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Paulsams

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Old Techniques: The Last Masterjam
202659Signal👥Deep Conversationjam1853.913.513.994.444.373.823.084.19
202558Collector👥Rust Rebirthjam474.143.683.953.984.524.272.814.17
202557Depths👥Deep Bayjam5383.413.003.653.712.501.001.003.59
202456Tiny Creatures👥400 Daysjam5463.553.163.713.874.243.143.82
202455Summoning👥For Democracyjam6473.503.243.193.713.793.033.31
202354Limited Space👥Bless & Savejam6323.503.263.183.114.324.11
202353Delivery👥Shot Speed Deliveryjam7073.472.993.744.103.742.453.32
202352Harvest👥District 17jam4563.443.353.092.484.003.67
202251Every 10 seconds👥Elementary Defence!jam7543.343.253.483.364.073.31
202250Delay the inevitable👥Childhoodjam7253.503.023.293.334.122.863.75
202149Unstable👥From the Roofjam5213.693.543.483.004.203.89
202148Deeper and deeper👥To The Corejam7603.603.593.053.524.092.153.52
202047Stuck in a loop👥The Monkey Weekendjam13983.022.383.333.673.812.672.392.94
201945Start with nothing👥Disabled Hospitaljam7773.213.143.203.183.673.423.25

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Paulsams

Paulsams leaves an average of 20.6 feedback comments each event.

LD60 — Old Tech (9)

Ticket To Nowhere by ThatFirey 2026-10-22T16:07:50Z ♥ 3

It’s a nice game, but the mechanics were a bit monotonous, so it quickly started to get boring. But there are still a lot of mechanics, so well done!

Robobobo by Danigabe 2026-10-22T15:51:18Z ♥ 1

Hahaha. I had a very similar project, but I abandoned it, xDD. But I like this particular implementation too. Everything looked very nice and stylish. And it was fun to play + well done for not skimping on checkpoints.

Overdub by Stefan B. 2026-10-22T15:37:15Z ♥ 2

It’s too big a game, of course. But the concept is interesting and enjoyable. There’s not even anything to say about the controls or anything else — everything was fine.

🐭Squeak to the Beat!🎵 by Shivvvy 2026-10-22T15:19:36Z ♥ 0

It’s a nicely made game, but I found it too easy, and the music didn’t help at all to keep me from getting bored. And, in general, I’ve never really been able to understand this vibe that cats give off. But the game is enjoyable either way.

Old Tech Is The Best by MagicalBerry 2026-10-22T15:09:57Z ♥ 0

There was nothing innovative, of course. And stuffing a bunch of text into the game for the jam is, in my opinion, the height of absurdity. It’s just an ordinary game, unfortunately. But the main thing is that you enjoy making it.

The Animation Morgue by WeLoveGames 2026-10-22T14:55:38Z ♥ 1

Механика норм и понятна без обучения - это хорошо. Я, по крайней мере, прошёл её всю, хоть это не вызвало у меня никаких эмоций. Но и не раздражала, что хорошо.

Right To Repair by Telkan 2026-10-22T14:37:25Z ♥ 1

A simple game. But I don’t know why you chose those almost toxic colors and gradient, but overall, well done for doing something like this for the compo.

Boo'x Office by Noah MAZARD 2026-10-22T14:30:42Z ♥ 2

Overall, it’s a pretty good game. The mechanics with the posters are fine, but the time pressure was really intense. Still, it’s possible to have a bit of fun playing it.

Floppy Quest by LaBicorne 2026-10-21T18:02:07Z ♥ 1

Putain, c'est génial. 👍 👍

LD59 — Signal (35)

Melting Sun by JustCore 2026-05-02T11:50:47Z ♥ 1

Возможно я мега тупой, но я бы ни в жизнь не догадался, что это запятая. И также бы не догадался до того, что нужно вводить температуру (я даже не понял, что зачем нажимать кнопку Measure). Возможно, если бы запятая была бы запятой - то вот тогда бы я сразу догадался, но сейчас у меня было ровно 0 взаимосвязей. И, вроде как, даже в диалогах было 0 подсказок. Но в целом — игра отчасти прикольная, но при этом почему-то повеяло скукой сразу из-за того, что мне нужно просто кодировать числа.

Beep Beep Until You're Rich! by dagon 2026-05-02T11:32:44Z ♥ 1

Not an original idea, but in a fun "setting". And it was funny that at first glance they seemed to be bad upgrades - in combination with the other, they turned out to be very good. I liked this game.

Astroscanner by DiElecktrik 2026-05-02T11:11:54Z ♥ 1

A simple and ordinary game. I don't even have anything more to add. I played for a while. But well done for doing this alone!

GIMME TV by pocketdog 2026-05-02T11:02:26Z ♥ 1

Игра слишком... Однообразная. Лазер так вообще имбовее всех пушек, так что подобрав его — можно больше ничем не играть (он, конечно, плохо молнии разрушал (если я правильно понял), но такой себе дебаф вообще, ведь можно пройти вперёд по локации). По итогу то прикольно, но только первые минуты. Разнообразие появляющихся врагов не помогает вообще никак, ведь твоё поведение практически не меняется. А отстреливание астероидов так вообще всегда однообразное (повторяя слово, но больше не знаю, как описать 😎). А ещё рандом (или я не знаю почему может выпасть 3 репейра антенны, когда она даже не задамажена) — странный был (либо это заготовка? Потому что на какой-то там день мне на выбор дали 3 руки).

Но, в любом случае, молодцы. В начале было интересно.

Follow the signal by cupofmilk7 2026-05-02T10:34:47Z ♥ 1

Я видел видос случайно, а сейчас вот наткнулся на итче. Знаешь — мне даже понравилось. Только некоторые карточки были более имбалансные (точнее более полезные для того, чтобы иметь их на каждом ходу), чем другие, но это мелочь. А сложность получилась просто нормальной, так что у тебя получилось уменьшить её. В общем — мне понравилось какие комбинации получались из карточек.

RESCUE by caffeinetrip 2026-05-02T10:00:07Z ♥ 1

It's a short (even somewhat simple) but intense puzzle. And some mob attacks even pleasantly surprised me. And it's cool that you were able to draw and think of as many as 2 locations. This is a rare case when a simple game can be enjoyed. Especially the visual and shaders are very cool.

Fallen Ties by AXLplosion 2026-05-02T09:42:41Z ♥ 0

I don't like it when the game, in fact, has only dithering, "pixelation" and that's it. But that's okay: the game itself is a HUGE ship with simple dummies with a couple of phrases. It seems that the goal is clear, there are some nooks with bars, jump between balconies, but another dummy is waiting there (but ala is a VIP). I think it was necessary to reduce the ship several times and focus on filling the remaining part with content.

But well done anyway.

Hooked by echerry 2026-05-02T09:27:00Z ♥ 0

The game itself is normal, but there's nothing innovative about it. There were also a lot of "different pixels" in the visual, which didn't look good. Also, if I understood correctly, random in the fishing was very strange. And waiting for 10 seconds without being able to do anything (no, of course, you could have sorted the inventory in time, but it seems that this could have been better implemented) was not very good. But in general, you can enjoy the game, but for me it turned out to be too ordinary (with borrowed main mechanics).

Signal Garden by KenForest 2026-05-02T08:43:08Z ♥ 1

It's a good idea, and I've enjoyed playing for a while. Well done! There is management (which you can spend a long time), but you can even simple play. There is simply nothing more to say.

Ping and Panic by Kabura 2026-04-26T13:58:15Z ♥ 1

High-quality game. But I still didn't understand why this game needed roguelike, because it only made everything worse (and you have to go through the boring early and middle stages of the game every time). And the balance is not very good: I could live indefinitely without all the meta-upgrades. And late game doesn't grow endlessly, unfortunately. Also, the firing frequency is almost always a priority over the damage (with an equal 20% increase). But otherwise, I enjoyed playing, even though I had to wait until the last game several times to get a little pleasure in the end.

Smoking Calling by volish 2026-04-26T13:24:24Z ♥ 0

Атмосфера, как и музыка, хорошие, но вот техническая реализация... Всё очень странно работает. Если её подтянуть, то тогда могло быть нормально, а так — неприятно пока было играть, к сожалению. Но удачи в следующих проектах всем.

BeepBeep Panic! by yancheng 2026-04-26T13:13:12Z ♥ 1

I opened the game, and immediately I hear some kind of complete cacophony in the background, and then I go into the credits - and everything immediately becomes obvious. It's better to find some free music than this.

But the game is generally fun, although it is simply made. The tutorial is just too overloaded - almost no one will read as much text (which still needs to be memorized). Otherwise, everything is OK (but I would still not close the window after building one tower, otherwise it's a bit annoying).

Radio Galaxy by Skyeward 2026-04-26T12:56:44Z ♥ 1

It's a very enjoyable game. I passed with pleasure. It's even difficult to say something additional.

Islandia by Derek Glennon 2026-04-26T12:42:47Z ♥ 1

Humor, of course, is subjective, but it didn't work for me. For some reason, the logs didn't break well. And like the commentators above, I didn't have enough interaction with the shark (I thought I could at least feed it a ball). Well, the music quickly started to annoy, yes. And there weren't many mechanics for the jump, but that's a small thing, considering that I was doing it alone. The main thing is that you were able to finish the game, and that's great.

Babel Bluff by Pale Stream 2026-04-26T12:19:39Z ♥ 0

In general, a normal game. But there are so many cards that it's better to write them down somewhere, or you'll have to strain your memory very hard to remember them all. After all, it is not always possible to guess by emotion and curve. We made a similar language game, but the emphasis is on both sides.: both decryption and encryption. But your game may be simple, but there is still something to play. But it really hurt that couldn't skip the opening cutscene)... 😅

Dread Frequency by Roitchie 2026-04-26T11:59:47Z ♥ 2

The atmosphere turned out to be good. In fact, you took the default formula and it worked. And even the first time, when I didn't immediately understand what the mini-game with the monster was, the atmosphere was oppressive. It's just a pity that after it, I realized when the monster appears and stopped walking scared.

By the way, a similar idea with a monster was used in our game, but we made it the main mechanic and made a language game.

But overall, I was able to get a little pleasure from your game (with its simplicity).

Last Resort by gil4 2026-04-26T11:37:04Z ♥ 1

Maybe I didn't understand the point of not joining, but it's like joining has always won. But as it is, it's a finished game, which is already good. Well done.

BPM - Bionica Pro Mortis by FLOWERFIELD Games 2026-04-25T19:00:51Z ♥ 1

It's simple, but it's an exciting game for just a few minutes. It completely copes with the task.

NEON BREACH: Get the Signal Back by JoeGreen 2026-04-25T18:52:05Z ♥ 1

Ну пусть и простенькая, но зато почти готовая игра на первый джем в одиночку. Это классно, так что желаю участвовать в джемах и дальше!

DRAW!!! by Alpharius_003 2026-04-25T18:40:25Z ♥ 0

You've done well. I particularly liked the interpretation of the second level, but the third (either I didn't understand, or I had to very quickly determine the difference between a fake and a true swing, which was confusing). But definitely a like for the idea, for the debug modes, and even the endless mode (but I didn't touch it because I don't really have the patience to play this kind of game, huh). But definitely like it.

Mom, I'm In Space - MIIS by Eden_Zorro 2026-04-25T11:08:04Z ♥ 1

It was a fun game, but asteroids often seemed unfair. And yet, as if the further away from the start, the lower the percentage of first-aid kits, or I did not understand. They fell at the beginning for me, and then in both attempts they didn't fall at all: I would recommend just giving them out more often, the less hp a player has (considering the dishonesty of meteorites). But overall, well done for making a complete game.

