@tuism Thanks for the comment! The collisions were actually designed to be like this, and the speed too -- I don't know if anyone figured, you are a little bit slower than other people, making it harder to "run" into people and break off (or become friends)
But you were right about the hitbox. I too found it's a bit frustrating when you chase someone and wanted to click on them. I should have made the size larger.
The mechanism is really sort of random. They'll expose your secret almost certainly, but just how often. If it was an action game it really failed on that because you just can't do what you know would solve the problem. But I personally just want people to experience it like a story -- like experience that in life you just can't control other people speak of you privately -- and they include your "friends."
I'm not sure if I made my point, it sounds like quibbling but for real I was trying to make a narrative style thing. But still, I admit the problems you put forward, they really lack the enjoyability, and thanks for pointing them out!