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Evolooption
Evolooption
By wiseclock
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 763 | 3.52 | 21 | |
| Fun | 639 | 3.47 | 21 | |
| Innovation | 819 | 3.31 | 21 | |
| Theme | 545 | 3.84 | 21 | |
| Graphics | 1072 | 3.26 | 21 | |
| Audio | 492 | 3.52 | 21 | |
| Humor | 170 | 3.77 | 20 | |
| Mood | 929 | 3.26 | 21 | |
Comments
iluvatar
2020-10-05 11:23
For such a simplistic gameplay I had a lot of fun. I really appreciate the sound effects, especially the voice over. You did a good job and it adds a lot to the experience.
PS: It took me a while until I realized that I shouldn't "hunt" sabers, as they take me back in time :laughing:
"Welcome to the loop", man I was mad at hitting that nuke :(, great game, the gravity and speed feels just right, nice to play, but I think telegraphing bad things a bit more could really help with the overall feeling. I wanted to hit on everything just to let the voice over playing.
Very polished infini-runner gameplay, and a fun history lesson at the same time! I really enjoyed using the year as your score, could definitely see this being my favourite game on the school computers back in the day. One thing I noticed is that once you reach the year 0, the positive pickups are only giving you a small amount of progress, whilst a single rat will send you back to ~4000 BC, and the constant swapping between graphically styles and player sprites can be a little jarring, either way, very fun game, nice voice over, and very impressive given the time constraints. :)
vadzim
2020-10-06 09:29
Cool game. I think you should add chekpoints in switching eras
I really like the general idea of evolution and how you are doing it, also I think the items that have narration are very good, a great detail! Good game!
baran
2020-10-06 20:03
I really liked your idea, and how you used your voice (I'm guessing) to spice up the game with narration!
guoboism
2020-10-07 02:05
Though simple game yet with a very grand point of view. Theme is used as "the loop of civilization". The most dramatic scene is the time goes back to the very beginning when I hit a nuclear bomb(?) in the later part of the game.
rhythm
2020-10-08 03:15
The dubbing is very charming and the art style is great! Religion helps the progress of the times in the early stage, and retrogress the times in the later stage. It is enough to see that the author's ideas are very deep. However, some graphics can not tell what they mean. For example, Chinese characters have the same effect as religion, but I don't understand why
@rhythm Well yeah, it's not well symbolized... that icon actually has other languages in as well... It's supposed to represent different cultures, but I assume I failed on that xD I'm not saying having unique cultures is a bad thing.. but nowadays people really start to see them as country barriers... We treat other countries differently, or even hatefully just because they've got a different culture or tradition that we don't understand.
edalbung
2020-10-11 12:49
Nice game on human history! :D
Here are my feedback:
_Positive points - Good and coherent graphic style - Interesting platformer system of human evolution
_Negative points - Imprecise box collider, indeed, sometimes I touched an element, whereas I was sure to dodge it well
Overall: nice work!
csomega
2020-10-11 21:17
Really like the idea!! And how the items actually work, and how some items change from being good to being bad, love it!However, as others said, the colliders where a bit weird, and maybe the spawning position of the items(although, maybe that was intentional).Maybe you could add a way of knowing what items are bad, and what are good,like a legend or something.
@csomega @edalbung Yeah, I didn't spend too much time on the colliders... they are not so accurate and when the icons rotate, the colliders do not rotate with them.
@csomega And the original idea was to let the players try out the pickables first, then they know which ones are bad and which ones are good and the ones they discovered would have something like an identifier on top... and for example for the religions, the players will first see it as neutral, then collect it, it starts to show the positive identifier... and after later stages they collect it again and lose their progress it'll start to show the negative... But yeah... I didn't have the time to implement 😥
ividusk
2020-10-12 04:05
I really like this game - such a great idea and the art style is very charming. The sound effects and narration really add to the experience. I also appreciate the triple jump :)
Cool game, liked the voice acting and the design was very good. Nice work!
Cool little game. The voices were funny. At that speed I didn't had enough time to see if the pickups were good or bad. Don't know it it was intentional. If not, the object could use like an aura or something (red for bad, green for good). Good work!
The idea is great, and the little comments when you pick up certain objects are a nice touch, makes it a little less repetitive. To improve it, I'd move the man back closer to the left of the screen so you can have more time to see the objects coming, and I'd change the "rotating" animation. Currently, it becomes "thin" right when it's near the man, witch makes it difficult to see.
kazatan
2020-10-27 14:08
Loved the narration! The game got pretty difficult and seemed quite random by the end.
I actually enjoyed the nuke "twist" :laughing: Although I did stop playing once I hit that :rofl:
Well done 👍