Mr. Cheeks Sweet Dreams by MrTroy 2020-10-05T23:19:53Z
I loved the artwork and sound effects for this.
Foon → Ludum Dare Explorer → Users → Red Chilakillers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | TINIT | jam | 447 | 3.75 | 3.82 | 3.60 | 3.95 | 3.15 | 3.50 |
I loved the artwork and sound effects for this.
I love how the grid helps the player to get accustomed to the controls, the art is outstanding and the game is really fun, I can see myself playing more of it
Loved the palette and artwork, good game, played to the end, the music became old a bit fast but great effort overall.
The graphics are amazing, i loved the typing animation and that is random, i feel like the randomness on the words is too loose (it can give a high speed to a long word in the very beginning) I think this could be improved by having a skill meter to allow for speed and lengthy words to appear after mastering shorter and slower words.
Great art and gameplay, it was really fun, I don't know how I noticed that the green frog had a double-jump until the very last stage, the green frog got stuck a couple of times and stepped a bit off the buttons which broke the advance for me, but luckily got solved by starting a new loop.
Really entertaining game, I loved the skeleton animations, there are a couple of things I would improve for this, the jump is too floaty which given the setting wouldn't be an issue, but the fall gravity is too high in comparison to the jump, so I would either reduce the gravity for the fall or reduce the floating of the jump, for a better control feel, placing the objects gets a bit difficult because of the UI layer and is impossible to place them too high since the checkbox is at the top. Reset and Play really need to be mapped to the keyboard as well, it really break immersion to reach out for the mouse/trackpad before every attempt. Other than that, this is really well done and greatly put together.
"Welcome to the loop", man I was mad at hitting that nuke :(, great game, the gravity and speed feels just right, nice to play, but I think telegraphing bad things a bit more could really help with the overall feeling. I wanted to hit on everything just to let the voice over playing.
Where should I start? Is an awesomely polished game with lots of content, and just made in 3 days! Is really fun, the mechanics are well defined and the controls are so simple, the special events were a nice touch and having the bar moving when going the other way around was a nice feature, this has to be one of the most polished and fun games I've rated. The police AI being so aggressive reminded me of good old GTA, and the physics are just on point. A well rounded 5/5.
This starts as a hard platformer and becomes a trial and error galore, I got until the very end, but I think hardness != randomness, the trap tiles do not have a foreseeable pattern thus making a bit tedious having to re-play the same level over and over, the character hitbox felt a bit bigger than the character itself, which made difficult to land precise jumps. On the other side, the art style is great, Loopy reminded me a lot of the protagonist from limbo and the different patterns for the tiles are really creative, was a frustrating but rewarding experience overall, would love to play more of this if the gameplay gets a bit more forgiving
Awesome and fun, I loved the art style and the satellite trail, great challenge and game overall.
Really challenging and fun, the rhythm mechanic blew me away, it makes sense so much, and the theme interpretation is on point, I suffered a bit playing with a trackpad, but that's on me.
Wow, the graphics are out of this world (pun intended) the controls are great (hard to say for an underwater game) I really enjoyed jumping around and collect all the rings, very fun to play.
Way to go! I really enjoyed the different art styles, reminded me of Evoland, nice story and execution
Nice game, I don't get the loop part but I loved the music and the quirky animation style, I wish hit-boxes on saw-blades were a bit more forgiving, I died more time that I'd like to admit by starting the double jump a frame too late.
Easy to pick up and hard to master, that chicken gave me a good time, I would gladly play a full fledged version of this, reminded me of super meat boy, mostly because of the blood I think. Great game.
Really nice core loop, i loved the art style, the controls were god until I got to the multiple jumps that worked sometimes and not so great other times, having to spam the spacebar a lot... and not having always the same result, 2 things I would like to be improved is having some kind of visual feedback on damage, since I had to look at the score each time just to notice that my health was greatly dropping, and the other one is, losing in level 2 I was expecting to start over the level, not the whole game. Other than that, this was really fun to play.
Once you get the hang of the mechanic, the game becomes really fun, one thing I would improve is the ability to record waiting while on the buttons, to avoid having to move out and into them.
This game is super confusing, the art style is really original and the core mechanic of pushing the dung uphill was pretty clever, although I discovered you can jump directly to the ending by retiring early and haggle the price, it would have been nice that the amount of souls grew with every peak reached, also the screams were really confusing until you notice where they come from. An original idea but I think it could be better executed by adding some more gameplay elements.
@watermelonandme yeah, time got out of hand with all the reverse mechanics, grass and trees were scrapped sadly, thanks for the feedback!
@barelyevengames yeah, that's the end, I had no time to implement the ending that I had in time 🤷🏻♂️ thanks for the feedback
The camera was really hard to control, but the physics and spherical level are really something, I enjoyed a couple of rounds, even though I didn't really understood what was going on :P
9:07:11, pretty entertaining although as previosly mentioned, the loop element was a bit loose, the artwork, gameplay and sudden bullet hell, good game overall.
Nice for having the directional keys as fallback, that eased it a bit for me, the actions were a bit though to get, using an axis based controller for this would have worked better. I got stuck in one of the rooms with no way of going back :(. The art is amazing, and the concept is interesting