FoonLudum Dare ExplorerUsers → marbles

marbles

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202149UnstableTesla Coiljam7063.553.533.663.883.52
202047Stuck in a loopCursed Labyrinthjam8913.433.103.263.843.213.45
202046Keep it alivePrototype Towersjam15343.353.493.573.402.802.142.68
201738A Small WorldStrategic Survivaljam4373.282.902.612.613.271.942.78

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by marbles

LD38 — A Small World

Step-Squish by NumNumDude 2017-05-17T01:30:04Z

fun game hahaha

Souvenirs by Frank Boivin 2017-05-06T14:03:24Z

Movement was slow but I think it helps with the mood and theme coupled with the music. I like the music. I felt some warmth because of the music and mood. lol!

Murder 38 - Episode One: A Small World by rodobodolfo 2017-05-13T04:32:28Z

Wow nice game! The art and music is good and it even has voice acting!

Super Tiny Adventure Game by sinclairstrange 2017-05-06T14:17:37Z

Very nice game for a jam! I really like the art!

Gangster Duell by NORRIMO 2017-05-02T15:24:37Z

Nice art! But it was very short

Strategic Survival by marbles 2017-05-02T15:11:31Z

@cvetk0 I updated the JAR file. If that doesn't work, it might be a graphics driver problem! According to my research, it's a problem with NVIDIA's latest graphics drivers. See these references: http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=25706 http://badlogicgames.com/forum/viewtopic.php?f=11&t=25673 https://stackoverflow.com/questions/41842970/opengl-support-broken-after-updating-gpu-drivers

Strategic Survival by marbles 2017-05-03T07:42:22Z

@ethereal-psyche-games Thanks! @Burgee Yeah, you will have high hopes since you have 2 minutes to prepare but after that it will change. Haha! About the lumber, doesn't it look a forest? Thanks btw!

Strategic Survival by marbles 2017-05-06T04:52:18Z

@Mordokay There's a tooltip when you hover over the buildings in the UI, it shows you how much you need. There's a "You win!" feedback when timer is at 0 and all enemies are gone. @Burgee Where the heck did that come from, I don't have those assets. Lol

Strategic Survival by marbles 2017-05-06T06:36:58Z

lol! Really weird!

Strategic Survival by marbles 2017-05-06T08:11:09Z

@bentglasstube I don't have a linux to test it but that is noted and thanks btw!

Strategic Survival by marbles 2017-05-13T04:24:56Z

@cvetk0 Thanks! But I'm going to say that I did not do this alone, my friend did the art for me. He just didn't have an account here in ldjam. I don't know how I wasted a lot of time on low level stuff (like collisions, etc). Had I used a game engine I would have been able to focus on the content and gameplay aspects. Glad to hear to liked the concept of resource gathering and tower defense combined. Because of that, I might make a new game based on it!

Strategic Survival by marbles 2017-05-18T10:57:16Z

@Odefus Thanks! @Number6406 Oh nice suggestion, thanks!

Strategic Survival by marbles 2017-05-19T12:45:00Z

@s-ol thanks for your feedback!

Strategic Survival by marbles 2017-05-22T06:19:39Z

@ben-mceldowney thanks for your feedback!

A Small World . . . or is it? by gamerjenn 2017-05-14T09:10:34Z

nice shark model!

The Cockroach Lessons by Ibispi 2017-05-02T15:55:16Z

The game is nice with different types of obstacles or "maps".

SnowGlobe Warrior by Ethan Allwood 2017-05-06T05:30:41Z

I agree with @dink-dunk, the attacking doesn't feel good and it feels slow. But I like the pixel art!

The Infinitely Small Room by kroltan 2017-05-06T05:19:27Z

Although the 3D models seem basic, I like it, it's so clean!

Game of Worlds by Shurty 2017-05-02T15:49:38Z

I like the graphics! Maybe add a time counter so you know when it's gonna be night.

Quark Hunter by SRCoder 2017-05-06T13:47:21Z

Neat game but it's a little hard to control because of the acceleration.

RE:Source by Isaac 2017-05-13T04:40:42Z

nice and clean art

Too many stickmen! by Razzzzzzz 2017-05-13T04:37:57Z

I like how the stickmen orbits around first before landing on a different planet. It gets pretty hard when multiple planets start to overpopulate but it's fun.

Bedroom Fishing by Devigner3D 2017-05-13T04:29:38Z

Nice! I like that graphics and music!

DEFEND YOUR SMALLEST OF WORLDS by Ben McEldowney 2017-05-18T06:18:04Z

nice concept!

Keeplanet by HellSquirrel 2017-05-06T05:12:44Z

Overall great game! I like the music and the art!

My Land by PyrotheFlamy 2017-05-06T05:24:19Z

There's no instructions and clear goal. I didn't know what to do. I raise my shield and deflect bombs which just look like balls and then that's it.

The Way Home 🌍 by Kaps 2017-05-02T15:45:00Z

It's a little hard for me and you can't control your flight when you're using the jetpack. Music is repetitive. There is no onscreen instructions. I didn't read your post and just downloaded the game so when I played the game I didn't know that I need to shoot asteroids to get fuel (I kept on pressing and holding space and I didn't fly).

Tiny Buckler by feltip 2017-05-02T15:32:58Z

Simple but fun game! The music has some classic bomberman feel. The buckler seems to be randomly going around the player, sometimes it easily goes back to you but sometimes it doesn't.

