wassim 2021-10-04 05:37
Great job, Really enjoyed the visuals and storytelling, I like the object spawning mechanic and the impact on the world, The "even a toilet" part really got me :laughing:
Foon → Ludum Dare Explorer → LD49 → Reality Orb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 309 | 3.40 | 22 | |
| Fun | 242 | 3.45 | 22 | |
| Innovation | 61 | 4.00 | 22 | |
| Theme | 441 | 2.97 | 22 | |
| Graphics | 144 | 3.80 | 22 | |
| Audio | 180 | 3.42 | 22 | |
| Humor | 46 | 3.92 | 22 | |
| Mood | 143 | 3.55 | 21 |
Great job, Really enjoyed the visuals and storytelling, I like the object spawning mechanic and the impact on the world, The "even a toilet" part really got me :laughing:
I've tried typing words but nothing was spawning. :(
I loved the parrallel universe thing, even if I had to read the game's description to understand it. Maybe add a list of valid words ton the game page, the puzzle are a bit hard and frustrating if you don't know what counts as a valid word. The soundtrack change is a nice touch. I tried typing "DAN" and nothing happened, sad !
Really cash moni, but it kinda needs better level design
A really fun idea! It feels unfinished, but I still enjoyed myself. Well done!
The graphics are nice for programmer art. The background music gets a bit repetitive. It's a really interesting mechanic with good execution. I would like to see it with gameplay that uses the mechanic.
I really liked the intro including the path to the orb. Also how the music and graphics change when you try to summon something twice. It was fun to play around with the mechanic, thanks for making this.
I love the idea ! I just couldn't get past the second wall even after trying so many words (bomb, rocket, ...), even though hammer worked once it didn't work the second time ! Fun concept though, as well as cute graphics ! Nicely done
Nice idea, would have loved if the summoned object had effects but I understand that it was not possible in such a short amount of time ^^ "Me" freaked me out... would have been a good start for a boss battle x)
Very cool game mechanic and after the intro and the weird knight i accidentally pushed into his demise i was eager to see what this is all about...but took me some time and summoning (and reading the description) to summon myself to get trough the first wall which i wasnt even sure if thats the right way to go so some directions/tutorial to get you started would have been gold...but i guess time didnt allow for more and its still a very unique mechanic with a lot of potential! Great Job!
The game is awesome! The pixel art is super nice, the music is pleasant, and the whole concept is well done. I was not able to find any additional words that works, and I was unable to break through the second wall. I tried to connect TNT and bomb with torch, but nothing happened. Anyway, that is impressive compo game.
Good work. Great into and scene transitions, and I Love the knight. The puzzles could do well with some clues - as I did not understand that the objective was to destroy the wall.
I really enjoy this game ! nice art and nice work for the compo. I cannot wait to see the future of this project if you continue to work on it.