Stargazer by plutonicrock 2026-04-25T09:40:50Z ♥ 0

It looks cool, but it's hard to call it a game, of course. Because of a lot of technical things: the outline is almost invisible; it's not clear why there were so many contrasting objects (if there are only 2 interactive ones); it's not clear how the knobs work at all (maybe I'm stupid, but I kind of understood what you meant by "cosmic static", but how do you not you turn it around and nothing disappears (even if you constantly press the space bar, which you can guess at random)). There weren't many problems finding the planet. But in general, well done anyway for being able to complete such an interactive experience.

Occult Ace by IRKAR 2026-04-25T09:14:20Z ♥ 1

It's simple, but it's a game! In general, I have nothing more to add, as other commentators have already written everything. But on my own: congratulations on the completed game within the frames of the jam.

COPYTHAT by PPKO 2026-04-23T21:40:57Z ♥ 1

It's a simple game, but it's well designed. I was immediately bored, but on the whole, you well done for trying to interpret the theme. Good luck in further games.

SIFT.exe by NinjaCatz 2026-04-23T21:06:12Z ♥ 2

I went through the game and I even liked it. But it seemed unnecessary to close the window to open another one (considering that I could click on others). It also took me a while to realize that I needed to receive new content through parcels, but that's okay. Overall, well done, albeit simple mini-games. In our game, we also made signals through curves, but we went to a completely different steppe). In general, good luck in the next games.

Resonance Protocol by PudinKiller 2026-04-23T20:05:47Z ♥ 1

I really liked the game (but sometimes it felt like I was going through the levels the wrong way), but just one detail spoils the impression a lot: I didn't find how to skip straight to next wave. So in the end, I got really bored, unfortunately. I advise you to add it and then the game will immediately become much better.

AGENTS RHYTHM & RAID by Nadia Pixel 2026-04-22T21:51:30Z ♥ 2

Normal rhythm game to dilute the main gameplay, but there are questions about the main gameplay: it's very difficult to figure out when enemies will hit, it's not clear how to kiting, and in the end it's just more profitable to spam (almost always). But it felt like a game overall, and I liked it. And it's cool that they added a survival mode at the end.

Beat the signal by Avzgui 2026-04-22T21:44:35Z ♥ 2

Honestly... I didn't like the sounds, and also the curves didn't (seem to) affect the sound in any way. Changing the visual was generally fun, but it's a bit difficult to call it a game). But in any case, well done.

Klat Shat by Xahon 2026-04-22T21:40:40Z ♥ 2

A simple puzzle. I didn't understand how the remote control worked at first, but other than that, I was just intuitively going through the level. The controls were also clumsy: I wanted to pass at speed, but I had to turn only at a specific moment (otherwise you wouldn't turn), which didn't feel good.

Red Rat by pragmascript 2026-04-22T21:27:44Z ♥ 1

A friend said that you used the wrong energy drink. But you have to listen to him!

But seriously: at first I didn't understand, but when I decided to think about it, I understood and everything turned out to be easy. Overall, I even liked the puzzles and it was fun.

Pied Piper TD by Onizik 2026-04-22T21:18:35Z ♥ 1

It was fun when there were a lot of spiders on the screen. But there are problems with the balance, of course, but it was fun anyway.

1000ms by sodaman 2026-04-22T21:14:47Z ♥ 3

Cool implementation of the idea. At first, I thought it would always make sense to use only the largest ping, but it turned out not to be the case. Well done.

Propaganda and Rhetoric by hammeredzombie 2026-04-22T19:01:09Z ♥ 1

I'm probably too dumb for this game, xDD. I didn't understand what was required of me in the end, in addition to opening the site, finding phrases and matching pictures. But the idea is generally not bad, although not very convenient, as the commentators above have already said. In general: well done.

SingAll by Bassilij 2026-04-22T18:26:26Z ♥ 4

It didn't feel like a game (especially with these freezes and a lot of RAM) and it's clear that it's just built on assets, but it's kind of okay — overall it was a bit of fun. Good luck in make future games.

Sky signal by Kit Gorn 2026-04-22T18:16:33Z ♥ 1

Ну... Ты молодец, что смог довести её до конечного состояния в одиночку). Но слабо ощущается игрой, конечно. Видимо ты придумал кучу систем, которые по итогу не реализовал (а также наверняка задумывал активности на такой большой карте, но тоже не смог/не успел их реализовать), поэтому игра получилась скучноватой. В следующий раз желаю удачи больше оценить свои силы и больше замахиваться не на масштабность игры, а на её минимальный кор, но, опять же, классно, что есть проходимый билд. Это уже достижение на самом деле.

LD58 — Collector (22)

Planet Extraction by Aviv Levy 2025-10-24T10:07:55Z ♥ 1

A simple but enjoyable game. It's especially cool that objects fly behind the mouse - this is the coolest thing in the game! But there is nothing more to say in general, because almost everything in the game can be improved in terms of balance, drone logic, etc. But well done for making a complete game!

The Collector by Split82 2025-10-24T09:57:37Z ♥ 0

It's a very enjoyable game, but it's very simple. It seems to me that it was possible to make the prices a little lower at the beginning, because "new try" itself does not give any new depth (the same "crisps" attack you and nothing changes), so it was worth giving the player's progression faster so that the player would not get bored.

Windows Explorer 2 by torcado 2025-10-23T20:53:50Z ♥ 0

Since I had already seen such mechanics, there was no "wow" effect (considering that game was too good). And it seems to me that the initial prices are very, very high. But overall, it's great to have made such a game in 2 days!

Collect or DIcE by Flinge 2025-10-23T20:51:34Z ♥ 0

Согласен с комментариями выше, что было слишком просто (я практически бездумно проходил), а ещё о-ооооо-очень прям похоже на понятно какую игру, но без глубины механик от слова совсем. В целом молодцы, что сделали такую игру, но я бы всё таки попытался придумать что-то менее похоже (даже учитывая, что не полностью похоже, но как-будто просто взяли формулу, упростили в 100 раз и разделили на защиту и атаку). В общем смешанные ощущения из-за того, что помню оригинал, но удачи в следующий раз сделать игру ещё лучше!

Cut to Pieces by Sheepolution 2025-10-23T20:45:20Z ♥ 3

The art part was very cool!!! And the gameplay as a whole was relaxing and fun. Thanks for this game!

Nightfall by Rongo Matane 2025-10-23T18:38:52Z ♥ 2

I even went through it to the end! At first I thought that I would have to do everything myself and run very slowly, but it turned out not to be the case, so everything is fine. Well done for making such a complete game!

Purarger Collector by thyoi 2025-10-23T18:36:26Z ♥ 1

Animations are just a bomb. Everything feels very juicy. And it's funny that interactive objects in the world are also ingredients. Very good!

Metal Undergrowth by KenForest 2025-10-18T14:30:16Z ♥ 1

How crookedly the character moves (especially in the air), some shaders work crookedly and there are a lot of clunkiness. But in general, you can have fun. Well done.

Trashman Cometh by Khamekaze 2025-10-17T21:53:34Z ♥ 0

It's good game. Of course, there was a lot of unfinished, but it was cool that you was able to do this alone + and I was able to get pleasure anyway. The main thing is that you didn't try to artificially prolong the game.

debt collector - the game by 8212games 2025-10-11T16:30:13Z ♥ 1

Well done for making some kind of finished game. Of course, I would like to add a path finder to the collector (in godot nothing built-in or something that can be easily connected?), but that's okay. The main thing is that I'm done.

Mushroom Collector by Jinda 2025-10-11T12:20:59Z ♥ 1

It's a very cute and simple game. I rather liked it, well done.

SPIRAL by Shram 2025-10-11T11:59:08Z ♥ 1

In general, it's fine, but the liquid controls, the liquid character and the bugs couldn't bring pleasure. I think it's worth make a smaller game next time and polishing the basic mechanics.

In a Place of а Face by FruitSoil 2025-10-11T11:40:08Z ♥ 3

Простенькая игра, но в целом молодцы. Тут можно миллион QoL фичей ещё добавить/улучшить, но что уже есть, то есть + некоторые из них уже были озвучены выше.

Pekko's Bottle Odyssey by An405 2025-10-11T11:23:32Z ♥ 2

Cool music, but there's nothing to say about the gameplay - it's simple). sunglasses: But well done for finishing the game.

Poopy-mon by Andreas Roschal 2025-10-11T09:37:08Z ♥ 1

A very cool clicker. Very nice sounds, very nice music, very nice animations. Everything was pleasant in this game. I even pumped everything I could and then watched everything accumulate beautifully anyway). Very good.

UPD: The coolest thing was that every upgrade was felt. It wasn't + 5% conditional there, but just some kind of increase from which you can immediately enjoy.

Death Collector by raymondz 2025-10-11T09:16:02Z ♥ 1

Well done for completing the game, but I don't think you should have chosen such a difficult genre. Making a high-quality platformer to make it feel good is a very difficult task. And your platformer just feels wooden. But anyway: well done.

Creepy Collector by woona 2025-10-11T08:50:07Z ♥ 1

Очень атмосферно и в целом было приятно играть, даже учитывая, что игра простенькая. Много идей было по QoL вещам (во время того, как играл), но в одиночку ты уже сделал очень много за 3 дня, так что поздравляю, что ты смог сделать законченную игру). 😎

Relica by KataStudios 2025-10-09T16:40:30Z ♥ 1

Too much empty locations. But overall, well done.

Open. Owe. Repeat. by DariZz 2025-10-09T16:26:07Z ♥ 2

Вайбово, но сильно кривоватенько. Если положил что-либо на коробку с продажой - то больше его оттуда не достать (или я не понял как). Ещё один раз застрял из-за физики и пришлось перезапускать, но в целом молодцы.

WYP by DGo 2025-10-09T16:15:06Z ♥ 1

It was very... Unusual? Cool style.

SNoWay by skale 2025-10-09T16:08:47Z ♥ 1

You did your best with the graphics and well done for making the finished game alone.

Derailed by rynti 2025-10-09T16:02:07Z ♥ 2

It was at least a little bit of fun. 😎

LD57 — Depths (12)

The Quota by ArkansasLover 2025-04-25T17:10:11Z ♥ 1

It's a very atmospheric game. But at some point, 3 zombies attacked me and squeezed me in a vice, but overall I really liked it.

From The Depths: Mining Meets Tower Defense by cdupe 2025-04-25T15:49:13Z ♥ 2

It's a cool combination of TD and the fact that you create your own maze. I liked it very much.

Moldwasher by Rubel_NMB 2025-04-25T15:33:26Z ♥ 0

It's a very enjoyable game, and for the first time in jam I've seen a game with similar ideas about cleaning items like ours). 😎 It was fun to play.

Hollowspire by simex 2025-04-22T20:39:28Z ♥ 1

I really liked the idea that the game is great and the whole idea about crafting is interesting. So overall, I liked the game).

Shleep by Rongo Matane 2025-04-22T20:26:24Z ♥ 4

I'm so into this game, and it rarely happens. A very small entry threshold, pleasant mechanics, constantly (well, almost) new content, interesting ideas - there was a lot of fun in this game. I don't even have a clue what I didn't like or what else to add, which means you've done a very fundamental job. It's super cool, keep it up!

Burrilka by echerry 2025-04-22T20:22:07Z ♥ 1

В общем: приятная игра на одном экране, хоть не хватило что-нибудь более разнообразного. Но как для джема - отличная игра и в целом было приятно провести в ней время.

Pack by Jeremy Ryan 2025-04-22T20:13:52Z ♥ 1

In general, a cool interpretation of the idea, even considering that I saw such games a bunch. But the main thing is that you got funny challenges and I really liked it.

Amigasa by Nakadashi 2025-04-22T20:08:13Z ♥ 1

Maybe the game could have been better, but not with such a camera). I advise you to put more emphasis on pleasant management next time). But in any case, well done.

Asteronaut by Leykal 2025-04-22T20:07:03Z ♥ 1

Overall, it's a nice interpretation of pinball. Well done.

Drop by caeonosphere 2025-04-22T20:05:30Z ♥ 0

In general, I didn't see any new mechanics or anything else, but anyway, well done for making such a platformer!