LD46 — Keep it alive

Feed The Pillar by SaxOps1 2020-04-21T07:52:29Z

I was about to say that I don't know where the next wraith will come from (and I die before I found one) but then I saw the arrow beside my character telling me which direction is the wraith. Good job!

The pain by pfeyffer 2020-04-30T08:01:40Z

Awesome puzzle game. It would be more interesting if there was sound. And maybe it's just me but I didn't understand "Mouth needs to be connected on one side, noses two, and eyes three" at first so I was doing trial and errors in the first two levels until I realized what that instruction meant.

The Wrecker by bmacintosh 2020-04-21T06:57:18Z

Nice clean graphics and being able to break the wooden walls (with some elasticity) is so awesome!

Prototype Towers by marbles 2020-04-21T08:47:42Z

@dxk2294 The one from Google Drive should work for Mac since it's a Unity build and changed the one in Itch to Web just a few minutes ago.

Prototype Towers by marbles 2020-04-21T08:51:35Z

@likai Thanks for your feedback! Yes, the 3rd tower is an area damage that also blows up your towers and it's meant to be used as a last resort or for strategic placement.

Prototype Towers by marbles 2020-04-21T08:56:16Z

@blue-pin-studio How could I forget such a simple feature! I apologize for not having a pause and restart button. And thanks for your feedback. I made the button sequences long so that in the late game where you have many towers, there's a sense of rush and urgency but at the same time requiring focus. Perhaps if I expand the game I could make the sequences shorter for some of the basic towers.

Prototype Towers by marbles 2020-04-22T03:05:32Z

@joleon Thanks! I was losing motivation towards the end but I said No, I need to have a variety of monsters and towers and up the difficulty. Glad you liked it :smile:

Prototype Towers by marbles 2020-04-22T03:07:59Z

@singleshoe Thanks! I'm so glad I upped the difficulty haha!

Prototype Towers by marbles 2020-04-22T03:09:13Z

@ladislavodstrcil Thanks for your feedback! Do you mean the pacing is slow? Break time too slow?

Prototype Towers by marbles 2020-04-22T12:57:27Z

@joekinglake I should have informed the player that the 3rd tower is an area attack that can also kill your towers. About the reduction of clicks, that's a great idea.

Prototype Towers by marbles 2020-04-23T03:27:49Z

@nova31 It looks useless because it has lesser shots before it overheats compared to tower 1 but it deals more damage than tower 1.

Prototype Towers by marbles 2020-04-23T03:29:37Z

@rohezal Thanks. And Yes, I've actually thought of that after some folks said it is difficult :)

Prototype Towers by marbles 2020-04-23T03:32:45Z

@bmacintosh Thanks. Tower 3 made me chuckle too haha. I agree that the deploy button should be removed altogether. It is specially important that you can deploy quickly during intense waves.

Prototype Towers by marbles 2020-04-25T09:59:58Z

@delph When I played it for the first time, I was also surprised it engaged my brain! I think I entered the flow state :smile: . The last turret is not able to shoot itself per se, its attack is an area attack that can also affect your towers so a good strategy is to place it somewhere where it cannot destroy itself or other towers.

@sndr Thanks! I want that kind of experience where there's some decision making. Not the typical tower defense where you just put a new tower and just watch them kill the monsters.

Prototype Towers by marbles 2020-04-29T11:03:28Z

@meelo Thanks! I'm working on the post jam game now with all your feedbacks taken into account. I made Tower 3 to have only 2 shots (but I have increased it for the post jam version) before needing to be repaired and to have area attack so I hoped there was risk vs reward there but yeah I would like to add more towers with some other abilities or effects. For the WASD input I was thinking of adding it along with QWER and put in hard mode difficulty (randomly use arrow keys, WASD, or QWER). But I will also add them as an option in the easy mode.

Prototype Towers by marbles 2020-05-16T06:04:50Z

@lcstark I think if there was no timer there would be no adrenaline rush. But I have already decided that I would put that in easy mode. Normal mode would be the default settings and I am thinking of hard mode.

Thanks for having the time to give feedback even if the event is done!

104 BPM by codyhansen 2020-04-24T07:04:35Z

Very nice concept but I was expecting feedback when I hit the correct keys. It is more satisfying to hit the correct keys if there was feedback.

Gryphon Peaks by chainedlupine 2020-04-22T05:16:38Z

nice graphics. I liked the roll animation

Tiny Fragments by Daniel Moreno 2020-04-22T04:52:08Z

very innovative!

No Fish To Die by dillonbecker 2020-04-21T08:11:27Z

The concept is fun but it's also very hard, I couldn't get past level 4. But based on your gameplay video it's funny too as you could throw the fish and bounce it off the spring haha!

Helium by joekinglake 2020-04-23T03:50:37Z

cute little platformer. I think the colors are too dark. It is nice that you added a screen shake every time you shoot, it adds life to the game.

Lich Clicker by Fictions 2020-04-23T04:11:55Z

Great artwork!

The Call of the Unicore by sndr 2020-04-25T10:44:18Z

Beautiful pixel art. I love the projectile hit effect! I also like that you incorporated different elements to keep the Unicore alive because health alone is too common.

Xeno Tender by _delph 2020-04-25T10:20:08Z

Didn't really know what to do so I just kept on playing napping and feeding. I like the graphics and the gameboy colors.

Death Trap II: Revenge of the Walls by schmavery 2020-04-29T01:39:07Z

Awesome puzzle game, very innovative. I really enjoyed it! And there's a lot of content too. The only thing that bothers me is that once I put a boulder I can't relocate it so I have to press the restart button. It's a UX issue when many boulders have been placed already but then you have one that needs to be relocated.

