bot12313 2020-10-06 00:00
Nice idea, very good music, but I'm a little confused on the first level. Perhaps I was missing a detailed manual. Anyway, good job.
Foon → Ludum Dare Explorer → LD47 → Over Unity - A puzzle game
By nardandas
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1153 | 3.25 | 43 | |
| Fun | 1156 | 3.03 | 42 | |
| Innovation | 457 | 3.65 | 44 | |
| Theme | 1092 | 3.32 | 43 | |
| Graphics | 1101 | 3.22 | 44 | |
| Audio | 521 | 3.48 | 43 | |
| Humor | 1232 | 1.76 | 36 | |
| Mood | 1233 | 2.96 | 43 |
Nice idea, very good music, but I'm a little confused on the first level. Perhaps I was missing a detailed manual. Anyway, good job.
I like the audio and the idea. I had trouble getting perpetual motion going though. made it through maybe 4 or 5 rooms before I was stuck. I got the wheel to spin but the door never opened. I do really like the idea of this though, maybe a little bit of incredible machine with a player character involved.
I agree w/ the above comments; loved the concept of this and thought it was beautiful with soothing music. I did feel a bit confused when trying to get the machine working, but still thought this was a strong submission.
Great game! Overall good gameplay with a decent amount of difficulty.
Excellently executed style, playfeel and atmosphere, but I was not sure how to proceed through the first level. Maybe perpetual motion isn't my strong suit?
Would love to see it expanded with a tutorial/introduction so I don't feel so clumsy!
Interesting. Seemed to run okay and the puzzles worked.
Nice idea, really different :D Go in my page and see my game too :D
very relaxing atmosphere and the perpetual motion mechanic is great!
Love the music and the colour palette. Puzzles worked great for me too!
High marks for graphics and innovation. Pretty cool! Those in-game instructions could definitely use a dark background behind them. I have pretty good vision and I could not read them that way at all. Overall great work!
super cool mechanic and really fun game. well executed too. one of my favorites so far.
A solid entry! A bit hard to read the tutorial text at the bottom due to the color though. I always wanted to do a game mechanic with grids and velocity arrow thingies, great job on it:D
Was fun and had great audio but a bit confusing at the start as I didn't understand that the sphere were use to teleport the bead. Got stuck right after two paths merge where somehow I got two pearls and the lost one. Then got the perpetual machine working but couldn't go back as the doors were closed to make all the machines in the back work?
@lamonfly Good to hear you got that far! I think what might have happened is you might have walked through a door before it finished opening, so it closed again after the machine went unpowered. If so, that's my bad, I meant to fix that :p.
@todd-mitchell I know the text is kind of hard to read, that's my bad. I started with it white with black outlines, which I should have kept, but I switched it to purple to better match the menu theming, a bad choice. Sadly I did this with like an hour left so I didn't really see how difficult it was to read.
I certainly could have added more tutorial text. I wanted to keep it kind of mysterious but there's no points for someone who can't figure out how to play. Notes for next time!
Liked the music and simple polygon graphics.
Simple, good looking art. Menu screen is very well done.
The text is difficult to read, I would either use more contrast or put a solid color box under it. It also got chopped off on the sides, I would make the Canvas in Unity scale with screen size, it's under the Canvas Scaler component.
I have a feeling there are some really good puzzles in here, but it was hard to see where objects were in relation to one another.
Enjoyed the concept but was a bit confused at the way the arrows worked a bit in the 3rd area. Also maybe a different colour text would be easier on the eyes. Liked the simple geometry and music. Well done.
Really great idea, cool graphics and awesome music. Great level design on the puzzles as well.
A better tutorial would be good because it can be rather confusing at the start. A level reset button would also be nice.
Other than that though it is a really good and enjoyable game.
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I like the art style used and the charming music, the little hovering animation works well. I think I cheated the room with the red spheres somehow, I wasn't sure what I was doing but got through. some of the text cuts off in full screen on my browser. a little hard for me but I'm not great at puzzle games, nice entry
I liked the puzzle, but I couldn't open the second door. Is it a bug? [Unbenannt.png](///raw/098/d1/z/3981a.png)Unbenannt.png
@ivanpavlov Huh, I've not seen that door not open. I'll try to reproduce it but it might be a new bug! Let's see, and indeed you did! Somehow one of the balls disappears if you do that. The intended solution was both balls falling in singular loops. The reason the door doesn't open is that the wheels stops turning, because the ball takes too long in one loop. I'll have to fix this
That was super neat! The music was soo cute and charming and the puzzles, while at first was bit confused, after figuring out how the movement of the objects worked were quite enjoyable, great work!
What i would change though is the movement to be grid-based. At points it was a bit hard to know exactly in which direction to move or the collision of the objects made the movement bit clumsy (with even some out-of-pounding... oops https://imgur.com/a/osln6oC :D )
But other than that really solid entry, loved it!
Neat game. I too found a bug where a door didn't open. I think it was the second level with the red balls. I also cheesed the previous level by just putting the ball on the wheel and the door partially opened, enough for me to squeeze through.
found it quite confusing for a quick play-through with my kids, but it's a very interesting idea when you have more time to really focus and puzzle through it.
Good puzzle game idea! However it is hard to understand the perspective and move to where you want to go and grab the object. I managed to reach level 4, however I did levels 2 and 3 just by placing the ball in the windmill without using the arrow stuff. Not sure if this was intended or there is something going on. Good luck!
I agree with most comments before: The idea is really good but there are many bugs which make progress difficult (my game has many bugs to it's no big deal). But the physics seem to be really weired especially with the gravity changers and even the velocity arrows. So i had to quit after room 4 (or 5).
The puzzles in the game are really nice and well thought out! The art is also nice and there's quite a bit of content to play. I think you could have better described the mechanics at the start and then detailed the objectives for each level: they are a bit unintuitive as it is. I also felt that the music was chilled and nice sounding, but became repetitive quite fast... Maybe a longer and more varied track is better suited for a game that lasts as long as yours? Don't take these suggestions badly, they are meant as constructive feedback to further improve what is already a great effort. All in all, I enjoyed the game very much and would like to play even more levels!
The idea is great! Had problems with figuring out what/where/how and also the tutorial text was not easily readable but nevertheless I had a great experience! Great job!
I love the idea, any friend of perpetual motion is a friend of mine. The music sets the tone really well for the game. Like many of the other commenters I got stuck after several levels. Great job :)
🤣 Now I miss the good old days when I play Minecraft creative mode.
Nice Idea. It was a bit confucing in the start because I didn't know what to do. But I found out by expirementing.
Cool game