KILLED TO DEATH by Phobos001 2018-12-06T11:52:13Z
+1 for the 404
Foon → Ludum Dare Explorer → Users → Baktillus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! | jam | 619 | 3.39 | 3.13 | 3.41 | 3.11 | 4.18 | 3.80 | 3.52 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Trashore Island | jam | 708 | 3.19 | 2.89 | 2.80 | 3.39 | 3.97 | 3.67 | 3.13 | 3.32 |
+1 for the 404
Beautiful looking little game. It fits the theme well and is really impressive for the timeframe :)
The car is SO loud! When you hold W and UP it even multiplies :D Hilarious reaction when you cross the red light! Pretty cute that they even locked up the car :'D All in all nice moody scene, lacking a bit of life. For a solo game its pretty good though
Enjoyed it, but the "sacrifice" seemed a bit forced and i think the game would've been more fun with less HP and no sacrifices but retries instead. I can see how you wanted to match the theme though! very deep gameplay once you get the hang of it :)
I didn't really get how to balance out the resources. one great addition would be to get some info when you hover over an icon in the event tracker. beautiful graphics!
Awesome! Love the visuals. Gameplay is not super deep but heck, it's a complete game! I had one invincible cat that couldnt hurt me either, I assume it was "dead" but not immoble or something like that. the little bossfights felt like a really cool addition - would be neat to see that expanded upon :)
Kept losing for no reason. Got on the yellow square -> lost Took a rook, moved into an empty square -> lost moved two squares from the start -> lost. Had a bishop run through me and didnt lose..
got through a few levels but didn't feel like continuing after having to close the game everytime anything causes me to lose.
Really impressive submission! Graphics are great. music is fitting (did you source that elsewhere?) Texts are a bit repetetive. The stealth mechanic is simplistic but for the timeframe all in all its a great game!
Beautiful game - you can tell that a lot of artists put a lot of time into this. Also the music is great! For some constructive criticism: * The hitboxes could be more generous - its very hard to git some of the creatures * all demons of one type move together - not sure if intentional.. i thought my demons would spread out but in the end 5 small demons did the same the very first one did. the always moved together * one small sound effect to indicate damage to the tower would be helpful - also the tower doesnt seem to take damage? There is no healthbar and just letting a bunch of farmers poke the tower for a few minutes doesnt do anything to it.
Hey! Looks like you only uploaded the .exe file! You have to include the folders in your build-directory too to make it work. Best pack them all in a .zip and upload that :)
Cool idea with cute graphics :) Gameplay wise the concept is great, but the deactivated player still slides around sometimes, I think because of the scaling animations? Better lock them in place completely i think. The gameplay works really well though, I like that you can kinda "boost jump" when you stack two players and jump twice :D
Alright here's my feedback: * Nice graphics! feels very cohesive * Nice music! * Combat animations are readable and nice looking * controls are a bit clunky: sometimes you get stuck in an animation for a bit. quick followup attacks almost always result in this
All in all cool submission :) Definitely a nice prototype to build something from!
Love the soundtrack! Did you guys make it? The gameplay itself is fun and feels like it could be expanded upon very nicely. For maximum pixelyness remember to put filter mode to point in the import settings of your sprites ;) Unfortunately they got blurred quite a bit but everything still looks super nice
Thank you very much. Agreed, @turbo-torbo outdid himself with the visuals :smile:
Yea we kept the rules a bit obfuscated i guess @hakansoyozen @jongjo @azamatika You're supposed to sacrifice the items that get "washed ashore" (broken lerp makes it look very strange) to the corresponding gods. triangles go to the triangle statue etc. When you do it right you get rewarded, otherwise you get massive penalties.
One of the gods doesnt do anything because we had to cut spikes and other obstacles.
@tweedle ya the jump is pretty much pointless except if you for some reason need to cross water quickly.. we meant to have spikes in the game for you to jump over :D
Visuals are great, music is fitting while a bit repetetive. The gameplay itself is solid (who doesnt like a good horde) if it weren't for the sluggish controls. I do really like the upgrade mechanics and progressively more difficult to navigate world! Sometimes my controls bugged out and one key would either not do anything or match the opposite key (hold right - goes left) when taking damage or something.
@hexkritor I'm not sure what prompted it but every now and then when enemies "pinned me" (i assumed slowdown when getting dmg is intentional) one of my control keys was flipped for a moment causing me to run back into the enemies or off into a pit.
Maybe some speed variable needs clipping to prevent negative speed when the player is getting slowed down too much?
