ALIEN RESCUE by Imphenzia 2020-04-21T12:28:22Z
Very nice. Fun little game.
Foon → Ludum Dare Explorer → Users → bixarrio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | AirTaxi | jam | 978 | 3.15 | 2.95 | 2.84 | 3.70 | 2.97 | 2.97 | 2.90 | |
| 2022 | 50 | Delay the inevitable | 👥 | Only Hugh Can Prevent Forest Fires | jam | 1176 | 3.09 | 2.85 | 3.21 | 3.72 | 3.51 | 2.80 | 3.56 | |
| 2021 | 48 | Deeper and deeper | Nox Terrorem | jam | 3.00 | 3.00 | 3.00 | 3.50 | 3.00 | 2.50 | 3.00 | |||
| 2020 | 47 | Stuck in a loop | 👥 | ORBIDRONE | jam | 1405 | 3.00 | 2.73 | 2.69 | 2.66 | 3.46 | 3.31 | 2.19 | 3.16 |
| 2020 | 46 | Keep it alive | 👥 | DOC+ORS | jam | 857 | 3.64 | 3.25 | 3.41 | 4.25 | 4.22 | 2.90 | 3.82 |
Very nice. Fun little game.
Took me a while to figure out how to shoot. Couldn't hit the people though. I was too slow.
Nice game. The graphics are really good, and the music too. Smooth, too. Well done
Great little game. I love games like this. Graphics are good, too. Well done
Very nice. Good graphics, good music, good game. Well done
The graphics are good, and the introduction really sets up a frantic *fight for life* scenario. I just couldn't figure out how to keep the old guy alive. I guess that's why *father dies at the end*
Very nice concept. I love these kinds of puzzle games. I couldn't solve it, though. No one mentioned diarrhea or headaches. Unless I completely missed something. Loved the notebook, albeit a little cumbersome to write in it. Ended up making notes on a piece of paper. But, well done.
Cool game
Nice and creepy. As mentioned, very limbo-esque. Also, thanks for sharing the procedural animation bits!
It's too short!!! 😥
Oh, good job! Thanks @fabdynamic for pointing me here
Nice game. Good idea. Took me a little while to figure out what was happening, but it's probably my own fault. Music and sound is good, too.
This is a fantastic little game! Well done!
Art is great! I've used the same music in a different jam before, but it suited your game much better. Unfortunately the game crashed when I killed the first enemy. Great little game, though
@bibicio It was on the web build. If you fixed it, then it's good. 😉
Thank you @jaoel. We intended to have a contextual menu but as we mentioned before, time caught up to us. I have already started revamping the UI and it does, in fact, have a contextual menu. Here's an early prototype
radial.gif
Thank you for playing our game, @azagaya and @ben-ash. Glad you enjoyed it!
@zgragselus, we are currently balancing the difficulty. Thank you for playing, though.
@usenrame Thank you. It may just become a full project. We really enjoyed making this game and are currently in the process of cleaning everything up. We may even be posting an updated version here. And there are so many ideas we had that ended up on the cutting floor
Very nice! Enjoyed it quite a but. Well done
I couldn't get my keyboard to register more than 2 keys at a time so I plugged in a controller. The initial 'wtf' frustrations soon became 'come on, you can do better' frustrations. I think I got all the tank upgrades 'cos after a while they didn't change - at least visually. My best is just under 10 seconds and it will probably stay there because I have to tear myself away to play other submissions. The game did not store my best time 😢. Fortunately got a screenshot for posterity. Well done
@njs Thanks for trying. I've had problems in the past, but I made sure the game runs. The background music is a little large, so it may be that the game just took long to load. Will have a look into it again. Based on the comments after yours, it looks like it is working.
@falkka and @LeoLFerraz E only works if there is something to do with it. If you are near the bucket, you can press E to pick it up. If you have the bucket and you are near the water, you can press E to fill the bucket with water. You need the bucket to get water (and you need the fuel can to get the fuel). There are messages on screen when you are in range of 'something to do'
@Ghatazorg Yes. The trees 'fall over' and block the river. They come back all the time.
Thank you all for playing
@tieran, @yogurtthehorse, @subvertissement and @flying-dog-fish Thank you for playing!
