Rattletrap VR by _for_science 2017-12-06T22:16:05Z
Really good game, with good gameplay and good polish.
2.5m x 2.5m is a really big area, my room wasn't big enough for full experience, so movements was a bit chaotic.
Foon → Ludum Dare Explorer → Users → Azrou
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Candy War | compo | 298 | 3.28 | 3.23 | 2.42 | 3.23 | 2.60 | 2.72 | 2.66 | 2.88 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Signing Session Simulator | jam | 889 | 3.09 | 2.75 | 3.09 | 3.50 | 3.54 | 3.23 | 3.15 | ||
| 2013 | 26 | Minimalism | Gold Farmer | compo | 954 | 2.79 | 2.67 | 2.39 | 2.57 | 2.43 | 2.31 | 2.17 | 32 |
Really good game, with good gameplay and good polish.
2.5m x 2.5m is a really big area, my room wasn't big enough for full experience, so movements was a bit chaotic.
I like it ! With cuteness as energy, earth is safe !
Really good job with graphics and music (and lovely meow !).
Gameplay is fun too, but something is missing during bad kittes phase. Moving and firing in different directions would be good.
I died without really understand why, I seen no collision with bad kittes. Or maybe there is another way to loose ?
Concept is simple, fun and addictive !
Patterns are a bit repetitive at my opinion. Also, I think present stacking could be more punitive to fit with theme, maybe increase the bad present spawn rate ?
Good concept, good mood, good graphics, music and sound effects match perfectly.
Right-side UI could fit better with game graphics and mood.
And... wow ! It's pretty hard !
Humble game with unusual concept.
I took a good time and it bring me in an other world for some minutes !
The game is very original and addictive, but at my opinion very frustrating because of the tiny size of shadows.
I think it could be really less frustrating by adding some "invulnerability frame" if the player exit from shadow safezone for only some milliseconds.
Good job anyway !
Incredible ! Thanks a lot for this experience and good job !
Good level design and big content for a compo ! I like the music too, but it miss some sound FX to be perfect
About difficulty, I think some air control would be better, and maybe more than 1 life before loosing everything.
Good concept and good mood ! Graphics do the job, music and FX are cool.
It could be good to improve the spawning algorithm to avoid "impossible" patterns, it's a bit frustrating to be very close to the end and have a big wave coming from right and 3 shapes of the same color on the other side.
Good job anyway, I had a good time !