rakowu 2020-10-04 20:02
[PLAY CANDYFACTORY](https://rakowu.itch.io/candyfactory)
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Foon → Ludum Dare Explorer → LD47 → Candyfactory
By rakowu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 597 | 2.63 | 31 | |
| Fun | 583 | 2.39 | 31 | |
| Innovation | 578 | 2.51 | 31 | |
| Theme | 603 | 2.32 | 31 | |
| Graphics | 475 | 2.94 | 31 | |
| Audio | 405 | 2.70 | 29 | |
| Humor | 187 | 2.94 | 30 | |
| Mood | 504 | 2.66 | 29 |
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This is delightfully annoying. It made me smile
Annoying in a good or bad way? xD Btw how was the camera? Some motion sickness?
Nice work! The mood is pretty entertaining. I think you did a good job with the audio too.
The wall clipping was a bit annoying and the robot was hard to controll, but I realize that is by design. Anyway. If I am to leave you with one tip it would be to make the rise/lower features slower to give the player more feeling of controll.
Thanks :D How was the camera?
@henrik-ganard Hey Henrik, thanks for your advice! I have now learned something new through ludumdare. Game testers are very important. I had tested the game with my mouse setting. But I'm used to having my pointer sensitivity set very high. When I gave it to my wife to test it, she was a bit overwhelmed with the camera. If I had more time I would have included a slider for the rotation speed.
Funny game, the voice lines were great. I found the balloon very hard to control. Maybe slowing down the movement speed would improve the controllability. I also found it difficult to line up over a piece of candy because you're not able to look down and have the beam point down at the same time, if you're looking at the candy the beam won't hit it.
Thanks for your reply ben. i agree that looking at the candy would have been a good option. Or a button who rotates 90deg.
Fun little game, kinda repetitive but it doesn't overstay its welcome, and has a funny mood. The audio is pretty nice, although it could have used a few more sound effects
hilarious voice announcements :grin: but I was never able to clear a room
@vinzbad Because of the controls? I once had the case that a candy stuck to the wall xD That was the reason why progress did not increase.
I don't know, felt pretty confident with the controls, but there always spawned more candy than I was able to clean up.
@vinzbad Too bad, you can (if you want) try it again from the beginning. If you have to come in at the beginning you have more sweets to work off. After 100% there is a "surprise"
Very hard to control :/ And the wall clipping, made it almost unplayable for me. Liked the voices and the graphics. Nice job :thumbsup:
I like announcements and the cute graphics. I had to set my mouse setting all the way down to get the camera top not swing so much. Had trouble making sure I picked up the candy. I struggled to get the beam straight.
nice game.. that flying almost made me dizzy though :)
Hey guys thanks for your reply and sorry for the brain shake 😂
I enjoyed the audio. Unfortunately I kept getting the candy missing warning so I couldn't finish the game.
@kyle-spence Hey kyle, thanks for playing :D If there missed a candy that it was probably somewhere hidden. sometimes it fall even above the machine where it is hard to find.
The camera was a bit dizzying, but I had fun! Nice entry. (also I had a popup from my firewall when I started the game, saying it blocked something? (I downloaded the windows .exe) Not even the regular, 'unknown publisher' warning, like my actual firewall picked something up. I don't know what that was all about, this is the first LD game that's done that for me.)
I found the controls quite tricky but I think that was by design. It felt frantic in a good way
I actually didn't have too much trouble with the controls, felt like the flight controls in a few older games. Camera was a bit wobbly but it wasn't particularly in the way, or anything. Good job! Nice simple game, well executed for a weekend.
WARNING, CANDY MISSING. I think this game needs a lot of work to be honest... I was actually very confused at first because I assumed it was a first person game, and the ball was moving really oddly... I managed to warp myself out of the level without trying. The ball did move oddly even after I understood what I was trying to do, but I could sort of deal with it. I also had trouble gauging where in space I was. Aaand the announcer voice got quite annoying because it was repeating constantly. :/
@blobo The firewall propable pops up because your antvirus don't understand that it is a unity game or due to missing information about my game i guess. Happen to me also with other unity games from people :smiley: @a4x8e6 @judgezedd Thanks for the nice feedback :sob: @pekuja The annoying repetion of the voice was intendet due to the theme :) I'm currently fixing the control because a lot of people felt motion sickness (I will mention it as a post jam fix to let it fair for everyone).
Top-notch graphics!
@eugenik thanks! The windows version looks better than the browser version 😅
@eugenik You say that my game is good but yours is stunning xD
Good job with the graphics but the camera and controls are quite sloppy
@axeltherabbit thanks for your reply :) Why exactky Sloppy?
Great graphics! I too found the controls challenging and the camera framing / clipping were issues, but that's going to be a challenge in any 3D game and 10x more so with limited time. Super ambitious for a solo 48hr project, amazing what you managed to implement. Nice!
@11thpenguin Thanks for your kind words :)
game looks very cool but the controls were hard to master especially with the camera going trough the wall . I liked the voice acting but the constant candy missing on the background could have a bit less often in my opinion. But cool idea for a game
@aterlamia Hey, thanks for your comment :) The colision detection of the camera tooked me too long so i decided not to add it in the game. The looping of the "candy missing" was due to the theme, but i think you're right. A bit less and not so loud :) The same goes for the background music which is here more like a foreground music xD. Was it hard to control even with changingthe settings of the game?
@rakowu yeah it was not as much a speed issue more a camera position looking/moving at the robot issue. hard to explain. And good choice no to add the camera detection , in jams some things will have to make way to finish others. I just mention i as constructive feedback.
@aterlamia i really apreciate your feedback. I want to know my errors to know how improve :) I made it in any ludumdare and it helps a lot. Last ludumdare my game was to hard to play for example :D
That game was kind of weird... Still, pretty fun to play ! However, rotating with a and d feels really weird, i expected to translate with these keys since i can control all rotations with my mouse
I agree that the voice acting and sound design are well done; it definitely sets a mood! Actually progressing ended up being pretty difficult but I think it was overall good!
@clemetayer Useful! Thanks :) @kantieno Thank you :) Was really funny to voice act and try to be as anoying as posible xD
Adjusted my rating after revisiting and the update, good stuff just wanted to let you know people are coming back :)
Hey @kyle-o, thank you :D Glad to know that it is an improvement :)