We had plans to have clearer indicators of what to do at all times, but in the end the deadline was looming and we resorting to the less-than-optimal popup messages.
@redfog Thank you for playing! I was wondering if someone would attempt to douse the fire with gasoline!
@njs No problem at all. Thank you for coming back and giving it another try
@aevek Thank you for your feedback, and for playing
@jzucc12 Thanks for playing. We added the prompts to everything to give you an idea of where interactable stuff is but in hindsight we now realize that may have been a mistake
@chusmimax Thank you for playing and the feedback. We have taken all the feedback and made some changes. A patched version will be available soon
@Jozef Thank you for playing!
Thanks for playing, @honest-dan. We wanted to increase the intensity but it was something we put on the 'if we have time' pile. And there it stayed.
@razumovsky Thank you for playing
@lecloow7 Thank you for playing.
@austin-harry Thank you for playing. Glad you enjoyed the ATV. It was one of my big concerns initially because vehicle mechanics aren't always straight forward, but we decided we're not making a racing game and didn't need too much realism, etc.
@janniz Thank you for playing and feedback. The music is epic, indeed, but sadly it is not our own. Maybe in the future we will start making our own music. Some of the sounds came late in development and even though I turned their volume down in-game they are still a little loud. We were planning much better visual cues but time caught up to us and we had to settle for the info message and a 'How to Play' video.
@stenblood Thank you for playing
@Gatlink Thank you for playing. The bucket/fuel can swap is indeed flawed. In the early stages you picked up the bucket or fuel can by simply walking over it. We yeeted the item you currently have a little forward to prevent the game from going into an endless cycle of swapping buckets and fuel cans while you are in the detection zone. This stayed after we changed to 'E' to pick it up. We have subsequently changed this to simply swap the item in the post-jam patch, so it's a little easier now.
Very nice concept. I thought I had it figured out, only to get it wrong the next time. Once or twice I could answer the phone without it ringing, but that's nothing serious. Or is it? *Looks at painting*
Nice! I started on 444 seconds and close to the end thought it was too easy, I could've done 555 or 666, but then Cerberus appeared... Managed to hold him off long enough for Imp’a-Tient to get bored. Yay me.
Well done. I liked it
This is the best game I've played so far. I love it. I want more. Well done!!
no more questions.png I think I ran out of questions...
Very nice. Very polished and everything fits well. There are some typos but I'll overlook that. :stuck_out_tongue_winking_eye: Voice-over was really well done. Good job
Oh, such a lovely little game. Well done
Much Fun. Kept on loosing the last letter, but after a few tries got a respectable time.
@rojaxdev Thank you for playing! We envisioned a much larger city with more hazards, etc. but time got the better of us
@mackelio Thank you for playing!
@osh-studio Thank you for playing! Yes, all the models were created by us. We had a bunch more props and stuff, but we just didn't have enough time to get them in the game. We did not make the music (that's why we opted out of the sound category).
@bauke-regnerus Thank you for playing! I wish we had time for audio management but as usual we left it until the end. We should learn from our mistakes, but this is one we just do all the time :slight_frown:
@mar-zockmeister Thank you for playing! Yes, the fuel tank is a little small. Sorry. We had it small for testing (and I was pretty good at it) and in the frenzy to get the build in on time, we neglected to make it a bigger. There's a post-jam bug-fix version on itch.io with a bigger tank (Easy Mode)
@triangle-point and @agrimes Thank you for playing!
@norah Thank you for playing! I have recently (hours ago) discovered that the controls in the browser do not match the controls in-editor. I made a tweak to the controls and it feels much closer to what it's meant to be. The patched version is on [itch.io](https://bixarrio.itch.io/airtaxi). We had a city skyline *almost* ready (the one in the thumbnail) but issues exporting it from Blender was wasting our time so it ended up on the cutting-room floor.
@honest-dan Thanks for playing, Dan. It was good to see someone else actually playing the game. When you as the dev play, it's usually to test a feature or bug-fix and we tend to not pay attention to other things. Saw some things that I fixed in the latest patch version on [itch.io](https://bixarrio.itch.io/airtaxi)
Very nice! The 'paddles' in 'pong' felt a little slow for me, but it was still great.
Loved it. Campfire seemed a little pointless, though. Good job anyway
Nice little game. Too short, though...
Very Nice. Well done