Flailing Motion by Brandon JS Lea 2022-04-21T16:09:20Z ♥ 0
I like slapping my leg thing!
Foon → Ludum Dare Explorer → Users → eldogg
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2020 | 47 | Stuck in a loop | Caterpillar Cowboy | jam | 4.57 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2022 | 50 | Delay the inevitable | Ghost In The Washing Machine | jam | Humor | 4.88 | |
| π₯ | π₯ | 2021 | 49 | Unstable | Weasel Words | jam | Fun | 4.56 | |
| π₯ | π₯ | 2021 | 48 | Deeper and deeper | Bulldozer By The Sea | jam | Audio | 4.66 | |
| π₯ | π₯ | 2020 | 47 | Stuck in a loop | Caterpillar Cowboy | jam | Fun | 4.50 | |
| π₯ | π₯ | 2020 | 47 | Stuck in a loop | Caterpillar Cowboy | jam | Audio | 4.69 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | π₯ | Skin Birds | jam | 293 | 3.65 | 4.02 | 4.38 | 2.54 | 3.00 | 3.24 | 3.67 | 3.02 | |
| 2022 | 50 | Delay the inevitable | π₯ | Ghost In The Washing Machine | jam | 55 | 4.17 | 4.19 | 4.00 | 3.02 | 4.30 | 4.38 | 4.88 | 4.37 | |
| 2021 | 49 | Unstable | π₯ | Weasel Words | jam | 12 | 4.42 | 4.56 | 4.21 | 2.92 | 4.31 | 4.38 | 4.57 | 4.56 | |
| 2021 | 48 | Deeper and deeper | π₯ | Bulldozer By The Sea | jam | 39 | 4.28 | 4.27 | 4.37 | 3.95 | 4.23 | 4.66 | 4.37 | ||
| 2020 | 47 | Stuck in a loop | π₯ | Caterpillar Cowboy | jam | 2 | 4.57 | 4.50 | 4.17 | 4.49 | 4.34 | 4.69 | 4.55 | ||
| 2020 | 46 | Keep it alive | π₯ | Delivery Derby | jam | 407 | 3.86 | 4.16 | 3.37 | 2.27 | 2.83 | 3.86 | 4.18 | ||
| 2018 | 43 | Sacrifices must be made | π₯ | Offerlings | jam | 318 | 3.65 | 3.37 | 3.63 | 3.94 | 3.67 | 4.14 | 3.99 | ||
| 2017 | 40 | The more you have, the worse it is | π₯ | [Web] Bunion | jam | 386 | 3.62 | 3.59 | 3.34 | 3.27 | 3.52 | 3.36 | 4.05 | 3.64 |
eldogg leaves an average of 30.2 feedback comments each event.
I like slapping my leg thing!
This guy is very good looking.
Enjoyed this, really liked the audio at the end of the level where the main theme resolves itself, its very nice for the heart to feel.
Good job with this, in a few years I'll be grabbing an alley cat before my job interview too.
This is a cool game that makes me feel like I'm on a programming course, but actually does do a really cool job at showing you what's going on inside Minecraft. Good work!
The sky is crazy like it's on fire which is actually cool. Also like the little characters body shape as they jump. Fun little game!
Hey I really like this game. The atmosphere is really eerie and lonely (except for your goose). I like the premise and the tools that you have to clean up the environment. The artwork looks great too, I really like your psx style, especially the trees and foliage, they look really nice. I like the flashlight being slightly slower than the camera it makes it feel more natural. Great job!
Really nice artwork and controls. The dynamic audio pitching was great too as well as the lighitng and particle effects, good job!
This Moose and Goose sure a funny pair. I like the storyline and artwork, once I cracked the gameplay (clicking to fling the ice cream) it was lots of fun! Good job!
This was cool! Like Daytona, but more violent. I liked how many cars were on the track, really felt chaotic and fun.
really nice gameplay loop, and the upgrade system was lots of fun, enjoyed the variety of powerups and enemy design too.
Wow really hooked playing this one to find out what happened in the story. Enjoyed the pacing of the levels and the use of the mechanics. The animations were very clear in explaining what was happening in the game. The ending was tough (emotionally). Love it!
Really nicely put together with responsive controls on this and very clear instructions in the UI. I liked that you had to just go to the toilet without any privacy/phil watching.
The music dropping in felt really good, and the aesthetic gave it a creepy vibe. I enjoyed it!
Really fun drawing the shapes, and a the physics worked well. I like the endless piece of paper and hand drawn art style.
Wow this is really inspiring. You use of color, textures and lighting is amazing, the highway looked truly beautiful, especially the lightning making the sky glow.
The interactions were really fun and the game design made it clear where you had to go next.
Fantastic. Thanks for making this trip!
Really like the music, it was a bop. Quite a difficulty spike on the third level, but very quick to restart again. I played on Linux under WINE and the game worked perfectly.
Woah what a cool mechanic. Really like how simple but complex destroying a level to defeat enemies could be. Really inspiring.
Cool music and graphics. The AI following mechanic is very interesting too. The platforming was a little tricky but the atmosphere kept me going forward.
The graphics are great, I like the colours of the ghosts.
The game is quite challenging! But it has a cool atmosphere.
The devs definitely know what hangovers are like.
Really cool graphics, and the voiceover was a nice touch too. I like how small the game world was, but how detailed it was inside.
Good job :)
Interesting mechanic and quite funny that the fire engine burns trees. The controls felt good, looked like the whole game took place on top of grass block in minecraft ;) - It was fun and quick!
Hehe this is cool. The giant sign did make me laugh. But it was really cool how much the environment would instantly change, really made you not know what to expect next.
This game is __good__
Love the style and how quick and simple it is to get into.
*spoiler* - The horse coming out of the stable was very funny - my favourite game ending of the jam so far.
Thank you for this, and I hope the dog is enjoying lots of wet food with the horse.
Soundtrack is really cool in this game and I like the sprite work. Elevator transitions looked amazing as well. Well done to the team.
This is a very cool little game. Simple easy-to-understand concept that is well executed. Good job.
It's an instant classic. Just pure immersion from the get go. The music is wild, the graphics are wild, the game design is wild - yet it all makes perfect sense.
This is cool! Love the movie intros, especially the ending as it tied the game off nicely with the red->green transition, made it feel complete.
