@avatargreggles glad it worked for you and you enjoyed it!
@thewinrawr Yep, this is good feedback. It could do with a day's polish and a day's extra content! Funny you should mention the switch because most of the time when making games I have a rule of "make it difficult _after_ you've made it easy" but I don't think I applied that thought to the switch mechanic - probably in too much of a rush!
@11thpenguin I think there is definitely room to adjust the physics and the 'feel' of the movement. I think I settled on how it is because you can spend so long on that you run out of time for everything else! I'm a big fan of 2D/3D crossover and i'm happy with the way this one came out. Thanks 👍
@candlesan Thanks :smile: I can understand that frustration. There were a few things I wanted to do to improve it but time was the enemy. More levels - where the 'rules' would become more obvious over time. And more feedback: to help players understand if what they're doing is helping progress the level.
@unluckyninja Yes, the last puzzle is a bit tricky. You can see when I recorded my video walkthrough above it actually took me several goes to get it right when I was trying to play it as if it was new to me! I take your point on the jump height - especially over the ball.
@thecreator Thanks! I too love a physics sandbox! I really wanted the end game screen to be one (with the 4 boxes) but I had to make more puzzle levels in the last bit of time on Sunday!