't stop it from being entertaining.
Played on easy. You move so slow and the blocks fall so fast that it feels just random whether you are going to get hit :/ Too frustrating to go back and try again after failing to escape the first time.
Demonstrates the idea and shows that with more time, you could make an interesting game out of it!
The first time I played, controls felt kind of stiff, but it was quite playable until about the third checkpoint at which point the ninja started glitching all over the place. After restarting it was fine for a complete second playthrough, though. It's odd having wall-jump be a different button than regular jumping, but it was easy enough to get used to.
Not very challenging, obviously, but has nice visuals and music, and is good and funny!
Same problem as mtthwcmpbll. A Windows port would be nice anyway, though.
I'm not sure that circle boss is beatable on easy. When he does the rings of bullets, sometimes the gap is often too far away to get to. I like the changing direction, but maybe separate shoot left and shoot right buttons would have been easier to get used to.
I found the controls very frustrating :(
Oh no, another game built with XNA's "HiDef" profile. If you switch it to "Range" and provide a build like that, I will be able to try your game! (would try doing it myself from your source, but so far it's been a real pain trying to get people's games to compile)
Takes waaay too long to get back to where you were for it to be this hard. Speeding the player up would do a lot for this game, I think.
I can't run games that use the "HiDef" XNA profile :( Switch it to "reach" and I'll be able to play it.
I'm definitely a little weary of both hipster mockery and zombie games at this point, but apart from the extremely vanilla maze-navigation gameplay this is very well done!
Can I recommend mediafire or dropbox or something quick instead of megaupload? After the 10th game or so hosted there the wait on that site starts to get to ya.
But even after I download it, I can't play it. My computer can't handle the "HiDef" XNA game profile :(
Nice! One of the most fun games I've played from this LD!
Cool idea! It definitely needed more time, though.
Aw man. I'm hitting that crash right after the intro :(
I'm not sure if maybe I just didn't understand something, but for some reason the right-hand side guys just wouldn't move anymore. Is there maybe a bug with putting a plant on the same space your opponent is in?
Not the most original of course, but it could still be a fun game if the bubbles weren't all in the center of the screen. Congrats on getting something in anyway!
Well, no points for innovation on this one :) But Sokoban puzzles are still cool.
Seems like it could be a cool idea if developed further, but I'm not sure it's complete enough to be able to tell.
Slick!
I really liked the audio, except for the footsteps. The screams of enemies, things getting sucked up, kicking up dust as he lands from a jump: great stuff! And a nice mix of powerups although I killed myself a few times just figuring out what they did!
A few things you could probably do to improve it even more:
* increase the character's run speed a smidge
* the game over screen could show how much of your score came from enemies/collectibles (do those things even give you points? they probably should!) and how much from distance ran. And probably as you are playing little numbers could appear when you get points from those things!
* online leaderboards and/or a tweet-my-score thing like canabalt had
* It doesn't really seem to ramp up and get harder as it goes. Maybe the void (and your guy) could speed up over time?
Playing this I feel you must be a fan of Action Turnip :)
Great stuff!
Can't compile your shaders :(
I had to get the source and change it from HiDef profile to Reach and substitute in a missing font, but then I could play it! I never figured out the love thing, and then eventually death gets fast kind of suddenly.
Err, you don't have to sign up to download it, but you do have to scroll down to the bottom and then wait around. I'll mirror it here so nobody else has to go through that: https://s3.amazonaws.com/excitemike/misc/Escape+to+Stars+1.0-win32.zip
(you might want to change the link at the top to point to the new mirror, Dookington!)
Got stuck in a wall when a platform pushed me into it and couldn't continue.
Could really use a better indicator of the area your attack covers and how the enemies are hittable. Their hitboxes did not seem to match the graphics.
Really nice that you don't lose all progress when you die! I think smoother, Legend of Zelda style movement would have been a big improvement. Here it is as a Windows exe http://s3.amazonaws.com/excitemike/ld/djanatyn-ld21.zip (run game.exe)
(might want to add a link to that up top, djanatyn)
Taking notes as I play:
Oh hey cool the title screen was also just he start of the game.
