Beagle by salmonmoose 2015-08-24T02:16:00
Ah. One of the new entries in the "games that aren't fun" genre. Yeah, its okay.
Foon → Ludum Dare Explorer → Users → timeloopedpowergamer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Dragon Space | jam | 1632 | 3.00 | 2.30 | 3.00 | 3.69 | 2.53 | 2.86 | 2.93 | 3.28 | ||
| 2020 | 47 | Stuck in a loop | Time Warriors | compo | 624 | 2.22 | 2.00 | 2.59 | 2.57 | 1.94 | 1.57 | 1.86 | 2.00 | ||
| 2020 | 46 | Keep it alive | Dragon Flower | compo | 991 | 2.81 | 2.21 | 3.11 | 3.61 | 3.16 | 1.58 | 1.71 | 3.18 | ||
| 2015 | 33 | You are the Monster | Using All Parts | compo | 914 | 2.37 | 1.89 | 2.33 | 3.17 | 2.41 | 2.50 | 35 |
Ah. One of the new entries in the "games that aren't fun" genre. Yeah, its okay.
Like the physics effects. Needs post LD love.
Arrows were very frustrating. Not a great cycle on gameplay. Took too long to get to punching things. Great sense of scale, though, and you really feel huge.
Yeah, theme wasn't great, but I liked some of the animation for the soldiers. Dead ones looked really good. Liked that instead of them just disappearing, like in a lot of games like this.
Like the random dungeons. Interesting trap-based gameplay.
Loved the classic Gameboy look. High score attack is a little eh. It also doesn't really scream "monster". More like, "You are the Pet".
Overall, I enjoyed it!
Not a lot of feedback as to what's going on. Endless or not, I had to quit just to see if there was some sort of end state.
Very atmospheric. Had trouble reading some of the text, though, as a single step or stray mouse movement would sometimes cancel or override a displayed text item.
Linux package isn't. Just contains a .exe. Can't rate.
Enjoyed the snail eating. Shame there wasn't more game.
Like the background and setting a lot. Very different game play--having to speed through your notes like that felt really authentic. Not much else to it, though. Would loved to have had a second reason to check. Some sort of second part to the encounters. Overall, good!
Yeah, no.
Very nice. Classic feel with great assets. Sound effects really sold it.
Tons of fun madness. Sounds sometimes glitched out but that didn't detract from the wild weapons and effects. Crashed on hitting escape (too many times?). Still more stable than the release version of No Man's Sky and with twice as much gameplay.
p.s. loved the helicopter bots falling apart when shot and weird gun bubbles!
Game was totally playable. Mobs got caught on things a little easily and often seemed to phase through or ignore the shield being held up. Maybe the collision box was a little too close, as it also let the outside wall clip to show the skybox beyond the arena. Sounds were good. Loved the ending screen.
Music was pretty good. Liked the idea of managing social contacts but the interface was confusing for how fast paced the game was. Maybe a speed setting?
Loved the art. Seemed like waves had weird timing and sometimes would "end" before the last enemy was dead. Strange balance between player speed and waves, but entirely playable.
About the third time I facerammed an eyeball worm thing I realized why the controls felt so awkward. My character was always in the last third of the screen, leaving me virtually blind and unable to plan for upcoming obstacles. Art was good and the aesthetic was suitably creepy, but it wasn't a lot of fun to play when you can't see jumps or enemies coming.
Best use of theme I've seen yet for a jam entry! Great art and sound. Gameplay is a little awkward, but that seems to be by design. Had to click through to get the final "end game" scenes, which wasn't specifically prompted but seemed to work okay. Looks like The HeartBeat is one of Ludum Dare #46's best in show for the Jam.
Creepy and weird, which is a good thing. Second game this compo I've played that mentioned OCD--is this something people were talking about somewhere leading up? Not sure talking about the theme in the project description makes a basic gameplay loop fit. Music was good and everything seemed to work except for the danger/health meter, which only seemed to rise a lot when I just stopped playing--and even then, it just went all the way through red and wrapped around again with no end game. Not bad for 48 hours.
Like the generated mazes. Enemies fast and own grenades super deadly. Short distances around corners means the lasers is less useful unless you are doing a classic backing up strategy. Maybe having it bounce off walls would be cool. Instructions clear and everything worked. Nice little game.
Lovely sound effects. Having a way to sample later levels would have been nice, as it appears the elements get ramped up as it goes on, based on other comments. Or maybe ramp things up faster? Lots of smooth and easy early levels. Fun to play, but not easy to play for long on the early levels at least.
Interesting. Seemed to run okay and the puzzles worked.
I checked out the link and this does look legit. Not totally sure I got the game, but I did feel uncomfortable watching the car go around and stop strangely, more so when I turned it up, so it has as good mood to it.