Align The Sea by CursedEmbassy 2025-04-22T19:57:09Z ♥ 0

At first I thought you had made something similar to our game, but I realized that it was different. Overall, well done, nice game!

Depth of Mind by FunBanan 2025-04-22T18:50:12Z ♥ 1

I did not particularly see the development of the topic and some kind of innovation, but a nice game!

LD56 — Tiny Creatures (18)

Spider That Is Stuck In My Pc When I Launch GMOD with 1000 mods by ThatFirey 2024-10-25T18:57:24Z ♥ 4

Cool and cute platformer. I don’t know what to say anymore, to be honest). 😎

Through the Microcosm: The Titan Tardigrade’s Wrath Unleashed by Regmont 2024-10-25T18:46:37Z ♥ 2

Была прикольная идея: специально замедлить игрока ветром(?), чтобы он побыл немного в панике. А так в целом — молодцы, что попытались как-то порофлить. Когда захотел пройти и включил 1% своей серьёзности, то прошёл.

Save Nebuville by Blue Pin Studio 2024-10-25T18:42:41Z ♥ 3

It was fun to shoot, but often there was some kind of choice without choice). You can also easily shoot where they spawn and very rarely did anyone get through the barrage of bullets, so the game got a little boring quickly. But it was still fun.

Tiny Rat Cafe by Neshtyak 2024-10-25T18:19:20Z ♥ 1

It was many rofls). But suddenly changing the fov while running was a very bad idea. A couple of moments I can even squeeze a laugh out of myself). It was fun.

Butterjar by Zz1p 2024-10-25T17:39:42Z ♥ 1

Nice mechanics. This is a cool interpretation of puzzles and I liked it.

Head'quarters by YogurtTheHorse 2024-10-25T17:25:02Z ♥ 2

A very cool and atmospheric game. I liked how you didn’t take on too much, and what you did do was done very well. I really liked it.

Play With Me by gord10ahmet 2024-10-25T17:10:44Z ♥ 1

Cool style and graphics). As for the rest, it’s difficult to say anything else). 😎 But it was fun to play anyway.

Combo Critters by benjamin 2024-10-25T16:51:35Z ♥ 0

In principle, an ordinary concept, but very beautifully done, although overly complicated, in my opinion). That is, you can assemble your dream team, but for this you need to think about each card, because it can affect different types, but not only one archetype or something like that.

Maginot by vfqd 2024-10-25T16:35:59Z ♥ 0

It's a nice game, but I just didn't like the digging algorithm. It seems to me that it would be logical if they dug like a "snake" or prioritized creating corridors rather than lines. Anyway: it's a very enjoyable game.

Hamster Shelter by Doonutsaur 2024-10-25T16:20:06Z ♥ 0

In general, rofl is understandable, but the initial stage of the game is very long and tedious. All the same, this game poorly positions itself as a mediative one, because you are too distracted by calculating the geometric progression in your head. And if you want to improve it, it would be worth giving the opportunity to immediately replace one road with another with automatic calculation of money, etc.

A very small seed by vidarn 2024-10-25T16:02:27Z ♥ 1

Short, but completed game with nice animations). Thanks for your little story.

Build The Sun by TRASEVOL_DOG 2024-10-25T15:44:30Z ♥ 1

A very stylish game. But even for a meditative game, it lacks some variety and different situations, so I got bored with it). It’s clear that within time frame of a jam it’s difficult, but I’m just saying my first thoughts). Overall I liked the game, thank you for such a game.

TINY PACK by xk_the_name 2024-10-25T15:22:05Z ♥ 1

Very beautiful and pleasant animations. And the very concept of giving different opportunities to influence the randomness is not bad. I finished it completely and liked it.

Maratus In Love by robin_schmitz 2024-10-24T20:14:29Z ♥ 0

A very pleasant and atmospheric game. Of course, sometimes you get stuck and I still don’t understand why PlatformEffector2D couldn’t be added to some branches, but overall I liked it.

davids vs. GOLIATHS by Fernofai 2024-10-24T19:59:01Z ♥ 1

At first I didn’t understand the idea, but then I understood it). Overall, I liked it, although I wished that I could build my own labyrinth out of walls there, but maybe these are just misleading expectations. I also wanted the choice not to be removed after installing the tower, because constantly clicking on the wall number is such a pleasure).

The Mims by Curtis Pelissier 2024-10-24T19:48:18Z ♥ 1

I really liked the idea. I really enjoyed playing it. Perhaps it would be worthwhile to color-code important words in the text, for example). Or make the shadows not so low resolution. But I really liked it.

Cat-tastrophe by rsheepdv 2024-10-24T19:37:31Z ♥ 0

A very enjoyable and relaxing game, although it seems a very strange decision to switch to a first-person camera. This is disorienting and disrupts relaxation, so I would still shoot from a third person).

MintOlympics by HolySparks 2024-10-24T19:18:45Z ♥ 4

A very stylish and beautiful looking game, but it’s a shame that some aspects fall short. If you perceive your game as a game for many retries, then the initial animation is very long and it begins to irritate and knocks you out of the rhythm a little). It is clear that you wanted to show the entire map with this, but this is very little informative, it seems to me. And it would be cool if the can fired itself if the time in it ran out. And I had so much fun playing it.

LD55 — Summoning (27)

Attack of the Teves by Yernemm 2024-05-03T15:59:35Z ♥ 0

It was a lot of fun. True, the restart button did not work, and it was also easy to get stuck in trees and similar little things. It would be even cooler, I think, if the blood particles didn’t disappear. But thank you for such an enjoyable, albeit simple, game.

Hell of a job by boudoubouda 2024-05-03T15:51:29Z ♥ 0

Cool concept and the atmosphere was good.

Gacha May Cry by Rojoin 2024-05-03T15:39:57Z ♥ 0

I do not know what to say. The art is good and the animations too. But implementation and gameplay... To put it mildly, it turned out to be very weak. I'll get tired very quickly if I list all the problems, xDD. And you probably see them yourself. Overall it was still a pleasure to play this game and good luck to you all in your future projects!

Polarity by Avi 2024-05-03T15:20:57Z ♥ 1

I didn’t understand how to normally control the ship through gravitational fields, but I saw that the explosion pushes the ship away, if I understood correctly, and if you press in a row directly below you, you can not take damage and calmly play. I personally would simply not move ship from the explosion, and then at least it would be possible to use gravitational fields and not knock down your direction vector with explosions. And I think that the game could definitely be optimized, otherwise you can feel dropdown framerate from just 7-8 particles. But the game looks juicy and pleasant.

Hell Spawn by Babaorhum 2024-05-03T15:10:53Z ♥ 0

A very atmospheric game. The jumps were generally pleasant and it was cool that each platform had its own “temperr”. I liked it, even if I encountered a couple of bugs, that you fly out of the building and at the last level there was no death trigger at the bottom, but at you added a button to restart the level.

Monster Monastery by shamotte 2024-05-03T15:00:20Z ♥ 1

Honestly, I don't know what to say about the game. A bunch of things were missing - primarily visual display. It was not clear when you received a resource (unless you monitor them and the entire map at the same time), it was not clear when you dealt damage, etc. Well, there were problems in the UI such as the fact that you can click priority (? ??) commands only forward. And because of all these little things, it was difficult to play in the end. But overall, well done and good luck to you in the future

Necroform by Sevadusk 2024-05-03T14:43:14Z ♥ 1

Nice game. Only I got stuck a lot and had to restart. Also, sometimes you don’t see what’s on the next screen and you’re immediately walking/falling into the spikes, because you’re afraid to find out what’s next. In general, as prototype game, it's ok.

Crystalline by TripleCubes 2024-05-03T14:38:09Z ♥ 2

Looks very cool. That while you are aiming, you are vulnerable - it was cool. But it was hard to played to played without the coyotes jump and saving input a little in front of the ground). I recommend that next time you do these mechanics first and then make the game larger, but overall it was still enjoyable to play. Good luck to you.

Demonic Fridge and Vegetables From Hell by 7uc4s 2024-05-03T14:21:37Z ♥ 1

Cool idea, I liked it. But in my opinion you made too many control buttons - I constantly got confused with them). And it’s a pity that there wasn’t at least some background music. It was also not very convenient to carry one item at a time and it would be cool to see the outline on the item you pick up, but these are minor things. Overall I liked it.

Summon Death by TheMadPangolin 2024-04-20T17:48:17Z ♥ 1

It was definitely fun to play. Everything was comfortable, pleasant and beautiful. It's difficult to say anything else.

Stellar V by ahistyap 2024-04-20T17:40:03Z ♥ 3

Cute art, but weak gameplay. If you had time to finalize game, I would be happy to see it. But in any case, it was fun to play.

Jimmy's Wish by ekkiiiii 2024-04-20T17:35:43Z ♥ 1

Cool mini-games and animations are normal. It was a pleasure to play.

POLLY by Spica 2024-04-18T23:59:00Z ♥ 2

Cool ideas. And it seems to me that it would be possible to go out after drawing the right shape so that it would be more understandable. But overall, I really liked the visual style and it was nice to play such a game.

Alien Summoner by harusame 2024-04-18T23:41:05Z ♥ 4

A real quality game. For some reason `Colossatron` immediately came to mind, though there are games that are closer, but still, xDD). It was a lot of fun to play. The only problem was that for some reason game in browser didn't show my health, and also it was very hard to notice that the laser had recharged, but those are minor things.

Artisan by Iluvatar 2024-04-18T22:49:02Z ♥ 3

A very atmospheric game. The gameplay should rather be perceived as mediative, I think — and the game, in principle, copes with this. In general, it was nice to play.

Salmoning by kuviman 2024-04-18T22:33:49Z ♥ 5

At first, I calmly played, drive and delivered parcels, and then I read that there is an `R` button and how the game was immediately transformed after it, xDD). It became so much fun right away, hah). But overall it was a pleasure to play. I would also like the path to be shown on the stage itself, but this is more of a quibble.

Burn with me by Nozomu57 2024-04-18T22:10:55Z ♥ 1

Well... A deckbuilder, like a deckbuilder. It's just that in such a limited concept as 5 cards connected by lines, it's difficult to come up with any special card conditions, but you're still great. Good luck to you!

Bean and Brew by RunicPixels 2024-04-18T21:58:31Z ♥ 3

It was a lot of fun to play. I just experienced unreal pleasure. Especially the leaderboard always makes you sweat and study the mechanics, xDD).

Tristram by Rongo Matane 2024-04-18T21:32:25Z ♥ 2

A very beautiful and enjoyable game. Personally, I’m not a like when a game plays itself (in fact, there was practically no dicision making on my part in the game). But thanks anyway for a pleasant experience.

Path of Aratron by nusan 2024-04-18T21:19:06Z ♥ 1

Nice game. Perhaps not my type of game, but the game is well made. Thank you for this experience.

wiz by torcado 2024-04-18T21:05:54Z ♥ 1

A definite like. It's see that you have an understanding of how games work and what mechanics work for what. Very cool game.

Manku the Magician by PorChor 2024-04-18T20:55:10Z ♥ 4

It is very beautifully drawn, but it is tiring to catch rabbits, since there is no development of mechanics, unfortunately. But this is not a complaint, just my impressions. Perhaps it could be meditative, but no, because since you need to aim your hand at rabbits and for every mistake you become a little irritated. But it was still very nice to play and thank you for such a gaming experience.

Butler! Summon the Imps! by jummbus 2024-04-18T20:41:50Z ♥ 2

Well... Maybe I didn't get to the point where you rethought the mechanics of such typical games, so I'm wrong, but it was very boring to play, since there are were already a lot of such games. But overall, you are still great and it was a pleasure to play. The game really feels finished.

Necron's Army by CookieRA 2024-04-18T20:29:24Z ♥ 1

A very beautiful and atmospheric game. It’s a pity that the game loop wasn’t thought out to the end and I didn’t see a goal as such - but it was still very enjoyable to play. Well done.

