FoonLudum Dare ExplorerUsers → Kwiper

Kwiper

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery10 Minutes Guaranteed!compo424.053.943.584.193.873.693.403.44
202149Unstable👥Unfabledjam4413.733.703.452.774.043.492.633.26

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kwiper

LD49 — Unstable

Tesla Coil by marbles 2021-10-05T04:23:28Z

This is really cool! The combat feels super tight and refined, which is fantastic! It's also a good level of difficulty. Having a tower to defend that can also hurt you adds to the unpredictability, which both makes for a very funny experience, but also a very frustrating one. It's also somewhat unclear what the umbrella does. I'm assuming it's some kind of a shield, but that's not communicated very well.

Tesla Coil by marbles 2021-10-05T04:42:35Z

@marbles Ahh, my bad! Yeah, I thought the intro text was just story fluff, so I mostly just skimmed through it. Should really be paying attention but there are a lot of games to go through haha. Another thing I forgot to bring up was that I thought having playable controls in the title screen was a really good idea, and helps people get comfortable with the game before actually playing it. Really cool design there!

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-05T03:34:52Z

Short but sweet experience, this was hilarious to play through lol. Not an abomination at all!

Hungry Myshka by pixelstuff 2021-10-08T01:24:12Z

Fantastic artwork! I love the combination of hand drawn artwork in a 3D environment, and the lighting makes this feel so alive. Being a stealth action game is also neat, not something I've seen this jam, and the balancing act of feeing your dog while making sure it doesn't mutate is very interesting. I just wish there was more feedback in the game to tell you when the guards are about to catch you, because right now it just seems like they just follow you for a bit. A way in-game to tell you to pay attention to the dog's mutations would have also helped too, since I somewhat skimmed the game page a little bit, but that's just a small thing.

Interstellar Highway Robbery by Corny 2021-10-05T01:00:39Z

This was a really fun time! I wish I had more time to play it, this is legitimately the kind of game I would expect to pay for on Steam! You've actually convinced me to donate on the itch page, the level of detail and polish you managed to achieve in such a short amount of time is insane. My only complaints are the lack of instructions at the beginning for what you're supposed to do, and naturally the lack of sound. Sound design would seriously elevate this game to even greater heights, and I would love to see where you take this game in the future. Seriously, amazing job.

The Dress Rehearsal by Dis0rder 2021-10-05T04:31:15Z

Short and sweet. I really liked the atmosphere of this game, as well as the humor, could definitely be expanded into a proper narrative experience. The gameplay, however, was confusing to get the hang of at first. It was hard to tell what the action button was actually doing, but once I figured that out, I managed to get through it pretty easily. I think the first section would be better if the interactions were a lot clearer.

Gecko's Chronicles: The Miserable Men by RAFFE 2021-10-06T06:21:35Z

Definitely one of the most unique narrative experiences I've played, and photoscanning everything made the graphics very different. The shaders were a little bit overdone, in my opinion, a bit too much motion blur and bloom made the graphics a bit distracting from the gameplay and story. The platforming is mostly alright, but because of the unevenness of surfaces, sometimes that made me fall off the platforms when I thought I was able to jump. Maybe giving a little buffer after the player starts falling to let them jump would make it feel a lot more responsive (coyote jump, basically). I loved how the scenarios got more and more unhinged, this is a stand-out from the jam for me for sure!

Trembling Tomb by EternalXP 2021-10-07T21:22:58Z

Cute little game. The movement, especially the jump, could use a bit more polish, climbing over the edges feels a bit too jarring compared to the relatively fluid walk. I do like the idea of getting in and out, grabbing as much treasure as you can before chickening out, makes for an interesting risk and reward dynamic. The music track is pretty moving, it's just such a shame it's turned off by default! Though, that said, I think the footstep noises could be turned down just a bit. The screen shaking could also be tuned down just a little bit. Overall though, these are just small tweaks and nitpicks in an otherwise interesting interpretation of the theme.

Cloudlands by Infraxion 2021-10-05T03:16:54Z

The poor janitor.

