thegamerasd 2020-10-05 21:09
A nice platformer game. I like the art style and how the level gets harder every time you reach the end.
Foon → Ludum Dare Explorer → LD47 → The Magic Steak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 708 | 3.56 | 31 | |
| Fun | 514 | 3.58 | 31 | |
| Innovation | 1309 | 2.82 | 31 | |
| Theme | 1120 | 3.29 | 31 | |
| Graphics | 512 | 3.87 | 31 | |
| Humor | 216 | 3.69 | 31 | |
| Mood | 557 | 3.62 | 31 |
A nice platformer game. I like the art style and how the level gets harder every time you reach the end.
Fun platformer, great music, and good use of the theme. I noticed pressing Z teleports you to the last level
@oliver-richmeier oh woops you're right, fixed it! Thanks for the feedback!
Decent platforming fun. Took me a while to figure out the purpose of vines
The graphics are really nice. The audio suits the cute and silly feel of the game. The game was pretty easy to be honest. I wasn't really paying attention to obstacles, just holding jump and bouncing around. It was still fun to play and it grabbed my attention for a while. Well done!
Pretty fun. At the beginning, I didn't notice anything happening when I grabbing the steak, so I thought that was the loop. The plant bullets can be pretty hard to see, as they look a lot like the butterflies. Other than that, the art style is great!
There are a lot of improvements that could be made. The biggest culprit is the camera. Since the character moves so quickly the camera does too and it can cause some bad visual effects. Its hard to play the game for a long time for me, perhaps add a lerp to the camera or slow the whole game down a bit. The first 3 or 4 levels seemed identical so i had no idea if i was actually progressing or not
One of the two best games I've played. Can't decide which one I like more.
I'm a sucker for cute stuff. Love the ferret. The biggest plus point of the game! The level is well designed though not much a fan of the bugs! This a good example of a platformer done right!
Graphics are great - particularly like the animations. The core structure of the levels repeating but the content of the levels getting more complicated is a well executed interpretation of the theme. I like how it flips the whole platformer thing of getting a good muscle memory for certain sections on its head.
Il like the idea of the general structure of the level staying the same and changing little by little every time you reach the goal. The character is cute and the pixel art graphic is simple and efficient. I find the level design and the movemment a bit stiff. But even if there's ehancement to be done, it's an honorable entry.
Nice concept! It seems pretty similar to our game as well (playing the same level over and over differently). I didn't quite understand what the red ground was but it didnt seem to hurt. Overall great atmosphere and well balanced but quite difficult at times!
Fun idea, and the platforming controls were great. The striped moving background got a little too distracting over time, which didn't help when trying to focus.
The art is cute, especially the main ferret character.
The ferret's acceleration felt a little fast to me, he hits top speed right away and turns around on a dime which took some getting used to.
The levels repeating and getting harder fit the theme, but made the stages a little bit monotonous, especially by the second set of stages.
Well done. Nice platformer. I like the idea of the level looping and getting harder everytime. Good entry!
I love this little ferret! These graphics are fantastic. The ramp up between the levels are super well balanced, and it clever how the setting changes between levels. My on critique is that it took me a while to realize that you could climb up the vines because the animation was so similar to the jumping animation.
Hey thank for your review about Tone !
Your game was very fun, it is hard but incredibly fair. Gameplay bricks fit perfectly together and show theirs potential at the end. The climbing feature for taking a breath is pleasant, well done !
Our dog jumping in the grass like that.
Funny game, I really like the concept. The art is really cool, the furret is so cute! Music is amaginz and sound effects are hilarious. Great entry!
[PT-BR] Eu ainda estou tentando concluir o jogo. @.@
[EN] I am still trying to complete the game. @.@
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**[PT-BR] Análise...**
1 - Mecânicas, Aprendizado e Fluxo: O jogo de plataforma ficou muito divertido e desafiador (mesmo dando raiva em alguns momentos, faz parte da diversão, no meu caso). Eu joguei utilizando o teclado (alternando entre ASDW e ↑↓→←), gostaria de ter experimentado jogar com joystick. As mecânicas vão sendo apresentadas conforme o jogador vai aprendendo a lidar com elas (então creio que seja um flow bem aplicado em termos de jogabilidade). Seria interessante dar uma polida em algumas questões (segurar o pulo fazer pular novamente: não sei se foi projetado ou acidental). Como o som não foi produzido por vocês durante o evento, basta dizer que foi algo suave e engraçado (principalmente os gritos do personagem do jogador (doravante PdJ)).
2 - Gráficos, Áudio e Narrativa: Os gráficos ficaram muito bons (especialmente para o tempo de game jam). A narrativa não parece ter sido tanto o foco (no caso um universo fantasioso cheio de problemas diversos, ao nível fantástico). Gostaria de ter uma introdução à narrativa e cutscenes (talvez adicionar antagonistas e coadjuvantes teria sido algo muito favorável ao tópico).
3 - Cultura: O jogo bebe bem da fonte de outros jogos de plataforma similares (em cenário e mecânicas), tendo (por outro lado) graça própria.
4 - Monetização: Creio que com o devido revestimento narrativo seria possível distribuir em dezenas de estágios, tornando o jogo mais robusto. O polimento artístico poderia ser aplicado (especialmente para dar melhor uniformização visual (há alguns elementos que distoam um pouco)). Outro incremento artístico seria ter sons originais/autorais que revistam o projeto adequadamente (aumentando a imersão e a característica de jogo único). Assim o jogo poderia vender em stores como o Steam.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow: The platform game was very fun and challenging (even if it makes me angry at times, it is part of the fun, in my case). I played using the keyboard (alternating between ASDW and ↑ ↓ → ←), I wish I had tried playing with the joystick. The mechanics are being introduced as the player learns to deal with them (so I think it is a well applied flow in terms of gameplay). It would be interesting to give some polish to some questions (hold the jump and make it jump again: I don't know if it was designed or accidental). As the sound was not produced by you during the event, suffice it to say that it was something soft and funny (especially the screams of the player's character (hereafter PC)).
2 - Graphics, Audio and Narrative: The graphics were very good (especially for the game jam time). The narrative does not seem to have been so much the focus (in this case a fantasy universe full of different problems, at the fantastic level). I would like to have an introduction to narrative and cutscenes (perhaps adding antagonists and assistants would have been very favorable to the topic).
3 - Culture: The game drinks well from the source of other similar platform games (on stage and mechanics), having (on the other hand) grace of its own.
4 - Monetization: I believe that with the proper narrative coating it would be possible to distribute it in dozens of stages, making the game more robust. Artistic polishing could be applied (especially to give better visual uniformity (there are some elements that slightly distract)). Another artistic increment would be to have original / copyrighted sounds that search the project properly (increasing the immersion and the unique game characteristic). So the game could sell in stores like Steam.