Treacherous Tower by Zettabit 2021-10-07T12:07:43Z ♥ 0
6963. An improvement on tetris in my opinion! I found that by blocking the sides off early on, I could easily build up without risk (solongs I was quick enough to grab each piece).
I enjoyed playing the game 👍🏻
LD53 — Delivery (11)
Perfect Delivery by JulienLussiez 2023-05-18T17:43:01Z ♥ 1
The graphics are totally fine - more than that - they're good! There was a breakout mobile hit called doodlejump that used a similar hand drawn aesthetic. I think there's a big section of gamers that would be totally happy playing a game like this.
Panic Potion by Tugaryn 2023-05-09T12:35:29Z ♥ 1
I couldn't get out of level 1 😢 I wanted to though because I thought there was a decent game under there. If you could aim and throw with the mouse that would make a big difference to me.
Pizza Come: Deliverance by mira 2023-05-09T12:31:40Z ♥ 3
I enjoyed the game. If you had a bit more time it could be a nice idea to visually differenciate which pizza you are holding on your player. I found it difficult to remember which mode I was in - it wasn't natural for me to look at the bottom left. Also, it would be nice if it were more obvious whether the pizza is in your box or out in the world by looking at your player. There may be some subtle differences but they were too subtle for me if there were any!
Well done 👏🏻
Cargo Cove by superjai 2023-05-08T15:47:19Z ♥ 2
I enjoyed the game and played it through to the win. I found it a touch easy and I think I would have prefered controls where left/right turn your ship slowly as opposed to `a` goes left, `d` goes right etc. That might make it more 'ship-like'.
Regardless the gameplay was fun and so I will be rating this very highly. 👏🏻
Pizza Friday by Phlip45 2023-05-08T13:49:26Z ♥ 1
I like roll & write games generally - I sell one! 😁
If took a little while for me to fully understand the rules of the game. I guess you don't have a lot of space for rules on the game sheet itself but it would have been nice to have an example playthrough sheet (2nd screen in the digital version) with an example of in-play. I'm more of a visual learner so seeing how the game is being played would have probably given me all the info I needed to play it myself. Explaining roll & write's is the most difficult aspect I find. I don't know if that's the same for you?
So nice mechanic. Nice way of incorporating the theme. Congrats on your entry 👏🏻
Zero gravity delivery by island-jam-2-group-3 2023-05-08T13:33:44Z ♥ 1
The colour switch mechanic was a nice addition. I managed to make a few towers before an impossible set of boxes flew at me (two of different colours from the same side at about the same speed). Congrats on your entry 👏🏻
Sole Deliverer by FoggyDude 2023-05-08T13:28:32Z ♥ 1
It took me quite a while to work out I could right click the plank to retrieve/destroy it. I liked the puzzles and weirdly I prefered having the planks destroy themselves after a set amount of time. That meant I didn't have to do it myself with the mouse! I got very close to the end I think (The Finish Line, going up the two steps on the far left after riding Will's cart). Unfortunately I got my plank stuck a step above where I was and couldn't right click it 😢
The graphics were proper oldschool and the music and minimal sfx suited them and the game in general.
Congrats on your entry! 👏🏻
Croc Crate Consignment by aschab 2023-05-02T07:40:15Z ♥ 1
I found the version embedded in LDJam to be working for me. Congrats on the game - it plays pretty well. I wish the arrow updated a bit quicker when you pick up a box or get to the next delivery point. I felt I had to hang around or drive in circles for a little bit (half a second?) and with the ghosts it made the game feel a little more sluggish. The driving and the core loop was fine though. Good work 👏
Dante's Delivery Service by Scott Steffes 2023-05-02T07:20:43Z ♥ 6
I enjoyed your game. The night time twist was certainly a surprise and was a great addition. Like another reviewer I felt the daytime was a bit slow. I think you could have maybe added lots more packages to deliver and just allow that part of the game to be a bit of a speed rush (lower the money you receive for each parcel for balance).
I had a few technical issues as the game doesn't seem to 'keep' the mouse in certain scenarios. In full screen I could not turn past ~180 degrees. The turning felt a bit fast in general for me - but that might just be my preference.
I found the road arrows and bounce pads to be occasionally useful but I didn't feel like they were necessary for the game.
I saw three types of enemy - I don't know if there were more because I didn't get further than the 3rd night 😆
Overall I liked playing the game and thought it nailed the theme 👍🏻 👏
Mailman Madness by AndideBob 2023-05-02T07:02:57Z ♥ 2
I enjoyed cycling around the town. I really liked the sound and music - I know you didn't enter the sound category but you picked well. The dead ends (cul-de-sac) are the hardest part. Several times I turned down those and lost my multiplier! Thanks for the game 👍🏻
Fast Parcel Service by clemall 2023-05-01T18:24:06Z ♥ 1
I enjoyed playing your game. I thought that the physics based gameplay was a neat idea. Thanks 👏🏻
My best was 867kg.