Unfabled by Kwiper 2021-10-05T04:12:55Z

@john-luke-lusty Thanks for the detailed feedback! There was definitely more we wanted to do with the spells, but we decided to scrap them for the sake of making the jam. So, for variety, we instead decided to give them different damage types, knockback values, and damage values, giving some of the spells different purposes (the fireball for example being a really good single-target kill attack, and the dust tornado being really good at repelling air enemies.) As for the spell menu, our main idea was elemental volatility, so you're given a limited amount of time to select a spell before the elements hurt you instead. There was definitely a lot more we could have done regarding this mechanic, perhaps making it less button-mashy, but we were focused on getting out a basic, polished experience. Thanks for playing!

Unfabled by Kwiper 2021-10-05T15:24:34Z

@marbles Haha, yeah, that explosion effect was a little last minute so our artist didn't have time to make it all pixels

Unfabled by Kwiper 2021-10-05T15:33:50Z

@peterfiftyfour Hey hey, thanks! Yes, some kind of type chart for the spells was an idea we threw around, but for the sake of getting as polished of an experience as possible out in time, we decided to forgo that idea, as we didn't have the time to effectively display and teach type advantages. Instead, we just opted to make the gameplay feel more chaotic, so it's like you're playing as this unstable old man packing enough magic to nuke an entire forest. Thanks for playing!

Unfabled by Kwiper 2021-10-06T06:43:45Z

@edevjogos Hey, thanks for playing! That's definitely a really cool idea, something I'd like to explore if we ever revisit this game concept some more. Just didn't wanna make things too complex for the jam, yanno? haha It would definitely be a lot better if we add more strategic elements like that to it.

Unfabled by Kwiper 2021-10-06T19:41:14Z

@pixelydian Oh my god, thank you! That's so adorable! Tell your 11 year old we really hope they had fun with it!

Unfabled by Kwiper 2021-10-08T04:48:30Z

@zacharypinkham Thanks for playing! Regarding the 8-bit voices, they're only like that because I didn't want people to hear my voice as this old dude LMAO

Unfabled by Kwiper 2021-10-22T02:06:43Z

Thanks for playing everyone! Everyone's comments and feedback were very valuable for us! See you next jam!

Eudora by EdevJogos 2021-10-05T01:19:28Z

This is a really fun game, once you understand how it actually works. I was initially confused as to what I was supposed to do, because sliding down was a bit hard to control so it felt imprecise. But, after failing a couple times, I was able to succeed, so the game was able to teach me through iteration. Other than that, the graphical style is really great, and the music choice is solid.

Moss Moon by EarthenSky 2021-10-04T23:49:05Z

A deceptively difficult game! The graphics are simple but work really well for this kind of gameplay. It also requires quite a bit of strategic thinking and adaptability, which makes for a lot more engagement. The main issue is the audio. I might have set up the game incorrectly, since I did see a sound file in the folder, but no music was playing for me, and the lack of sound effects meant I felt like I wasn't getting enough feedback from the game to help me determine my next move.

Portals From Fire by Moandor 2021-10-04T23:59:22Z

Overall, the game was really polished. The graphics on this are insane, as well as the sound design. It is a little confusing initially what each portal does, as there are quite a few and the tutorial kind of just mentions them. The main issue, that other people have brought up, is the controls. WASD simply do not work, at least W and A don't. Those keys were for some reason mapped to Q and Z which made it very awkward to play. Even using the arrow keys wasn't much better, because then my hand had to jump to the E button. The effects were really good, though a bit overbearing and distracting at times. Still, this is a really solid game and were those issues to be fixed, would be a much better experience.

Pinfall by geist_191 2021-10-06T06:26:03Z

Wow, really cool presentation and polish on this game! As has been said, it captures the essence of pinball very well -- I just wish I was any good at pinball. The music is really charming. The one critique I would have is a better way to gauge where you're going, though maybe that ties into the whole instability. Pushing something this polished out in three days is amazing!

