FoonLudum Dare ExplorerLD45 → Thief!

Thief!

By maximbegunov

View on ldjam.com

CategoryRankScoreCount
Overall1303.6647
Fun1703.4247
Innovation1463.5747
Theme1683.6447
Graphics1693.5647
Audio2612.9546
Mood1353.5047

Comments

marcin-j 2019-10-06 23:56

This is pretty similar to what I wanted to origianlly do, but I figured stealth game was too much for me to handle :D I like that pickpocketing is a dexterity mini-game in itself, but the controlls could be better

maximbegunov 2019-10-07 00:07

@marcin-j I had a feeling controls might feel clunky, should've invested more time in it instead of making blinking lights :D

patvanmackelberg 2019-10-07 00:08

Fun! Some music really would have set the mood but it was well put together!

evannex 2019-10-07 00:12

Really awesome entry! It's definitely challenging though.

marcin-j 2019-10-07 00:14

@maximbegunov It might be personal preference, but for this type of game I feel like I'd have more control if I moved my character with WASD and mouse was used for pickpocket? Idk. Just spitballin. Trivial to implement and in a normal game settings menu would fix this particular issue :D

maximbegunov 2019-10-07 00:25

@marcin-j At first I implemented WASD controls but because npc's trajectory goes kinda in an angle it was even harder cause you had to repeatedly press WASD to stay behind them in the shadow and at the same time try to get the pickpocketing right so I decided to switch.

nachtwitch 2019-10-07 01:24

Could use some better art, but plays like a charm

100th-coin 2019-10-07 02:25

Oh man this is tough. The window to grab the cash is super small, and the visual bar is moving with the character too. I got the hang of it after a few times starving though. Nice game!

di3goalmeida 2019-10-07 15:11

Nice game!

copper-aardvark-games 2019-10-07 16:54

Super fun game! great take on the theme, and I absolutely love the graphics!

decappoolla 2019-10-07 17:06

Real good, I have to care about following the person in a different speed and caring about the stealing bar, it`s really like actual stealing(which I have never experienced) To be honest, I starved to death at day 1 every time.

maximbegunov 2019-10-07 17:19

@decappoolla Thanks, the game turned out to be too hard, I guess.

idk-what-im-doing 2019-10-07 17:38

too hard to get past first day. controls are good, idea is good. just needs a bit more balancing

adrupen 2019-10-07 17:43

Super hard but I really enjoyed the graphics and the atmosphere!

decappoolla 2019-10-07 18:18

@maximbegunov When playing I was thinking maybe it`ll be a good idea to have a place you can "hide your money" so you don't zero out every time you get caught, so that the progress can be made gradually. Of course this place will also cost your precious time so you have to decide whether to go bravely or spend some time saving what you got. Just a little suggestion for this nice game.

beshr-kayali 2019-10-07 18:33

Super cool entry!

Getting the thievery to stop on the green is really difficult while following the people, also wasn't sure those blue-edge people are police, but I suspected it. Kind of difficult, but I really liked it. Could've used some minimal background music.

Keep it up :)

decappoolla 2019-10-07 18:47

I finally get the ticket home! It becomes easier once you bought the first item

maximbegunov 2019-10-07 18:50

@decappoolla That's a great idea indeed! One of the upgrades kinda does similar function but what've you suggested would be a fine addition. I thought if the green zone is too small player can discard the opportunity to steal from this particular person and just walk away from him to try someone else instead of risking it. But I have a feeling everyone risks it and gets caught.

ktao 2019-10-07 19:03

Really fun! The gameplay is pretty interesting, and the art style, while simple, looks really good! It also has a great aesthetic that reminds me of Papers Please! All in all top notch!

igoreshka 2019-10-07 19:06

I WON... That's was realy hard! Good enough to sequel)

maximbegunov 2019-10-07 19:27

@ktao I was indeed inspired by Papers, please! At first a wanted to make a game about a thief in a dystopian world but couldn't think this through enough so this story is what I have.