That skidding thing he does after you jump is pretty unpleasant.
Not sure what the heck I'm supposed to do when he teleports right where I have to go :(
Oh I see. HE CAN'T JUMP. So I can <spoiler>.
This part where I have to make him break a wall of bubbly blocks. It's annoyingly far from the last checkpoint!
MADE IT. WHEW.
The run from the last checkpoint was cool to figure out, but it felt like it was only difficult to execute because of bad controls.
The Bad: How bad it feels to have that slowdown on landing and changing direction so slowly.
The Good: That was very cool level/scenario design!
The Good: Nice level design! And nice music!
The Bad: It's soooo sloooooow. The guy's hit box seems a little too big. The grid overlay doesn't look very good and makes things hard to see, and doesn't line up with the level tiles. At first I thought I was supposed to be a ghost or something.
I made it to one past the level where you get the cloaking device. I like where you were going with this, but the slow walking speed really kills it.
I don't suppose there's an Android simulator somewhere we could get?
Hmm, well I did get the emulator set up, but then discovered that the emulator is crazy slow and I keep losing without figuring out what the controls are. I'm going to have to rate you on just community.
Needs more than just a maze to be fun, I think, but congrats on finishing your first LD!
It is initially very frustrating, but it is a cool puzzle if you stick with it. The music was very nice! I think if you had a few more items it would make it much less frustrating. I'd _maybe_ even just have them permanently marked, because it felt like the "real" puzzle was learning how they map between each other. When you can't mark them all, it comes down to memorizing the movement patterns or just dumb luck, neither of which are all that enjoyable.
I made it to where I've used to keys and found one more but haven't found a door for it. To keep making progress I, it looks like I need to exhaustively search the rooms I've been to and find one which one I only _thought_ I'd already tried all the exits from.
This is a cool puzzle that I'd really have liked to continue if I had lots more items to mark places with.
I had to move avbin.dll down a folder to get it to run, you might want to update the zip.
But even after that I couldn't figure out the game. My guy seemed to just fade out to invisible by the time I got near the pills, and tapping e didn't seem to help anything.
The music wouldn't play :(
(java.lang.ClassNotFoundException: javax.media.Manager)
With the one up top, it claims that d3d9.dll is "not a valid windows image" and I'm getting Bartje321's problem in the one you linked in the comments.
I would love to try it, but it seems DLLs are missing from the 32-bit installer.
I packaged it up to be easier to download and run: https://s3.amazonaws.com/excitemike/ld/brachyonic-Escape-The-Overgrowth.zip
If you are on Windows, you should be able to just extract the zip and double click the exe without installing anything.
I'm getting a 404 when I try to download it.
Playing on regular, after a while zombies started coming verrrry infrequently, so I used up all my ammo no the barrier, but no more ammo seemed to be coming. I stood by the barrier and eventually the explodey ones broke it for me. So it started out allright but it doesn't seem like it really went the way you intended.
Here's a version of the zip with the EXE included! http://bit.ly/qqZHaN Hopefully I got all the DLLs that need to be in there.
The game seems to be pretty hard because I count as being hit even though visually the characters are not touching. Between that and having to sit through the intro each time, I didn't get very far.
Nice! There's definitely a lot of mazes in this LD, but this one actually has stuff to find!
Oh man, I just can't keep the mouse on the ball. That's definitely a unique idea, but I'm so bad at it I can't really even play.
I love the music! And the humor!
*sigh* I thought the rules (http://www.ludumdare.com/compo/rules/) made it pretty clear that this stuff is allowed for the JAM.
As I'm sure you can all tell, this was not a very serious entry, but I feel it is better to have made it and shared it than not. Relax and have fun!
In reply to shard123: EXACTLY
The low framerate really made this hard to enjoy for me. One thing I did notice in my time with it though is that the jump's rise and fall go at a constant speed. Jumps usually feel a lot better if the movement is more of a parabola.
The .jar doesn't seem to do anything, just exits immediately. (I'm on Win 7 64)
It really didn't feel like dodging was doable with the crazy bullet density/player size and jumping didn't seem useful, but I could easily see the game working well if, at least early on, dodging bullets was way more manageable.