Compo too? That's crazy. Yes the controls could be a little tighter, and clearer where projectiles land etc. instead of raycast bullets, but it was still really fun and clear what to do. I liked the tutorial mapped to right mouse button and the layout of the level, with it directing players to the base (which was also shown in the intro, so that made me recognize it). The difficulty was at the right level as I was able to complete it without feeling frustrated or bored.
Great job.
Haha this is brutally difficult for what seems to be quite a moody game. As others have said, and my main game jam advice, is to make your game much easier as when you're making it you are constantly playing it so are very used to the controls and know where to go, whilst others have no idea, also completing a game is much more satisfying than failing it.
Anyway, the sounds and graphics are very cute. And the atmosphere is really cool, very sombre. Good job.
Wow this is great and what a tutorial/intro. It made it very clear what was going on and also was fun to fly through the scenes. The audio is great too, the TTS works in the setting. Also things like a see through play body so you can see the feet are nice touches. Feels very polished and cohesive.
Lol this is very funny. The music is absolutely banging. Love the transition when it kicks in feels good. Them falling out and having to catch them is very funny too. Good job.
Wow best butt wiggling and parachuting of the jam.
Really well thought out game with nice simple mechanics. I did single player and it was very fun.
The animation and colors really fit in with the characters and it all sort of makes sense in the context and you can imagine the story of what's going on.
Great job.
Fantastic idea and execution, using all the right elements that make it feel whole. The familiarity of the word editor and the humour of the stick men is top quality. Great!
Nice line art graphics, the clean aesthetic grabbed my attention.
Funky little tune too!
Funny topical intro text, a perfect amount of context for the game.
The artwork is really serene in this game, the colors work well with the backgrounds. Also the filter that happens as you get more mutated works well as the garish colors contrast so well.
Great percussion sounds in the soundtrack and when hitting objects.
Really nice colors and cute pixels. The witch's wand did feel like it was out of control.
This is a cool little game. I liked the spikey ball enemy which was an obstacle that embraced the mechanics of the game well.
This is beautiful and fun to play, with really nice simple, clear mechanics.
But, Lol I pressed ctrl+w to crawl and it closed the webpage (on chrome ctrl+w closes a tab), maybe rebind ctrl to something else like shift for the web version? Really cool entry though.
Really responsive feeling controls. I think the only thing you may want to add is to hold space to grab boxes as I was tapping it, but that's a very small suggestion. The graphics are nice and bright and create a fun sea faring atmosphere.
I like when the music changed, and the art was very peaceful (I know he is attacking lol).
I found it hard at the beginning, maybe starting off without a full giant and no balls firing at you so you can learn the mechanics? IDK - it was cool to see how modular the system was.
Having driven a mobility scooter I can say this game is too realistic!
But in all seriousness, it's very satisfying to hit products and see all the numbers pop up, so the "reverse game" scenario sounds quite fun. I think the scooter could have done with a tighter turning circle and higher friction but I had lots of fun driving around checking my mirrors.
Funny little magma eater. Really cool artwork and the controls felt very responsive and it was fun to chomp the magma.
Very neat game and cool background track! Felt like a lonely snake munching through a cave in the old the west.
The robot dog made me laugh when he started running.
This is a funny game. Like the freedom of drawing an intestine and the clean artwork.
Great 3D compo entry. The centralised UI is a great choice, keeps you focused. The Firing rate could be increased as it feels a little frustating and the SFX need maybe variation in the playback rate so the pitch changes and they seem less repetitive. But overall a fun little game. The lighting effects of the bullets are also well done. Cool devlog btw.
Cool 6DOF game. The UI for the grapple going red/green to let you know when it can be used is a great touch. It was fun to fly around on the end of the rope. The text is fantastic, with the sound effect it makes it seem way more exciting than just appearing. Good job.
Fantastic interactive animations, really felt like the cats had personality and weren't playing pre-made animations - the eyes reacting to what the player does is great. Nice polished feel, imagine if mini-games in big titles had this much humour and creativity in them. Great job.
BTW saw you made "Save the Fish", which was an inspiration for the "funny" looking fish in our game.
Really cool atmosphere in this game created by the music and artwork and an interesting AI system. It's lots of work making an RTS, especially in a jam and you had lots of systems well implemented, so well done. Don't know if there was an easier way to find your troops again once you had zoomed out, but apart from that small bit the experience was very inviting to new players. Great job.
Cool aesthetic and really awesome intro. The idea is very interesting and the body horror theme is nice.
The graphics are great, the digging mechanic is fun too. It's a bit hard at first when you get stuck and have to tab yourself to death, but figuring out paths through is fun.
As basic as the game looks it's actually an incredibly complete experience, the gameplay loop of upgrading constantly was really fun, as was picking what I wanted to upgrade. The level design was well done, nothing outstayed it's welcome. Everything was clearly laid out so I knew how each mechanic worked. I would have preferred the enemy projectiles to be a different colour than my own, but that's a small thing. Well done.
This easily gets full marks from me for mood, really well done, the atmosphere created with the minimal elements used is fantastic. Great job on the audio and use of lighting and portals to create a small but deep feeling world.
Real cool use of bloom and blur. Nice to hear some voice acting, and it the sound overall was very high quality. I got a bit confused about when I had to press space bar at the beginning, I thought it may have to be done just before landing, but after playing for a bit I realised it could be pressed anywhere in the fall, but that's just a player communication thing. Fun arcade action. Well done team.
Really nice game. The use of the rope mechanic was done really well and was really fun to slide down and swing off it. The use of the noise filter in the graphics is another cool feature that both made it look more interesting and helped with the video cam aesthetic.
I like the simple concept, it's easy to play and understand what you have to do. Hope that dog gets his food.
This is gross - I like it. Really cool finger articulation, would be cool to have some bits where we could just watch the finger squirm.
Very nice feel to this game, all the components fit well together. Took me a while to figure I could scroll the screen by moving my mouse to the bottom. A nice mechanic and I like how the UI looks and updates when the player picks up items.
Great art and funny concept. Really like the environments. Also find the voice over in the title screen very stupid and amusing.
Nice complete feeling game. I liked the transitions between levels and how they were randomly generated. Also the mechanic of being chased by yourself was neat. The music was also very dreamlike. It would be a bit less frustrating to get around the spikes if the player stopped quicker. Good job.