Growing defense by Fis 2020-04-24T11:20:19Z

Cute graphics! I think it is better that when you water (or use the other tools) the plant it doesn't disappear so that you don't have to click back and forth the plant and the tool (and can be cancelled by right clicking). It's not a good UX for me.

Here is mine, it's also a tower defense game https://ldjam.com/events/ludum-dare/46/prototype-towers

Bump N' Jump by beanslasher 2020-04-21T07:01:39Z

It's so challenging but it would make a nice mobile game!

Wanted: Alive! by Dan Colman 2020-04-25T10:26:39Z

Great game! I enjoyed it. On my first try I tried to hide behind the barrel, didn't know that it could explode and I chuckled.

VirusTD by RaccoonLudos 2020-04-29T08:36:52Z

Once I click on a spot, the UI opens and I can't change the spot I want to build in. The lighting is dark.

Fleur Defense by SamStallion 2020-04-25T04:58:36Z

Very polished game. Music fits the game and the art is clean and crisp. I love the attack animation and screen shake feedback.

I found it hard since you need to go back and forth. The enemies come from the top and to be able to get a plant you must get to the bottom and bring it there one by one.

Game Jam Brain by PurpledArtFrog 2020-04-25T10:56:11Z

Nice concept for a tower defense game. I think focus is plentiful, I just placed towers all over or maybe the monsters are just easy to kill, never had the enemies reach the brain.

Zoo keeper by Team-on 2020-04-28T10:28:14Z

Awesome game, reminds me of Dumb Ways to Die

Defend Pangolin Eggs by MightyCode 2020-04-29T09:21:29Z

very clean looking graphics

Inanis by FabiGhindaru 2020-04-26T15:19:00Z

I enjoyed this nice game!

Hellianthus by Maryush28 2020-04-21T06:11:09Z

I didnt understand what to do but I liked the pixel art of the vegetation.

Survive Compilation by Nova31 2020-04-23T03:36:45Z

I like the concept. It reminds of the Dumb Ways to Die minigames.

Keep the station alive by ArturNista 2020-04-22T03:29:32Z

Had fun and it has very smooth movement

Turtle Daddy by dummydojo 2020-04-25T04:18:34Z

Very polished game. I like that it is fast paced and great pixel art.

Burning Love by HelmiSetsuna 2020-04-22T05:09:16Z

Not so fun for me but I like the concept of "not knowing until you have a look inside"

King's Table by PetTurtle 2020-04-23T04:28:48Z

It's so fun and innovative! I haven't played many tower defense games but I think this is unique because the enemies have no predefined path and also because the towers or chess pieces are not the usual towers with range. I enjoyed it so much. The UI could have some improvement, like, the cost of the chess pieces should be shown on mouse over.

Precious Animals by despdair 2020-04-25T04:36:54Z

Nice game but I think the art doesn't match with the other art. Not coherent? I think that's the word.

Electro Service 2: Electric Boogaloo by Fedora 2020-04-25T06:05:36Z

I like the multitasking concept. And when it crashed, the game literally closed haha.

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-30T09:58:49Z

The graphics looks so appealing just from the screenshots. Sometimes I (or enemies) would get stuck when there's incapacitated enemies in front of me.

I exploited the game by leaving out one enemy and playing tag with him while I wait for the summoning process, sometime later I just let the enemy get stuck so I can stay at one spot and wait :D

Keep a Plant by KDgame 2020-04-22T06:39:39Z

Good job on your first jam! But the meteors are predictable, it will always come from the right, left, up, then down

Keep a Plant by KDgame 2020-04-23T03:25:56Z

@kdgame Well, according to the rules, you can only fix bugs

Save The Dinosaur by LungTakumi 2020-04-22T07:27:43Z

It'so simple but it's so fun! I think adding a combo system would make it even more fun. I love the graphics. I agree with @ruddgasm that there should be a penalty to prevent button mashing.

Heart on my sleeve by Bisvilla 2020-04-21T06:30:24Z

It was a nice concept. The tutorial is nice and "scattered" (not giving lots of information at one time to the player). Controller the character is a little too hard when he's with the fire, I mean there are points where the limited jump is unnecessary, like when jumping across a small gap, you need to throw the fire first

Elementrees by Mathieu Semin 2020-04-25T04:28:56Z

Great pixel art. I like the design of the environment. I think the music fits the game but there is no sound effect feedback when attacking and hitting monsters. There is also no sound when trees are getting attacked so you won't know until you go to that tree.

Deadly Afterquest by Cybernetic 2020-04-21T08:26:40Z

Awesome pixel art! But the character movement feels so slow, but I think it is intentional

Tile Rider! by VernalBehemoth 2020-04-21T07:57:17Z

Cute game but there's no feedback for when I was attacking the chicken so I didn't really know if I was damaging it or not

Firepower by POBIX 2020-04-21T07:26:19Z

The character moves so fast there's little time to process everything that you see, making it so easy to get hit by enemy projectiles

Cthulhu must be kept alive by vartagh 2020-04-30T10:05:13Z

Nice pixel art. It was amusing seeing humans run away from my character only to be carried to Cthulhu :D

Keep Pit Alive! by BunnyDen 2020-04-23T04:06:14Z

I like the horse art. Movement is a bit hard to control, like when jumping from box to box. Could do something with feedback, like when I didn't know the platform could fall (the railings?) or the boulder that fell could actually kill me when I touch it.

Seasons by leekanarchism 2020-04-27T06:02:32Z

The input doesn't feel right. I think it is lacking. I want to continuously place pipes while holding an arrow key and space. But I think it is a nice concept.

