Kinetic Space Mining by seurimas 2021-10-09T15:56:02Z
Nice game! It took me a little while before I got that colliding certain asteroids had special effects.
Foon → Ludum Dare Explorer → Users → Epiphaner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | UNSTAckaBLE | compo | 377 | 3.25 | 3.30 | 2.75 | 4.07 | 2.57 | 2.00 | 2.07 |
Nice game! It took me a little while before I got that colliding certain asteroids had special effects.
This was very different from what I played so far and was very fun to play. (Using the jar, because like others I couldn't get the exe to work.) I like how there are multiple ways to get rid of the enemies but it still feels frantic :smile:
Very fun to play, although the last level was a bit sadistic :smiling_imp: I liked that you even added a secret! It felt very polished for something made in 48h. FissionHorse.png
Nice game, good levels too! Although I gave up a few levels after learning to neigh, it was a fun few levels. The controls felt pretty tight, so nice job on those. I also liked that the birds would look in the direction you're coming from, nice little touch there!
Nice game! It is a bit too easy to just fly over everything and land on the goal though :sweat_smile: The music ties in really nice with the theme of the game. Although I didn't really feel the theme of the jam really well, but that's probably because of the way I played. Anyway, this was my score after three tries: Score ld49 balancealot.png
Fun game, really reminds me of the good old flash days. I got pretty lucky in my second run though, double projectile, shotgun, double damage... The enemies never got close again :smiling_imp:
I see we had similar ideas with this theme :laughing: Like the others, I think the camera could use some work, but overall a very solid approach.
I really liked the intro including the path to the orb. Also how the music and graphics change when you try to summon something twice. It was fun to play around with the mechanic, thanks for making this.
Could not get to the last level because RNG was angry with me, but really liked what I did play. The music and sound effects were well chosen, the graphics are nice and the objectives are clear. Great entry!
Playing this left me wanting for more levels! The gameplay, graphics, music and sound all fit together in a nicely balanced manner, great job! The only thing I would have liked differently is a more obvious activation of the exit. In the beginning I was a bit confused about what I needed to do. Also the shift mechanic felt a bit underused. But that would have probably been different if you had the time to add more levels.
You weren't kidding about it being hard. I was lucky to discover your level select screen, otherwise I would have never seen the later levels :smirk:
I really like how you gave the player a sort of tutorial level that did not need any additional explanation and introduced the concepts to the player in a staggered manner.
It was fun to play, well done!
@richard-jiang Thanks for playing! I tested with an autoclicker, spamming does not break the game until you click 30 times per second or faster :grin:
@paperaeroplane555 Thanks! I agree that it's hard to strategize. During playtesting I found that a high score is achievable by building a foundation in the first 2/3 of the time and going straight up for the remaining time. Alternatively, use an autoclicker to spawn 100 blocks per second. Got scores above 100 using the second trick :wink: There may be some strategies I have not discovered.
@jk5000 Thanks for trying it!
@kakapoy Honestly, that was my inspiration. Kids trying to stack blocks and learning how balance works. I just let Unity's physics system be its buggy self to fit the theme :laughing:
@thieme55 That's a great idea! Maybe a shadow where the block would spawn in or something. :thinking:
@malcolm Believe it or not, but the camera work took the longest of this whole project. I had a hard time coming up with something not extremely janky. Maybe it would have been better to leave it a bit more player-controlled, but I will test that after the rating is done.
@krjemelik Thanks, I do plan on becoming better and creating more :grin: I don't know what sounds you heard though, maybe something else was running in the background while you played? Because I didn't add any sounds. Didn't have the time to check how to do that unfortunately.
@flying-dog-fish Haha, try an autoclicker at 100 clicks per second, you'll get crazy scores!
@yogurtthehorse Thanks for trying. If I had more time, one of the things I would have done was build detection so a cube could not spawn inside another. And see if there is a way to make the Unity physics calm down a bit... :upside_down:
@commanderstitch haha, thank you! :)
@pbg Thanks for playing and also for the feedback! :smile: I contemplated adding different shapes, but ultimately decided against it. Since the physics in Unity are far from stable, the simple cube seemed the best option to me. If time permitted I would have added the option for flattening and elongating the cubes to create some sort of planks, for example by using the scrolling wheel. There is also the infinite difficulty (really should have named that "mode" instead of "difficulty") for those that just want to see how high you can get without constraints.
@javicoder Thanks! I was considering many options and variations while devving, but I had to reduce the scope a lot because of my unfamiliarity with all the tools and systems. I will probably release a more feature-rich version when the scoring is over.
@geckoo1337 Haha, glad you like it! A better version is very likely to come a bit after the scoring is over. Giving more room for strategising is the focus. (as well as fixing that one spelling mistake that slipped by me :grimacing:) Next time I'll probably have a nicer introduction page, that would help with setting the expectations.
@barrier Thanks, I'm planning to!
@lovetocode999 Thanks!
A bit over 7000 points, nice game! I liked the double vision.