That was perfect.
Really clever use of a small environment, very inspiring format of game. Amazing detail in all the items, definitely a great use of the Unreal engine. Voice over work was fantastic too, really paid off putting the extra effort in. I like how the game guided you through it and by the end you knew your way around the office.
Hope you are all pleased with the work.
Really enjoy how bonkers/crazy this is. The controls make it fun to move the monster creature around - the music is cool as well.
Graphics are great and the intro music is pumping! I played on Linux and it seemed to work, but maybe some of the UI elements were in the wrong place as the progress meter seemed to be in the middle of the screen. Cool concept, very polished feel.
Really nice mechanic, like how you had considered putting limits in to make sure players knew that puzzles didn't need that many moves to complete. Music is very atmospheric and the art is like a lost Atlantis.
Real nice ambience with music and the art is crisp and clear. Others have said the air mechanic makes it tough, which I agree with, either more bubbles, slower decrease or faster movement would fix this, but that's a small change as the rest of the game is fun. I liked that dying wasn't game over. Good job.
Update: I just realised you can create your own air pockets via drilling rocks. I think just a simple hint in the game would help for that as the players may not know you had implemented that logic (I always assume the worst case with these things). But it opens up with creating a little base as you progress. CooL!
Lovely game. Like how every element was there, the dialog, the animation, the music and the atmosphere. The models are great, it was quite refreshing to play a puzzle adventure in a world with physics (like the drone). Really well done, and its cool you made the music on a pocket operator, I have one and they are great fun.
P.S. The linux version works fine for me, just had to make it executable with `chmod +x LD47\ -\ Mind\ the\ Gap.x86_64`.
Nice implementation of a spherical world, e.g., the player, enemy and projectile movement works really well. I appreciate the auto fire, although the rate was a bit low. Fun idea which fits with the theme.
This is a chocolate fudge sundae of a game, with a cherry on top. I laughed out loud, I had my mind blown, and my ears popped when the music changed. What an experience. So aesthetically unique. This game has so much power it gives it away to those who play it, I feel energised. Thanks.
Really fun aesthetic, felt very western. The wall jumping felt really fun to do!
Sat here listening to the menu music on loop.
So good! Had to play the win version as the webgl had some lag on the audio, and I wanted to enjoy the juiciness, Great job all around, felt like a very complete game experience and was very fun to play.
Very cool gameplay loop where I wanted to keep upgrading my stuff. Also like the humour in the texts, gave it some life. Good job!
Really cool puzzle game, it got my mind whirring. I like the seeming simplicity of the game that allows for deep puzzles. Cool stuff, thanks!
Really funny commentator on the helicopter, it added an extra layer to the whole game. I could imagine this would be even crazier with a few more cars on the track, but it was fun to drive around. Thanks for making a cool game!
The sound effects when clobbering a bunch of them in a loop is so satisfying. Really well done game in every category. Well done.
Love that you made an online multiplayer game. really low lag etc., when I was online there were a few other people there and that made it fun to do.
Really cool audio effects and nice graphics style. Good job!
Really like how they open the door, it has a lot of character in the animation, definitely has the look of someone walking into somewhere and feeling awkward - great sound effect on it too.
Then when the narrator started talking and telling me what to do I knew I was in for a good time. A well realised concept, making a little go a long way, which is what good game design (and jam technique) is about! Thanks!
Super cool and unique. The bespoke graphics make it it stand out and they look really nice, smooth and are easy to read. The dodecahedron (probably got that wrong sorry) with the camera follow looks great and I liked the added story with him talking, it added that little bit of context that made the whole experience more complete. Yes it was short, but quality > quantity and I finished playing with a smile. Thanks!
Haha awesome caterpillar game (we have a caterpillar in ours too, bug solidarity!). Really like the audio, as soon as I heard the menu noises I knew I was in for a good time. The painterly art style is very warm and feels like a childrens story book come to life. The rewind transitions could be faster after the first, but that's a small thing. Great job team.
Incredible package. Every element, graphics, audio, gameplay, controls and ui all complement each other. Feels relaxing even when it is intense. Good work! The orthographic camera is really satisfying, and the detail level on the town is just right. The town has a very generous metro system taking people literally 10 metres away - great for accesibility!
Cool game, I like that you have a character whose adventures you continue between compos. Animation is good, and the effects on the gates being destroyed looks cool. Was the gunshot sound really a cookie in a box? Good job.
Really cool concept, visual evolutionary algorithms, I think the colours could have been a bit less dark, but it didn't affect the fun I had watching them grow. However I thought the orbs would be reset each round, so you had to build the ultimate orb collector species, but it was easier with them gradually going away, so less frustration = more fun. Good game.
The "strongest" mood I've experienced in a game this jam. Concept is solid and it's nice how the abandoned city is populated by your clones. The camera lag feels a bit strange and it's hard to know if your bullets are connecting. But you've done a very unique concept well, it explains itself within the game. Good job!
Crazy world you guys have created. Just immensely detailed, with lots to explore. Like the 3D UI hotdogs. The mustard looks tangy!
Woo this is wild. Love the introduction with picking up the USB, well worth putting it in.
Cannon fodder style enemies was great, really fun annihilating the human captors.
Like that a loop was used in multiple ways, the factory line, the controls and more.
Great job!
Really funny character design, was rooting for the guy every time he went into the acid or blasted by a laser.
Beautiful game. Just nice to stare at a level move around. Really satisfying. Great collection of sounds to accompany the gameplay. Like a wii menu gone wild. Thanks for this.
Cool music track, really suited the fast pace of the game. Awesome sense of speed when flying about.
Amazing animation, colour palette, character design and ui style! The loop restart was a bit of a pain especially as at first I didn't even realise it had happened. But the controls felt good to play with, and it was funny watching the arms flail around.
Why does this game draw me in so? Hard to describe, or even understand why it's so endearing. Is it the crazy rotoscope gif? Or maybe it's the music, which rocks, did you make it, it's perfect, could have used it during the jam to keep me going! Great job!
So much fun. It's a well paced action/puzzler. I initially thought the numbers where HP, then I saw what was going on - which I mean to say in a good way, it was an exciting revelation. Great job. The CRT style graphics suit it perfectly. A very audible YES was bellowed when I finally got 256.