Careful Defense by tsombi100 2020-04-22T07:13:03Z

It is a nice mechanic and it really makes you think about where to place your towers for to make your losses as low as possible. It's an interesting take on the theme. I mean it's a tower defense game but at the same time you need to keep the enemies alive. I think the music doesn't the game.

Try my game, it's also a tower defense game!

Lab Rat by Maxathon 2020-04-21T07:17:11Z

Funny game and very nice pixel art except for the character, it feels like the colors don't go well with the rest of the environment. I also liked the tileset!

Genki by GOD COLO 2020-04-23T05:18:53Z

Nicely done in 7 hours although there is no feedback when the player gets hit.

Survivalgo by despdair2 2020-04-25T04:43:02Z

Nice and simple puzzle game (Not sure if you would even call it puzzle though). When the commands reach over 9, it will cover the buttons, maybe you could make it so that the squares will automatically resize so that the buttons aren't affected.

LD47 — Stuck in a loop

break; by SelfTitled 2020-10-07T12:15:23Z

I like the design of the tiles. The controls for interaction are not very intuitive. I think the jump is too exact. It's almost the same height as 2 tiles.

The Loop by minibobbo 2020-10-06T05:28:58Z

It was fun! I missed this kind of games in the arcade machines. At first, I couldn't block the enemy's projectiles right, I thought there was some kind of timing needed or it just hits too early (I was waiting for the projectile to get bigger and bigger as it gets nearer the player. But I learned I could hold my shield up indefinitely because I thought the meter below is a shield meter or something. Turns out it was a charge attack.

Cursed Labyrinth by marbles 2020-10-05T16:29:53Z

@bunkai Oh my goodness, thank you for that. I forgot to make it public!

Cursed Labyrinth by marbles 2020-10-06T06:58:19Z

@nikolai-shkurkin Thanks! Because there's no time, I wasn't able to make the attack and cast animations. The battle would have been more interesting.

Cursed Labyrinth by marbles 2020-10-06T12:43:35Z

@mikdionio Actually, the shop will open only when the dialog "A magical shop?" appears and you confirm (Spacebar/Enter) it.

Cursed Labyrinth by marbles 2020-10-06T12:50:58Z

@mikdionio I just realized now that I forgot to put a prompt below the dialog so players know they need to press Spacebar. Aaah it sucks that I forgot that important part when I was cleaning up.

Cursed Labyrinth by marbles 2020-10-06T12:59:18Z

@jonas-michael @arthur-paulino @seskon @mikdionio Thanks for your feedbacks! It sucks that I forgot the prompt for the dialogs when I was cleaning up.

@jonas-michael I'm eager to know if players will actually follow the demon's advice for the first time. I'm glad you got to the good ending! :)

Cursed Labyrinth by marbles 2020-10-07T00:30:46Z

@isac yeah, the battle would have been more interesting but sadly there was not much time left.

Cursed Labyrinth by marbles 2020-10-07T06:17:02Z

@snowinn It's an incremental game. Just continue on with the dialogs, you won't be watching for the whole game. It's actually more of story than gameplay.

Cursed Labyrinth by marbles 2020-10-07T06:21:47Z

@tree3 Yes it's from that game but I saw that it's public domain. Got it from gamesounds.xyz.

The incremental + combat is something I've been pondering about. I want to expand on it in the future :)

Cursed Labyrinth by marbles 2020-10-07T12:30:55Z

@doc-moustache Just continue, a few moments after it appears (3 more mazes after it has appeared) a new dialog will appear. I'm not very proud of the battle since it doesn't have much mechanics due to not having much time left. haha

Cursed Labyrinth by marbles 2020-10-07T12:44:00Z

@kpedatte Yes, of course! I don't think people have time for incremental games on game jams. I reduced the costs to make sure it's finished quickly.

@xorb I think I got what I wanted from people. I want them to wonder what's happening. I wanted the game to unfold :)

@doc-moustache I focused more on the story cause I don't think people have time for idle aspect in game jams. Guess you're the exception.

Cursed Labyrinth by marbles 2020-10-07T12:45:25Z

@spotline When that message appears, after 3 mazes, a new dialog will appear.

Cursed Labyrinth by marbles 2020-10-07T12:46:09Z

@layne-stokes Did you also try to follow the demon's advice? Do that and you get the good ending :)

Cursed Labyrinth by marbles 2020-10-07T12:54:51Z

@spotline Did you press space/enter? The dialog has to disappear first. If the dialog has already disappeared then that could be a weird bug.

Cursed Labyrinth by marbles 2020-10-07T13:00:29Z

@spotline Huh, that's weird. Did you try restarting the game?

Cursed Labyrinth by marbles 2020-10-08T01:38:56Z

@spotline @azagaya Ah, I see it now! You're correct @spotline, I didn't put a check if the locket was already opened so the timer keeps on resetting and the dialog will keep on appearing.

Cursed Labyrinth by marbles 2020-10-08T01:41:56Z

@flying-dog-fish Not sure if you're being sarcastic.

Cursed Labyrinth by marbles 2020-10-08T01:44:30Z

@cambryx Thanks! I figured people will want to replay the battle if they got curious what happens if they do the opposite.

Cursed Labyrinth by marbles 2020-10-08T01:49:46Z

@necauqua Thanks! Godot FTW! Yeah, the theme connection is the labyrinth is repeating so I made an incremental game.

Cursed Labyrinth by marbles 2020-10-08T17:52:03Z

@duke thanks! He'll get out, as long as he allows the demon to kill him haha!