The Unholy Rise Of Catthulhu by Nishikku 2024-04-18T19:55:12Z ♥ 0

It looks ok in principle, but it was very boring to play). Plus I didn't even see the enemies' health to calculate places for towers. And I guess you forgot to set UI scaling. But still well done.

Magical Michael's Summoning Salon by Re-Markable 2024-04-18T19:18:41Z ♥ 1

It was definitely fun. It's a pity that there was little gameplay, but still well done.

Idea Catcher——Summoning Tools by DrgCandle 2024-04-18T19:06:25Z ♥ 2

It was fun, but honestly the levels were easy and many levels were completed without using all the items. And the topic is poorly developed. But it was nice to play anyway.

LD54 — Limited Space (18)

Tele-Booth Knock Out by Edom Games 2023-10-20T21:57:11Z ♥ 0

A pleasant and atmospheric game. Only heavy attack is always better than any strategy, but it was still nice to play.

Skypiercer by Caladrius 2023-10-20T21:54:15Z ♥ 0

It seems to me that you made the jam game with too much of a team, because there is a very sharp dissonance between different parts of the game. And it doesn’t feel very pleasant, it seems to me. But still well done.

Space: 10000km by TinySalad 2023-10-20T21:50:11Z ♥ 0

Well... If you do it alone and as part of a compo, then it’s fine, but it’s still better to improve the work itself with the visual part, because it’s very little painful to play this).

Fishpile by mina 2023-10-20T21:47:18Z ♥ 2

A very pleasant and atmospheric game. This is the perfect way to relax).

Tracked by Ava Skoog 2023-10-20T21:43:04Z ♥ 1

Awesome atmosphere. It's obvious that you did a really good job. I played with pleasure.

Narrow Space Express by MadParrotStudios 2023-10-20T21:39:03Z ♥ 0

Honestly... You don’t really get used to the controls, and I don’t see the point in stealing almost half the screen at the expense of another camera and control buttons.

Revenant by egawag 2023-10-20T21:36:14Z ♥ 1

Well... Okay, huh). I definitely don’t think players need debugging information, but if this is your first experience, then good luck to you in the future!

Limited Space Corporation by TotallyNotYT 2023-10-20T21:34:06Z ♥ 0

Well, well done that on the first try you got something playable). I wish you good luck in the future).

Loot Goblin by Shad 2023-10-20T21:31:59Z ♥ 0

Well, it’s a cool idea, although at the end of the game there were severe bugs due to the fact that the physics were not set to “continuous”, as it seems to me, some things fell out).

The Knight Bus by pascalbros 2023-10-09T21:43:33Z ♥ 0

Hah, well, that was an unusual idea, although other than squeezing the bus, there’s not much else to say about the game. But I was able to enjoy the game and how fun it was breaking bus. But the shadows were really very black and the left half of the houses was less well lit.

Hanabatake by Spica 2023-10-09T21:32:46Z ♥ 2

The game looks beautiful (although for some reason it seemed like everything was drawn in low resolution, but oh well). And it took me a little time to understand how the game works - but I got it, haha). Overall it was fun.

Pack-It! by shiny Elster 2023-10-09T21:20:03Z ♥ 0

Cool presentation of the theme, although it wasn’t particularly pleasant to aim at the right pixels, of course. But it was a great try and I was able to enjoy this game).

Spaces by Kippp 2023-10-09T21:14:01Z ♥ 1

Great atmosphere and graphics. Because of the piece of paper, you really felt the lack of space and this was a great solution. In principle, it was nice to play such a game).

Prospector Pete by Porgiepie 2023-10-09T21:03:27Z ♥ 1

The idea is not bad in principle, that you can’t move down and you need to calculate the path to the desired ore in advance, but there is one big problem: half of the cells will not be accessible to the player at all, isn’t it)? If you can't go down, then the result is that you can only move in a checkerboard pattern, which cuts off half the cells).

Behind The Darkness by Squeele 2023-10-09T20:45:49Z ♥ 0

Cool atmosphere and work with shadows (although if these are 3D shadows, then fine). We made approximately the same game, but about something else altogether). You can take a look.

Rabbit Hole Run: Don't Lose Your Head! by ryusui 2023-10-09T16:36:40Z ♥ 1

The mechanics of cutting off the head are cool, but there is no point in timing obstacles at all. And also to shave the red color as a transition... This is a really really bad decision). Well, the physics jump of terrible, because it is straightforward and has no curve. But good try to try different gameplay.

Unlimited MACE by Yoss III 2023-10-09T16:19:19Z ♥ 1

Well... It was fun and it was a mess, but the main problem is that somehow controlling enemy bullets is unrealistic. Perhaps I would restore HP with a good game, ala for combos and the like.

STHIVE by Kalbshack 2023-10-09T16:11:24Z ♥ 1

Well, it was fun to run around, but the damage output either seemed uneven or lacked any player healing.

LD53 — Delivery (45)

Cow Delivery by RenardGames 2023-05-15T07:06:51Z ♥ 0

Well, in general, it turned out to be a well-made game, but it seemed too simple and is unlikely to be remembered. But good luck in creating the next games).

Little Oni by chris1919 2023-05-15T07:02:42Z ♥ 3

Good idea and implementation. However, there was not enough animation of walking when he walks with a child, otherwise it seems as if the character is sliding on the floor. And a very small gravity from falls. But as it is: it was fascinating and the platforming itself is well done (after all, as for me, making a platformer on jam is a very big risk to make control uncomfortable, but you did well).

Mail! by EthernalStudio 2023-05-14T21:19:00Z ♥ 1

As an experiment -- cool... But the control, as for me, is just terrible). But it was partly normal played, so good luck with your next projects.

Broomstick Blitz by nsadie 2023-05-14T21:10:02Z ♥ 1

Very atmospheric and enjoyable game. That's just the camera twitched sometimes when switching speed mode, but in general I really enjoyed flying. Of course, there is something that can be improved in terms of UX, but it is difficult to do this by initially choosing such an inclined camera. In general, well done.

DelEvery by Bassilij 2023-05-14T20:56:16Z ♥ 2

In general, it's cool, but it would be worth coming up with more phrases. And also after writing the whole word, I would make a short pause, otherwise sometimes there is not enough time to realize the phrase if you don't know English perfectly well).

Good Boy! by DJTequila 2023-05-14T10:28:46Z ♥ 0

Such a camera... It's something just unplayable. Instead of new people, it would be better to make the camera not so nauseating that at least game could be played...

And if we talk about the game... One people - one approach, and the other - another approach... Well, okay). But if it wasn't for the camera, then it could be played. Not bad for a Compo. Good luck to you!

Zero gravity delivery by island-jam-2-group-3 2023-05-14T10:17:49Z ♥ 1

A good mechanic about changing colors. This mode change reminded me of a cool Danmaku (shoot 'em up + bullet hell) game that I really liked. For a Compo -- great.

04 Mail Service by Asieke 2023-05-14T10:12:55Z ♥ 1

Most of the time you think about what buttons you need to press to move, xDD. On the one and it's cool, but on the other: you then fall back into the game, then you fall out again and so 100 times -- and this is already causing discomfort. That is, I would do better in such a game made controls on UI, let the game become much easier from this. Because even if I will get used to current controls in your game - i will never get pleasure from it).

But a normal game for a Compo).

Dragon Express by raptor851 2023-05-14T10:01:39Z ♥ 0

It is clear that a lot of everything was mixed... But I didn't really feel the point in this, to be honest). Well, that is, it didn't give the game integrity or anything else, but okay. Namely, my comments on the game will be similar to what was already wrote in the comments above. Also, my game crashed when trying to talk to an NPC, huh.

Subprime Shipping by TheGamerASD 2023-05-11T20:39:15Z ♥ 1

Very strange choice of music). And in terms of gameplay: the controls seemed very viscous, and there was no real challenge on any map. No obstacles; forks have no gameplay sense, etc. But in general, well done, good luck to you in the future!

Space Game Where You Fling Ships Into Planets To Deliver Shipments by Ramin Amiri Suibun 2023-05-11T20:29:19Z ♥ 1

In general, it turned out to be fun). Albeit very simple in terms of graphics. Maybe it was worth giving the player a little more time, as it seems to me, but you probably tested it and I think it's possible to end the game.

Fishy Shipments by Eli Heinrichs 2023-05-11T11:00:16Z ♥ 2

Cool game. True, there are a lot of imperfections, things that can be done more beautifully, etc. But the game loop turned out to be cool.

Little Messenger by ahistyap 2023-05-11T10:48:13Z ♥ 2

A stylish game. The paper style itself is cool, I think. And about game... Well, the animations are strangely twitching sometimes, which was a little annoying (like the shadow)... It's cool that you can only walk on a pedestrian crossing, although ideally you should not limit the player, but simply punish him for wrong actions, but if you take into time frame gamejam - cool. A very nice game turned out).

Aqua Mama Drama by aqua mama 2023-05-11T10:38:17Z ♥ 1

At first I thought I had to dodge everything, so I stood at the very bottom and just waited, huh). And then when I accidentally at one fish, I realized the meaning of the game. The idea is cool in general, because there are such choices as: dodge the stones so as to lose as little as possible, or at the same time eat more than you lose, etc.

Banana Snatchers by HaymakerCoding 2023-05-11T10:33:39Z ♥ 0

Without reading the description -- I would never have guessed what to do). But in general, it was more or less fun, even if the control on the keyboard seemed very uncomfortable.

Legendary Hero by someone 2023-05-11T10:24:02Z ♥ 0

Something very straight... Unusual, huh? In general, well done, but I did not understand one thing: why such a large map if 95% of the space in it is simply not needed???

That time I got to help my father in his new garage by Seraphyi 2023-05-11T10:17:20Z ♥ 2

It looks cool, but somehow little is felt in this game. But the fact that you tried to do something like that - well done.

Isekai Delivery by Profugo Barbatus 2023-05-11T10:08:33Z ♥ 1

A very stylish game, but I almost didn't understand anything, xDD. I didn't understand how the description of the person in general helped me to pass the game, huh). If you had more time, then I think that a more understandable and fun game would come out. But overall I liked it).

Cloud City Cargo by homeworld 2023-05-06T00:05:42Z ♥ 1

Very good work with graphics and sounds. But it wouldn't hurt to work on the UI. And the controls seemed very complicated to me -- like there was no point in buttons A and D. It would be better if they had Q and E on them, it seems to me. Well, to remove Motion Blur (I was not mistaken that he annoyed me so much?). Well, the gameplay itself wasn't very meditative, to be honest. It is very clumsy to manage it and the price for a mistake is not pleasant. But it was cool, thank you for such a gaming experience.

Tropical Pizza by Fernofai 2023-05-05T23:49:10Z ♥ 1

I don't understand that why do such default platformers without even trying to bring anything into this genre? The concept of such a flight -- well, such. You can gliding, skip many obstacles and it all turns into just trying to be on the ground as little as possible. And yes, in Spyro, gliding worked in a completely different way and was used for other things.

But in general, it turned out to be a cool atmosphere, although I don't really see the point in the game, but good luck to you in the future.

Demon Delivery Service by SirMcsquizy 2023-05-04T13:47:25Z ♥ 1

Excuse me... But what is the game about in general, xDD? For some reason, the jump for the whole game works once, for some reason in a room with demons (???) I die almost immediately, why do I need to go ahead, the skybox in general causes laughter rather. I don't know). It was fun, but such a strange feeling remains from the incompleteness of the project.

TukTuk Delivery by MrBamboo 2023-05-04T13:33:22Z ♥ 0

Well... I do not know why, but my build in WebGL was very slow. But in general, it's cool, even though the rotating map is generally the top of the inconvenience, as for me. If you made a physics machine yourself from scratch - then well done.

