The Flying Postman by auxC 2020-10-13T18:51:22Z
What a funny game! Great concept with an arcade feel. I would clear the camera a bit in the fall because it's tricky to see when you have some boxes already.
Foon → Ludum Dare Explorer → Users → Nekuake
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Radio Silence | jam | 109 | 4.02 | 3.64 | 3.88 | 4.59 | 4.45 | 4.16 | 4.25 | |
| 2025 | 57 | Depths | π₯ | Hellevator | jam | 103 | 4.02 | 3.73 | 3.78 | 4.33 | 4.47 | 4.00 | 2.50 | 4.26 |
| 2024 | 56 | Tiny Creatures | π₯ | Love Dance | jam | 401 | 3.68 | 3.63 | 2.97 | 3.38 | 4.22 | 4.18 | 3.84 | 3.84 |
| 2024 | 55 | Summoning | π₯ | Ars Goetia | jam | 525 | 3.61 | 3.09 | 3.20 | 3.89 | 4.56 | 3.77 | 2.40 | 4.02 |
| 2023 | 54 | Limited Space | π₯ | The Jazz Cat | jam | 84 | 4.15 | 3.95 | 3.52 | 4.32 | 4.65 | 4.32 | 3.97 | 4.42 |
| 2023 | 53 | Delivery | π₯ | Tiny dropshipping | jam | 383 | 3.76 | 3.45 | 3.52 | 4.28 | 3.61 | 2.87 | 3.61 | |
| 2023 | 52 | Harvest | π₯ | Veggies store | jam | 166 | 3.86 | 4.00 | 3.42 | 3.77 | 4.22 | 4.28 | 4.15 | |
| 2022 | 50 | Delay the inevitable | π₯ | Shadowing the Darkness | unfinished | |||||||||
| 2021 | 49 | Unstable | π₯ | Unstable Gardening | jam | 479 | 3.71 | 3.21 | 3.59 | 4.00 | 4.40 | 3.78 | 2.72 | 3.37 |
| 2020 | 47 | Stuck in a loop | π₯ | The Magic Steak | jam | 708 | 3.56 | 3.58 | 2.82 | 3.29 | 3.87 | 3.69 | 3.62 | |
| 2020 | 46 | Keep it alive | π₯ | Keepin' up with the Sams | jam | 1412 | 3.40 | 3.20 | 3.20 | 4.00 | 3.27 | 3.32 | 3.40 |
What a funny game! Great concept with an arcade feel. I would clear the camera a bit in the fall because it's tricky to see when you have some boxes already.
I spent the whole game barking. Now I understand what dogs have to say!
I'm quite stunned how good this game looks.You have so much talent put in this game. Everythingseems quite polished(except WebGLwhic is not really your fault). Have you considered continue this idea further? I think it could end being a really good rogue-like.
Either way, GOOD WORK
It's quite fun! And it looks really pretty. It has a consistent aesthetic. Good work!
Incredibily polished for a Jam Game! Good work!
Very cute graphics!
I am in love with clicker games!!
Such a funny casual game! You should export it to Android or iOS because it looks like the perfect mobile game!
I always struggled to understand electronic circuits but it was really easy to catch the concept in your game! I will definitely use your game to help my little brother when h has to learn electronics!
It's refreshing to play mobile games in the Jam. Everything seems as though for PC's as it's nice to see something more "phoney". I love the concept and how you used the theme, and the music matches perfectly with the style, it's very relaxing. I really hope you continue working because this game has a lot of potential, seriously.
One of the funniest games I've tried this jam. I ended challenging my partner to see which dies first. Great work!
Nice and cute game! I have spent quite some time figuring out the solution to certain levels. It seems quite deep for a jam. Congratulations!
Great work! It was a nice short game. Carrying the black matter was quite hard! Really loving the design of the dog.photo_2021-10-05_12-53-16.jpg
I loved playing this game. It's quite a complete yet simple management game, quite impresive for being done in a jam. Good work! I hope you keep making management games!
I really like the arcade approach to the theme and how challenging the game is! Very good work!! (I got to 8 points after A LOT of attemps π )
It's amazing how well done and polished is the game and the gameplay itself. You did a great job here!
