richard-jiang 2021-10-04 02:24
Pretty cool concepts! I ended up with 12 meter as my highest score. Started spamming left-click when the tower falls, lol.
Foon → Ludum Dare Explorer → LD49 → UNSTAckaBLE
By epiphaner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 377 | 3.25 | 22 | |
| Fun | 302 | 3.30 | 22 | |
| Innovation | 472 | 2.75 | 22 | |
| Theme | 101 | 4.07 | 21 | |
| Graphics | 494 | 2.57 | 21 | |
| Humor | 407 | 2.00 | 21 | |
| Mood | 491 | 2.07 | 22 |
Pretty cool concepts! I ended up with 12 meter as my highest score. Started spamming left-click when the tower falls, lol.
damn really nice entry! the graphics were nice and simple and the mechanics and different types of difficulties were really nice additions wow.JPG
i think one issue is that its pretty difficult to have any kind of strategy actually
my highest score was because i kept stacking cubes on top of each other in a straight column until it all came crashing down and i never got higher by any other way haha
i understand that making the cubes that you spawn drop increases the difficulty, but it also makes the perspective pretty confusing and hard to be precise to have any real strategy
but overall the minimalist graphics and mechanics were really well done. good job!
@richard-jiang Thanks for playing! I tested with an autoclicker, spamming does not break the game until you click 30 times per second or faster :grin:
@paperaeroplane555 Thanks! I agree that it's hard to strategize. During playtesting I found that a high score is achievable by building a foundation in the first 2/3 of the time and going straight up for the remaining time. Alternatively, use an autoclicker to spawn 100 blocks per second. Got scores above 100 using the second trick :wink: There may be some strategies I have not discovered.
This is okay little jam game, and I had fun trying it.
Was very fun ! I get the impression to return to childhood and stack my block but with a completely broken physics. Simple but effective ! Well done for the compo
Great idea. Maybe change the mouse pointer to something else to be able to better anticipate where blocks will fall.
@jk5000 Thanks for trying it!
@kakapoy Honestly, that was my inspiration. Kids trying to stack blocks and learning how balance works. I just let Unity's physics system be its buggy self to fit the theme :laughing:
@thieme55 That's a great idea! Maybe a shadow where the block would spawn in or something. :thinking:
Well done. Might have been nice to have a bit of control of the camera movement.
Nice simple game. There is a little lack of background music and some kind of effects. Anyway, well done for the first game! Keep creating :)
This is a very cool little game. Simple easy-to-understand concept that is well executed. Good job.
Nice game. Just clicking like crazy seems to be the best strategy.
Cool concept, but when I tried to build a tower with a foundation cubes were blowing up :(
@malcolm Believe it or not, but the camera work took the longest of this whole project. I had a hard time coming up with something not extremely janky. Maybe it would have been better to leave it a bit more player-controlled, but I will test that after the rating is done.
@krjemelik Thanks, I do plan on becoming better and creating more :grin: I don't know what sounds you heard though, maybe something else was running in the background while you played? Because I didn't add any sounds. Didn't have the time to check how to do that unfortunately.
@flying-dog-fish Haha, try an autoclicker at 100 clicks per second, you'll get crazy scores!
@yogurtthehorse Thanks for trying. If I had more time, one of the things I would have done was build detection so a cube could not spawn inside another. And see if there is a way to make the Unity physics calm down a bit... :upside_down:
welp. Nailed the theme. What more can i say that you took me back to preschool, and schooled me. xD
@commanderstitch haha, thank you! :)
That was simple but fun! I think it would have been cool to have different shapes, so you could be more strategic with how you laid out the tower (there is only so much you can do with cubes in a minute). On-theme. Nice job! Ran well in a browser.
@pbg Thanks for playing and also for the feedback! :smile: I contemplated adding different shapes, but ultimately decided against it. Since the physics in Unity are far from stable, the simple cube seemed the best option to me. If time permitted I would have added the option for flattening and elongating the cubes to create some sort of planks, for example by using the scrolling wheel. There is also the infinite difficulty (really should have named that "mode" instead of "difficulty") for those that just want to see how high you can get without constraints.
It's not bad at all, it plays well and it's fun. Some variety would be cool, but it's a jam :smile:
I like cubes. I like colors. I like physics. I like games. I love your game :)
Really addictive. I did not expect anything when I took a look at your game, but finally I had fun playing. This is maybe the easiest way to fit with the theme, but the gameplay is good enough. Maybe you could add some features like a free camera so as to rotate around the scene. It helps us to find a better place for the next cube. It is possible to set a strategy. Well done ++
Hey good job on your first actual game! Keep gamedeving ;)
@javicoder Thanks! I was considering many options and variations while devving, but I had to reduce the scope a lot because of my unfamiliarity with all the tools and systems. I will probably release a more feature-rich version when the scoring is over.
@geckoo1337 Haha, glad you like it! A better version is very likely to come a bit after the scoring is over. Giving more room for strategising is the focus. (as well as fixing that one spelling mistake that slipped by me :grimacing:) Next time I'll probably have a nicer introduction page, that would help with setting the expectations.
@barrier Thanks, I'm planning to!
Nice job on your first game!
@lovetocode999 Thanks!