SheepWorm by Elmos Minion 2021-10-05T00:13:41Z

It's a really trippy game, with the visuals and soundtrack, so that gets a bonus on the theming. Though, I had a hard time with the gameplay. It was very confusing, both in terms of what I was supposed to shoot at, and how to navigate the map. I'm still not really sure what boosting actually does, it didn't feel very responsive to me. It's really hard to react to the sheep around you. These things made it really hard to concentrate on what I was actually supposed to do. It works for the theme, but I'm not sure how much I like it in terms of the gameplay.

MechaShift by MasterProject 2021-10-05T00:46:00Z

The controls take a while to get used to, and once you do get used to them, things get chaotic pretty quick, which for the theme works really well. I admire the amount of mechanics you tried to stuff into this in such a short amount of time, and the fact it came out as polished as it did is really incredible. In my opinion, it would have been better to lower the amount of movement options, and try to refine them as much as possible. I think the gameplay would flow a lot better with fewer movement options, so as to better encourage mastery of the traversal, as opposed to having to remember what each button does. The tricky part about having a lot of mechanics is knowing how to use them instinctively. I found myself having to stop and look at the side bar a lot just to figure out what I could do.

For other aspects, graphics and audio work really well. I'd love to see a version of this game that's further refined, because it's a very interesting take on platforming.

Timmy's Very Bad School Day by Miyolophone 2021-10-08T04:45:51Z

Hot damn, this is incredible! Such a unique way to show turn-based combat that's also thematically sound. Art style and music are top notch. I can't believe you guys managed to get this in 72 hours, this is incredible work. All it really needs is a bit of polish here and there in terms of animations, hitboxes, etc. but the combat could totally be expanded to a full game if you guys wanted to.

Dark Plunge by LBO 2021-10-08T01:02:49Z

The graphics of this game stood out the most to me even before I booted up this game, and they didn't disappoint. The ambience and music go together really well to create this brooding atmosphere, the combat is responsive, and the movement is fluid. Incredibly well done on the presentation and polish.

In terms of gameplay, though, I didn't feel like there was much incentive for me to try to hit enemies that often. My strategy was just to jump for a long time, and then use the double jump to break the fall, which ends up being a bit broken. Perhaps in the future if killing enemies gave you some kind of other bonus besides healing, or there was some reward for killing as many enemies as you can while falling. Maybe if the enemies get more aggressive as you get deeper, so you're forced to engage with them more. These are just a few things that I think would improve the replayability of your game drastically, to incentivize people to master the game. Overall, great work!

Go Hard! by bernard-bumblebutt 2021-10-05T04:53:42Z

Woahhh, this game's got some juice! Love the effects, music, feedback. Controls feel a little bit awkward, especially when turning, and using the enter key as a fire button feels a little bit cramped in my opinion, but these things are just small tweaks. The insanity mode feels so cathartic when you reach it. Great job on this game!

Rocky Rhodes and the Cracked Case by Brainloaf Studio 2021-10-07T20:02:24Z

Hahaha! This is incredible! Here I was expecting a cool film noir-style mystery, but it evolved into so much more! Funniest game I've played all jam, and to think you did all this in three days. This is amazing, the only part I really had trouble with was the car bit, though given the theme of the game it totally fits. Amazing work!

Unstable Pinball by T C 2021-10-05T00:26:35Z

The way you incorporated the story into the pinball was pretty neat, and the art definitely helped set the tone of this story. I just wish the gameplay went by a lot quicker, there were a lot of moments where I was just waiting for the ball to land on the bumpers so I could do anything, so I got a bit bored during those moments of down time. The sound design is great, you captured the noises of old pinball machines really well.

loop by peterfiftyfour 2021-10-05T15:51:27Z

This is really clean! It takes a bit of time to figure out what you're actually supposed to do, I was fumbling with the controls a little bit, but once I got the hang of it, it was really cool! The graphics for this are simple, but feel really unique with the shader, and the audio definitely fits. Just needs a bit more direction to tell the player how to actually select the blocks and place them.

