FoonLudum Dare ExplorerLD49 → Frail Ascent

Frail Ascent

By ql28, Pandore and Jordan Andriulo

View on ldjam.com

CategoryRankScoreCount
Overall584.2042
Fun3623.7542
Innovation1473.9342
Theme664.3642
Graphics634.5342
Audio194.3642
Mood174.5042

Comments

fluorescent 2021-10-04 23:33

Such a satisfying game, the sound of falling pieces hitting those that below is juicy, and the soundtrack is simple yet very charming!

moandor 2021-10-04 23:41

Amazing art, great music, I loved it ! Great job guys !

kybre 2021-10-05 00:47

The sound was very satisfying, a very interesting take on the theme! I loved the ambience the soundtrack gave off!

alina-baybulatova 2021-10-05 09:16

Awesome graphic!! And great mood. I really have fun to play this game! Thank you)

codeer 2021-10-05 09:33

Really cool looking game! Great graphics and concept. My only feedback is the camera controls felt a bit strange, other than that awesome work!

marbles 2021-10-05 09:40

Cool concept! I like how the how-to-play is presented using images only. It's easily understandable. The graphics is good as well. It's good that the far surroundings are blurred out since they aren't very important but still adds to the ambiance. Overall, it's a simple but good management game.

kassout 2021-10-05 14:23

Oh wow. Incredibly entry, awesome graphics rendering, great sound ambiance. Outstanding work!

panzerr 2021-10-05 14:26

Awesome game, really easy to get mechanics and really fun.

biku 2021-10-05 14:30

Cool graphics! Sound and game concept are also nice!

ql28 2021-10-05 14:30

Thanks a lot for all your reviews! You make us proud of our creation, glad the game is enjoyable! We are going to play your games too :)

yaroslav-kravtsov 2021-10-05 14:38

Amazing! Incredible visual style and chilling music.

overloadedpampukin 2021-10-05 14:41

Great game, I was a little confused for the rules to grow the tower, still a incredible atmosphere.

aquilart 2021-10-05 14:43

Amazing atmosphere! Extremely polished for a game jam game! If more content would be added, I can see it appearing on Steam! Excellent job!

pixelydian 2021-10-05 14:45

WOW! I really loved this game, like I seriously am going to try playing it again later after I'm done rating more games. The environment and music came together really well for a calm, kind of somber mood. I literally got chills when the organ started playing and the tower began to rise. My only negative feedback is that the resources were a little difficult to see (maybe it's my monitor) with the grey against the blue sky. But other than that, GREAT entry and I look forward to seeing more from you guys!

jonah 2021-10-05 14:55

This game is gorgeous and has great sound design. The mechanics really work well too!

overal amazing job!

mmason 2021-10-05 14:55

Awesome game, as others have said camera controls with the mouse were a bit difficult to control but keyboard worked really good. I felt like the tower doesn't always return to the center if it has an even distribution of attachments, do they weigh differently? that would add to the challenge for sure. overall really great game, I think small and more attachments per level would add to the challenge, adding to the city building aspect of it.

adrijanc 2021-10-05 15:01

The game is really good looking. The overall aesthetic and setting is incredible. Music is fantastic I especially liked how the music intensifies when you grow your tower, has a divine feeling to it which kinda fits with how wanting to be greedy and build to the sky, will just fail after a certein height, like in the babel story. Really impressive

curleysam 2021-10-05 15:04

Awesome vibe with this one. The art was perfect, the audio was great and together they created a great mood. I zoomed in and saw all the little dudes running around, a very nice touch. But imagine living on a tower and it falling over 😬😬 Also the weather effects really added to it! Amazing job to all involved!

ql28 2021-10-05 15:05

Hey @mmason ! Thank you for the review <3 Sorry for the shaking mouse camera ;; The buildings have different weight and if you pay attention (if this work well.. :no_mouth:) the weight of the city component is influenced by its population ! We had many more ideas but time was short !

ql28 2021-10-05 15:12

Thank you all for your comments <3

@adrijanc : The babel tower was a reference we wanted to show, you understood our vision !