Nice small game! A simple mechanic that is fun to play with. I liked the cinematic camera and the audio fading in and out based on the distance to the camera. Good job!
Great art, sound and gameplay. I like the looping level design and characters. Really cool game that doesn't outstay its welcome. Good job everyone.
Yes! Now this is _game_. So much fun destroying everything - played lots of games in the jam which punish this behaviour - but you all have it right. And the music brings up the energy even more. Good job all around.
BTW WebGL seems to run much better when not in fullscreen.
Hey great job. We're programmers learning Blender too. Cow animation is great and the orthographic world view fits the gameplay style, the drifting is fun!
Really like the use of the particle effects and lights. Would be fun to have things you could smash through without punishment, as I liked the bomb explosion, but had to avoid it survive!
Also the arcade style notifications of speed boosts etc is a nice touch that integrates well into the game and is cooler than having it on a UI.
Very solid entry.
Great character art, animation and voice work. Probably one of the best "multiple-yous" style of game I've played this jam thanks to the reset button which makes it less tedious when you see what you need to do to get the answer.
I would say the 3rd (I think) level with the three raising button towers was very tricky, not sure if I did it right or cheesed it.
A very good entry.
Cool art work and aesthetic. The gameplay was fun too and it felt like a complete game. Good job. The weapon upgrades were good. The two character system was also cool.
Cool style, I couldn't go fullscreen on itch.io, which I think this game would benefit from because of the pace of the action.
I like the use of sprites in the world as 3D entities.
Cool entry!
Now this is a game! Very fun to play. Really tight intergration of the art/animation/audio. Like the telegraphing of the enemies attacks. In the "last round" I was thinking, "what about those two guards..." - and then the game delivered. Fade in/fade out of music was a nice touch as well as other visual transitions, like the spawn markers. Just well made all around. Development time was put into the right places.
The environment and the animations are great.
Soundtrack is amazing, with it changing with the environment it really makes the player feel a change as the game progresses and that something sinister is approaching.
Well done to the team!
Very relaxing, concise game that suits this jam perfectly. Thank you for making it! I like the feel of the gameplay and the sound of the goose as they jump. Nice conclusion with the space rocket. And very good direction in the game telling you what to do.
Good job!
Got through all the circles and feel much better now. The artwork is great. Really liked the creatures (my favourite was the round guy), the background artwork was great as well.
Good entry!
Satisfying weapon to use. Sound effects work well to make annihilating enemies fun. Gibs are great too.
An eclectic mix of RPG systems. Cool to see a 3D Godot game. Fun to interact with the hub world.
Great attention to details with a title card and tutorial. Good that there is button skip it too.
The art style is fun and the game play feels snappy. Would be good to have a more obvious claw sticking out so it's easier to see where you will hit.
Lots of fun.
Graphics looks great and the animation on the characters is nice. The controls integrated into the environment is cool too.
I like the character's monologue to themself.
Also the computer report is well done too.
Would be good if the person typed faster lol. Also maybe it should be easier to find samples.
Good entry.
Great animations on the worker and really fun when you're in the loop of managing them in the factory. Some more guidance on what to do or not do would be useful, I thought the burnt donuts were chocolate, haha. Good entry!
Great mechanic and liked the frog's style. Fun puzzle design too.
Didn't know about the double jump, so took me a while on one of the levels.
Very good entry.
- UI looks great. Like the styling of the big text and the death cards/images being unique for each way you die. - Texture work on the 3D assets is good too, the runes on the rocks look cool. - Spacey Soundtrack is well suited for the game - Animations of the character are a nice touch too. - Mechanics are very well done, using the hot and cold of the planet to cook things and melt water is a neat idea.
I would say the pickup animation could be quicker, its a bit frustrating to watch them pick something up slowly as a licky monster is approaching.
Great job guys.
Apart from the invisible collisions and the deadly nuts (haha why they would kill you and the mushrooms wouldn't) - it's very fun to play! I like the simplicity, just jump! Some bits are mad impossible if you respawn at the wrong time (the worm bit), but reloads really quickly so isnt too annoying. Good job!
Fun to play, not frustrating like many games in jams can end up - quick reloading works well. I like that the monster's faces change when they are about to fall - this is great feedback for the player and putting it in the game makes it much more interesting than having it displayed in a UI. I would say the wheel textures could use a little bit of detail (something minimal a hub with a few squares for bolts) so you can tell if they are spinning - but that's a small nitpick - good work!
Haha this is cool, not only technically but as a game too! Great blog post on the main page. Really fun to play, music makes me want to line dance. Good gameplay, I like that you start in a high place so the first thing you learn is that you die if you fall too high. Good design all around and runs nice and fast too!
Great graphics and art style. Works really well with the dark and light theme, the neon colors are a nice change from oranges that normally feature in dark vs light games. Would be good to have a sound when you hit an enemy as it can feel a little bit floaty - solid mechanics though and level layout. Good job!
Love the idea of a moving level that is an ancient creature. Good job!
Only aesthetic change I would suggest would be to have something less annoying than the wasp sound, I know they're sound like that in real life, but we're genetically predisposed to hate it them. That's a very small change, as the audio is very well done, I was playing with headphones and was able to hear in stereo where they landed.
Really great artwork and design, the choice of colors was great for making each character stand out. Good job!
Procedural animation was definitely worth the effort as it gives the spiders lots of life!
Fun and simple, feels like it should be a mini game in an RPG/Open World game. Great use of a shiny texture and reflection with dot screen. Cool seeing the balls roll around in the back when the doors opened like a real machine would.
Feels fun to shoot the gun and cool when the syringes are stuck in the enemies. Like that the pickups had magnetism to them and that things shrank before they disappeared.
The gun fire sound could do with some pitch variation, normally you randomly change the playback speed, can make it sound less repetitive.
Could do with a color that's not red, kind of made my eyes sore looking at it, the meshes are good, just the lighting/coloring could be less harsh to make things easier to look at.
Cool game! Has fun built into it!
I like that there was no failure condition, I think it really makes you think of the consequences and is also less frustrating for the player. Really well polished UI, satisfying to sign and stamp things! most moody game I've played in this jam. Like the report at the end, especially the inclusion of the doctor and a funny touch wit the devs in the credits. Right length too.