SHORT FUSE by ToxicHouse 2021-10-05T04:04:23Z

Pretty simple and enjoyable. Would have been interesting to see more levels, that increased in difficulty, since the game was pretty easy overall. Good job on the graphics, the player is kind of adorable.

Un's Unstable Table by MEGA Marlon 2021-10-05T04:09:19Z

The controls are a bit finnicky, and takes a while to get used to, but the gameplay was definitely very unique! I love the idea of commanding your own little soldier like on those boards in the army. And the game is deceptively strategic too, that really surprised me given the overall theme of the game haha. The game could have definitely been a lot better if the controls were polished a lot more, as it made it really hard to execute the moves we wanted to sometimes. Still, a very funny game and definitely one of the highlights for me in this jam.

Deathrail by Hotowlgirls 2021-10-07T21:39:58Z

Super clean game, the graphics are stylish, and could be even more with more time for polish. Speed feels a bit slow for this kind of game, maybe if the background moved faster it would sell it a lot more. As others have said, the only reason the game feels difficult is with the one-handed controls, but I think if this game sold the speed more, it would still retain the difficulty while being more intuitive to control with two hands. Very cool work!

Crossed Connections by brads.space 2021-10-05T16:02:11Z

This game gets really stressful really quick, almost like the difficulty curve is exponential or something. It's a simple mechanic but you have to have to pay a lot of attention, and I think that's executed really well. After a while I just kept getting calls from off-screen, so maybe a cap on the amount of calls you can get would've been better, but the speed at which you need to receive them increases slowly. I think that would still retain the chaotic energy of the game but make the player still feel like it's possible to get through all the calls. The atmosphere of the game felt really daunting, so that fit the game really well.

Contrary by Nekopi 2021-10-08T01:14:29Z

So to start with, the graphics of this game are simply incredible. I love the simplicity of them, yet they really stand out. The music too works pretty well. The environments are very moody, I love it.

My main point of critique has to do with the gameplay. It doesn't feel very responsive to me, for a variety of reasons. The movement feels very slow and floaty, which could work, but the animations are a tiny bit faster than what the movement suggests, which creates a disconnect between what I perceive on screen, and what I'm doing with my controls. As someone else pointed out, the character tends to get stuck to the walls. This is an issue that tends to happen when using Unity's physics system for character movement, which I know because I've made a few platformers using it. It works well enough for some kinds of movement, but for platforming it tends to create a lot of issues. If you do want to stick to using physics for the player, I would recommend removing friction with walls, probably by using a slippery material and assigning it to all wall objects. Lastly, there's no feedback for when the player hits enemies. This combined with the desync between controls and animations means it's hard for me to tell if any of my attacks land on an enemy, or if an enemy has hit me. Simple things like changing the sprite colour, adding particles, sound effects, maybe even knockback, all go really well to create that kind of feedback that informs the player of these kinds of actions.

Good job on finishing the jam, and with more polish this could be a really great game!

The Imbalance by GingerNingerish 2021-10-05T03:45:14Z

The gameboy vibe is captured very well. I think some kind of feedback when interacting with the engines without fuel would have been useful. The text sound at the start gets a bit grating, as it's a bit loud and has some reverb, so some better sound mixing would make that a bit better.

Virus->Run(); by Alpha Wolf Studios 2021-10-05T03:29:43Z

You've got a nice endless runner here, with a good aesthetic and solid sound choices. I think the main thing holding this game back is the fact there's little to no indication of what you're supposed to do, and what all the platforms do. It took me a while to realize there was a double jump in this game, so I was stuck at Stage 0 for a while.

Beff Jezos: Time Shift Manager by Sine Nomine 2021-10-05T03:37:39Z

The voiceover is the greatest part of this game. The time mechanic was inspired, and made for some pretty good puzzles. I do wish after the initial voice over, the game just switched to a music loop because I don't think I would enjoy my boss saying the same speech over and over again while I'm trying to package my boxes.

