FoonLudum Dare ExplorerUsers → Paulsams

Paulsams

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Deep Conversationjam1853.903.513.984.444.363.813.084.19
202558Collector👥Rust Rebirthjam474.133.683.953.984.514.262.814.16
202557Depths👥Deep Bayjam5383.413.003.643.702.501.001.003.59
202456Tiny Creatures👥400 Daysjam5463.553.153.713.864.233.133.81
202455Summoning👥For Democracyjam6473.503.243.193.713.793.033.30
202354Limited Space👥Bless & Savejam6323.503.263.183.104.314.10
202353Delivery👥Shot Speed Deliveryjam7073.472.983.734.103.732.453.32
202352Harvest👥District 17jam4563.433.353.082.474.003.66
202251Every 10 seconds👥Elementary Defence!jam7543.343.253.473.364.063.31
202250Delay the inevitable👥Childhoodjam7253.503.023.283.334.112.853.75
202149Unstable👥From the Roofjam5213.683.533.483.004.193.88
202148Deeper and deeper👥To The Corejam7603.603.583.053.514.082.143.51
202047Stuck in a loop👥The Monkey Weekendjam13983.022.383.333.663.812.662.382.94
201945Start with nothing👥Disabled Hospitaljam7773.213.143.193.173.673.413.24

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Paulsams

LD45 — Start with nothing

Desert Flight by Tero Pulkkinen 2019-10-10T15:03:54Z

For one person it’s very good. I can only say - develop).

The Choice of Life: Middle Ages by Xakkar 2019-10-10T12:03:11Z

Классная игра, жаль не успели всё дорисовать. Как я где-то читал, что вы не слышали про Reings во время разработки этой игры? Ну вроде как это классика, но ладно). А так слишком много с ней похожего, даже слишком много. Но всё равно милый стиль получился и если учесть, что вы не слышали про Reigns и вам не на что было почти опираться, то всё равно получилось качественно. Желаю удачи вам)!

New start at N.O.T.H.I.N.G. Ltd. by Shigor 2019-10-09T16:47:47Z

It is not very clear where to go and what to do at every moment of the game. But the plot is cool.

Jam Cultist Simulator by FiloGC 2019-10-29T05:13:03Z

It is very convenient when categories are highlighted. Well, in general, it was nice to play).

NoWastelandCreationIntended by kruemelkeksfan 2019-10-29T05:18:37Z

It was very nice to play. Especially for Compo this is a very cool project. And the colors are pretty good. Good luck to you!

Not My Hoarder by Tommyflower 2019-10-10T12:54:53Z

It was funny and cool). Thanks for such a fun game). I wish you further development)!

The Ghost Haunter by Gnappuraz 2019-10-13T21:55:48Z

A very short game. But it was fun to watch the animation. But the programmer somehow did not really cope with the concept of space. The character flew above the wall, but from below could not get to the wall.

Mushroom Exorcist by krjack 2019-10-10T11:24:31Z

Well, it was definitely fun, but if we talk about this particular game, it would bring most of all pleasure if the camera was from a third person. I advise you to take this wish. But still, this is a ridiculous concept and it was fun to play. Good luck in developing).

Punch Punch Farm! by Andreadbx 2019-10-10T16:09:05Z

Cool done, really. And the Low Poly style is well implemented. First of all, I liked the 7th polygonal tree on the side). Both the sheep and the end are famously made. I can only wish good luck to your team and more cool games.

Draw Your Own Adventure! by detectiveLosos 2019-10-09T21:50:10Z

Thank you for pumping drawing skills, heh). But so the idea is cool.

When Nothing Came by velvetlobster 2019-10-10T12:12:42Z

This is cool, but I understood almost nothing, I accidentally rearranged something and did not see the girl with yellow hair and did not even go into the house, but they wrote to me “thanks for the game”. But from the description and comments, I realized what they wanted from me and what needed to be done. And I went through the game and read more closely what was written. This game is made with high quality). And the cool mechanics of rewinding, but it's probably a bug that when I push forward and then a bunch of times back, it turns out that I rewind time forward jerkyly. But I still wish you good luck and prosperity)!

JUST A GHOST LOOKING FOR ITS BODY by smileyface 2019-10-14T00:52:56Z

At first, management is very strange, but then I understand it. Cool concept that the ghost is not separable from the wall. I like. But unfortunately, if you create a full-fledged game from this, it will not be interesting to play it for a long time.

Zen Master by Onat Saygı 2019-10-09T16:59:11Z

Cool pictures selected. Unfortunately, the game is for one time, but everything is equally cute). Keep making games.

Tribal Offerings by Vladadamm 2019-10-29T20:00:00Z

It was fun to play. Thanks for such a gaming experience!

Sorrow Quest by Adam Saudagar 2019-10-13T15:26:47Z

Cool roguelike. But still, you have a lot of flaws compared to other games of this genre. And the graphics ... Well, not bad in 3 days, if it is beginners in 3D. In general, I wish you good luck in GameDev and good luck in developing your skills)!

Tyler by zkusand 2019-10-29T18:12:07Z

Cool puzzle, it was nice to play it). And good graphics. Good luck in your endeavors!

Deliv' 51 by Larnin 2019-10-29T19:19:44Z

It was a pleasure to play. 14 is a record, but I did not try hard. Good luck in your development!

Space Tales by SirMichel 2019-10-10T14:51:38Z

Cool done, even something reminiscent of "The Witness" and similar games. Although the player was often very slow and also sometimes the corridors were longer than necessary in terms of game design. But still you are great and wish you good luck).

Nude In The Forest by Sarah_lkv 2019-10-10T23:48:00Z

It looks nice, but still for 9 people, of course I'm sorry, but it seems to me too many shoals. From the keyboard, to thinking through the fence, and not the logs going underground. Well, it’s very nice and atmospheric. Good luck in the beginnings)!

The Island by Benjamin Leroy 2019-10-08T15:29:33Z

Not bad, a lot of different locations. But character control is just awful. But that’s why the control was in the maze: QZSD - I don’t understand, it really spoiled the impression of the game. And so it goes for 3 days.

Stash by stamestratagem 2019-10-14T16:03:10Z

Cool made game for one person. It was certainly funny to play sometimes). But it happened that I fell through the floor of the elevator, but it was thought that if you fall, you can still lift it, even if there is no elevator below. I wish you good luck in GameDev)! It was fun. And according to Jem’s rules, you can fix bugs. So a bug with sound, from the comment above, you can change according to the rules.

Runed Memory by ComicSans 2019-10-09T16:53:45Z

Of course it's cool when your ass burns in the literal sense). Cool concept, even if it’s been invented thousands of times already - I advise you to develop it.

Don't RIP in Hell by Somogy 2019-10-10T11:05:57Z

It’s cool, of course, but if you get into the corner of the arena, then in the beginning the enemies won’t go through 2 doors at all, only then they will push each other a bit, so you can just stand in the corner and sometimes move if the allies are not standing right. I advise you to think about how it could be fixed, but it was so fun to play, albeit simply

0-Skies : A Minute's Adventure by Karanveer 2019-10-10T16:14:48Z

I was so happy when I was able to fly, but it is not clear why the game has a timer and I did not fly for long. I believe that he is superfluous here at all. And there’s a bug that you can fly out of the road, it’s right at the very first turn - I advise you to try it. And it’s also not clear why we first select the screw, and only then the case - a strange solution. And so a fun game. I wish you good luck and continue to make games)!

Cubehead by BntRpnw 2019-10-10T11:46:35Z

Cool game, it’s a pity only the graphics are very few and it’s a pity there is nothing revolutionary. But it was fun to play). And somehow I stumbled upon a bug in which I could play at least ad infinitum. The upper wall and, in my opinion, the rolling cube looped, and they repeated through each other.

Hello World by NoobException 2019-10-20T12:35:41Z

It was fun to play, although I often wrote the word "guide". In general, I want to wish only good luck in development! For one person, not bad for a start.

In the Beginning by shadow30 2019-10-10T11:20:06Z

Funny game. It is fun to play it, but this game provokes feelings for a short time, unfortunately, because it does not carry anything revolutionary.

Soulless by Nithin 2019-10-10T11:54:25Z

Cool long game). If you did everything from scratch in 3 days together - then this is generally cool - I wish prosperity in GameDev)! And even the theme is well conveyed.

New Project by TheMiSta92 2019-10-09T16:49:56Z

Very awesome game, I was even able to smile. Although people not working on Unity will not understand). It is a pity that it is difficult to develop it into a future project.

Spectrocity by Prometheus 2019-10-10T10:44:38Z

They did cool that there are saves, but minus that you can’t reset them, otherwise I wanted to make speedrun, but I was too lazy to download the new archive. But please, remove the glide on the ground ... And it seems to me that your game with glide on the ground looks on the same difficulty as "I wanna be the boshy" or even "I wanna kill the Kamilla 3". And so I wish you success, it was fun to play your game, especially there is an Easter egg in the form of a welcome in the corner at the end). Even in the same Celeste or Ori, about which you wrote above there was no sliding mechanics, well, maybe there was an braking animation in Ori, but certainly the character himself did not slide anywhere there).

Shadowy Monster Land by Space Wumpus 2019-10-10T15:16:33Z

Well, of course it’s cool, but there were a lot of places where you could work more on the code. But in general, anyway, good luck with your beginnings!

Escape from the 4 dumb sorcellers by Artios 2019-10-10T11:34:42Z

Very cool game, no kidding. It’s only a pity that I have to wait for a very long dialogue at the beginning, when I re-pass the game. A lot of cool mini-games and even a little plot. I wish you good luck in GameDev guys.

Life. I guess. by ToFuMan 2019-10-09T16:51:25Z

It looks cool, but unfortunately, nothing outstanding. I advise you to come up with more nonsense.

Zombug Slayer by jordanvang 2019-10-09T16:45:28Z

At the beginning, it lagged very much, but after 15 seconds it stopped. This is in a web browser. And I didn’t understand what to do after a certain time, I don’t understand where to get the door keys and I started calling zombies in all the boxes and then a horde of zombies attacked me and killed me instantly. And also weapons on Damage / AS are not equivalent.

Neon Sunset by tobb 2019-10-13T14:03:02Z

Very cute). 2D to 3D. Well, you are great. Something can grow out of this if you create a plot and improve the graphics and animation. Good luck to you)!

Hellion: The Legend of Jeff by Mad Brokli 2019-10-09T18:45:02Z

Just a stunned cool game, if you only made one in three days. I wish you success!

The Legend of the Empty One by SpicyPaper 2019-10-13T14:15:15Z

Cool idea and idea. I advise you to develop)! But as for me, music does not fit at all. And the enemies are too randomly and abruptly spawned. And also those who beat AoE can suddenly fly right at you, so it’s unrealistic for a player to react to dodge.

Summoning Soup by Digital_Pie 2019-10-29T16:31:18Z

I don’t like coffee, but along the way I drank it too much that even pumpkins threw me over the map). But just kidding, it's just a bug, of course. But it was a lot of fun to play, thanks for such a gaming experience).

Soul Avenger by Kaizo 2019-10-14T01:03:36Z

It was fun. I liked the atmosphere of the game the most. And the battle is pleasant. In general, for 3 days a cool game, especially when only 2 people made it!

Monkey Mountain Holiday! by scalliondelight 2019-10-10T10:17:49Z

Well, it looks cool. The idea itself is of course delusional (it’s not bad, but I didn’t really like something, but the topic is not forgotten and there is a little humor) and the combat system is not very clear, and this iron sound when you kill someone (?) is not very suit. But I think that in the future you and the team will be able to make better games). Good luck to you! And yes, forgive my team member, I really think that he’s not on purpose.