That first enemy hidden around the corner is pretty sneaky. It's a good combination of assets and the intro page looked like a 90s movie. The AI could do with some randomisation thrown in to stop them all doing the same point and shooting, but it feels good as a shooter. I did fall through the floor at one point, falling endlessly, so maybe have a y position check every frame to reset the position if the player is beneath the world.
Reminds me of the first person parts in the snes jurassic park game, it was doom like and there were raptors that attacked in similar ways as you do in this - with the distorted screams too. Anyway this is a great little game, like the color palette, runs really well too, so it feels fast paced. The mini map is a nice touch. Good job! Cool moon!
Horrendous, one of the most traumatic things I've seen on this website. Well done! How did you create the hairy guy? It ran pretty badly on the web and cooked my computer, but I had fun, I like the animation of picking people up to eat them.
The whale and ships designs are great. I like the jellyfish enemy types, wish I could look at them up close, maybe they could be bigger? The pickups should probably happen automatically as its quite hard to navigate your ship to grab them. The controls could do with remapping as the A+D keys would be best swapped with Q+E as I probably want to change my yaw more than my roll (I think thats what those terms mean).
But great work, like the world building you put in at the start. The tracks are pumping too. Whale gods in space is crazy, yet it makes so much sense.
Cool use of light in a 2D platformer. It does feel quite claustrophobic at times. Wasn't sure if enemies/water were affecting my torch, maybe some animation/indicator for that (sorry if there is one and I missed it). Music was relaxing.
This is a fun idea as typing is something that everyone on a computer knows how to do. I like seeing new words I've not heard before, would be cool if in the end it could tell me what some of them meant! Would be good to see what you are typing, or at least a reaction to you typing. Cool idea!
Lovely squidgy animations. Very disgusting. Gross. I like it. Sound effects chosen feel really fun! Horns are great.
Really enjoyed the space kitchen at the beginning, would like more levels with familiar items like that, although the game-y obstacles torture chamber/conveyor belts in the later make the gameplay fun - so who am I to say. Funny the way the egg wobbled, it had lots of character! Liked the intro music with ascending melody, created much excitement.
"Nooooo!" - great voice sample!
On the web version low settings made the first puzzle much less frustrating to complete, so maybe default to them (don't know how easy that is to do).
Very moody concept. The cannon at the end was a bit challenging, but quite a funny way to finish the game.
Amazing like Half Life combined with superhot. Played on Linux. Tremendous environments, the choice of color is great. Fun mechanics and perfect length. Like the pacing too, and the checkpoints - normally people make games too hard and unforgiving, so I was relieved to not have to restart when I died. I like that enemies are highlighted as it makes sense for an alien to see the world that way.
Mini games are nice and simple. Great artwork, feels like an illustrated childrens book. Those instructions on the owl game got me though!
Fun idea and cool contrast between the bakery and monster. Would be good to have feedback when pressing the buttons. Also the counters being far away from the buttons makes it hard to keep in your eyeline what needs clicking. Thought it was funny that the monster was getting so big it was filling the room in the back.
YES this was some real arcade fun. Very satisfying gameplay. The sounds and reactions to clicking were great. I like the progression of the enemies as you go on and the effects when you kill them. Plus them actually taking bits of the cake rather than it just disappear was a really nice touch.
Lovely art and peaceful music. Was quite scared of the night section. I guess the mechanics seem quite imposing at first and I can see you put lots of detail into explaining them on this page. I would say the i key for inventory is a bit far away from where my hands are comfortable, maybe 'E' would have been better. Anyway a very ambitious title and you did a good job!
Good use of artwork and music to create an atmosphere. The rain looked good too. Not sure about being able to infinitely spawn items, maybe have a limit and remove the oldest ones. Also couldn't tell which panda was which. A cool idea well executed.
WOW. What a game. I didn't know who Dingus or Gundog were before - and I still don't now, but I love them! Really great animation when they're running/flying. The water looks sparkly and the aubergine looks hideous in the best way possible. Good progression with the gun upgrades. Plus the damage effects and music/sfx - very satisfying. Managed to complete it on the third try - I really wanted to defeat those hungry dudes! Played it on controller and my mind was in an elevated state of being managing both characters and the controller. Well done all.
Loved it! Really fun. Like Katamari Damacy, but hotter!
Maybe some instructions that you can't pick things too big until you're ready would be good as I thought the painting couldn't burn for a bit, it made the beginning a bit more difficult - but wow when you bust out of the house with the music kicking in - what a feeling
Well paced and complete feeling game.
Did you guys make all the assets (sorry if I sound offensive here just wondering, they were very well put together even if you did use external ones)? Great work.
Cool how tiny everything is. Would be good to add more zombies and save the spawning of blue guys (who you I avoid as per your comments). Like the random dungeons! But I liked the simplicity and unknown element of the dungeon layout. Particle effects when killing things were satisfying too, maybe small ones of them when hitting an enemy?
The scaling of the textures is a bit blurry in the browser, normally in a game engine you need to select nearest filtering to fix this ([something like this for Construct](https://www.construct.net/en/forum/construct-2/how-do-i-18/blurry-pixels-problem-111952)) - I'm no expert though, can be difficult to make web pixel graphics games look right!
BTW we fixed our crash on iOS browsers for our game thanks to your comment (but we've yet to add touch support, but will do as a post fix).
I like the inclusion of the voiceover, was a bit long until the gameplay began. Maybe it could have been spliced with the gameplay? I liked how the camera pulled out as the game continued and that there was an ending of sort rather than going on endlessly (unless it does and I didn't notice!). Cool intro card, looks like a childrens TV show!
Like a warioware.io game!
Have lots of experience making multiplayer party games and you nailed it - obviously hard to tell as its kind of hard to play with anyone else at the moment, but the simplicity of the mechanics and the assignment of characters and controls is all exactly right.
The intro is really well done. Difficulty curve is a bit steep as timings seem to need to be exact, but the art is amazing and the sound effects are very funny. Lots of character in the little chicks.
Cool godot 3d game!
The shading on the cubes could do with ambient light to make it clearer where the edges are, at the start it looked like a checkerboard pattern.
Difficulty curve is a bit sharp, would be good to have easier (straighter lines) at the beginning.
Music is goooooood.
The pope vechicle model looks fantastic. Particle effects are great too.