Dank Brew of the High Mage by John Luke Lusty 2021-10-05T02:05:27Z

This is a really difficult game, tough to grasp but after a bit of practice I managed to get into it. The comedic timing of the deaths is on point, though it does get repetitive, so some variety would've definitely added to the humor. The graphics are top notch, that dragon looks incredible. What would make the game flow better is if instead of being sent straight back to the start menu, failure just restarted the level. Definitely saves a lot of time not having to move to my mouse to click start again. I also found the audio a bit grating, so some better sound mixing would definitely help.

Break Through by Richard Jiang 2021-10-04T21:12:13Z

A really interesting and also really difficult platformer! It was really unpredictable initially and took a while to get used to, but that totally works for the theme. The black and white art style was somewhat to its detriment, though, in my opinion, since it made it a bit hard to tell which blocks did what. The learning curve could have also been a bit better since the first level takes a long time to get used to. A little finnicky to play with, but super difficult and a really neat concept. Good job!

Centre of Lift by SpencerLeung1024 2021-10-04T21:21:27Z

Really fun game, it gets hard to control really quickly and adds to the whole chaotic energy of the game. Would've been really nice to have graphics that weren't just cubes. It definitely would've made the game look and feel responsive a lot better. Having a clearer goal for the game also would have given me more incentive to play. Are we trying to build the ship/craft as much as we can? You start back on the platform when you fall off so it does feel like there are no stakes, which means there isn't much of an incentive to try to stay balanced as much as possible. Other than that, the gameplay matched the theme very well.

Twin Tails Jetpack by ExpiredPopsicle 2021-10-05T16:20:02Z

Lol, the character sprite is amazing. The sheer amount of fear on her face was captured really well. As for gameplay, it's a really hard game to control but really funny as a result of how hard to control it is. Having a camera that follows the player instead of being an autoscroller would have probably worked a lot better in this game's favour, just as a way to make the game feel more responsive to my movement.

Castle of Chaos by almightyzentaco 2021-10-05T03:22:46Z

The voice acting and comedy elevates this haha. I wish the controls were a lot tighter though, the platforming is a bit of a slog with these floaty controls.

LD53 — Delivery

LD53: House Delivery! by burnedkirby 2023-05-01T02:44:29Z

The music speeding up/slowing down based on what you do is a really nice touch! I love the one button gameplay, it's so simple yet so addictive for some reason! Was confusing at first but eventually got the hang of it. I think the text that pops up should be telegraphed a bit better/be a bit easier to see.

Starlighter by HoldMeImScared 2023-05-02T18:02:22Z

Very interesting take on the theme! I really enjoyed the slippery movement, made it feel more fluid and also kind of provided another challenge to avoiding the buildings (not sure if that was intentional). I agree that lighting up the stars should've been automatic but it was nice nonetheless.

Faking It by Hannah 2023-05-02T21:10:12Z

This is incredible, you struck gold on this idea. It's hilarious to see the guy slowly get more stressed out the more you fail and the artstyle is amazing!

10 Minutes Guaranteed! by Kwiper 2023-04-30T22:55:17Z

Thank you for playing! Yeah I'll admit, I think I misjudged the difficulty on level 9 a bit, haha. But it's definitely doable, I've had a couple people manage to beat it! I believe in you!

10 Minutes Guaranteed! by Kwiper 2023-05-01T17:48:25Z

So clearly I wasn't in the right headspace when I designed level 9 LOL. If I were to make more puzzles for this I'd definitely make level 9 one of the last levels and add more levels that gradually increase in difficulty. Appreciate all the feedback everyone, and thank you for playing!

10 Minutes Guaranteed! by Kwiper 2023-05-02T17:58:38Z

@manmantas Not intended to be so but maybe some stuff slipped in from my subconscious while I was making the music haha. There's a different reference at the very end of the track before it loops though. Thanks for playing!

10 Minutes Guaranteed! by Kwiper 2023-05-03T00:19:50Z

@hakro Thanks for playing! I did want to add more control schemes (arrow keys, controller support, etc.) but I was just too tired to deal with it. Definitely a consideration for next time though.