Loved the synthpunk electronica music and the CRT visual filter. Didn't love not getting past the first level. Those jumps were HARSH and the forced scroll was dire. Maybe I should just get good? No theme use at all--a gameplay loop isn't enough for points there, I think. LOVE the aesthetic, didn't get through much gameplay. Good run, keyboard cowboy.
Loved it. Bots were hard and painful: just like real players. Health meter got out of control quick, but overall it didn't crash. Nice!
Funny use of theme. High HP on enemies means you need to absolutely hammer the fire button the whole time. Ran fine on Windows + Firefox.
Lots of inside jokes. Reminds me fondly of old Roberta Williams games. Not exactly nailing the theme, but this great game nails just about everything else.
Liked the bullet hell shooting experience. Not sure the shields and turrets worked right, as I could place both down at the same time and the shields never went down. Didn't get many actual threats even get close to hitting Earth because of that. Great target verity and effects, and having the ship orbiting was neat. Liked it.
Very moody but I didn't get the theme or what the objective was. Didn't crash and had solid responses to all the things I randomly flailed at. The Dark Souls of Harvest Moon. Not bad at all.
Overall quite good. Liked the aesthetic and mood of the whole thing. Start was a little long, but it was worth it. Played fullscreen and lasted over two minutes before I needed to scratch my eye and lost. Not bad at all.
@aterlamia You're doing it right as far as the game will let you. The original idea for the game was that you'd lose, the deck would get more cards, and you'd play again with it actually dealing out cards. Didn't get that feature implemented in time, unfortunately. Godot is really, really bad at certain types of interactions, and I burned a lot of time with a scrapped drag-and-drop mechanic.
Literally couldn't get around once. The AI styled on me so hard I died every time. Really funny, bad controls, good game.
Links and description on the submission page look a little off but I figured it out. Game ran fine. itch.io page banner is a little cranked wide but I'm not playing on a phone, so it worked to scroll around some. Game played fine with no crashing, but the things flying everywhere and multiple unlabeled multiple bars and everything was a bit much. Figured it out mostly and had a good time shooting non-stop while bopping around. Orbital loops get a few theme points.
Liked it. Gravity effects were neat and it was hard without being too hard. Playing it several times over found that it was easy to click right off the screen, losing focus. Hold to shoot a solution for this and sore clicking finger, maybe? Fun to play, which is big, and fit the theme in a cute way.
Liked the idea. Not sure how the theme was integrated but I might have missed that because I was so bad at the game. Mouse was a little squirmy on Windows+Firefox, especially when bouncing against the top and bottom. Ran without crashing and had an end with a funny message. Solid first entry.
Did an AI bot write this description or am I stroking out? Is this Skynet's submission? Is this for humans? Is this some sort of SEO bull? Not really happy with any of these answers. Please don't send the killbots after me, but maybe don't hit publish on complete nonsense.
Spawned next to a carrot and kept getting kicked to the "buy" screen. Over. And over. Again. Sooo...technically stuck in a loop? Is this meta? A Jojo reference? The world may never know.
Endless runner as loop? Yeah, okay. Didn't seem to see a death animation but heard a death sound. Didn't crash and completed when I lost the second life. Not bad.
Fun adventure game. Good mood with the music and graphics combining to sell the setting. Mouse/touch support would have been nice.
Really good visual style. The first forest-based implementation I've seen of this theme. Was able to complete the game and enjoyed doing so.
Yep, big Fez vibes, but something is off. I think it needs a little more of a wide angle for the flipping to work. Tight spaces and spinning were harsh on my eyes. Very innovative, though!
Loved the graphics and attention to classic adventure game details.
Liked the graphics. Controls were very hard to use with wasd and keys like z and x.
Liked the take on a clicker/idle game. Ran fine in full screen as suggested.
Super cute. Pro quality on a lot of the elements. Not sure about matching the theme but fun and with an HTML5 release--big plus. (What is it this year and people only uploading Windows executables?)
Nailed the theme. Great game. Couldn't find my first gem in like 5 minutes of play, even "following the red light". That's a little too long for the payoff, maybe? Had fun, though.
Got a great feeling of huge mine. Good use of light. Had a lot of trouble with the oreboys running so fast, but it was still fun to chase them.
Like the theme and retro adventure game vibe. Was very slow later on with deeper dives--could have used a speed enhancement or something.
Loved it. Played all the way to the end. Really liked the physics combined with blocky graphics.
Great feel of sinking into the ocean. Cute and quick. I liked it.
Tough but fair-ish.
Very nice. Loved the graphics styling. Very complete experience. Not sure if it was my setup being jank after playing too many itch.io games in a row, but the gun seemed to fire about two scale-feet in front of the character, sometimes clipping through walls and leaving unbroken blocks right next to you. Also seemed like I sometimes short-hopped instead of full jumped, throwing off platforming. Overall a really great experience. Thanks for the HTML5 support!