Thanks for your review @blueanoli !! The art was made entirely by @chispalbc so big kudos to him!
Hoping you have a great Jam ahead!
Hello @yx0884, we didn't upload the WebGL build to itch.io becase we _though_ that the embedded WebGL view in this page would work just fine, but in some cases, it may not work correctly.
I've added the option to try the game in a Windows build! Let me know if it's working correctly!
Pretty solid game and quite challenging! And the datamining take of harvest is quite innovative. Good work!!!
I really like the mood and humor of the game. Gotta love a high cat πΈ
Really impresive! A great and solid gameplay with funny graphics! Very good work
Wow I really didn't see it coming that the console was going to be the controls. Really good work on using it and making this game specially engaging. πͺπ
Awesome game! I liked it so much that by the time I realized I had spent more time than I have spent on any other game in the jam, besides being the most polished of those I've tried. It reminds me in part of a Factorio style game with vintage and pixel aesthetics. The only problem I've had is that the sprites of the conveyor belts sometimes confused me as to which direction they were pointing. But as for an overview, it's a perfectly functional, aesthetic pleasing and quite entertaining game.
Really polished game! The aesthetics, the sound, the gameplay... everything works so great! Good work to all the team involved! You really nailed this game. πͺπͺ
I really love the style of the aesthetics and the mood of the game! It reminds me of like a version of Grounded where you are the bug. It's a bit difficult to land in the flowers but I understand that that's the point! I found myself spending a lot of time gathering pollen for the hive!
Good work to all the team involved!
I love the care you put into the art with sprites and the map. Quite a fun and cute little game. Good work!!!
Great work! The idea is absolutely great and the execution shows a very polished game with an carefully designed art direction. I really love the minimalism-like aesthetic. I hope you continue on this idea for a full game!! It has a lot of potential!! π
I really love the concept and the design of the game. You did a fantastic job, good work!
It really is a challenging game! I barely managed not to get fired, imagine having a good performance π .
I love the aesthetics and audio, it's a game with a very neat art section and with a simple concept but hard to master, like a real job! I did have problems with the camera, turning 90 degrees more than I expected, but it's a matter of getting used to it.
Very good job!
A relaxing game... until the work gets piled up! I really love these kind of ramping up games in which a easy to understand mechanic gets complicated and makes you to do the 110%. Good work!
Great game! I really like the approach to the theme (quite original!) and the fast-paced gameplay you worked on. The levels have the perfect duration to keep you engaged and the chaos keeps the game interesting once you are used to it.
Really good job!
Kudos to you! Creating an engine from scratch is an impressive achievement and not only that but you have developed a beautiful game with a lot of personality. I loved the quiet, small town atmosphere. Great job!
Super addictive take on the clicker genre. Really got into it and spent a good amount of time in the game. It's also really impressive that you could also implement an export/import save feature, and all the lines in the news.
Really good work!
Challenging and engaging puzzle game. I found myself being a bit paranoid with each truck and stressed until I found it. Really good work and quite polished game for a compo entry! ππ
The visual style is very elaborate and giving it an RPG touch is something that adds a lot of value. It reminds me a lot of MINIT, a game somewhat similar in style both visually and in gameplay.
Very good job!!! π
I really like how the game ramps up while maintaining its simplicity. The power-ups really add a touch and have an impact in the game. I can see this as a fully-featured game in a Tycoon-style with the action of having to go to each desk for lowering the stress. Good work!!!
I love that you have given a twist to the concept of delivering packages and letters and that you have made exploring the city a fundamental part of the game. It is a great detail that you have implemented a hint system that is integrated into the game universe.
I love it, it's a very complete game and the use you've made of the assests looks organic and none of them feel out of place.
Great job!
@edearth Thanks for your feedback!!
Yeah, we know that there some bugs regarding the placing of dishes in the tray that we tried to fix but we had no success until after the jam! But I'm glad you enjoyed the idea of the game, really. βΊοΈβΊοΈβΊοΈ
@addaellis Yeah, bread can be such a pain sometimes! Quite hard to fit in the tray, especially when you have almost no space left!Thank you for playing our little game π¦
I didn't know I was that bad at parking! Great game and great idea πππ
I really love the aesthetic and the gameplay is so engaging!! Good work π!