Cursed Labyrinth by marbles 2020-10-08T19:22:55Z

@duke Don't you wanna see the other ending? :(

Cursed Labyrinth by marbles 2020-10-10T17:00:49Z

@justcamh thanks for playing! I forgot to say there are two endings, you would have seen the good ending!

BULLETS FROM THE PAST by Cambryx 2020-10-08T01:25:50Z

It was really fun to play! After a while it becomes bullet hell. The particle effects for the bullets are really nice. It has great feedback as well.

The art is beautiful and it has a pleasant color. I like that the timer and health is in the background. The health meter is a little weird because it's a slider but at least it's not the usual red health bar cause I don't think it will fit the art theme (with all cogs, clock, and walls portraying a mechanical theme) so good job for that.

My highscore is 52 and died at round 10.

Escape the Loop by magnusfurcifer 2020-10-06T06:26:48Z

I like the fast and smooth movement speed but the collisions are not "smooth". Sometimes I would get stuck. I wish there were more levels though. It's fun.

Maybe you could expand on this later on. You could add changing terrain for example.

Lone Racer by gwheel 2020-10-07T05:40:19Z

It's a nice idea. There's something with the drift though. If I start to drift it turns too much so I have to let go of the keys to make a "smooth" drift. Maybe it's just me.

I'm curious, how do you implement the ghost mechanic? How do you record your actions and play it exactly the way it had run?

Hoop Knight by lectvs 2020-10-06T06:15:00Z

Very fun and innovative!

Tower of Time by Ygor.arts 2020-10-06T14:55:40Z

Time already run out before we could even play.

GitGood Dungeon by Quoclon 2020-10-07T12:19:58Z

Really nice animations! I like the character design.

Blind Faith by sohakes 2020-10-06T07:50:00Z

Really good use of the theme here! I chuckled when I reached the end as a the human as it showed the exact scene that happened to the human. It was unexpected. An endless cycle of violence.

There's no little tutorial in the game. Little images can be added on the game itself as it scrolls.

And the color of the sword is the same with the tiles of the houses. When you stand in front of it, it looks like you're just holding a hilt :smile:

Defuse in under 5 by Darylsteak 2020-10-07T05:16:50Z

Very interesting puzzle game! Simple graphics are perfect.

Took many tries to finally enter all codes on one of the levels but nothing happened.

Purifier by Extrone 2020-10-06T13:21:16Z

Fun shooter. Awesome particle effects!

Unfortunately, I finished Wave 9 and the upgrade menu pops up but I'm stuck there since upgrades have been maxed out already so I wasn't able to fight the boss :( Tried Esc/P but didn't work

Runnavania by megasha 2020-10-06T07:37:20Z

It can feel that it is fun if it's not too hard. I think the first set of spinning wheels is too hard. When I go down and then back up, I haven't landed yet and I hit the next wheel. Maybe they are too close together or I just suck :smiley:

I noticed the score on the screen is reduced by 100 when I die. Not sure if it was intentional.

Orbital Clutter by FreypodGames 2020-10-07T03:45:28Z

Interesting mechanic and good amount feedback. But it's pretty hard to click on the small planets, maybe make its collision shape bigger so that the player doesn't have to click with precision. Also make the camera view bigger because it's hard to keep track of the small planets

Hyperloop by very dark lord 2020-10-07T06:07:10Z

Woah what a large team you have! The game is awesome! Very polished. It's good that you focused on the sounds and ambience as sounds are very important in horror games. The sounds really fit well together. You've created a polished game of this level with that size of team in just 3 days. What more if you made a game for a few months? If this game will be expanded, I am really interested to play!

Hyperspace Slingshot by AllBetsAreOff 2020-10-06T06:52:13Z

I did not find the concept of "positioning your ship backwards to collect the garbage" fun =( Also, the collision shapes are small. The ship is already touching the mine but haven't actually collided with it yet but I guess it would make the game harder. The music is good though, it fits the game.

Also, a note on UX. When I die, a game over screen is shown but it tells me to press enter to go to the menu. I want to try and play again. Why are you telling me to go to the menu? Give the player the option to "retry" and "go to menu".

Octoloop by sockpuppetcow 2020-10-06T07:24:58Z

Fun little game! It was easy until I reached the level where there are four stars in the middle. It was more challenging.

Let me guess, this would be your game if the theme was "Control the world, not the player"?

Just another Day by Jeremia 2020-10-06T05:57:27Z

I enjoyed it but at first I thought there's nothing to do except do the task (while providing interactions with other objects to make the game "lively") then sleep and repeat then later I realized the notes are telling something. I managed to get to the glitch part but after a few moments the game crashed. Also there are times that the interaction button appears even if I am far away from it. It mostly happened on the dishes.

A note also on the UX: when I interact with E, I have to close with Esc. It's inconvenient. A better way would be just to press E again to close.

Just another Day by Jeremia 2020-10-06T06:55:59Z

@jeremia Ah, I see. I got out of the loop!

In The Loop by TheGamerASD 2020-10-06T14:18:10Z

Fun concept. This could be a great time killer on mobile!

It would also make a great cooperative multiplayer game! The more players, the bigger the circle will be, and the more balls will need to be kept. There could be two game modes: If a ball goes out, either all people lose or a random person will lose.

HONK II by Tricky_Fat_Cat 2020-10-06T11:10:56Z

It's fun but I think the screen is too bouncy.

Loops of the Past by MelancholicTeapot 2020-10-07T12:57:40Z

I like how the projectiles are part of the turns. The design for the platforms is nice. I didn't get the thing on the top right.

