Mishka's Beauty Salon by toad 2019-10-09T07:33:35Z
ΡΠ°ΡΡΠΏΠΊ.PNG The game looked like this both times I tried it... (It was centered I just cut the screenshot) No buttons worked.
Foon → Ludum Dare Explorer → Users → Apandso
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | π₯ | Inevitable Greenery | jam | 1020 | 3.26 | 2.94 | 2.92 | 2.89 | 3.77 | 3.44 | 2.13 | 3.72 |
| 2021 | 49 | Unstable | Emotionally Unstable | jam | 653 | 3.59 | 3.18 | 3.68 | 3.81 | 3.95 | 3.45 | 3.38 | 3.33 | |
| 2020 | 47 | Stuck in a loop | Arrows Hop | jam | 671 | 3.58 | 3.52 | 3.50 | 3.47 | 4.00 | 2.86 | 3.47 | ||
| 2020 | 46 | Keep it alive | Keep this heart alive | jam | 345 | 3.89 | 3.81 | 3.45 | 3.64 | 4.13 | 3.32 | 3.07 | 3.56 | |
| 2019 | 45 | Start with nothing | Seedling | jam | 535 | 3.47 | 3.13 | 2.72 | 4.02 | 4.25 | 2.25 | 3.27 |
ΡΠ°ΡΡΠΏΠΊ.PNG The game looked like this both times I tried it... (It was centered I just cut the screenshot) No buttons worked.
Looks nice! I like games about witches ^__^ I pressed all the keys at once and felt like a hacker finishing the game easily :D
Interesting idea of posessing creatures. And nice graphics! Wish the indication of low hp was more obvious. Cool that there was a marker for a main creature location.
The art is cool and I love the inversion. The amount of times I threw when and where I didn't want to because of controls was.. a lot. So the point is to survive for as long as you can and there is no way to win? Good job!
The art looks great and sounds/music are nice and fun. But the cues indeed felt repetitive after some time. Interesting take on a puzzle game! The controls felt a bit chunky as mentioned by others. Love how well-paced the tutorial is. Good job!
Nice looking game. Wish there were some upgrades to shoot faster etc
Interesting concept! The art looks nice and simple. Couldn't figure out controls at first as WASD didn't work and space or something more familiar than M for jumping would be good. Good job!
Haha that was hilarious! I love how everything had those anime eyes. I couldn't beat the last mini games alone so I had to ask for help so we did it together one button for a person :D Very good game!
A very unique game :D Graphics style was pretty cool!
The art is very cute and detailed! Wish the tutorial was a bit simpler - too much text for me... Theme and Humor are great :)
Cute game! Wish there were more effects and something to celebrate reaching another stage like stars sparkles and stuff :) And maybe shorter first stages. Good job!
Very cool game! Love how polished and cute it is!
@wormholegames Thank you!
@generic-games Thank you! I turned the sound on by default now. I'm really glad you liked the game and love that you noticed all the details!
@giordas Wow so cool you've played till the end! Thank you!
@minthamie Thank you! Very glad you liked the physics I was afraid it will be a bit messy ^__^"
@jrf Thank you very much for a detailed feedback! So glad that the difficulty progression felt good!
@davidvfilipe Thank you ^__^
@tony-artz Thank you! Glad you liked the cuteness and the gameplay :)
@siegmayer Yay! Thanks!
@siegmayer Wow! Thank you! That feels so good to read such comments! :D I will definitely be more motivated to publish it now!
@maqo12 Thanks :)
@heyllopotato You are right I should have unmuted it. Did it now so thank you for noticing! And the feedback! I'm motivated to port it to mobile now :)
@freakoftheyear Thank you! There is a small timeout before the new jump - when the landing animation goes you can't jump again. About double jump - yes it feels like jumping right after the first jump works highest I think
@duke Thank you very much for such detailed feedback! I agree people seem to find my idea of making the game more difficult by adding a jump "reload" frustrating. Will change that in a future version.
@phoenix-fireflower Thank you! I'm glad it didn't get repetitive right away as it was my first time making music so it was short :D
@donitz Thank you!
@lajazuve Thank you! As for difficulty I understand it can be too easy as I was aiming for a hypercasual experience but maybe in the future I could make a separate mode with a higher difficulty
@huddybuddygreatness Glad you liked the color scheme and animations :) Thank you!
@pee-thief Hey, nice that you liked the progression! Thank you!
@guille Wow thank you for your kind words!
@no-grapes-games Yay! So glad it was addictive :) Okay I'll rework jumping in the future. Thank you!
Very cool! Had some trouble with spawning first people as I kept pressing around myself with nothing happening - wish there was a message to move the pointer away. The graphics looks very nice and stylish. Sounds are great too. If the game was more forgiving and let keeping some starting score for grinding would be nice imho. Really great game!
Cool idea and great work on the theme! Also love the visuals. It was kind of hard to figure out color mixing but it was fun.
Nice visuals! I didn't notice controls button at the start so everything including controls, what and why I was doing was a surprise.. Interesting idea for a game
Cool idea and interesting design. I especially like the character. I'm not good with rythm games so the gameplay was too hard for me. Good job!
Very cute art! I realize that the controls are the main mechanic but they seemed frustrating and I had to remind myself of their logic a lot... Source code seems to be deleted. Good job!
Very cute and the concept is great! Controls while in a ribbon mode seemed unintuitive and I couldn't get used to them. Maybe make it into SPACE to go forward (in whatever side you are closer to) and A-left, D-right? Well done!
Professionally made: great art, music and gameplay! Awesome job!
Cute visuals! And nice music! As for gameplay: I managed to get to the end using only moth form. Also in the second form the sliding effect was pretty annoying. Good job!
Very fun game! Very cool idea also. The art looks very stylish. But I had a problem with not seeing other islands first as I had no idea I needed to zoom out and I wish I could navigate using mouse only. Also when I deleted the building - not sure its contents were returned to me. Well done!
Well made smart puzzle with polished visuals. It'd be cool if the switch was more visible - I mean like first glance obvious, higher contrast. Good job!
Very interesting take on the theme! Cool logic with personalities and stuff, though became much more obvious when I checked out the code :) Nice game!
Very nice looking game! I wish there were more hints as I occasionally forget how to drink/pick up. Good job!
@frederik-boye Thank you for the quality suggestions on the gameplay! Especially love the idea of tunnels!
@thecreator @croxel-studios @gudner Thank you for the feedback! The difficulty is indeed something I need to work on ^___^" I haven't implemented any difficulty curve due to time limitations of the jam, basically it's just 5 arrows and 5 hearts spawned all the time.
@luksusdyr Seems like I need to add an additional stage to the tutorial. I was hoping it would seem intuitive as they are the same as the ones you place. But you are right, will add it to the list of stuff to add in the future. Thanks! :)
Really good-looking and stylish! I didn't get when the avatar will jump. I mean I get that it's with the music but I had no idea when it'll happen... Also aliens didn't look very unfriendly - maybe make them angrier or smth :D Good job!
Very cool and fun idea! And very good looking too :) It can be really addicting with smaller rounds and progression between them. Good job!
I love the dialog part and how clear the goal was. I wish there was more of progression like upgrades maybe.
Hilarious game! I'm not sure I understood what I was doing but I won :laughing: Generally the concept of hitting the wall closest to the character to make them more effective is pretty clear. But it's hard to see what's going on with them as I was focused on the lower part of the screen. And I didn't remember the meaning of the icons so it was as if there is just 1 type of icon. As I think they are kinda doing the same thing? Anyway it was fun ^__^
@octahedronsoftware Thanks for writing down all the instrustions! I think I'll add them to the description :)
@thedude3600 Thank you! Yes, I decided to keep the game simple and let players worry only about 2 characteristics that can go overboard due to their choices. But you are right there is a potential to make it more challenging with decreasing red and green (hp and expa) as well. Will keep that in mind :)
I like the art and the idea! I wish it was more clear how to get inside and outside of building\rooms. Like the entrance to the home nest is hidden untill you hit your self against it - not very intuitive. As for making sure the gain of characteristics are visible - maybe a text with +10 or something that would pop up I died of hunger while bringing the 3 stick as well the first time I played. The second time - I finished the game. The person that found the pigeon in the end - is he an enemy ? Or is it an open end and you decide for yourself? :) I like the depth of the game. Well done!
Very polished and well thought game! I just wish I was better at it :sweat_smile:
I like the art style, especially icons of the mages. The game seemed pretty easy and I wish there was a speed setting to make it faster. Good job!
Nice looking, pretty fun. Wish there was a tutorial, I did figure out you can drag stuff but not right away. Also it's not obvious right away what each tower does, but you can understand it by watching them, so I guess it's ok. Stopped at 10 rounds, it was pretty easy and got a bit repetitive. But overal it was a pleasant game. Good job!
Looks cute but I don't understand anything ^__^" I tried using potion but it dissapears, some violet fog slows me down and then I die... Having some text like "save the plants!" in the beggining could help. And maybe some UI reminding what our aim in the game is
Nice game! Cute and fun :) Didn't count my bears, wish there was a number at the end. Good job! Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2022-04-14 144136.png
Looks nice but wasn't very clear. Everything looks kind of the same so it wasn't obvious what to shoot at, what to collect and what to avoid. I think I haven't fully figured it out. It would be cool if you'd grow when collecting stuff. I have tried a few times but my avatar stayed the same all the time.
Wow! Card art is 10/10! I wish I could just read all the cards for fun :) The theme and vibe are amazing! I'm not sure I get game mechanics though. I was lost what to do at first and figured out most of what was going on after a few battles. But it felt random - not sure how I can influence who wins. I wish card hp had a heat icon - it would help a bit to distinguish what means what. Great job!
I really like the idea of a non-violent game about a goose but I got dizzy from the camera spinning so couldn't really play :( Controls generally felt weird... Atmosphere, style and idea felt nice though
@geojax Thank you for such a detailed feedback! It's very pleasant to read :) The gameplay was supposed to be a bit different. As you suggested you'd get a better watering can with leveling up - so you could hold more water. Unfortunalety due to a bug this was broken in our release vesrion. So yes, going back and forth became much more tedious than it was supposed to. We are planning to fix the game after the rating time ends.
As about the theme - it indeed does not push you to finish the game faster. Maybe only to find out what happened and why. Though I have to admit we didn't properly show the explanation at the end due to the lack of time... But hopefully all that will be done in the next update.
I'm very glad that you enjoyed playing our game!
Adorable! I love it, my favourite in this jam so far! I felt a bit bad for cats while dragging them that way, they seemed to be uncomfrotable ^__^" But it was fun, like playing with slime toys.
Looks fun. Could be on html5 game portals. I kinda feel bad for the cat :) I wish you could use Space for jumping as I usually use WASD and playing with one hand is not convenient with wasd+x combination
So many feels :( I really like the game it feels very solid - all the details are thought of. It's very well made. Is the game linear or are there multiple possible endings? Like how much you've managed to communicate and how well you accept as a result of it?