Your link is broken :(
Hey your newgrounds link seems to be dead :( @sekkyo
figured out that the link should be: https://www.newgrounds.com/portal/view/721223 there are some random letters at the end in yours
I liked the overall idea, it fits the theme perfectly. It wasnt super clear to me what happened, when the columns went from red to green etc, first i thought i randomly lost a bunch of points. Also i had career maxed out for a couple of weeks but still didnt accomplish the goal :( music was picked fittingly and the UI was good enough to do its job :)
Cute idea and generally very well made! I am not a big fan of the aim mechanic, I couldnt figure out the height.. that might just me though! Super cool
Super simplistic and extremely fun! The star of the show is bullet time here. coupled with bleeding out mechanic it makes for exhilarating moments. Super fun in the later stages to blast their shields, then charge in and spam F+RMB to knock them all over while feeling like a god. You should really try to add more content (and graphics) later on :)
Gotta say, It looks and sounds nice for a gamejam! The gameplay is nothing to write home about and the distances felt pretty far just to get to another question.. I can see you put a lot of work into the visuals though! Found one weird bug in the glass shader:
hangman shader.png
@lazanja The reflection of the walkway is not parallel. It curves away from the bridge, or at least points in a different direction. Also in the screenshot you can see that the player character leaves a weird "shadow" in the reflection (directly left of the gate). Additionally, the walkway only gets reflected in the left glass wall (I assume because the reflection in the right side also "curves" to the left. Here is an example of how it should look like: reflection.jpg Notice how the doors in the reflection to the left are parallel to their real counterparts?
Generally I found it really visually impressive given the limited time :) Really shows how many talented artists were on it.
Cool game, the artstyle is really cute!
I didnt notice the upstairs area until it was completely overrun :'D
Had some bugged items but I think with some time you could make an AMAZING game based on this jam!! Loved the flavourfull dialogues and their text-animations <3
Super cool! The graphics work extremely well, looks very polished. I like the fish keeping you from taking too long but I could've really used camera rotation at points. Nice sense of progression when hopping from pond to pond and it poses a pretty good challenge too
Beautiful art, a bit sluggish controls but the mechanics make up for it :) Really cool submission all in all <3
Unfortunately it was a bit too tedious for me to play it for longer than just the first few bits.. The ideas are great and the presentation is beautiful but the gameplay felt like a chore - not because it's badly designed but because everything takes a long time and doesn't always respond well. When it does its awesome though. Some snappy controls with frantic, fast levels would make this a banger though!
very cool style! i was immediately reminded of devil daggers
Lovely graphics and general mood! Loved the calm gameplay (and the first rush through the storm when I had to learn that pink clouds are not for breathing) but i kind of wish there was something more to do while waiting for the storm to pass. If you expand on the game I'd love a crafting minigame or maybe some other problem to solve.
One of my favourites so far!
Gonna repeat some of the praise: The visuals and audio are simple without being bad. It all fits together and matches the game's mood very well. I didn't have any issues with the delays, they gave me time to flick through the responses again. Plus they made it feel pretty organic. For the looparound maybe there would have been a better sentence but I honestly don't have a good idea either.
HYPE
(It's not always possible to win the game)
@kruemelkeksfan I'll see if I get around to fixing the resolution or at least make a smaller aspect ratio build to throw on itch The confusing controls are by design - I couldn't tell you what does what either ;)
@pestodesign Yea so far we have two difficulties: "Mash the key that makes you grow top/right" and "oops we walled off the player spawn" :D
@nerdysl0th I agree, it's more of an experimental interactive toy. That's partially by design but definitely caused by us not having much time for this jam. I believe I had around 16 hours to work on the code, @turbo-torbo was also pretty short on time. If we did everything we wanted to do with this, we might have ended up with a proper level generator creating maze-like structures instead of randomly placed clusters of obstacle-blocks and some more intricate control-generation.
@johnnysix Great idea too! Our first (and obvious) inspiration was game of life, so autogrow was definitely a possible path. We do have a form of auto-decay when a block has less than x neighbours for y moves. Maybe cranking that up could have increased the challenge a bit. With the potential of impossible levels we didn't want to end up making it too frustrating though.
Thanks for playing in any case :)
@franciszek-pyrc There's a third ending ;) @thevideogamester Thanks! That was our goal - we had very limited time for this jam, so we tried to find exactly one interesting mechanic and run with it.
Cool visuals but I'm not sure about the controls. Gave me a weird sensation that the cursor is locked so close to the car. Gameplay itself is fun though :)
Really cute! Very simple concept and really pretty too. Nothing to critique here, it's just well made :)
lovely little game. I liked the timer mechanic too even though its taking the theme backwards, kinda ;) Sometimes being next to a platform already resets the jump but generally it feels nice.