The Souls Express by antvelm 2023-05-03T00:29:38Z

Wow, this is stunning! How were you able to pack in so many little details in such a short amount of time! I agree with the others that gameplay was a bit slow but I think the kind of introspective nature of the story suits that really well. A bit more agency in the gameplay instead of just getting told where to drop people off would've been nice but this is a really solid foundation for something really special.

USPS United Space Poostal Service by FabDynamic 2023-05-01T00:02:16Z

Pretty neat arcade-style shooter, I love how you have to be precise. Kinda confused on the click and drag control scheme? Feels like it could've just been a mouse movement to move the ship and then click/space to shoot, but that's just me. I read your devlog and I'm honestly surprised you still managed to pull through despite all those outages and data losses!

The Pigeon Post Principle by cassowary 2023-05-01T02:26:50Z

What a cute and clever game! I love all the puzzles you managed to squeeze into this in such a short amount of time, and with really cool solutions too!

That one time I became Merlin's apprentice and was tasked with destroying his... by manmantas 2023-05-01T03:54:32Z

The graphics on this are insane, but unfortunately because there's no feedback for both giving damage and taking damage, it's hard to tell how much health an enemy has to regain mana, or when you're about to die.

42 blocks in 7 and one-half minutes by Sashbros 2023-05-01T03:30:34Z

It really makes you FEEL like you have to travel 42 blocks in 7 and one-half minutes. Swinging mechanics work pretty well though there was a section where it looked like you needed to go way higher and there wasn't really a way to tell that earlier on.

Rogue 'n Royal by Bauke Regnerus 2023-05-02T18:37:32Z

What a great game! Everything is really polished, fantastic job! This is such a unique concept and the way you managed to allow for branching decisions that affect how you take on different things is really cool. I'd love to see this expanded on in the future, this has a lot of potential for sure! Reminds me a bit of Reigns.

Styx and Stones by Baconeta 2023-05-02T18:14:39Z

Really incredible art style! The default view on the web build made things zoom in, had to figure out a way to make it full screen to fully enjoy. And it also took me a bit to figure out the controls but they're so simple it wasn't that big of a deal. Love how hitting obstacles reduces your total capacity, a very interesting take on the health mechanic.

Deliver the Cube by peterfiftyfour 2023-05-02T18:08:18Z

Took a while to understand but with enough tinkering I got it. So cool you managed to do something like this in such a short amount of time, reminds me a bit of something like Kerbal Space Program! I just wish there was a bit more instruction/tutorialization so there wasn't so much trial and error to understand how the game works.

30 Minutes Or Your Potion's Free by Rustywolf 2023-05-02T18:42:58Z

Insane you managed to pull this off. I love deckbuilders and the fact you managed to make one for Ludum Dare is so cool. You could definitely expand on this and turn it into a full game. Everything is so simple to understand and yet there's some really cool synergy to pull off here. Fantastic work!

Serum Run by 3LSTMsInATrenchcoat 2023-05-01T03:47:48Z

Wow, this is a really awesome text-based adventure, and the fact you were able to put in so many different scenarios was really awesome. A shame about the audio but the visuals changing throughout your adventure was awesome to see.

Drony Delivery by frelude 2023-05-02T18:26:20Z

The watercolour art style is insane! You balance the puzzles and managing orders very well. My one critique is that it can be really hard to see where you need to place things as it can blend in with the background quite a bit, but otherwise this is a really fun time!

Crystallium by MikoziQ 2023-05-01T01:23:59Z

This is pretty slick! Feels like a mobile game I would've been way too addicted to in high school lol. Controls pretty smoothly, only issue I have is with the collisions on some of the obstacles but otherwise this is really cool. Got 35 on my first attempt

Rattenbiss - Plague delivery by dearkh 2023-05-01T03:20:43Z

Graphics are fantastic. The timing is really tight but makes me wanna keep trying. The exits in each level are hard to see though, and they're really tight gaps.

Constellation Courier by Diego Teran 2023-05-03T02:24:27Z

What an adorable game, the art is simply wonderful and I loved learning about each of the different characters you visited!

