@kszaku Thanks for the nice words! Yeah I always wanted a game like that, the closest I've got to it so far were games like ArmA were you just make a massive battle in the Editor. Got Inspired from those days.
@profan Zooming in on units actually was in the 1.0 version, but sadly with the unity version I used there is a bug where transforming a orthographic camera in the way I did would soft crash the game, as the mouse Input is out of the camera clipping planes. So I had to just remove the button as a sacrifice! All in all thanks for the great feed back and kind words!
@octopussy Yeah, good point! The only way to earn cash is through destroying objectives, giving a player small amounts of cash per resource point generated would have been smart. But bug squashing was the main priority at the end of the jam, who knew making a big scale AI RTS like that would have alot of edge cases to consider :D! And the Anti aliasing issue you are mentioning is a Unity thing sadly, the Pixel Perfect camera is still in experimental and doesn't support the URP pipeline. I definitely should have checked that before hand! Thank you for the comment its much appreciated!
@loginaut There was a way to highlight and control units from the UI but I had to remove it as mentioned in the reply above, as to regards to the world size it was really a shot in the dark to how big the map should be. Thank you for all the kind words, and as per your suggestion a .zip file version is now available, I always kind of default to .7z because it gives around 10% better compression it seems.