pauljs 2023-05-02 00:50
Neat little game! I found the "time limit" a bit dissapointing has a death mecanics in comparaison to every other mechanics the game offer! Aside from that the game is really great and well polished, congrats!
Foon → Ludum Dare Explorer → LD53 → Rogue 'n Royal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 75 | 4.18 | 43 | |
| Fun | 74 | 4.10 | 44 | |
| Innovation | 95 | 4.03 | 44 | |
| Theme | 513 | 3.97 | 44 | |
| Graphics | 69 | 4.53 | 44 | |
| Humor | 297 | 3.58 | 43 | |
| Mood | 60 | 4.30 | 44 |
Neat little game! I found the "time limit" a bit dissapointing has a death mecanics in comparaison to every other mechanics the game offer! Aside from that the game is really great and well polished, congrats!
first, i want to say how much i was pleased when i launched the game and everything looked so nice, polished and fluid! you've made an amazing job pulling out this game in 3 days, hats off! the implementation of minigames was cool, and i could only wish there was more content because i really liked playing it!
here are two minor things that would have make it even better: some info on the items on your bag (more than just the name, because i didn't know what the artifacts were for until i got to use one in the boss fight), and a slightly improved random generation for minigames (because i got 2 mazes with zero red node in one single game, so it was kinda easy).
Overall, **really** great work!
@amarokczukay Thanks for the feedback. Some minigames indeed had some issues with generating its content, because I declared some integers where floats where required. =D
Talk about polished! Really nice visuals and overall experience. Loved the gameplay and inclusion of varying mini-games based on different approaches to situations. Felt like the Day timer was a bit lacking and could have used with a small bit more feedback, but overall amazing game!
Oh, such a lovely little game. Well done
Really enjoyed the art style. Overall this felt very polished. The main map, tiles and movement was intuitive and satisfyin. Great Work!
What an awesome little game, loved the art style, and it all came together smoothly. Great job!
Loved the presentation and mood of the game and would really like to see this developed into a full fledged roguelike story game. My only complaint is abou the mini games being exceedingly brutal, but that's just a personal preference. Great job!
Actually I was impressed by the atmosphere of this game!
This is awesome! I love the way the different events give you traits and items so you can prepare for the end. I see a lot of potential here! I hope you carry this a bit further. Also with agile and mask the king dodge event was a blast :D
@listlessonion It's quite hard to balance these minigames during development. For something like that a good group of test players is required. So yeah, it's rough around the edges for sure. Thanks for the feedback.
Loved the style, the different types of mini-games and the music. I deem the very idea of this type of game is very creative. I'd love to hear more SFX.
Wow, masterfully done. Love the different minigames for various encounters, and the game looks exceptional with a lot of polish. I tried to dodge the king at the end and failed, but had a lot of fun getting there. Awesome job.
Loved it! The graphics were superbe, well done !
Very polished game! Was really fun to play.
fun game to play!! really cool way of moving and such! great job :)
Really nice game! The mini-games were fun. Took me a couple tries but I finished it! 266814d469a3ebf574dd804bb9786188.png
Wow that was a good game indeed. Funny little guy with his funny little nose trying to save his king! Also, the minigames are neat. Great job!
What a great game! Everything is really polished, fantastic job! This is such a unique concept and the way you managed to allow for branching decisions that affect how you take on different things is really cool. I'd love to see this expanded on in the future, this has a lot of potential for sure! Reminds me a bit of Reigns.
Super awesome! The minimal art works great, and the color scheme is very pleasant. Music is also pleasant.
The adventure itself felt nice. And it actually being short invited me to replay a couple of times to see the stuff that you can find on other tiles :smile: I liked the character development system as well - always liked the "learn by doing" systems.
Overall, it's a great jam game and kudos for creating it!
Top marks for mood! Really well-polished and I enjoyed the tile flipping mechanic. Fun pulling back the curtain sort of gameplay. As others have said, some of the minigames are a bit problematic or even impossible (some of the mazes), but I enjoyed myself. Never managed to defeat the king, which I could have retried him without replaying the whole thing.