decappoolla 2019-10-07 19:41

@maximbegunov I think the feeling of risky is very important in this game. If I knew I can discard safely after I hit steal, I won't hesitate to do it. But I think it's the fun of this game that I hesitate whether I risk it or not. After all that`s what a thief should feel like,right?😆 But maybe zero out might be a little harsh for day 1. Different (but limited) options could be given to let player make some small progress at the beginning.

microwerx 2019-10-08 07:51

I struggled with this game. It was interesting to play, but I always felt that there was lag with my mouse...but I only have a trackpad & a bluetooth mouse at the moment. I may have to give this a go a little later with a wired mouse.

polyethyleneglykol 2019-10-08 09:27

Great game! Only the punishments seem a bit harsh due To the long play time needed to aquire all the money necessary to win the game, even with the power up. Otherthen that a very neat little game!

dqmhose 2019-10-08 10:29

Really fun and seems very well made but I couldn't get the hang of it. Everything happens so quickly, that (as a slow gamer) I couldn't follow it very well and even with the explanation provided, I was not a very successful thief :D

evgenimp 2019-10-08 13:44

I can see it going the papers please way. Stealing stuff and seeing the result of it. Very cool!

lombax 2019-10-08 14:18

realy nice game, feels realy polished alrdy. the only thing i would like to be added was a way to escape from the police, so that its possible to prepare a escape route incase anything goes wrong. think of it like someone steeling a purse then running into a alleyway trying to shake off the police, if being discovered ofcourse.

mikymod 2019-10-08 14:23

The controls feels clunky but... Good atmosphere and i like steal mechanic a lot. It has potential to be developed and grow. Keep working on it pls :D

mromnomnoshka 2019-10-08 14:36

I liked it very much! Continue to develop! :)

listonos 2019-10-08 16:24

I think I would prefer the stealing progress bar as part of the screen ui and it's hard being a thief :) Cool entry

maximbegunov 2019-10-08 16:29

@listonos Actually you are right! And this is pretty obvious, I guess when you make game in a hurry obvious solutions dont come to your head right away.

silkworm-sweatshop 2019-10-08 20:46

Cool idea! I found it a bit too hard and punishing from the get go though. Perhaps the green bar could start more generous on the first couple thefts and then get progressively smaller as you continue.

azrou 2019-10-09 12:22

The game is very original and addictive, but at my opinion very frustrating because of the tiny size of shadows.

I think it could be really less frustrating by adding some "invulnerability frame" if the player exit from shadow safezone for only some milliseconds.

Good job anyway !

zubspace 2019-10-09 22:00

Wow, I like this game! I like the idea. It takes some time to get used to, but the adrenaline rush you get while running from one pickpocket target to the next one is really great. Would love to play around with more power ups, but it's still great. Good job!

legolaz 2019-10-09 22:04

It so cool, man. I love it! 10/10

maximbegunov 2019-10-10 20:31

Thanks for feedback everyone!

shelvid 2019-10-10 21:26

Pretty fun game :) It's nice that everyone moves at different speeds, makes it pretty intense when you are about to pickpocket and you are close to leaving the shadows. It's pretty interesting that you don't necessarily lose after being caught but if you aren't fast enough you lose in the long run. Overall pretty fun entry but i think there's more that can be done with this mechanic, keep it up :)

quadape 2019-10-11 19:51

That was fun to play, good job!

firebender 2019-10-12 11:35

I love your take on the theme ! I didn't get why falling behind my victims would also make them turn around.

maximbegunov 2019-10-12 13:15

@firebender My logic was like when you start pickpocketing a person and you dont keep up with him with your hand in his pocket they might notice something.

tricky-fat-cat 2019-10-13 17:34

The idea is great, realisation fairly good. I have an opinion that difficulty level is a little bit too high at the beginning. Additionally, it would be great if there were NPC with different difficulty level and rewards. Anyway, pretty fun game.

oscar-henrique 2019-10-14 00:05

Very nice game!