Delivery Champ by Brandon Campbell 2023-05-02T20:45:06Z

Love the simplicity and love the concept even more hahahaha. Wish there were some consequences for failing a button press but otherwise really solid.

Ultimate Package by Triangle Point 2023-05-01T02:36:25Z

Didn't realize jumping on enemies was momentum based, which was cool when I discovered it. Wasn't much use for it but it was neat. Hitboxes detection on enemies was pretty frustrating sometimes, sometimes it looked like they weren't touching me but I still got damaged. And the boss' movement was so jittery, like it was teleporting, made it impossible to dodge it. Otherwise, very cool playing as Moist Critikal.

C.R.A.B. signal by unkilledshadow135_Alex 2023-05-02T20:49:15Z

It was quite confusing to figure out what everything did even with the explanations. Once I did figure it out, this was a nice time!

Mt. Deliverest by QwillaK 2023-05-01T03:35:55Z

Instruction button wasn't working for me no matter how many times I kept clicking on it, so I didn't know how to control the game until a few attempts later. Overall I like the ragdoll physics, it's a rage game like Getting Over It which was pretty neat. Agree that collapses happen a bit too frequently especially earlier on, maybe they could happen more frequently the higher up you go. Art is insane, good job there!

De-Livery: A Game About Organ Removal Surgery by Real_Human_1000 2023-05-01T03:59:36Z

A very solid and unique game! I love how you took the theme and made it a pun, and then turned it into something unique and challenging. Really tests your dexterity, and I really like how morbid it all is, from the visuals to the sound design.

Shaggy Rush by biteZZZ 2023-05-02T21:03:02Z

The controls felt really clunky, it was kind of like there was some latency between when I pressed the button and when the character would actually perform the animation? Or it could be the animations were delayed. Either way, it didn't feel as responsive as it could've. Wall jumps were also really hard to pull off and I found myself getting stuck on walls more often than not. I do like the tutorials being conveyed through the doors. Love the character design as well.

Oshumania by epic_zeta 2023-05-03T19:27:59Z

Nice and simple concept. Some tiling issues and general lack of polish but otherwise the drone controls pretty well. I would've liked to see some kind of consequence for crashing with an oshum you're carrying, but there is some good enough challenge with navigating each level anyways.

Crazy Hearse by MatthewDrake 2023-05-02T18:18:07Z

It's ok, I got insurance. Car was so difficult to control but maybe that's the point? I think you could've kept the speed but made it control a bit better. Pressing W to go down while you're facing down is so wack, took me a long time to get used to that. Otherwise a really funny premise.

Delivery Boy by waptaincaffles 2023-05-02T20:54:45Z

Wow, this is really frantic and engaging! Very cool having to manage navigation and accepting orders. Gets quite challenging the further you go. I wish the tutorial wasn't just walls of text because it can be easy to skip through and forget what you have to do but once I got the hang of it it was really fun.

Read All About It by Bomo9710 2023-05-01T02:06:43Z

In general it's pretty difficult to tell which buildings you're supposed to be delivering to. The map is quite small and the movement is really sluggish which makes it pretty annoying to get from one place to another. I do like the concept though, and the fact you managed to create a whole progression system and upgrades in such a short amount of time is no easy feat. Keep working and you'll improve in no time!

Corgi Cargo Combat by Zerfalex 2023-05-03T00:50:51Z

I didn't expect to have this much fun with a game about pissing. Ok maybe I did.

It's Cargo Time! by naganen 2023-05-01T02:15:10Z

Really simple concept, fun execution. At first I was a bit frustrated because of how hard it was to find each building. And then I discovered you could drive through alleys. And that changed everything. While I do wish that could've been telegraphed, I think it's such a cool "aha" moment that people should be left to discover on their own. As of writing this, I hold the high score of 58 :) Good job!

Pizzapocalypse by Grayce 2023-05-02T18:04:25Z

Really funny game because of how chaotic it can get. Sounds were a bit jarring but controls were fantastic. Enjoyed this quite a bit!