Very impressive entry, there's just a lot of content while still feelings polished. Some of the minigames were very hard (especially some of the mazes), but it was a lot of fun just exploring and seeing what the items and traits are doing.
All around good title.
Pros:
Slick UI
Engaging Gameplay
Simple but choice filled progression (different paths)
Cons:
Frustrating because No Checkpoints and Combat can spike in difficulty
I'll never know what the talking skull actually had to say *cries inside* 4/5
What the crap. How many games did you make?? :stuck_out_tongue_closed_eyes:
I absolutely adore the look and style. :heart_eyes: The amount of mini-games + level of polish is astounding. :open_mouth:
It was such a fun game to play through multiple times. Such a neat idea and vibe. The music is perfect too. :ok_hand: (If not a bit intense in parts. lol). It was hyping me up. Even opening a treasure chest was stressful.
Amazing little game, the art is magnific !
And mini games are well chosen to do the quest ! Hope you will continue and publish the game you have something to do with it !
A very well made game! Loved how it builds a story about your character, and how you only get a fixed number of turns to explore the maps. However, there isn't much that helps you decide which direction to go, maybe there should be some clues on what to expect where. The maze minigame requires you to use the arrow keys (no way one can click that fast in the right places using a mouse), which is quite unfortunate as everything else in the game is done with a mouse. I was rather disappointed that when failing the final minigame with the king (the only time I've failed in this game!) I got to the very beginning. Also wish the game was a bit longer, it ended just when I started to feel the spirit of adventure.
Overall I liked the concept a lot, I think it can be a really good game with enough design iterations & polish.
"The king awakens!" Really pretty game and cool idea -- loved the tile concept of exploration and the minigames. I liked that the minigames had different difficulties and powerups beased on exploration :D Really cool stuff
Super cute and creative!! I love the amount of content you managed to have with only a little bit of flavor text and minigames. The graphics are very unique and really sell a sort of tabletop aesthetic. Although, I was a bit disappointed when I found out (by losing) that the game had a time limit.. There was so much on the board to explore and do, but the time was way too short, so on my second go around I just avoided everything and went straight through to the end with barely enough time, missing all the fun. I think this game could have really taken advantage of the fun adventure and roleplay side and went a bit harder into the exploration! If I had more time I would love to 100% a game like this, seeing the new characters and situations that appear is the most fun.
Wow, it's pretty amazing for a jam game! A lot of personality to it!
Pretty great game - you could have just stopped at the minigame, but I love the extra mile of the items & interactions. Great job!
This game is amazing! I really like it :)
(Tried the Linux version, worked fine.)
It's nice to see something this polished. It all played very fluently. However, I think they're also some issues with the concept as implemented as a jam game; namely that you're stretching yourself too thin. It's true that the sum is more than the parts, especially when it comes to this particular game, but the individual parts are threadbare -- any less and they wouldn't have functioned at all. I think this also shows the weakness of using AI (as it is right now). It's perfectly serviceable, but bland. I think I'd have preferred something with character, even if it had been worse.
Possible bug: I could always give the king the skull, even if I didn't have it.
The art-style is nice too, and the main menu is quite full-featured! ('Not the band' made me smile.)
wow the king fight speed is much faster than earlier battle !! Great game, i love the varity of "mini game". Great art !
@remco Thanks for the response. You are correct, I'm very bad at make jam games, in the sense of trying to get the most out of a single mechanic.
I love the clean Bauke style! A novel idea with the map traversal, and the mini games. The mini games ideally could have been fleshed out a little bit more, but thats the nature of a game jam.
I liked that there were different routes to travel that opened up different options. I also liked the various tile sizes making me think of "routes that let me explore more tiles".
@bauke-regnerus Re-reading my original comment, and it sounds a bit harsher than I think I maybe intended.
It was good. I'd have liked to play your original submission to compare and would suggest keeping it available even with the bugs. I still rated but it feels a bit odd to rate the post jam version.
Thanks for submitting your game for me to play on my stream! If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1814621596?t=2h10m20s Good luck on your ratings, see you next LD! :D 💜 Elysia Griffin AKA Button Feedback Lady https://www.twitch.tv/elysiagriffin