Summoving by BathPirate 2024-04-23T02:22:08Z ♥ 1
It's an interesting idea, and the game is really polished. I didn't find the levels here to be particularly engaging as puzzles, since it's mostly just a matter of being able to predict the enemy patterns, but it could definitely be the framework for something more complicated. Something like introducing moves of different distances could make you have to really consider the sequencing. Nice work!
LD58 — Collector (9)
ASTRO JAMS by jelch 2025-10-12T06:08:33Z ♥ 0
Mixing the tracks while floating through space is brilliant! I found the controls to be engaging in close settings but felt discouraged from going super fast due to how hard it is to anticipate bumping into stuff (although there's no real punishment for death). The combat also didn't feel great. But the tracks were great and I was surprised how many different moods could be achieved. The only other issue was that once the arrow disappears, it's a chore to try to find the rest, but I spent quite a bit of time and found as many as i could. very nice work, i had a great time!jams.png
Tiny Dice by gmaker 2025-10-12T05:10:59Z ♥ 1
Farkle is always good fun, and this works well, although it doesn't present the best, but you seem to already have a good idea of what would make it better. I would also say it would feel more natural if it were playable with only mouse (or only keyboard). nice work!
Shifting Steward by PoshDan 2025-10-11T01:27:08Z ♥ 1
As all have said, a simple concept but very polished and satisfying to develop an intuition for moving things where you want. Very nice work!
Bootya by apoly 2025-10-10T20:50:34Z ♥ 1
Very creative take on the incremental game. Seems to lean into the deliberately unengaging element, but it comes together well, and I even think it benefits from feeling slow at the beginning, emphasizing a sort of surreal banality.
So Many Gems by VarunReddy 2025-10-10T08:11:45Z ♥ 0
I found it satisfying just in how fast you scale, though once it reaches a certain point it becomes repetitive. I thought time as a resource was interesting but the hurdle of resource collection is pretty quickly overcome and it becomes trivial.
Super Axolotl Adventure by Dianavi 2025-10-10T07:53:36Z ♥ 1
Very well done, made me remember Achievement Unlocked :)
Trick & Treat by stvnchng 2025-10-08T05:45:43Z ♥ 1
Pretty good time! While the sliding does look a little silly, the art style and music definitely nail the mood. In general the mechanics are pretty polished but not the most satisfying. The upgrades, although not offering any choices, give an emergent progression that I think is a bit more engaging than a typical wave defense. You're guaranteed to get overwhelmed eventually, but it does scale quite nicely for a few minutes.
Slime Dash by Synapse316 2025-10-08T05:17:38Z ♥ 1
A bit of fun. I was surprised by the number of distinct abilities, but felt the level and combat loop did not facilitate many interesting uses for them. The animations and effects made it satisfying, although I was a little annoyed at how the player isn't centered.
Underwater Treasure Hunter by RegentSole 2025-10-07T10:43:58Z ♥ 0
A decent start, however, oxygen going above 100% makes the task rather trivial