FoonLudum Dare ExplorerLD47 → Iceiana

Iceiana

By rahulio2d, and

View on ldjam.com

CategoryRankScoreCount
Overall3.756
Fun3.756
Innovation3.876
Theme3.506
Audio3.876
Humor2.126
Mood4.006

Comments

marinee 2020-10-06 14:42

very pretty and interesting game!! thank you!

bixarrio 2020-10-06 19:32

Interesting concept. I don't like games where you have to die to discover more, but in this case it made the game fit the theme. Everything executed well. Well done.

linaiz 2020-10-06 20:11

Really amazing! I enjoyed playing it. The menu screen is beautiful. It is a nice challenge yet it's never frustrating.

wormholegames 2020-10-07 16:19

Nice game but I didnt get why I had to start over again? also the character could have used some more animation

microgravitydan 2020-10-07 16:54

I had a lot of fun making it to the final room! However, after the final room did the final room thing, it kept showing old flickering messages over again in places that didn't make sense.

2020-10-07 21:42

@wormholegames if you look back at the theme you might find an answer to your question..! Thanks for playing, we really appreciate the feedback!

2020-10-07 22:49

Thanks so much to everyone who has reviewed our game so far!!

The whole team came together and did something really cool (in our completely unbiased opinion) and we love reading how much you've all enjoyed playing it!!

I can't speak for everyone else in the team, but it was my first ever gamejam, my first time ever using unity and the first time I've worked on level design. So I, and the rest of the team, are immensely happy that you have all enjoyed it so much.

Thanks for playing our game 🕹

jafcraze 2020-10-08 17:47

Great concept and good use of the theme! Had a few issues (with the Windows version): 1. Press Esc in any level shows me the Congratulations page 2. Level 6 - doing this (Up, Left, Up, Left, Down, Up, Right) makes the level unsolvable, which leads me to issue 3 3. Wish there was a way to completely reset the level and try again

But yeah, nice work :smiley: