bj-pucci 2018-12-03 21:38
Fun Endless runner
Foon → Ludum Dare Explorer → LD43 → Disassembly Line
By Valenn, borja, Jaume Company and edwarkun
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 184 | 3.82 | 92 | |
| Fun | 249 | 3.60 | 92 | |
| Innovation | 162 | 3.66 | 92 | |
| Theme | 153 | 4.03 | 93 | |
| Graphics | 158 | 4.19 | 93 | |
| Audio | 282 | 3.47 | 86 | |
| Humor | 213 | 3.48 | 92 | |
| Mood | 369 | 3.50 | 91 |
Fun Endless runner
A true Jewel :) Congratulations! I was only missing some sort of end-game. Is there a way to finish or it's just an endless game?
Love it, nice twist on a usual endless runner. Artwork is great too, well done
Amazing all across the except in on area. Game feel or juice is the audio and visual feedback to players actions, the exploding robots are a step in the right direction but some sound effects and screen shake would give this game a big step up. As I said though everything else is stellar.
Really cool aesthetics and BGM, also the menus feel really originals and easy to use. Even though the controls would really fit much better mobile devices. Nice work!
Came here for the lols, stayed here for the bots. Seriously, that little robot dancing at the sound of the music in the main menu... can't stop watching it. Love the Menusss and most of the UI.
Amazing low poly graphics, fun, silly endless runner style gameplay and some good sound design. Not forgetting the menus! You guys should get this on mobile!
Your menu is so cool! :D
Wow, great jobs guys! What a beautiful art!
I came for the lolz, and I left with too many so I had to give a few away to other people. Great Job guys! I love the robot throwing noises, the art and the menu!
This game looks amazing! Great job! I couldn't get very far, couldn't figure out how to improve.
Pretty insane how good game you made in such a small time frame, good job! :)
Awesome endless runner. Looks a bit like our game, but the gameplay is completely different https://ldjam.com/events/ludum-dare/43/sacpac-inc
Pretty fun and amazing in every aspect. all in 72 hours ? damn...
Nice endless runner game, very funny and addictive game. The art is fantastic and the originality of the menu impressed me. Nice job!
Really cool graphics. This game would be really good for mobile devices.
Impressive! Loved the mechanic. I would have been nicer if we could see a larger are! Great work!
Fun game :) only took me a few seconds before I knew that i had to drag the robot in the play box. :P great fun and worked well with the theme. I hope you enjoyed partaking in ludum dare
The mechanics work perfectly, it's really fun to play. The music is nice too, and the menu is cute and fun with the little robot dancing. Well done!
Wow, it's really fun game, good job! :)
Nice one! It lacks of sounds when the robots breaks, but is fun !
A little bit disappointed by low frame rate in browser. Game is fin and pretty.
Great game overall, the use of the theme was really well made, great idea ! Art is cool and funny (dancing robot in the menu). Side note, I dragged my last robot before getting a refill then threw it. Even if there was 6 other robots left, the game was over.
All in all, good job !
Impressive game, the way you played with the theme kinda surprised me! The art is great and the sound is very fitting
Cute idea and generally very well made! I am not a big fan of the aim mechanic, I couldnt figure out the height.. that might just me though! Super cool
Really Cool Game. Great Graphics
The presentation is absolutely stellar, I think more effort was put into the main menu than was necesarry :stuck_out_tongue:
Wow! That menu is awesome! The game has also nice atmorphere and intuitive gameplay! :D
Really good and polished game! Nice job guys :-)
That's a good game ! I see myself play this on my mobile !
Super solid gameplay! Big fan of the menu and robot voice lines :D
Very nice graphics and sound. Reminds me a bit of my LD39 entry with the flinging of robots, although your game is much more polished. I found aiming a little bit tricky, but that might be because I'm playing on a 4k monitor and the game window was rather small. Overall, it's a fun game. Nice work!
Very nice little game! I love the slow-mo effect that takes over whenever you approach one of the buildings. Very nicely polished and well done. One improvement I might suggest is to make the whole group selectable rather than the individuals. Later on, when the game had gotten faster I found I had more difficulty selecting a robot to fling than I did actually aiming.
Great menu scene to introduce the idea of picking up robots.
I like the bad robots preview with their lights so you know they are coming.
Good job.
Quite tricky, and took a while to get used to the mechanic of firing them. But when I did I found it a good, nicely-rounded game. Well done!
So sad when you lose :'(
Love the concept and game! Well polished!
I don't know why, but I really liked those title screen menu mechanics. It made it a little more fun right away. Simple, easy to understand game mechanics and an adorable shaking (dancing?) robot make for a pretty fun (albeit short with how bad I was) game. Great job!
robot.gif
Wow! Just WOW ten out of ten!
Amazing game, very well polished. Good job! It was a lot of fun to play. Honestly, consider making mobile controls and releasing it to the public, it's well worth sharing.
actually genius
Love the intro
Love the dancing robot and the music. Even if the concept is simple and "déjà vu" it's a good Idea to fit the rules even if the refill make sacrifices less important. I like the graphics, but really I'm in love with the little dancing boy !
Ahha cool game, the music is cool, the graphisms are simple but super cool! it works well, I didn't go too far but i liked it ;)
Solid entry!
I'd suggest distribute the enemies out a bit more. There were periods where I'd wait for something to happen, and times where a sudden swarm of enemies appeared x).
I liked that the pace slowed down whenever I approached the buildings.
Seriously, this is a good entry! Well done. :)
¡Really nice game! Love it 10/10
I didn't understand how to avoid or destroy the big robots =(
Nice twist to the infinite runner genre, loved the slowmo time and the robot dance. It's hard to now where you're directing the robot, but it adds up to the game... Good job!
I like the graphic. hard to destroy big robot if they come twice in a row. my mouse isn't fast enough to do that. maybe if it is mobile/touch based would be able to do faster.
Looks really great! Very polished and the gameplay is solid.
There seems to be a significant slowdown when encountering the enemy robots with the purple lights. A wild guess is that you're using forward rendering with too many light sources.
3D Angry birds, nice
Good - Amazingly polished for a 3D game in 72 hours - Gameplay is smooth and intuitive - Sacrifice mechanic is front and center
Could be improved - Why does the slow mode kick in for the factory-like things but not the large robots? - Hard to gauge height of trajectory from an isometric view
Just phenomenal!!! This is one of my favorite LD games I have played this round. And you should keep developing this—it could get to be awesome, especially as a phone app. I’d download it for sure on my phone!!
My favorite moment: “It’s okay, I still have one left. I’ll just shoot him at...oh. Crap.”
Great work!
Amazing game with cool graphics!)
Really cool visuals :) Well done
Very original! The robot dancing at the main menu made me chuckle!
One of the mos epic games a have seen on this event! :joy:
I really like it, is awesome! :smile:
Incredible game, very good job! :thumbsup:
Juicy to see all that those gears and screws flying hahah.... i would just improve the cone of light from the giant robots, since they are not helping the user to predict the robot position, it's getting a lot laggy when facing the robots, decreasing the precision of the user due to the slowdowwn, and the vfx used to trace the line when you drag a robot is of the same color of the ground, increase the contrast by using another color... Since the camera is ortographic, and the camera is fixed, i would record those robots into spritesheets to improve your peerformance issues (too many skinned mesh renderers on WEBGL isn't a good idea since it's single threaded);
Nice
Perfect! 5-stars. When I pulled back and shot big robots in the way and buttons on top of hangars, I felt excited! If you continue to develop this, on the title screen, I tried to pull back the robot to the right, which ended up with the robot offscreen.