First thanks to all of you for the time you took to play our game. We know that it can be rought around the edge and that some mechanics could have been polished, thanks a lot for taking the time to highlight where improvement can be made. We plan on potentialy perfecting it a bit after the jam and making it freely available.
@trexxak This is a message from me to you more than a message from the team. Thanks. Thanks for getting it, for not letting go long enought to fully appreciate what the game was about, and above all thanks for taking the time to make us know how you've experienced it. To be honest this Jam was not easy for me (I'm the art and writing guy by the way ^^) as I'm usualy a 3D artist and this was way out of my confort zone. Going fo a pretty simple esthetic was simultaniously an artistic choice and a confession of my own inhability to do pretty things in 2D like animated sprite etc... So my part on the visual was quickly dealt with and I passed most of my time on the Jam working on the narrative and the feelings it was supposed to bring to the player. I really tried to do my best to make it touching and it was hard for me sometime as I felt like I was a burden for my mates asking them things like "I need this to do that very quietly with a ease of" or "No really, it's important to have her talking almost each try at the begining", having to justify my demands to them will they were already struggeling on their side. So when the game was finished and a lot of player complained about that fact that Patience was talking to much, that they just wanted to retry faster, that the font should have been simpler, that some things were too hard... I really felt useless and I began questioning if I was even able to transmit anything with my writing or my art. So thanks for letting me know I touched at least one person as I intended to. You just rekindled my own perseverance.
I'll make sure to experience your game with the same attention et open mind you bestowd upon mine.