Cool graphics and art direction. The background suits the cheese colour. Would be great as a web game too. Who knows what's next, maybe cheese wire obstacles you could jump.
Now this is a game! Really satisfying to control the battery and the charge mechanic works really well with the puzzles. Like that you can see your charge level on the character art. Couldn't break through the wall in the level with 4 cannons though :( - The tunes were absolutely pumping too, and they mixed in really will with the sound effects.
Great game. The difficulty curve is probably too steep at the beginning, and it's also unclear where to place the turrets. BUT it is really fun, the lighting/graphics and mood are great and the animation and art is fantastic. Killed 9 of them. So squelchy I felt sick :)
Fun interacting with the desk, and the fake computer screen is cool. Like that there were two gameplay modes. Couldn't beat the ambulance levels though, so maybe they should start easier.
Great graphics - the characters look like they have personalities.
Attacking feels a bit floaty, but the rope physics is fun and makes sense with the gameplay (rope looks good too, like a real cable).
Fruit ninja for gardeners!
Great work. The branch growing mechanic/animation is really satisfying and feels unique and the colours work great against the grey environment. Left feeling very peaceful. Just when I thought I had seen what the game had to offer, a squirrel appeared.
This game has style! Liked interacting with the elements in the house - the essential parts of the interaction were there. Would be cool to skip the intro with a button on repeat intros. But the animation in the intro is very cool, Voxel characters look great. Fun humour too.
I like the breeding part, took me the second go round to figure out what implications it would have. It's cool that different levels could be solved in different ways.
I think the jumping could do with being dependent on how long the button is pressed for, I bred a good jumper, but it kept jumping too high for me to get between platforms.
Good entry and excellent original use of the theme.
Cool environment and character art. I wasn't sure which bits to click to interact, but there's definitely an interesting game in here. I liked playing pin ball.
Cool entry. I like the movement controls and the numbers above enemies when you shoot them.
Fun minimalistic game with nice feedback when shooting. I like the clean presentation.
Tight, polished and fun experience, good job guys!
I really liked the camera work, it was call running up and down the hill and then zooming in.
Sprites combined with the lighting looks amazing.
I liked the screen shake and falling rocks.
Voice over for the volcano was another great addition.
Great work, I played you fruit eating game a few jams ago and you have come a long way!
The graphics look great and the animation makes it really satisfying to play.
Appreciate they are 3rd party sounds, but you did an excellent job integrating them into the game.
Gameplay wise the mechanism is great. I like how powerful the weapon seems, even at the beginning when it has a small range, and then the upgrades make it even better.
I was ready for maybe one more type of enemy, but still it's a great entry and one of the best I've played this jam, well done.
The intro was really well put together and creepy.
I like the reverb on the sound effects.
Great fun, not played a multiplayer Ludum Dare entry before.
And Ha oh dear derpezoid whooped Vinny's (me) butt. It was a good fight though.
Interesting that you're doing it through ngrok, I guess it's cheaper than a linode. Seemed to work pretty well. Good job!
Would be cool for some sounds whilst I hit someone and maybe some animations. But the multiplayer aspect is fun in itself.
Hey I like the piano. I could only play the WebGL version as I'm on Linux, but it seems like a cool idea. Good work!
Great menu scene to introduce the idea of picking up robots.
I like the bad robots preview with their lights so you know they are coming.
Good job.
Really well made game. Everything looks fantastic, the art style is great. The characters are funny. The intro really creates a fun mood. Good gameplay mechanics and pacing too. Great job.
Great mechanics and runs really well. Good that it restarts instantly when you fail a level.
An animation on the fan would help at the beginning, to show that it's active, but I think the artwork's simplicity helps focus the gameplay.
Like others mention the camera makes precise clicking hard. Maybe assign each fan a number/key and the player presses them on their keyboard? Who knows.
Good game.
Great graphics and implementation of RTS controls (zoom and pan).
I think a little bit of tutorial text would help (maybe on this page or in game). Just to make it clearer what to do.
The audio makes the gameplay exciting, with the action music and voice work.
Good job!
I feel relaxed. It's a beautiful game. Would be cool to have a punishment system, although that may mess with the chilled vibes. I like the pineapple giggles. Good work!
Cool music and artwork.
I like the implementation of switching characters and having the camera move around the level between them, it makes you think!
Accidentally hit "R" and reset a few times! Maybe have a confirmation?
It's a cool vibe to the game. It feels very 1800-1900s. I like the character design and animation. The level setup is pretty neat too.
I think it's a little too hard at the beginning which is a bit off putting. The tank controls are a bit strange to get used too and the exact throws make it difficult to keep the fire burning.
I like the lo-fi aesthetic. Art work is pretty cool. Also runs really well in the browser, which makes playing it a lot more fun.
The sound effects are a little harsh. Appreciate it's probably bfxr, but maybe altering the playback rate on them randomly (changing the pitch) would help to make them sound less repetitive.
Cool risk/reward mechanic. I liked getting the enemies to shoot the asteroids for me, reserving my trash/crystals!
Cool graphics and title screen.
Nice implementation of limbs falling off. I like the funny animations.
Absolutely amazing game. Stands out . This should win.
At first I was like "another hand drawn thing". But then boom! The animation is superb the changing levels via panes is done really well. It's so cool.
And then the gameplay. So much fun, such a great progression of ideas. The different enemy attacks is really neat and the reuse of the base elements such as fire makes for a rewarding, logical experience.
The use of sound is excellent too, great choice.
The story and exposition, with the npc in the world makes it great too. The player having the knife during the action sequences makes it easier to tell which one you are which is great.
Technology. I can't believe you wrote this in pure JS. Amazing. It plays so well! This is the first time I've actually downloaded someone's sourcecode to take a look!
Great job!
P.S. Yes the last boss beat me into sacrifice, I tried! But he wore me down. May do another play through later. I really like that I can see there is another ending via the panels. SO COOL!
Funny cat mechanism. Cool pixel art.
I like the not being able to double jump whilst carrying an animal.Changes up the mechanics and rewards you for killing the enemies.
Invisible platforms are a bit too invisible. But I guess you need to make them secret!
I like the volcano graphic. And its fun to click the little guys and it looks cool and busy as they walk around.
Godot is a fun engine, good to see what can be done with it. The HTML5 version didn't work for me (Linux did).