Skyfail Delivery by DrSlowpokePhd 2023-05-04T13:26:24Z ♥ 2

Well... How does your input work at all? It doesn't work at all on the not English layout, xDD. And if you reset the box unexpectedly in advance, then it is impossible to continue the game. I'll think it as game an experiment and wish you good luck, huh).

Pizzapocalypse by GERD 2023-05-04T13:17:06Z ♥ 2

I liked that the game has vertical gameplay - it's really cool. On and for the arrow thank you. But otherwise... Beating zombies almost doesn't make sense. It's easier to jump over them, or beat them only when you push him forward. That is, zombies do not pose any danger at all, which makes it quickly boring. But in general it turned out well.

INTACT™ by pierogo 2023-05-03T19:28:25Z ♥ 3

I really liked that you essentially made one dungeon, and then complicated it, thereby building different paths to complete each attempt. It was fun to play.

THC - Tower Highflower Carriers by Noam Blei 2023-05-03T19:12:36Z ♥ 0

The idea is cool, but it has not received any development from you, unfortunately. After all, player just wait to 60 flowers and then stupidly spam: in fact passed the game. But I hope it was a fun experience for you, so good luck).

Haunted Heights: Tower Delivery Service by ludumdarevd6xh 2023-05-03T19:07:24Z ♥ 3

It was very funny. I liked that if you have things with you, then you jump heavier and lower and you need to throw heavy boxes or use them as platforms.

Supply Sprint by Mololo 2023-05-03T18:49:14Z ♥ 1

Music of course... A masterpiece, xDD. Although sometimes you get stuck when you've already driven 2 minutes and it turns out a little offensively. But overall it turned out to be fun.

Kittens: A Tale of Yarn and Woe by FlashViper 2023-05-03T17:58:48Z ♥ 1

It was very beautiful and fun. It would be fun to see such a concept in multiplayer, heh. The animation of the tangles is so generally gorgeous. I liked it very much.

Beacons Of Light:Lighthouse by ZHANG YING 2023-05-03T17:42:28Z ♥ 1

It turned out to be a very atmospheric game, but I don't really see the point of trying to make allegories on game james. Even though it was nice to run, but I didn't know anything new for myself, to be honest. But thanks for such a gaming experience).

Orbit Express by BmanStudio 2023-05-03T17:27:10Z ♥ 1

It seems to be cool, but it seems to be too much inertia). That is, the management could have been more fun to do, but more... I didn't see any more mechanics in the game, huh, so I don't know what to evaluate). The fact that you show different radiuses of orbit in advance is nice, because then you can slow down in advance. In general, it was nice to drive on the ship).

I'm On My Way by KorionArt 2023-05-03T17:07:14Z ♥ 2

It was very pleasant to play, but from the point of view of gameplay: the player will not have time to react to everything in order to have time to dodge, so the game was rather more like a random festival. But the art was very beautiful, yes. And you would also add at least screenshots to the game, huh).

Punchline! by Federyee 2023-05-03T16:42:54Z ♥ 0

Well... I don't know, to be honest. Mini-games where two of them are almost about the same thing (just in the opposite direction), and the other game is generally useless: it's pointless to mock your space. I didn't see the purpose and meaning in such mini-games). So I do not know what to say about this game.

Hedgie's Letter Hunt by Blueanoli 2023-05-03T16:22:40Z ♥ 1

As for me: doing a platformer when you're alone in a team is a lost cause right away. After all, if you make a nice jump, move, think over locations - this is a very difficult task, so you still need to draw graphics and a bunch of other things. Therefore, it is not possible to add something else unique to this genre, since there will be no time left at all. Well, in my opinion and experience. But in general it was nice to run and jump.

Fertility Island by Tomáš Selmeci 2023-05-03T16:13:52Z ♥ 1

The idea that hints do not appear immediately is, in principle, not a bad idea in order to have time to realize the information given to the player in turn. But the fall of the child - not really, to be honest. Like he has his own inertia and because of this, it is much more difficult to aim at once. And the problem is that there is too much time and there is not much of a challenge because of this.

Ludum Dare 53 by Beebster Games 2023-05-03T15:45:57Z ♥ 1

I didn't understand anything. Why was I exploding all the time? Why do I need to collect hp? Why should I want full hp? Why add so many numbers if we don't even see a quantitative characteristic of health? I mean, I didn't see a goal and end in the game as such). Well, it's not clear where the delivery theme is). But ok).

Comedian Keith by catbutt 2023-05-03T15:27:19Z ♥ 1

It seems to me that instead of a mini-game in the form of pressing arrows, it was possible to make a type-simulator. Like before a joke, you would need to enter some word that is associated with it. There is also a problem that you need to look at two parts of the screen at once at the same time: press the buttons, and watch objects fly, and so try to read jokes (you don't have time to do this at all). Well, the theme is very stretched for me. But the idea itself is cool. Good luck to you.

Dungeon Delivery by causalpigeon 2023-05-03T15:16:23Z ♥ 2

The art is cool, but the gameplay... Well, just moving, huh). I really don't know what else to add here, since there is not much to evaluate here).

Air Shipping by Hare Software 2023-05-03T15:08:03Z ♥ 0

The atmosphere was awesome, but the game, as the commentators have already said above, was too simple. I would also rather like to add two small jambs, so to speak: airship moves faster diagonally (that is, you do not normalize the direction vector), and it was also not very clear which city which task belongs to. It's cool that the arrows are different colors, but it would be great if the list of tasks displayed the same color.

Delivering Better Worlds by T C 2023-05-03T14:44:07Z ♥ 1

Well, the idea of dragging in the main menu is cool, but not practical for a long time, as it seems to me. Gameplay component itself... There is something interesting in this, but there was much less tactical component for which Tetris was loved. Here it is rather easier to play at speed and bet as much as possible. Well, that is, it does not make sense to develop this idea, as for me. And, well, I didn't really see the disclosure of the topic, or it seemed very strained for me.

But as part of the jam, it was fun to play this - thank you for such an experience.

Dead-Livery by Enzo Coletta 2023-05-03T14:25:33Z ♥ 4

I do not know what to even evaluate here, to be honest. UI doesn't scale; it doesn't make sense to buy something other than a "automatic fire weapon"; it's boring to repeat the same type of walking in a circle; there is no feedback from weapons; the player rotates around himself ugly... The atmosphere of the post-apocalypse is so-so conveyed + there is no goal in the game. I do not know what else to say. If you have a big team, but little time or experience, then it is better to make smaller games).

EneRail by Ryabchik 2023-05-02T23:57:23Z ♥ 1

Cool game. I really liked the atmosphere and a bit of absurdity in passing the levels: when I tried to pass thoughtfully, it didn't work, but only when I tried to pass stupidly - everything worked out at once, xDD). And the idea with the file is unusual, even if I don't really like such jokes.

Codename: STORK by Matt Green 2023-05-02T23:34:17Z ♥ 0

In general, I didn't really like the plot built on rofls, which is still loosely connected with the gameplay, but maybe this is just my problem. But the atmosphere was cool.

Carrie's Diner by Tommy Moua 2023-05-02T23:16:52Z ♥ 1

The combination of 2D + 3D and the graphics themselves were very pleasant. Cool music was selected. Only the triggers were not very convenient. And also I wouldn't have noticed the purchase of new workers if I hadn't paused to turn down the volume, xDD. Overall, the game conveyed a pleasant atmosphere, and I liked it.

The last help by Linkway 2023-05-02T21:14:09Z ♥ 1

Very cool game. However, it ended on some unfinished note, so to speak. Like very sad and empty after passing. But the atmosphere and effects - very cool!!!

LD52 — Harvest (13)

Mineral Maniac by Andreas Roschal 2023-01-13T19:23:57Z ♥ 0

It looks cool, beautiful animations... But where is the gameplay)? I didn't see him at all). But at least it was beautiful to look at.

Slime Crime by No whOne 2023-01-12T09:44:09Z ♥ 2

Using enemies as a resource is a cool decision, even if it has not received some deeper development. And the game also became too easy when you pumped up the speed of eating and got a heal for eating - this is just the problem of rewards for levels you are increasing the numbers). Of course, it would be possible to reduce the number of levels or to balance them, but I think the pumping system in this form is still not very good. But in general, the visual style is cool, but it's not clear why there was a level at all in the beginning? For tutorial)? All right, heh). In general, it was cool to see a cool idea.

What must be done by Diego Teran 2023-01-12T00:53:15Z ♥ 0

So... I'll say right away: random is such crap! And the meta progression in your game is also not clear why it is needed at all. After all, it turns out that at the beginning you just feel weak, and with pumping you make your gameplay sadder and sadder.

I would advise you to diversify the gameplay itself instead, so that the abilities really change the gameplay, but you just plus the numbers or you shoot just faster, but the damage is less and you get about the same damage, because there are no stacks of effects and the like to collect different builds, for example.

If you take a ready-made formula of the game, then you need to come up with something of your own or understand its essence, and so it turns out mechanics that do not complement each other and it is not clear at all that it can be fun here. But in general, you are still well done. Good luck to you!

Star ReaperZ by gurkenlabs 2023-01-12T00:28:49Z ♥ 0

I would like to praise, but there are so many problems... Let's start listing everything: - Why are bonuses so slow move??? If you didn't know, then in shoot'em up they move bonuses at a fast speed to make a choice: either you play beautifully on the edge and get more points, or you just miss it. In this game, it turns out that you can collect 100% points without putting yourself in front of any danger and choice; - Why are enemy shots of the same color as bonuses??? It looks more like some kind of mockery, considering that you have the whole screen in bonuses; - Why the forward acceleration button? Why not make the same speed initially so that you don't have to clamp W? To have time to collect all the points at a calm pace)? Also with shots: why clamp it)? But as for the speed change, at least I can understand that it could be used if done correctly, but why not auto-fire? This game not there are different weapons and shoot/don't shoot puts you not in front of some choice; - Hp is hard to read. These are the lines on the character (or who is it at all?) they look too complicated for such a simple indicator); - Also, the character slides, which is generally unacceptable in such a genre, as for me).

But in general, well done, although you certainly pulled the topic very strangely, huh).

Fairy Feeder by recursiveanomaly 2023-01-12T00:08:37Z ♥ 3

Cool. But why was it necessary to let the player choose where to put fairies and grapes, if it does not directly affect anything)? Only gives the danger that you may not have time to remove the hole while pulling back and forth. But the game cycle turned out to be cool).

Blood Harvest by Efilheim 2023-01-11T19:59:16Z ♥ 0

Nice movement and jumping. It was fun to play). Even if the topic is not disclosed in any way).

Bloopy by SvenErik 2023-01-11T19:51:09Z ♥ 2

It's cool, but there's not enough in-game training, since I wouldn't understand how to play at all and what you can click without a picture on the site). It would also be cool if there was a progress bar of how quickly this or that action would end. Or, for example, it was not clear at all that how much the ship needed in total. But it was fun to play in such a game loop.

Space Garden by Yamzho 2023-01-11T19:28:33Z ♥ 1

Awesome game. Cool game loop and cool balance. When you already understand the game, you use cards much smarter and it's interesting. Only I didn't understand the point of making a book/tutorial alternating in time. That was a very strange decision, but okay. In general, thank you so much for such a pleasant game).

Seven Favors by surr-sloidah 2023-01-11T19:04:03Z ♥ 3

Not a bad game. It was fun to run around enemies... I do not know what else to add, because in general it was really cool, huh).

Unfortunate Harvest by redemptor 2023-01-11T18:35:46Z ♥ 2

A nice jump and control, too, but I didn't really like the buttons. Attacking the mouse makes the whole arm stand out for it, and sometimes you also need to jump and control direction move. It would also be worth raising sunflowers or platforms to make sure that bullets do not pass through everything. Well, the plot/lore is ideally in the game to tell, not in the description, but not the point. Well done.

