@antti-haavikkoI appreciate the time you put into this feedback it really helps.
I can answer most of it with, i wanted to but simply run out of time.
I lost 3 hours because of a crash in which i wanted to do some polishing things like add variety in the scene just some simple artifacts that i can add for a feeling of change. And of course fix some big spelling errors here and there.
And the end screen was not just rushed it was super rushed, it was done 5 min before the compo ended. That far back i was set because of the crash, i was actually about to give up at that moment.
I lost everything from the point of talking to the bald guy to the second phone call. The dismantling of the bomb was to be intended to be a simple mini game like connect the dots or something at least skillbased and not a coin flip and this screen feels like a cop-out but i wanted to at least create an ending for the compo.
And that one pole yeah don't know how it got out of place, the same as you might have notices was for a doorframe. It is fixed in the newer version but thanks for pointing it out.
Walking speed i agree fully with you, i think you do want to walk slower sometimes but i should have reversed the functionality shift to go slower.
And the part with the two guys is more a cutscene that needed them to walk in the right moments but yeah the text went to fast. It did not for me but i forgot to calculate in that i already knew the story.
thanks.
(also glad the mac version worked)