I kept getting ahead the volcano's requests for sacrifice and double sacrificed a person of the same type and got a game over. Maybe the volcano should inform you of the change sooner?
Nice entry!
I think I ran out of items on the third level
Things I liked: - Third level Parallax looks really good. - Sounds on thrid level are good too. - Characters look great. - Like the scrolling text and sound - Like the group and travelling down a road mechanic. Feels like Wizard of the Oz
Problems: - Health bars on hits don't display long enough to see them - The "end turn" button remained after defeating the first big guy
Good stuff!
Audio work is great.
Gameplay is fun.
Artwork is cute.
I like the mechanic, I was able to cheese it a little by dragging one hand and skimming over the shapes to quickly skip over areas. But that's something that you can easily fix, not worth worrying about in a game jam.
A very complete feeling game.
Great integration of music into the game. The penguins look good in fluorescant.
The key mapping is a little confusing. But maybe that's the point.
I like the recreation of disco lighting in the game.
Would be cool to hear a pengion noise!
The art style is pretty good. The colours work very well.
Shooting could feel a little more powerful. Maybe some sound effects to accompany the explosion of voxels when you hit something.
A good game.
Really fast loading time, well done. Good choice of technology.
Animatinos were good and the characters looked funny. Not sure about the post processing horizontal line shader, but I guess it added to the arcade feel.
Fun game. Could do with a sound effect when you miss so you nknow you did a bad thing, I was a bit confused at the beginning as to why the game was ending.
The bouncing pad mechanic is pretty cool. Although you are kind of screwed if there is a meatball between you and it.
Controls felt responsive and it was fun to move him. The art was a little abstract, was I in a diner booth? Was the floor made of cheese pizza? The meatballs made sense though.
Fantastic use of the theme, well done.
Fun gameplay and the levels made sense. The mechanics were self explanatory and the footstep effect worked really well, easy to see what was going on visually. Well done on that, much better than having the player guess whther they were in hearing range.
Minor gripe, the controls feel a little laggy, movement seems to happen a bit too late after input. Making it hard to run away, but I guess this is a stealth game so that's not what you're supposed to do.
Good job team.
Great job, a very complete feeling game.
Mechanic is really good. I liked that the risk/reward.
Would like to see some more freaky stuff/hazards as I dived down.
Was a lot of fun.
Fun concept, I liked when the letter came through the door.
That old lady has some crazy acceleration though, I think she needs to be a little less slippy.
It's got a lot of charm to it. Well done.
This game is my jam.
Boom from the start I'm blown away by the artwork popping out, the 2.5D is setup without a hitch.
Then the voice over comes in and the vibe is set.
Then the gameplay begins and I'm loving these characters, their animation, the things they say and the words above their heads, I almost don't want to kill them because I want to hear it play out.
Gameplay is tight. Quality is consisitently high. Concept is brilliantly dumb.
Well done.
Did you make all the assets? They are very nice.
I like the concept and the execution. It's a lot of procedural fun. Had a good time inventing moves to take out partygoers with.
The party was missing some music though.
Well done creating a fun and animated 3D game.
At first I thought it was too simple.
But then after a few levels and getting a feel for it, I was having a good time. The controls are good, the concept is simple. There are tactics with when you pop out of the safe zone.
I think the levels were randomized, which meant some were better than others, I like it when there would be a large space, it added some variety, I think it seemed to favour smaller levels.
Good concept, well executed. The Jazz fits quite well.
Good music, did you write it?
I think the turning circle the character has makes the controls a little confusing.
I like the dragon AI, they're like scaly hungry hippos.
Cool final boss animation and artwork, really like that part.
Enemy art looks realkly good and how it changes when they are damaged is nice feedback for the player.
Destroying the UI at the end was an interesting change.
Good work.
Very difficult. I think there needs to be a introduction of the powers as it is very confusing. Also the shadow platforms and normal platforms are almost indistinguishable.
Good artwork and animation. I think there is a good idea at the core here, it's just too hard to get into!
Good presentation and cool card design.
An AI to play against would have been cool. I used a colleague, but both being novices we didn't know what we were doing.
I didn't have sound on Linux, not sure if that is a bug, or maybe it was something wrong on my end.
Interesting to see a card game on Ludum Dare.
Well done.
I like the screen swipes in the options menu.
Cool mix of old school graphics and modern physics.
I though I wasn't confused until I pressed the spacebar.
Great concept of killing an enemy being bad. The character being Death made this all make sense, very good world building.
The elderly worm people artwork is great.
Some critiques: - Character movement could be a bit more fun, maybe faster? - The bright green and bright pink hurt my eyes a little.
The game felt the right length and had an ending, I enjoyed this game. Well done.
Terrain looks good and is fun to deform.
Wasn't sure how to start the game or whether it was locked up.
The character looked funny too. Nice and spherical.
Good work :)
Nice mood, feels very madmax.
I like the Rival driver AI.
Car engine sound could do with some changing based on speed, and the NOS could use an animation. But those are nitpick points.
Would be cool if there were more pedestrians to run over as that is very fun. Like a big bundle at the beginning.
God job team.
Into tune: What rocking jam!
Honestly the presentation is close to a finished game. Incredibly impressive, well done team.
I think there should be more junk to pick up especially for beginners. I'd thrown everything overboard in a panic at the beginning (the sinking animations amused me). The mechanic is clever and spot on with the theme.
Others had mentioned the controls, hey what else is this play testing for though!
Again great job, everything fits together really well in this game.
Really well done level with the crowds.
Laughed at the singing when I arrived at the concert.
Could do with some new mechanics introduced as the levels progress. Maybe different types of fans. Appreciate the limits of a game jam.
Very impressive and stylish.
The snow building up on clothing is cool.
At first I tried to put the wood on the fire instead of the log pile.
Music is funky. Maybe a bit too funky for the scenario of a family freezing to death in the wild. But it keeps the pace going.
Cool snow effect, the inside of the home looked very cosy too.
Cool game!
As others had mentioned the boat controls are a little difficult.
But the feel of being a sailor is certainly there. The music and characters works well.
Would have like to have seen some more islands out at sea.
Good mood.
It certainly got harder with every level.
Cool purple theme.
I think the guns should shoot more pellets, for a better game fell, feels like a bit of a weedy shotgun. Doesn't have to do more damage, just needs to feel bigger.