AUTOLOOP by Kpedatte 2020-10-07T11:26:29Z

I didn't know there were powerups. I read your game description but completely forgot about it then I read the comment above mentioning about powerups. When I was playing I thought they were the neon signs, I jumped and I thought my depth perception was wrong, lol. I seriously didn't see any powerup. So I played again and now I notice the powerups. Maybe I was busy at first trying to coordinate my key inputs to have a smooth run. When I got the powerup some inputs got automated and then I was like "oh so that's why my jump input got automated on my first run". Maybe add more feedback to let the player know the inputs have been automated because when I first saw the arrow keys on the top right I figured it's just a little guide and just stopped glancing over (there's nothing really there to look at).

It was fun when I finally got used to it! Music is good.

Stuck Running by Life_Lich 2020-10-06T07:11:37Z

I had fun with this. I especially liked the swoosh effect when moving and then killing the enemy. I felt like an assassin! :grinning:

The tutorials are loaded with text.

Raildle by DrSomma 2020-10-06T13:40:00Z

I really like the art in your screenshot but I can't play it :( Unity won't load.

Hamster Simulator by snowinn 2020-10-07T05:30:37Z

It's a refreshing clicker game! Very fun but also very tiring. There should be an upgradable automation. I like how you used a real image and put pixel art on the hamster. Expand on it and it could become the next thing in the incremental subreddit!

Cyber Curse by azagaya 2020-10-06T14:07:45Z

Really good animations! I miss the small platforms a lot, it's either the movement speed is too fast or the platform is too small.

Bunny Loop by Fedora 2020-10-06T06:36:59Z

Nice art colors. Movement is awkward and pacing feels very slow because of it. A hopping animation would have been better instead of actually replicating the hop on the code itself.

Switcher-00 by MikDionio 2020-10-06T13:28:26Z

A pretty challenging game since it requires timing. Couldn't get past the level where the broken wires was introduced. But it's nice that you introduced the player on how to do the objectives before you added an obstacle.

Clone Arena by GrizzliusMaximus 2020-10-07T05:49:28Z

Really fun! I keep on making clones that keep on shooting to cover for me but I still die anyway :smile: But I can't get the gun on the left side.

I'm curious, how do you record your actions and play it the exact same way?

Loopy Shooty by JaTDev 2020-10-07T12:28:36Z

@etrealjunior You're back at it again with the same comment. You're just copying and pasting.

Loopy Shooty by JaTDev 2020-10-07T12:29:32Z

There is audio feedback when hitting enemies but there's not much "juice"

Lupi by JohnWayyyne 2020-10-06T14:32:59Z

Very interesting concept! It makes you test out different ways. I screenshot it below.

lupi.png

Please expand on it. It's a really fun puzzle idea!

Mage Game by droo shayne 2020-10-06T04:55:49Z

I can't get past Level 2. I can't jump to the other side. Either the jump is too low or I'm doing something wrong. I like the concept of fixed sequence of actions though.

Evo-loop-tion | Ludum Dare 47 by MrchickenBoy 2020-10-06T06:08:31Z

I like the idea interact with the mouse while you move around the level. It paves the way for more puzzle ideas that require simultaneous actions (whether near or far) from the keyboard and the mouse.

Like other people said there's no guide in game for the controls. But I only knew right away how to play because I saw your post about unclear controls. Little images on the background of the first level would suffice which would show arrow keys and a mouse with an arrow pointing to the first interaction.

I think the maze part was out of place.

The Grand Torus by Zagganoth 2020-10-06T14:51:02Z

The camera movement on the horizontal axis is too fast, it makes me dizzy. Maybe slow down the speed and lerp the movement so camera won't move right away.

I agree with the comment above that there is not much depth perception. I don't know if I'm about to get the coin or not.

Among The Stars by Layne Stokes 2020-10-07T13:10:59Z

It's a nice idea for an endless runner.

The graphics is nice and simple but I don't know which asteroids will come first and I have no idea when I am about to get hit.

In the menu, I clicked invert controls but it went to play. Oh, I just realized as I'm typing this that it's because it's the jump button. Because I was thinking the 3 buttons were meant to be clicked.

Resurrection by etrealjunior 2020-10-07T10:06:33Z

The music fit the theme. Graphics are clean and simple.

Koinax Loop by dreamscale 2020-10-08T01:57:10Z

I really like the cartoony art of the powerups! The bounce back during wall collisions feels so slippery.

Space Beans by Isac 2020-10-06T10:13:40Z

Art is nice except you left the red box to be a red box. Other than that it has a nice polish, I think there's enough feedback and juicyness.

Easy Mode by BarelyEvenGames 2020-10-08T03:11:14Z

Nice art. It's fun and has good feedback and juice. Without the screen shake, it wouldn't be as fun.

I got stuck in the walls and it kept going to the right until it stopped at the right most part.

easymode.png

Airstralian by ThunderSalt 2020-10-07T06:15:45Z

Really nice graphics and good music. It's difficult since you have to get all gems in one playthrough.

BEATS by DREamers by Dreamers 2020-10-06T14:58:30Z

I think Crypt of the NecroDancer is what you are referring to. But we can't play your game.

Dungeon Escape by Thorn 2020-10-06T10:26:14Z

Very nice animations. It's fun but it's more fun if the movements look faster because the movement is really slow.

Chrono Crack by rschoellgen 2020-10-07T10:29:01Z

Hi @etrealjunior you're not providing useful feedback. That's the same exact comment you put in my game page. You're just copying and pasting.