E.C.F - Extreme Conditions Farming by dimaswift 2023-01-11T17:12:23Z ♥ 1

Cool game loop turned out. Well done.

Pseudo-Harvest by JfeeefL 2023-01-11T15:08:57Z ♥ 3

It was fun to play). Only from myself I would add that I would like the sounds not to be able to play so many times in a row, and sometimes it was annoying). And the visual and text were nice).

It is not time to harvest by Wolfraam1974 2023-01-11T14:47:47Z ♥ 4

Ahem... I don't know how to evaluate this). You can forget about the fact that the character does not take into account the normal of the surface on which he walks, but the character is generally uncontrollable. It slide character, the jump is made on physics, that is, it is not arcade at all and there are zero pleasant sensations in it. And it is not visible when the traps will attack, that is, it remains to sit and wonder: and when an arrow or a pike will kill me one shot. And this kind of gameplay leaves little good behind). And how do I understand this is your first jam? Then you are still well done, but perhaps it was worth putting some other priorities in the development so that the player's gaming experience was much more enjoyable). I wish you success.

LD51 — Every 10 seconds (21)

Impact-Effect by IdeasPerSecond 2022-10-21T01:00:50Z ♥ 1

It was fun. It wasn't particularly difficult for me, as a fan of Bullet Hell games, but it was very dynamic). And your game reminded me of "Luftrausers".

Gelato Drift by thomz12 2022-10-21T00:49:17Z ♥ 2

Cool game. And you did a great job especially on the music, which is why the looped gameplay does not bother, as it could bother in other cases. And your game reminded me of "Retro City Rampage" from the first seconds, huh.

Game Name by Strega 2022-10-11T21:19:41Z ♥ 2

So many mini games to make... That's cool! It was fun throughout the session). Also the graphics with animations are just great!

Salmon Run! by werdnalt 2022-10-11T20:43:22Z ♥ 0

Very cute graphics and animation are just a buzz! I especially liked that when you take a checkpoint, the timer resets, otherwise it would have been very annoying, and so only positive emotions remained. Although of course the penultimate obstacle was just dramatically more difficult than the previous ones, but it didn't really prevent I from getting satisfaction from your game. Thanks).

10 Doujins per Second by steinuil 2022-10-08T21:44:46Z ♥ 1

Cool idea). The only problem is that there is no time to read in advance what you will sell, but this is normal within the jam. In general, I spent a lot of fun trying to guess what they wanted from me).

Thwack by Jon Topielski 2022-10-08T12:55:25Z ♥ 0

It was very dynamic and beautiful! Ideally, it would be cool if different characters had different AI, but I already want too much within the jam, huh). In general, it was fun to play this interpretation of tennis.

Citri Plays Noirwood by AploveStudio 2022-10-08T12:44:42Z ♥ 0

The humor was certainly very good. But there were still straight problems with the spawn of the monster and the camera on it. I understand that from the point of view of directing, such a camera is very good, but if you run up, then only from memory you try to bypass the spikes and ideally it needs to be solved somehow). And the fact that the monster appears only at certain points created such situations that you just learned all the places where it appears - and it's not so scary anymore, but there were rooms in which it was sooooo difficult to get around it, but in general it was real, so okay. And I have only positive emotions left from the game, thank you.

Swapwood Quest R by Saturnyoshi 2022-10-08T12:25:35Z ♥ 0

The most gorgeous game! The learning curve is very correct and there was not a single moment when I had nothing to do. That's the joy games should give, thank you very much for such a gaming experience! And your game at the beginning reminded me of the PS Vita game "No Heroes Allowed: No Puzzle Either", although this is probably due to the fact that I just don't remember anywhere else that three in a row was used as an indirect battle.

Tenjutsu by deepnight 2022-10-08T12:04:23Z ♥ 1

It was amazing, even if sometimes I lacked the character's attack area and it was difficult to build the right movement, but in general I just got a storm of positive emotions, so thank you for such a game.

An Average Day At The Cat Cafe by alexrose 2022-10-08T11:45:38Z ♥ 0

A very atmospheric game, but there are a few problems with the complexity curve and the menu of dishes, it seems to me. A lot of dishes just refer to each other, which created a situation where my first drink needs to fulfill almost 7 points, which certainly overloads the player very much. I'm sure you just didn't have time to do it, but I'll say it anyway: you just have to give the player simpler drinks first, and only then complex ones that are built on the basis of others. But in general - UI/UX very cool and game immediately intuitive.

Work Hard Game Harder by NomadicRockMan 2022-10-07T23:51:47Z ♥ 2

It was fun. Very cool rofl over such situations. I really liked it.

EX SOMNIUM by GuitarBro 2022-10-07T23:33:05Z ♥ 1

It was fun to run into it. Just such a Minit, but much tougher because of the timer of 10 seconds. Although it seems to me that you swung too much that you decided to stick such a tough mechanic in 10 seconds, limiting yourself very much in riddles and forcing the player to actually click on the lamp in the last milliseconds). But in general it was fun, considering that the music warmed up the dynamics and this made me want to finish off the riddle right away).

Sally's Scribbles by Enjl 2022-10-07T23:21:04Z ♥ 2

It was just awesome. I'm very stuck in this game. The game loop itself is beautifully made, and the work on animations is also gorgeous... Thank you for being able to have fun in your game).

Echo by caeonosphere 2022-10-07T22:55:24Z ♥ 1

It was an awesome experience. It's just really cool to do this alone in two days. And for "coyote time" in general respect. But I didn't understand why the character was turned in the opposite direction at the 8th level... Forgot to turn, I guess? And it was also a very strange decision not to restart the level, but to return to the menu - it was not the return to the menu itself that interfered, namely loading the level, it brought down the dynamics of the process. But otherwise it was just really cool.

Metal Muscle Mage by Almax 2022-10-07T13:36:16Z ♥ 2

Cool little game. There is some initial idea in your game and it's cool. Especially the UI is well thought out, although it was possible to come up with an a little better, but this is already a quibble. It was fun to try your game).

Solar Drift by Dan Davis 2022-10-07T01:13:42Z ♥ 0

Honestly... I didn't see anything interesting in the game. How did you take advantage of the fact that gravity is turned off and the gameplay has to change? Just added one room above and... that's it)? The rest of the time, this change is only irritable. The character himself uncomfortable, but I will not find fault with this within the jam. Oh, and clicking with the mouse - so it's generally terrible. I also clicked around 100 times to get to the point that you set, because even the cursor did not show an interactive object. Impressions in general are not very good, but the atmosphere was not bad.

Dichotomy by StudioCherno 2022-10-07T00:57:20Z ♥ 0

It's a cool idea and idea, but there's really not enough cooldown timer ability, which is on the space. And also I didn't understand what the ability on "F" does. But all the impressions of the game are ruined by the fact that you need to wait 10 seconds straight, when you could have made a mistake by one cell and immediately realized it (and if you made a mistake at the end, then in fact you wasted 20 seconds, because there is no skip). I think it was worth adding this without giving a damn about the topic, because a good impression of the game is much more important than the topic. What I'm saying is that a good disclosure of the this topic is when in 99% of cases you always have something to do within 10 seconds. At least that's how I see it).

Ring King 51 by bramreth 2022-10-07T00:32:04Z ♥ 0

It was at least fun, albeit clumsily done, given that there was not enough feedback from the impact. And it was also difficult to understand where you are now in the arena (although I understand that if you play four, then all the other marks about where someone is will only get worse, so it's not bad now either).

Short Fuse by Orionhart 2022-10-06T01:10:36Z ♥ 1

To be honest... The tutorial in the form of a picture is good and the concept itself sounds cool, but here is the implementation... It's a quiet horror of some kind. It's just impossible to play: implicit damage, arrows are strangely made, for some reason it lags hard during an explosion (I really don't understand what such a thing could have been done from the point of view of the code). But the animation, the character model, the slug - it's just very good. Well, it was still a fun idea to look at, thank you.

Good care in 10 seconds by Sashalipatov 2022-10-06T00:49:29Z ♥ 3

A cool idea about the increasing difficulty, but the main mechanics were implemented just horribly. The challenge is almost zero and consists only of reading the text, which is also auto size, which violates a lot of other rules. But the graphics + animations were very good.

Witch Upon A Star by WhaleJam 2022-10-06T00:17:07Z ♥ 1

Not bad game, but the story is very corny. And just very much lacked directing. And especially the use of the "illusion of choice" with the roads was not clear.

LD50 — Delay the inevitable (12)

Under the Moon by RollCreators 2022-04-10T11:58:25Z ♥ 1

This is very good for one person! It was entertaining to play and it is clear that the core loop was thought out. Thanks for such a gaming experience, heh).

Big Small Defender by Tvorojok 2022-04-09T01:18:45Z ♥ 2

Very cool game. But there are several problems: I never had time to look at the interface and read the phrases of dragon, and I also did not understand for a long time that why the skills did not swing, and only there when I received damage, I realized that I could not cope and I needed to look at the UI and noticed the changes of resources, and then I began to receive a million skills in a row, huh). And the fact that there is an auto-conversion is also cool). I mean, Maybe could be made a little more difficult and make Make some kind of magnet on pumping. In general, a very pleasant game).

Dads don't die by kremlebot 2022-04-07T22:48:55Z ♥ 2

The graphics are simply gorgeous... But the gameplay... It all feels viscous. You don't understand after the mini-games: "Did it really give something?"or "Why isn't it pressed?" or "Why is fade here?" or "Why is the screen black and only the exit button to the main menu", etc. Everything is very intuitive from a technical point of view. Even all sorts of overlays of music also ruined the atmosphere - in general, personally, I will not be able to immerse myself in the atmosphere.

Ballgeon by koro.games 2022-04-07T20:54:33Z ♥ 1

I didn't expect such a fun game. It was even very exciting. Only there is a problem that if you change the room without a ball, then at high stage it is certain death, huh). But overall I liked it).

Desert Defense by Rubyes 2022-04-07T20:36:11Z ♥ 2

It was a lot of fun). At first I thought it would be very easy, but the nice complexity curve pleasantly surprised me. Only there was one small nuance in that until I tried the mines, I thought they were disposable). And with the fence as well - I thought it was purely for the sake of the walls. Of course, then I thought that the levels are not infinite, but still).

Rising wind Island by ShivArt 2022-04-07T20:20:38Z ♥ 1

It was just awesome... Such nice graphics and alone, so also in 2 days... This is really amazing for me, considering what mediocre games I touched, which were made by as many as 8 people... And the gameplay is pleasant, although the balance, as it seems to me, is too simple. But there is no matching theme. To match it, you could add that the longer the game time, the faster you fall. It was also fun to understand different mechanics in the game, like it turns out that one Musketeer is not useless, because the crows do not move away, but retain their HP when they fly away. Thank you for such a pleasant gaming experience).

Star Keeper by MrHumannn 2022-04-07T19:34:22Z ♥ 1

You did well to implement as many as three riddles and made so many different graphics, but everything works very crooked, huh). I think you should have taken a little less content and polished it already, but it was fun to play it now - thanks).

Sapper Master by yusovv 2022-04-07T14:08:57Z ♥ 3

It's a cool reaction game and I think that if you add content to it, then something very good can come out of it later). I wish you good luck in this!

Weak bridge by wEEWSA 2022-04-07T13:48:08Z ♥ 1

I also don't understand at first that the point is to place as many objects on the bridge as possible, huh). And so - it was a fan). And also a hidden clicker, with which I scrolled through 400 blocks). 😌 In general, the game is simple in mechanics, but interesting).

Almost successful operation by DanilShekarev 2022-04-07T13:36:44Z ♥ 0

It was fun to run around and the graphics are nice, but there's really nothing to do in the game, huh).

You will die anyway by Baker 2022-04-07T13:18:45Z ♥ 1

Since the music and graphics were not made by you, I will not evaluate it. And if we talk about the gameplay... I do not even know. In fact, a very boring core loop and "delay the inevitable" is played out only by the fact that potions are running out, and enemies are monotonous. Like there's no point in playing on). But as a personal experiment, it's cool).