The choice of punishment every level is pretty cool.
Good use of sound effects, really creates a mood.
I think there are probably too many wolves at the beginning (there's more then than later in the game).
The reloading mechanic adds a lot of tension which I enjoyed.
I laughed when santa's sleigh appeared.
Good entry.
I felt like WALL-E
Nice big map.
I think sound effects to let you know you're doing the right thing or when things go wrong would be cool. But there are deadlines of course ;)
I like the smoke clouds when you jump, makes it feel better.
I like the mechanic, but feel that a clearer audio cue for when your overheating would make it easier top manage. Otherwise you have to keep an eye in the right hand corner the whole time.
The swerving graphics on the ship looked good.
This is one tough game!
Voxels look crisp and the camera work and ui boxes look superb.
That modem tone does sting the ears a little.
A high quality jam entry.
Presentation was on another level.
Choice mechanic within the action was unique and done very well.
I liked that there was voice acting.
I did laugh when the guy blew up placing the trap at the door.
Do these guys ever stop chasing me?
I laughed when I got into the car.
Did you compose the music yourself?
Could do with being a bit more zoomed out. Things move so fast it's hard to see what's coming.
Good interactivity.
What an intro!
Presentation on another level.
Music pumping. (Although mine didn't play until my second life).
Great world design. Traffic worked great.
Third person camera done without a hitch
Would say that the hover bike sound effect was a bit repetitive, could use some gearing, but that's a nitpick.
AND LEADERBOARDS!
Will be recommending this! :)
Cool graphics.
However I feel going slower is less fun than full speed driving. So as you do better the game is feels worse (which is an interpretation of the theme, but one at the cost of gameplay).
Nice looking game world. Would like to hear the taxi horn! :)
Great graphics and animation.
Like the button pressure mechanic, throwing away the loot is fun.
Wish there were some check points.
I like the enemy path finding and the levelling up mechanic.
I got too powerful though and wasn't under the threat of getting hurt, so some faster enemies perhaps could mix things up.
I had good fun!
Great artwork and animation. Fun simple gameplay.
Quite difficult with the character whose letter changes.
Liked the bird flapping mechanic.
Good game!
The pixel art is beautiful, the colour palette is really well chosen.
I found the mouse direction movement to work best for me.
Laughed a lot at some of these old ladies, great character design.
I did get knocked outside of the house by one of my cats though.
Had lots of fun though!
I tried the Linux version btw, thanks for the upload
Wow the level of polish here is fantastic.
The sound effects and music really sat well. Mayde hiring and firing satisfying.
Animations and character models look great.
Only problem I had was I was stuck in a good business at the end with one happy employee making me lots of money. I missed the days of chaos and employees jumping to their doom ;)
Really well done.
Cute artwork. I like the moustached octopus.
Controls are a little sluggish, and as regularjohn4 says, it is a little too zoomed in so I can't see where I am jumping.
Ha the music changed a little bit!
Like the concept.
However after a few traders I got stuck when I couldn't drag an item out of the trade box.
I like that each sister's attack set is unique.
Cool pixel art of the anime characters.
The story text intertwined with the gameplay well.
I thought the flame attack looked great and loved the surprise of the giant pencil.
Interesting take on the theme.
Gamified the feeling of scool cliques well.
I liked that there were different songs and mechanics for each clique.
This is neat as.
Really innovative and interesting gameplay changes with curses
Fun controls, and the witches attacks look great.
Great intro.
I'm getting stuck after falling off the second bed. Now working on getting good. Is there a reset button? I'm just f5ing at the moment.
- Good take on the theme. - Cosmic mood. The intro set a nice tone. - Instruments sound great. - Artwork is trippy!
- I would say that death is a bit confusing, it pauses and then fades without a sound, I thought I had finished the level, only to find out I had destroyed the earth (the artwork and text on that screen are very good though).
LD52 — Harvest (14)
My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-25T20:26:09Z ♥ 0
This was a lot of fun to play and a very well made concept. I liked the sound effects!
Far VVest by Pikario 2023-01-25T20:21:40Z ♥ 3
Really felt like a caring parent doing anything to help their family and massacre innocents.
An Apple a Day by Hulya 2023-01-25T20:17:20Z ♥ 1
Great atmosphere. I like the visual design with the apples and sky and plant colours.
Planetary Planter by MidoriMelody 2023-01-25T20:10:32Z ♥ 1
Really like the character design, especially the walking carrot was really funny!
North 78 by fizzbark 2023-01-18T22:20:49Z ♥ 1
Some really creepy atmosphere in this game! The light is done really well too.
Haywire by Merin Car Trunk Key 2023-01-18T22:16:20Z ♥ 1
Really fun gameplay loop, I like the take on the theme. Destroying a robot and stealing its parts was satisfying.
Doki Doki Ninjin by ChevalBancal 2023-01-18T22:13:26Z ♥ 2
Great graphics, cool music and really nice super mario bros 2 gameplay - I love digging things up, very intuitive! Also the puzzles were really well done.
Menagerie Street by Evan Charfauros 2023-01-18T22:09:50Z ♥ 3
Really beautiful experience, the artwork and character design is fantastic. Love the animal characters.
Red Owl LD 52 by Rocktavious 2023-01-18T22:01:53Z ♥ 0
Really like the tree characters - enjoyed the faces they pulled!
Bloody Roots by FrogtownMatt 2023-01-18T21:57:55Z ♥ 0
That was really fun, I like how many enemies were on the screen and the upgrade mechanic was addictive!
Farming but also Flight Simulator 2023 by Hybitous 2023-01-18T21:51:17Z ♥ 2
This was so much fun! Really tidy game with a good core mechanic and nice level design.
"Yeuh!" <-- What the voice says when you complete a level.
Harvest Party by WyGuyDev 2023-01-18T21:42:58Z ♥ 0
I like the design of the level and feel of the game. Throwing is cool! Just need some friends now haha
No Harvest by RogerW 2023-01-18T21:40:39Z ♥ 3
Really cool take on the theme, anti harvest haha. The 3D but no 3D graphics looked really good
Troll-mart by SimonO 2023-01-18T21:36:38Z ♥ 4
Really cool looking game with great physics. The art looks fantastic and the character design is really funny, as is the whole premise. Some bits made me feel sick in a good way!