@curleysam : thanks, we focused a lot (maybe too much :sweat_smile:) on small details here and there, and that makes a lot to the feeling !

senso 2021-10-05 15:14

Great job guys ! You can be proud of this game.

crescentodyssey 2021-10-05 15:21

Wonderful graphics and music, took me some time to understand the rules. But the questions is - when are you going to release this commercially?

jordan-andriulo 2021-10-05 16:00

Thank everyone for your feedback, it's a pleasure for us to hear that you like our game. Thank you very much!

2021-10-05 16:02

Bravo les gars vous avez géré :)

pandore 2021-10-05 17:09

Thanks to all of you for the kind comments~ It really warm our heart to witness such a positive respons to our work <3 We'll make sure to play and comment each of your games obviously~

@curleysam Finaly someone saw my little dudes \o/

whysguy52 2021-10-05 18:21

So does adding a reservoir of water actually increase the rate of consumption of water or does it only add 500 to the count?

Also, i think the physics may be backwards? maybe a negative because it kept leaning towards the side that was empty.

pandore 2021-10-05 20:07

@Whysguy52 It just add 500 unit of water, on the other hand putting more town increase the consumption. For the physic I sadly don't know why this happened to you :c We'll investigate :)

erlioniel 2021-10-05 20:54

Wow guys, I do love it, it's neat. The idea is pretty simple, but idea is nothing, execution is everything right? Get my 5 stars for look & feel, you deserves it! The only problem for me was to figure out where to click to start building. Everything else is awesome!

andrebuhler 2021-10-05 21:07

AMAZING!!!

dzejpi 2021-10-10 11:58

Absolutely impressive what you were able to accomplish in such a short amount of time! Beautiful music and art. Pretty fun gameplay as well. Beautiful little details like the hand in the water that "holds" the whole structure. Very solid entry that should have more ratings than it does have now. You should make it into a full game after LD!

rjmarzec 2021-10-21 10:12

This game was crazy for how little time it was made in! It looks beautiful, sounds amazing, and has a lot of depth as you go! Learning the mechanics and camera starting out took a second, but I was really engaged once I started going. Nice job!

sleepystudios 2021-10-21 12:15

I ended up playing this for ages and left it on in the background just because it was so nice to look at and listen to. I loved all the little details like the music cues when you went up another level and the little people running around in the housing block. Nice work!

coolestdoggie 2021-10-21 13:01

Pretty good game, the music was excellent. I found a problem with UI when I can't do anything with a circle. It's just stucking.

Screenshot 2021-10-21 134509.png

But, I really enjoyed your art!

concker-88 2021-10-21 17:38

Bien content que vous ayez mis un post sur la page principale, ça aurait été dommage de passer à côté de ça.

Beaucoup de plaisir sur ce jeu, gameplay simple et prenant, ambiance accrocheuse, c'est très réussi.

Mon avis sur de possible de pistes d'amélioration/approfondissement : - L'introduction : peut-être un peu de contexte/narration, histoire d'appuyer l'ambiance, mais surtout le gameplay. Dans l'idéal, un petit tuto pour manipuler la caméra, placer un module, monter un étage. A minima, je dirais, mettre en évidence la page d'explications (je l'ai vu qu'au second essai). - Plus de feedbacks : notamment sur la partie "penchage" de la tour. C'est pas facile de sentir la limite, ni même de prévoir l'évolution que va avoir la montée de l'étage. Une prévisualisation de la chute du module "montée d'étage" pourrait aussi être un plus. - Etendre la gameplay/Augmenter le challenge (bon évidemment, ça dépend clairement de la direction que vous aviez en tête) : en l'état (sauf si j'ai râté quelque chose), il y a un seul moyen de "manipuler" la tour, c'est le placement de module, avoir plus de possibilités augmenterait le challenge dans le processus de prise de décision du joueur. Aussi, une ressource pour limiter la création de module (paiement à l'achat ou limitation du nombre de module) : j'ai eu l'impression que je pouvais me contenter de détruire et reconstruire à l'infini pour maintenir ma tour stable.

En tout cas, très beau boulot.

ql28 2021-10-22 08:01

@concker-88 merci beaucoup pour la dernière review et les pistes d'amélioration donnée c:

ql28 2021-10-22 08:01

Thank you everyone !

2021-11-08 10:43

What a neat game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/BCEhcn4pHX0