Pots of Problems by hirsch 2022-04-07T12:15:16Z ♥ 2

Honestly... I didn't like anything. As if the default UE graphics and it were not configured at all, and from this it is difficult to evaluate the visual part. The sprites and models themselves are good, but everything related to the engine, such as: fire lighting, smoke particles, tile tiles - everything spoils my mood so much that I can't look at it, I'm sorry, heh). And the gameplay is incredibly boring, there are some obstacles that are not visible and they knock down your potion. And there is no balance either, since you can just go to the middle flower and that's it. In general, I have very ambiguous feelings - it's kind of beautiful, but the game didn't work out from everything put together.

LD49 — Unstable (22)

50 Crowns for 50 Kings by juxipolo 2021-10-19T17:22:27Z ♥ 1

I don't really like games with a bunch of numbers, but you know ... It was a pleasure for me to play your game, because there were a bunch of animations, cool training and you can see that it was interesting for you to do it yourself). Thank you for this game).

Bling! by Atomic 2021-10-19T17:14:20Z ♥ 1

The animation and the particles are nice). But so far, in mechanics, you don't really use tactics. But overall, this game was a pleasure to play).

WOLFGUN by sodaraptor 2021-10-16T12:53:15Z ♥ 0

It was the most dynamic game I have ever tried on this jam. It was really cool. But, damn it... Too little content. No variety of weapons, purchases are very stupid and practically break the game. The same purchase of reducing the duration of the rage - as a result, after purchasing 5 in a row, it reduces it to almost one frame. Well, unstable itself through rage is boring, since you can kill and so. And there is no challenge to the player. But thanks for the fun anyway).

The Volunteer by DoctorTurbo 2021-10-16T12:48:43Z ♥ 1

Funny game. But all the same, the highest quality thing that was done in this game is a jump, huh). To me, your game was a bit filled with the Valley game, but of course everything was more dynamic there. And for a long time I tried to figure out how to get out of the apartment, but it turns out I had to press "F" on the text and it confused me a little. But otherwise - just an ordinary and cool game.

The Salatroitsk Incident by DrunkardWolf 2021-10-16T11:38:25Z ♥ 0

Dude, it's cool to do this in 2 days. But it was unrealistically boring... The enemy just gets faster when you collect more ~~notes~~ stones (well, I think you get it). And the usefulness of the radar ... I did not understand at all. He definitely does not point to the stones, and then I had the idea that he was pinting to a traditional sign... But why? What was the point in that? And yet you can shoot back from the enemy even there hundreds of meters away. And you only need to hit once, so the reload mechanic is essentially useless. There are a lot of controversial points. But of course the sounds and the snowiness itself and monster, are not bad. But I definitely did not immerse myself in the game, because this postprocessing will not help make the game better if it is already boring from the very beginning). But thanks for such a gaming experience.

Psycho-unstable Journey by KenForest 2021-10-16T11:09:04Z ♥ 1

Maybe I don't understand something about such horror... But I was bored. Thanks for the atmosphere, but for the explanations and the plot ... Such. I had to constantly joke and communicate with myself in order to finally finish the game). And not that there was something cool in the atmosphere, because such post-processing has already been used in many places. But for the fact that you did this - one, then handsome!

Pizza Pony by MattWoelk 2021-10-16T10:48:44Z ♥ 1

Well, I played... But you know, some additional control is missing... Otherwise, at high levels, you still have to make mistakes to deliver all the pizzas. This will confuse those same perfectionists, heh). The game is, in principle, fun, but it feels very unfinished and unintuitive. But since there were only two of you, it's still cool!

Ping to Mars by CaptAndrey 2021-10-13T15:38:53Z ♥ 1

Well, why are you so lazy to turn down the volume, xDD)? Well, if by the game, then, in principle, cool, only I understood the mechanics of a completely lost signal only on the second try. It seems to me that it was necessary to do about 0.2-0.3 lags second on the yellow signal, so that it was easy to understand the mechanics of the red light.

UnReactor by ancooper 2021-10-13T15:24:26Z ♥ 1

It was cool, but still the pace is very strong for a game that is completely dependent on randomness and clear management. Perhaps you do not understand why Tetris has become so popular and why tactics can influence him so strongly. But in principle, you are still great.

Wabba-Jakku by Scrawach 2021-10-13T15:12:38Z ♥ 1

A cool game and an idea too, but here's the implementation ... You have completely random shots and there is no pattern of attacks in them, which means I just have to shoot at the enemy, wait for the fact that for some reason you can't beat the sheep, and wait for him I'll finally kill you. Too much weird stuffiness, heh). I could not complete it until the end, because for some reason there are a bunch of senseless corridors). If you couldn't add a lot of content, then it was worth cutting down on the nonsensical levels). I liked it, but I really lacked a good balance and game design).

Last Reactor Day by logalex 2021-10-07T16:48:01Z ♥ 1

Cool game, but... Kick-ass stuffy and boring. There is no challenge for the player. You just wander aimlessly and fix, fix and fix and fix... And also, it was not very pleasant that the fix could not be canceled. But in general, well done).

Handle With Care by Liss1024 2021-10-07T15:55:35Z ♥ 5

Everything would be fine... But... STOP POSTING ABOUT AMONG US!!! AAAAAAAA!!!! And so - a cool game, but I could not master the controls normally, and amogus enrages).

Overpowered by Vasuka 2021-10-07T15:17:39Z ♥ 1

In general, it's cool... But a hit on space and such a sharp drop... Well, it doesn't feel like something that you can play normally, huh). But the idea of weakness is cool).

Glitch Stability by Ekaterina 2021-10-07T15:00:02Z ♥ 1

Funny game. For a long time I did not understand what stable does, and when I figured it out, I understood the whole concept of the game. In general - very cool).

Save the Reactor by Tvorojok 2021-10-07T14:46:41Z ♥ 2

Cool game, honestly. Manage all this constantly, follow. And there are never moments that you have nothing to do. Only now the keyboard infuriated.

Disruption by WYL TEAM 2021-10-06T14:09:20Z ♥ 1

Very atmospheric game, but damn ... What a slow character ... Your game is very difficult to play because of this). You just want to close it, because you understand that you will not see anything new further and you will wander through the meaningless labyrinths and see the hell out of empty useless space). Well, the colliders are crooked. But in general - well done. Although, of course, the game lacks a more open narrative.

Fellowship Manager by Honest Dan 2021-10-06T13:27:56Z ♥ 2

I'm certainly not a fan of numbers for the sake of numbers). If some numbers are not needed, then it is better to delete them to hell). But overall it was fun to play).

Viole(n)t Cooking by Shess 2021-10-06T13:19:08Z ♥ 1

The art and gameplay were interesting, only the balance was not as high-quality as I went through the game, because I used the same products for almost the entire game, but perhaps if the game is complicated, the player will have to give numbers or percentages of each product in the face).

Gravitrouble by Ben Yazi 2021-10-06T13:04:50Z ♥ 0

It was fun to play that. Only I didn't immediately understand that it was possible to fly higher with a weapon and did not understand when I pressed the button with the weapon, because it was rarely pressed as a result.

Unstable Empire by oneiromancer 2021-10-06T12:57:32Z ♥ 1

It was cool, but unfortunately my English is very bad, so it was a little hard for me to play, because not constantly translating phrases). But overall, it was fun to play and manage the marshals).

I can't remember by chesiq 2021-10-06T12:36:02Z ♥ 0

It was over boring, the platforming was stuffy, the shift was so generally quiet horror. And not the least bit scared anything. I don't know what you wanted to convey with your game, huh).

Tilted Chicken Game by RAC-Games 2021-10-05T22:45:24Z ♥ 2

Fun physics, of course). It would be ideal if it was possible to crawl under the racks with two eggs, as it seems to me. But of course it was fun to throw everything and deceive people).

LD48 — Deeper and deeper (6)

ChronorhC by NikorasuChan 2021-05-06T11:41:31Z ♥ 3

It was fun. We were not the only ones who took portals as a concept, so).

Dwarf Dig Deep by Lintfordpickle 2021-04-30T19:27:26Z ♥ 1

Dude... This is super cool. It reminded me a bit of SteamWorld Dig. But of course it annoyed me that I sometimes fell through collisions cubes, also the radius of the dynamite was slightly larger than I wanted, and it was unpleasant that it was impossible to change the direction of digging - I had to press the button, and then only change. And everything else made me extremely happy - thank you for such fun!

Physician, Heal Thy Elf by No Grapes Games 2021-04-29T21:43:08Z ♥ 1

It was fun. It seems to have understood lore, but it seems that I did not understand). But thanks for such a good story. It was fun to play).

Last Flower by Ekaterina 2021-04-29T16:20:01Z ♥ 1

This... It was great. The rudiments of a cool lore are directly felt. And these tomato meditation transmissions gave me a lot of fun.) In general, thanks for a very enjoyable game with thoughtful characters). The game throughout the entire gameplay entertains you coolly and allows you to do interactive actions - and that's cool. And if you also did it alone, then it's just generally incredibly cool.

Это... Это было здорово. Прямо ощущаются зачатки крутого лора. И эти медитативные передачи помидоров доставили мне фан). В общем спасибо за очень приятную игру с продуманными персонажами). Игра на протяжении всего геймплея прикольно тебя развлекает и даёт поделать интерактивные действия - и это круто. А если ты ещё её и одна делала - то это просто вообще неверотяно круто.

Treasure Hunter by Scrawach 2021-04-29T06:54:13Z ♥ 1

Dude... This is super cool, especially on Compo. This is what it means when a person puts his soul into his game. And then when I look at some games that were made in a team of 7 people or s ... And I really feel really bad. But yours... She just blew up a huge storm of emotions in me. True handsome. Develop further!

In the darkness by RollCreators 2021-04-28T04:46:32Z ♥ 1

Awesome game! I'm really stuck in your game and it really surprised me. Although, of course, mines and borders... Yes, it hurts. But it's not hard to get used to. In general, thanks for such a gaming experience!

LD47 — Stuck in a loop (2)

Leopold the Lich by Grentacular 2020-10-06T21:46:19Z ♥ 2

Cool game! It was very interesting for me to go through it to the end! Good luck in game development!

TRAM OF WISHES by katamary 2020-10-06T20:40:02Z ♥ 3

Cool game. Cool art, concept ... And as I understand it, you wanted to make a relaxation game like Flower and the like, where the same type of actions calm the player down and put him into a relaxing state. But honestly ... I won't be able to last beyond the 4th day. I read all the dialogues on the first day. And it was also not clear what kind of stars. Also, if the driver has no conscience, he can bring all passengers to the depot and there will be nothing for it. If you wanted to do just a relaxing game, then you had to reduce the buttons to a minimum, for example, leave only the opening of the doors, but also very subjective. And so - a cool game. It was fun to play!

LD45 — Start with nothing (47)

Tribal Offerings by Vladadamm 2019-10-29T20:00:00Z ♥ 0

It was fun to play. Thanks for such a gaming experience!

There's only Dark and you're a Cube (TioDayaaC) by scsc 2019-10-29T19:32:10Z ♥ 1

The coolest thing was to play for the biggest cube). It was fun, thanks.

Deliv' 51 by Larnin 2019-10-29T19:19:44Z ♥ 1

It was a pleasure to play. 14 is a record, but I did not try hard. Good luck in your development!

Tyler by zkusand 2019-10-29T18:12:07Z ♥ 0

Cool puzzle, it was nice to play it). And good graphics. Good luck in your endeavors!

Summoning Soup by Digital_Pie 2019-10-29T16:31:18Z ♥ 1

I don’t like coffee, but along the way I drank it too much that even pumpkins threw me over the map). But just kidding, it's just a bug, of course. But it was a lot of fun to play, thanks for such a gaming experience).