Chrono Crack by rschoellgen 2020-10-07T10:37:04Z

I like the art for the player and the upgrade girl. It's nice that there is a recoil knockback. Also, not an issue but I noticed the sound of the gun sounds like the MP5 from Counter Strike. I also liked the music, it sounds temple-ish.

- There's no visual or audio feedback when getting hit by enemies - Coins have solid colliders instead of triggers. It slows the player down when collecting. Not a big issue but it feels unnatural - Map is too big and when you go to the portal you're warped back in the beginning and you need to backtrack. Feels repetitive and sometimes I'm not sure about the way since there's no minimap or at least an arrow pointing to the opened door

LD49 — Unstable

Cursed Duality by harusame 2021-10-06T03:34:34Z

I love the idea of a platformer plus block clearing game. The intro stage as tutorial works well. Cool design for the colored blocks.

Tesla Coil by marbles 2021-10-05T04:29:38Z

@skallywags Thanks! My initial plan was to ramp up difficulty over time and increase enemies' hp but when I was playtesting it, I thought the difficulty would be more about protecting yourself from the tesla coil. Different tesla coil configurations would be interesting. PS: I didn't do the art except for the tesla coil and umbrella so that I can focus on polishing

@circle Thanks, but the art isn't mine except for the tesla coil and umbrella as I wanted to focus on polishing and adding game juice.

Tesla Coil by marbles 2021-10-05T04:37:22Z

@camden-cecrle Thanks! Me too, but I wanted to focus on the tesla coil. Glad you enjoyed!

@kwiper Thanks! I thought it was communicated during the brief intro but oh well, I guess you just wanted skipped that part. I probably should have made a quick tip during the game or I should have added it in the TL;DR part.

Tesla Coil by marbles 2021-10-05T05:50:51Z

@kwiper I agree there are a lot of games to go through haha, and I'll keep that in mind in future jams. And about the controls in the title screen, I wanted players to be able to try the controls right away instead of introducing them on a separate screen or something. Glad you saw that!

Tesla Coil by marbles 2021-10-06T06:44:02Z

@dcy11011 Thanks! Although art is not mine except for tesla coil and some few. I agree, I should have made the player's damage higher (not lower hp enemies coz damage of tesla coil is already high)

Tesla Coil by marbles 2021-10-06T07:03:54Z

Question for people who's gonna see this: Is it allowed to modify the game a little post-jam? I want to increase the player's damage so it's easier to kill enemies

Tesla Coil by marbles 2021-10-09T07:35:50Z

Note: I increased the player's damage on the Web version. For those who want to play the original entry, you can download the PC builds

Tesla Coil by marbles 2021-10-09T09:49:28Z

@idan9000 That's a nice idea. Thanks again for playing!

@matterlinx Yeah, I didn't realize the UX issue when I was making it. Thanks again for playing!

Tesla Coil by marbles 2021-10-09T11:24:12Z

@jackaljk I agree with the UX issue. I should've made it like 1,2,3,4 or something close to WASD. But I didn't make it WASD since I want the player to still be able to move while inputting keys but apparently you can't since you have to move your hands to the arrow keys.

I think I'm gonna just leave it that way, I want people to have fun instead of having a hard time killing enemies

Bumpy Road by scottthoo 2021-10-06T05:06:17Z

Fun and challenging. The graphics is simple and minimalistic which is enough for this type of game. Good job!

Heat Death by zeta0134 2021-10-05T08:34:09Z

Cool game! I really enjoyed it! Sounds and music fit the game. The level design is very good. And the tutorial is well done and there were enough levels to explore and enjoy the mechanic. I finished all the way through.

Frail Ascent by ql28 2021-10-05T09:40:56Z

Cool concept! I like how the how-to-play is presented using images only. It's easily understandable. The graphics is good as well. It's good that the far surroundings are blurred out since they aren't very important but still adds to the ambiance. Overall, it's a simple but good management game.

Unstable Ground by Harry Jacobs 2021-10-05T10:06:44Z

It's simple but fun! Interesting concept. I lasted for 19.7 seconds in my 2nd try.

-Connection Interrupted- by binary_coder 2021-10-05T03:36:22Z

Pretty fun! The sound effect for downloading is satisfying. I think the first level after the tutorial is hard or maybe the UX contributed to the challenge of it. The commands are too small, it's hard to click on it and they didn't look like they were clickable. I had the same experience with mickm above in that I didn't know what to do at first. Also, not sure if it's the game or if it's itch but the mouse movement seems slower and combined with the small commands it's difficult to click.

Unfabled by Kwiper 2021-10-05T09:17:21Z

I enjoyed this game! I love the variety of spells that you can cast. The pixel art is very neat as well. My only issue with the art is that one single explosion spell. It doesn't go with the pixel art.

Agnosia by Ziamor 2021-10-06T06:58:14Z

Had fun with this simple escape game. Took a while of exploring before I discovered the basement room, maybe I just had bad RNG. I like the idea of unstable randomized rooms.

Overtotem by Nyunesu 2021-10-06T07:21:45Z

Good tower defense game. I like the fact that it's an open space and you're free to place your tower anywhere. It has good game feel because of the screen shake. I made a game similar to this as well during LD46 in that my towers also overheat but you repair it manually with a sequence of buttons.

Escaped Plague by Federico Giorgi 2021-10-05T09:07:51Z

Awesome 2d style in a 3d environment!

Don't Melt by OwlyCode 2021-10-05T10:33:40Z

Fun and difficult!