The background was cool! What's going on there?
LOL'ed at "You still here?" :)
I really like that when you're doing well and gravity is high, getting around is more difficult and as you need the red things more badly you can also get around more easily :) Seems like you could build another layer on top of this (like, I dunno, jumping to get at floating coins) and have something super cool!
I actually kind of wish this was a pdf of cards to print out instead of a program to run :)
I had trouble figuring out how things worked :(
I really dig how this kind of turns the roguelike idea into a puzzle what with being able to explore mostly everything from the start and you're trying to judge what to attack when and when to use your potions... not sure that's what you were going for but I enjoy that aspect of it :)
I found Earth!
Has a real nice, kind of Pikmin-ish vibe :)
A score attack platformer full of homing missiles? This is so up my alley :)
Amazing and broken and weird and difficult in the best of ways :D After a while of failing to get to the volcanic planet I got a black screen, but I was having fun up until then!
Tried again and beat it :D
oops. my last-minute changes to make it easier accidentally made it harder :(
It kept getting stuck and not letting me walk/jump :( (both Firefox and Chrome)
Nice! Can't really knock it for anything other than maybe being a little small and simple, more than understandable given the time limit :)
I like how even though I never really got low on power, I still felt pressured to conserve power carefully :)
Got worried partway through that something was going to jump out at me... relieved nothing did. :)
I don't see a link. I tried the IP in the image (both in a browser and with SSH) but it didn't seem to reach anything.
I found it very confusing. I think I might need more explanation if I was going to play this one.
Some of the explanatory text in the lower left got cut off, so I don't think I got the full picture of what was going on? I think some better visual feedback about what was happening would have been helpful.
I think your Windows and source links are swapped!
Funny! I died quick on the second fight (I forgot about the dodge move, lol), and the first one took too long for me to want to retry. I kinda wanted a taunt button or something I could use to speed him up.
I enjoyed the concept and enjoyed playing it for one go :)
I loved it! I really liked balancing the energy to each thing. Kinda reminded me of playing TIE fighter back in the day :)
I sure can relate to spending way too long on particle effects :)
Nice job! I liked trying to line up shots efficiently! Maybe it needs a combo bonus :)
Not a big fan of clickers, but I have to appreciate the theme, graphics and audio in it :)
I like the direction it's going!
The jumping took some getting used to. I thought it was a bug at first. But this was really neat! I loved the screen darkening and the gameboy moving around :)
I wish I had more controllers! My kids loved playing it one player!
I think an instant jump (w hold-to-go-higher) is probably a little more suited to a runner? Especially with the sides of blocks being lethal.
@caranha I'm glad to hear the linux build worked! I didn't get a chance to test it myself :)
I guess the object was to keep giving them what they want so they don't die?
Tried it a couple of times, but my character vanished and things seemed to become unplayable from there :(
Really digging the graphics and sound!
I guess I can't play it because I don't have VR :(
Extremely nice visuals and music! I found myself wishing it highlighted which wheel made me fail. I enjoyed it though! Switching characters was a fun twist on time management games :)
Not sure I ever really figured out what I was doing. The turrets and my gun would fire but the robots seemed invincible.
I like it! Especially impressive if it was your first Unity game! At first whenever a ghost got me I thought it was glitching, but eventually I realized it's just... dark. Maybe if there was a flash or something so I could see what got me that would be better feedback? But I figured it out soon enough anyway :)
Unfortunately, I seemed to get soft locked in the tutorial where it wants me to use the scroll wheel, but stopped responding to the scroll wheel after moving the thing a tiny amount.
Neat! I did beat it, but for the keypad I only found clues for three of the numbers? But could brute force it from there
!> I did eventually get out of the first room, but I'm not sure how the clue helps
It doesn't seem to be loading
I was used to games making spiky = bad. Took a minute to figure out I was avoiding what I was supposed to collect and collecting what I was supposed to avoid.
Lovely! I did get tripped me up bad for a while because the minus sign was hard to see on the radar.