NoWastelandCreationIntended by kruemelkeksfan 2019-10-29T05:18:37Z ♥ 0

It was very nice to play. Especially for Compo this is a very cool project. And the colors are pretty good. Good luck to you!

Jam Cultist Simulator by FiloGC 2019-10-29T05:13:03Z ♥ 0

It is very convenient when categories are highlighted. Well, in general, it was nice to play).

And Then God Said by KrisDev 2019-10-20T13:00:58Z ♥ 1

I myself have farmed so many points (just kidding). You can just hold the mouse on the animal and glasses will endlessly accumulate. Well, it’s fun to play and I directly created my own “capsule ecosystem”. XDD.chrome_HTAObD9Aui.png

Hello World by NoobException 2019-10-20T12:35:41Z ♥ 1

It was fun to play, although I often wrote the word "guide". In general, I want to wish only good luck in development! For one person, not bad for a start.

Stash by stamestratagem 2019-10-14T16:03:10Z ♥ 2

Cool made game for one person. It was certainly funny to play sometimes). But it happened that I fell through the floor of the elevator, but it was thought that if you fall, you can still lift it, even if there is no elevator below. I wish you good luck in GameDev)! It was fun. And according to Jem’s rules, you can fix bugs. So a bug with sound, from the comment above, you can change according to the rules.

Soul Avenger by Kaizo 2019-10-14T01:03:36Z ♥ 1

It was fun. I liked the atmosphere of the game the most. And the battle is pleasant. In general, for 3 days a cool game, especially when only 2 people made it!

JUST A GHOST LOOKING FOR ITS BODY by smileyface 2019-10-14T00:52:56Z ♥ 1

At first, management is very strange, but then I understand it. Cool concept that the ghost is not separable from the wall. I like. But unfortunately, if you create a full-fledged game from this, it will not be interesting to play it for a long time.

The Ghost Haunter by Gnappuraz 2019-10-13T21:55:48Z ♥ 1

A very short game. But it was fun to watch the animation. But the programmer somehow did not really cope with the concept of space. The character flew above the wall, but from below could not get to the wall.

Sorrow Quest by Adam Saudagar 2019-10-13T15:26:47Z ♥ 2

Cool roguelike. But still, you have a lot of flaws compared to other games of this genre. And the graphics ... Well, not bad in 3 days, if it is beginners in 3D. In general, I wish you good luck in GameDev and good luck in developing your skills)!

The Legend of the Empty One by SpicyPaper 2019-10-13T14:15:15Z ♥ 2

Cool idea and idea. I advise you to develop)! But as for me, music does not fit at all. And the enemies are too randomly and abruptly spawned. And also those who beat AoE can suddenly fly right at you, so it’s unrealistic for a player to react to dodge.

Neon Sunset by tobb 2019-10-13T14:03:02Z ♥ 0

Very cute). 2D to 3D. Well, you are great. Something can grow out of this if you create a plot and improve the graphics and animation. Good luck to you)!

Lost Flagship by Wolf4D 2019-10-11T00:04:31Z ♥ 0

Cool strategy, especially if you did it alone). And for the first song, I generally read the dialogue as a rap. And yes, you probably forgot to put Loop in the sound during the battle, because the music ended and no longer repeats, sort of. In general, good luck in GameDev. It was fun to play.

Nude In The Forest by Sarah_lkv 2019-10-10T23:48:00Z ♥ 3

It looks nice, but still for 9 people, of course I'm sorry, but it seems to me too many shoals. From the keyboard, to thinking through the fence, and not the logs going underground. Well, it’s very nice and atmospheric. Good luck in the beginnings)!

Nocero by Empty Set 2019-10-10T23:34:17Z ♥ 0

It was fun to play. Cool graphics, but the most important thing is the attack animations. They are simply divine, true). I advise you to develop this game and wish you good luck in this)!

0-Skies : A Minute's Adventure by Karanveer 2019-10-10T16:14:48Z ♥ 1

I was so happy when I was able to fly, but it is not clear why the game has a timer and I did not fly for long. I believe that he is superfluous here at all. And there’s a bug that you can fly out of the road, it’s right at the very first turn - I advise you to try it. And it’s also not clear why we first select the screw, and only then the case - a strange solution. And so a fun game. I wish you good luck and continue to make games)!

Punch Punch Farm! by Andreadbx 2019-10-10T16:09:05Z ♥ 2

Cool done, really. And the Low Poly style is well implemented. First of all, I liked the 7th polygonal tree on the side). Both the sheep and the end are famously made. I can only wish good luck to your team and more cool games.

Shadowy Monster Land by Space Wumpus 2019-10-10T15:16:33Z ♥ 1

Well, of course it’s cool, but there were a lot of places where you could work more on the code. But in general, anyway, good luck with your beginnings!

Desert Flight by Tero Pulkkinen 2019-10-10T15:03:54Z ♥ 1

For one person it’s very good. I can only say - develop).

Space Tales by SirMichel 2019-10-10T14:51:38Z ♥ 1

Cool done, even something reminiscent of "The Witness" and similar games. Although the player was often very slow and also sometimes the corridors were longer than necessary in terms of game design. But still you are great and wish you good luck).

Not My Hoarder by Tommyflower 2019-10-10T12:54:53Z ♥ 3

It was funny and cool). Thanks for such a fun game). I wish you further development)!

When Nothing Came by velvetlobster 2019-10-10T12:12:42Z ♥ 2

This is cool, but I understood almost nothing, I accidentally rearranged something and did not see the girl with yellow hair and did not even go into the house, but they wrote to me “thanks for the game”. But from the description and comments, I realized what they wanted from me and what needed to be done. And I went through the game and read more closely what was written. This game is made with high quality). And the cool mechanics of rewinding, but it's probably a bug that when I push forward and then a bunch of times back, it turns out that I rewind time forward jerkyly. But I still wish you good luck and prosperity)!

The Choice of Life: Middle Ages by Xakkar 2019-10-10T12:03:11Z ♥ 4

Классная игра, жаль не успели всё дорисовать. Как я где-то читал, что вы не слышали про Reings во время разработки этой игры? Ну вроде как это классика, но ладно). А так слишком много с ней похожего, даже слишком много. Но всё равно милый стиль получился и если учесть, что вы не слышали про Reigns и вам не на что было почти опираться, то всё равно получилось качественно. Желаю удачи вам)!

Soulless by Nithin 2019-10-10T11:54:25Z ♥ 2

Cool long game). If you did everything from scratch in 3 days together - then this is generally cool - I wish prosperity in GameDev)! And even the theme is well conveyed.

NumberLand by Tiulkin Boris 2019-10-10T11:51:36Z ♥ 1

Я не знаю почему вы на презентации не смогли пройти бой, я сразу же прошёл, но ладно, может вы его доработали просто). А так прикольная концепция - может если довести её до конца, то что-то годное получится. Желаю удачи вам)!

Cubehead by BntRpnw 2019-10-10T11:46:35Z ♥ 0

Cool game, it’s a pity only the graphics are very few and it’s a pity there is nothing revolutionary. But it was fun to play). And somehow I stumbled upon a bug in which I could play at least ad infinitum. The upper wall and, in my opinion, the rolling cube looped, and they repeated through each other.

Escape from the 4 dumb sorcellers by Artios 2019-10-10T11:34:42Z ♥ 2

Very cool game, no kidding. It’s only a pity that I have to wait for a very long dialogue at the beginning, when I re-pass the game. A lot of cool mini-games and even a little plot. I wish you good luck in GameDev guys.

Mushroom Exorcist by krjack 2019-10-10T11:24:31Z ♥ 1

Well, it was definitely fun, but if we talk about this particular game, it would bring most of all pleasure if the camera was from a third person. I advise you to take this wish. But still, this is a ridiculous concept and it was fun to play. Good luck in developing).

In the Beginning by shadow30 2019-10-10T11:20:06Z ♥ 0

Funny game. It is fun to play it, but this game provokes feelings for a short time, unfortunately, because it does not carry anything revolutionary.

Murder On Peacock Street by Seabird 2019-10-10T11:14:56Z ♥ 1

The idea itself is cool, but either I don’t know something, or the camera should always be like that and it shouldn’t be moved. It’s just that sometimes the text became unreadable because it became almost flat due to the camera. And red text in a room with red shades is not the best choice. But if you did this game alone, then you are well done)! Good luck).

Don't RIP in Hell by Somogy 2019-10-10T11:05:57Z ♥ 1

It’s cool, of course, but if you get into the corner of the arena, then in the beginning the enemies won’t go through 2 doors at all, only then they will push each other a bit, so you can just stand in the corner and sometimes move if the allies are not standing right. I advise you to think about how it could be fixed, but it was so fun to play, albeit simply

Spectrocity by Prometheus 2019-10-10T10:44:38Z ♥ 1

They did cool that there are saves, but minus that you can’t reset them, otherwise I wanted to make speedrun, but I was too lazy to download the new archive. But please, remove the glide on the ground ... And it seems to me that your game with glide on the ground looks on the same difficulty as "I wanna be the boshy" or even "I wanna kill the Kamilla 3". And so I wish you success, it was fun to play your game, especially there is an Easter egg in the form of a welcome in the corner at the end). Even in the same Celeste or Ori, about which you wrote above there was no sliding mechanics, well, maybe there was an braking animation in Ori, but certainly the character himself did not slide anywhere there).

Monkey Mountain Holiday! by scalliondelight 2019-10-10T10:17:49Z ♥ 2

Well, it looks cool. The idea itself is of course delusional (it’s not bad, but I didn’t really like something, but the topic is not forgotten and there is a little humor) and the combat system is not very clear, and this iron sound when you kill someone (?) is not very suit. But I think that in the future you and the team will be able to make better games). Good luck to you! And yes, forgive my team member, I really think that he’s not on purpose.

Draw Your Own Adventure! by detectiveLosos 2019-10-09T21:50:10Z ♥ 2

Thank you for pumping drawing skills, heh). But so the idea is cool.

Started from the bottom by thor1 2019-10-09T21:33:18Z ♥ 1

Delirium on delirium, but now the old man is rich). I can make happy under the age of man.

Hellion: The Legend of Jeff by Mad Brokli 2019-10-09T18:45:02Z ♥ 2

Just a stunned cool game, if you only made one in three days. I wish you success!

Zen Master by Onat Saygı 2019-10-09T16:59:11Z ♥ 1

Cool pictures selected. Unfortunately, the game is for one time, but everything is equally cute). Keep making games.

Runed Memory by ComicSans 2019-10-09T16:53:45Z ♥ 2

Of course it's cool when your ass burns in the literal sense). Cool concept, even if it’s been invented thousands of times already - I advise you to develop it.

Life. I guess. by ToFuMan 2019-10-09T16:51:25Z ♥ 0

It looks cool, but unfortunately, nothing outstanding. I advise you to come up with more nonsense.

New Project by TheMiSta92 2019-10-09T16:49:56Z ♥ 0

Very awesome game, I was even able to smile. Although people not working on Unity will not understand). It is a pity that it is difficult to develop it into a future project.

New start at N.O.T.H.I.N.G. Ltd. by Shigor 2019-10-09T16:47:47Z ♥ 1

It is not very clear where to go and what to do at every moment of the game. But the plot is cool.

Zombug Slayer by jordanvang 2019-10-09T16:45:28Z ♥ 1

At the beginning, it lagged very much, but after 15 seconds it stopped. This is in a web browser. And I didn’t understand what to do after a certain time, I don’t understand where to get the door keys and I started calling zombies in all the boxes and then a horde of zombies attacked me and killed me instantly. And also weapons on Damage / AS are not equivalent.

The Island by Benjamin Leroy 2019-10-08T15:29:33Z ♥ 2

Not bad, a lot of different locations. But character control is just awful. But that’s why the control was in the maze: QZSD - I don’t understand, it really spoiled the impression of the game. And so it goes for 3 days.