The Stone Giant by UntilDawn 2021-10-05T04:09:55Z

It's funny that you could replace limbs with different objects. I had a fish head replace the right hand. The music doesn't fit.

Overall, even if it's simple I think there's fun in it and the mechanics can be expanded to make it even more interesting.

Trenchrunner by curleysam 2021-10-08T04:52:40Z

cool polished game but not much fun during the levels. The boss battle was fun but short. I think the screen shake is too much for a single small shot.

Balancefield by Codeer 2021-10-05T11:08:20Z

Amazing game. It's really polished. The UI design and colors remind of some AAA game not sure which. The game also reminds of a minigame from Crash Bash in PS1.

The Nuclear Ball by 0X_VOID_X0 2021-10-05T09:27:09Z

Pretty enjoyable game! Good job on your first jam! I liked the "bounce" walls.

Boat History by etrealjunior 2021-10-06T05:01:06Z

Really fun physics game! But the 2nd level is a little difficult

Unstabled by neverwinsthegame 2021-10-05T08:57:28Z

Nice and simple game. But movement felt too slow and I think the collision boxes are too big, I had a few tries before I was able to make the horse go down 'cos he's always taking the food lol. Also, before the horse got down he was floating in the air because his tail is still on the platform.

Unstabled by neverwinsthegame 2021-10-05T08:59:35Z

@alina-baybulatova During my last participation in LD (LD47), I saw someone just copying and pasting the same comment over and over in different entries. Can't believe I'm seeing it again. I saw the same comment from you on another entry.

Unstabled by neverwinsthegame 2021-10-05T09:51:28Z

@alina-baybulatova Okay. But I'm not saying you're the same person who I saw during LD47.

Orchaostra by Bruno Cafe 2021-10-06T07:29:19Z

The web version is cut on the bottom part

Cards In Your Hand by Ghost_Wave 2021-10-05T09:59:35Z

You get a high score on humor. I agree with the above, scrolling should be faster and the delay between the dialog and continuing your walk should be lesser.

Crash by Recessive 2021-10-06T04:52:49Z

Fun and addicting clicker/incremental game with funny popups and messages. You should put it on /r/incremental_games, I'm sure they will enjoy it a lot!

SplashX by IdeasPerSecond 2021-10-06T07:27:59Z

Nicely done! I enjoyed it. My only issue is that the delay between levels is too long, like how long does it take you to read "Nicely done"?

Genomancer by Noctiphobia 2021-10-05T03:19:59Z

I don't know what's going on. I didn't understand what's happening in the codon UI. I think you focused more on the content, as there's lots of abilities and mechanics. But you forgot about how to guide the player, like, you presented all mechanics right away (eg. add, substitute, remove, etc) and didn't guide the player how each would work. I think this would make a fun game if those things are fixed.

Wobble by BGDC 2021-10-06T07:08:33Z

I like the cute and colorful graphics. Had fun playing! Btw, it's allowed to port your game even during voting so port your game now so that more people can play

Proton Pilferer vs. The Particle Police by Skyward4d 2021-10-05T03:50:17Z

I liked that your speed and jump is affected by your size. The bright colors are nice but I think the art isn't cohesive. Overall, it was pretty enjoyable. I think this would make a good speedrun platformer.

Reliable Reactors Co. by EthanZech 2021-10-06T07:34:54Z

Interesting concept but it felt too slow. Good job on your first jam! And it's compo, wow!

SCOT & BOB Save the MECCA by Isaac Winkler 2021-10-05T04:02:12Z

Enjoyable physics game when it's not bugging out. Sometimes the objects won't drop on where I clicked. Sometimes when resetting the bike will lean over. I liked the acronyms!

UX issue: No indicator which object is selected.

Unstable flowers by Adroman 2021-10-05T05:27:33Z

I made to it Wave 33. I liked that the enemies have to go back after getting a flower unlike the usual tower defense game where the enemy is gone once it reaches your base. Some "disasters" aren't very interesting but you can further add things like getting a random tower to attack nearby towers. I liked the music and the sounds of the bugs. I also like the humorous tutorial.

UX issues: - When selecting a tower to build, you don't immediately know which one is selected. You have to look at the right to know the selection. You can improve this by simply having a clear outline or highlight on the button or make it look it is depressed like a button. - At first I thought that there's no way to select a deployed tower but then realize I don't need it since I can see the details just by hovering over it. So I thought the towers cannot be upgraded. Maybe it's just me but I didn't notice that there's an "Upgrade Cost" below and I didn't know I just need to click the tower to upgrade it. - No indication if selected tower can be built (insufficient gold) - No visual range indication

Rockunsteady by chingle 2021-10-04T15:31:02Z

interesting mechanics which can be expanded further

Extremely Unstable Delivery Cycling by eilume 2021-10-05T10:50:52Z

The character is funny as hell and when you float it adds to the humor, I don't know why lol. Eventually, I floated high up and can't reach my pick-up point. The graphics is clean and simple and it's sufficient for this game. I like phone feature and the map which zooms out.

WHERE AM I by Guilherme Alt 2021-10-05T04:18:35Z

Nice simple horror game but it lacks the atmosphere and sound effects to evoke uneasiness. Small issues: Player can turn during dialog. Flashlight changes direction while character is in the different direction when trying to move at two directions (ex. Left and Down)

Cranky Robot by SkallyWags 2021-10-05T08:45:06Z

Nice and simple puzzle game with clean art and fitting music!

@neverwinsthegame I agree, tesla coils are evil. Check out my game for more evil tesla coil! lol