I really love the concept. It reminds me kinda like OSU or some aim trainer where you need to have very good precision. Good work!
PD: Did you develop it from scratch like JS or what engine did you use? I'm curious!
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This entry looks sooo professional and looks and feels increible. Love the concept, the execution and how cool it looks. Good job from all your team! β¨
I'm in love with the theme and mood of this entry. It reminds me a lot of Pizza Tower. The art style is fantastic, the gameplay is solid and the rhythm make you want to play more. Good job to the team!
I was able to reach the end but I have not flavor darn it!!
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@greenradiation
Thanks a lot for your feedback! We wanted to include waaaaay more content but a jam's a jam after all and we barely had any time to spare ahahaha but it's something we are looking forward to!
@saffwong Thanks for playing!!
@monika Thanks for giving our game a try!! Yes, there are some internal rules to ensure that things don't go too out of control. For example, atk speed has a minimum delay of 1 sec (the time it takes to at least finish the animation). But
@pedryx Congratulations!! It may look easy but you have to be good at dodging and to have luck in the Sigils. Thanks a lot for playing all the way through
@jamieok Thanks! Yeah, balancing the different things has been one of the main issues we had (and have), but since the time was running out, we embraced chaos and the feeling that you are getting stronger. Not perfect at all but time was running out!
@aby Thanks a lot for playing! Our idea was to limit the zones where you place the sigils but it was pretty challenging to implement and balance so we had to discard it for the moment. We will probably revisit it. Love that you enjoyed it!
I love playing these kind of games, trying to get all the endings, and you really achieved the "summoning" theme vibes with the story! Also, i don't know if you were inspired by Hotel Dusk with the aesthetics but it really looks professional and polished. And the being able to get achievements is so cool!
Also, kudos for using Godot!
I really love the style and the concept of the game, and it's so refreshing seeing a new take on the summoning theme with something so wholesome. Also, the style is soooo cool. Pretty solid entry!
I did really like playing a more slow and atmospheric game. Also, loved the cat! Captura de pantalla 2025-04-10 090948.png
I finished and it reminded me a lot of the classic Slender game!Captura de pantalla 2025-04-10 091702.png
@mcbaker
Hi! What build did you use? Is it HTML5 or the Windows one? And if it's HTML5, what browser are you using? Thanks a lot!! :3
The traffic signals take was something I haven't think about haha I really like the 2000-ish game vibes and how it feels like a bit-sized burnout. Hope you get more visilibility! Good job!
wow, so much cool stuff about your entry :3
First, I really dig with being brave and making something that really needs you to stop and read a pdf (i'm so glad I have two monitors haha), but apart from that, the packages having their own jingles, the style of the map, all the words that are translated in the pdf, idk, everything is so special. Hope you get good ratings!
That was so much fun to play with as a "kind of" musician haha! Also, I saw that you are adding midi keyboard support so real kudos to you (because I'd not even know where to start to develop midi support in Godot). Love seeing this kind of entries :3 Good job!
The mood was on point and really good job en patching the game, I've tried both versions and the improvement is night and day. Good luck!! :3
Really liked the fast-paced gameplay and the twist of the cleaning up the bodies and all. It could use some more clarity in the bullets but maybe it's skill issue :3
Good job!!
I got to win in about 14 mins! Quite challenging at the end! And feels sooooo polished so good job :3
the only issue I found is that sometimes the audio glitches a bit with a lot of units but it's not a problem at all.
I really liked how you used the theme of signals with audio, or the lights and other stuff that could be interpreted as "signals". Very creative and so polished. Good gob! :3
Really liked the vibes and atmosphere. The compass was a bit confusing at the start but it's easy to get used to it. Ah! The story was pretty cool for a game jam entry :3
Good job!
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I really like the idea and the kind-of rhythm game that comes from matching the satellite speeds. Also, implementing a shop with upgrades is quite cool so kudos for that. The only problem I found is that (i think) the UI feels off in the html5 version. No big deal tho! Good job :3
I really like the concept of the game, and all the logic behind the echo-localization must have been tricky to debug I'm sure. Good job!