There's only Dark and you're a Cube (TioDayaaC) by scsc 2019-10-29T19:32:10Z

The coolest thing was to play for the biggest cube). It was fun, thanks.

Lost Flagship by Wolf4D 2019-10-11T00:04:31Z

Cool strategy, especially if you did it alone). And for the first song, I generally read the dialogue as a rap. And yes, you probably forgot to put Loop in the sound during the battle, because the music ended and no longer repeats, sort of. In general, good luck in GameDev. It was fun to play.

Murder On Peacock Street by Seabird 2019-10-10T11:14:56Z

The idea itself is cool, but either I don’t know something, or the camera should always be like that and it shouldn’t be moved. It’s just that sometimes the text became unreadable because it became almost flat due to the camera. And red text in a room with red shades is not the best choice. But if you did this game alone, then you are well done)! Good luck).

Nocero by Empty Set 2019-10-10T23:34:17Z

It was fun to play. Cool graphics, but the most important thing is the attack animations. They are simply divine, true). I advise you to develop this game and wish you good luck in this)!

Disabled Hospital by Paulsams 2019-10-08T23:29:11Z

@jordanvang , thank you very much for your feedback. I think we have corrected the error described above by you.

Disabled Hospital by Paulsams 2019-10-08T23:32:58Z

@shigor, thanks for the tip, we tried to come up with something original. As for the web version - we can not do anything. For three of us in Chrome everything works.

Disabled Hospital by Paulsams 2019-10-08T23:35:46Z

@themista92, thanks for the feedback. For 3 days the three of you cannot work out the whole balance, things and so on. But we want to bring our game to the final stage, so I advise you to follow us.

Disabled Hospital by Paulsams 2019-10-08T23:42:02Z

@brokenmirrormedia ,thanks for the feedback. We have updated the game several times already, and the bugs that you specified were fixed. Only at the moment there is no 0.1.1 as the Web version, only you can download it, but in the near future we will fix it. And about the music ... It seems to us that it is perfect, plus the player himself is fast, as it seems to us. So to each his own.

Disabled Hospital by Paulsams 2019-10-08T23:46:10Z

@tofuman. thanks for the feedback. The battle system with us depends on how close the enemy stands both on yours and his speed. But a few bugs - we have already fixed, so you can try the game a second time. We’ll also fix the damage coefficients. So you can follow us.

Disabled Hospital by Paulsams 2019-10-08T23:51:40Z

@jellzilla, thanks for the feedback. And also thanks for celebrating our mechanics and developing the idea of "starting with notning". We have fixed several bugs - maybe you will like our game now even more. And of course we will add new game mahinics, plot, characters, enemies, etc., but outside of Jam, since the rules do not allow you to do something very new.

Disabled Hospital by Paulsams 2019-10-08T23:57:03Z

@onat-sayg , thanks for the feedback. The battle system with us depends on how close the enemy stands both on yours and his speed. But a few bugs - we have already fixed, so you can try the game a second time. As for music, it is not ours, but it seems like we like it. But when the game is already at the final stage, we will write several of our soundtracks under it. Our artist is very pleased to hear your feedback. We’ll also fix the damage coefficients. So you can follow us.

Disabled Hospital by Paulsams 2019-10-08T23:59:21Z

@seabird , thanks for the feedback. Our whole team is very pleased to hear that.

Disabled Hospital by Paulsams 2019-10-09T00:02:49Z

@mad-brokli , thanks for the feedback. We’ll add some of our soundtracks closer to the final stage of the game. So I think it will be very cool to play it.

Disabled Hospital by Paulsams 2019-10-09T00:06:52Z

@philarmon, thanks for the feedback. We wanted to create a strange game that will be interesting to play. Our artist is very pleased to hear your feedback. Enemies are enemies and no matter what they ride on - in an egg or in a stroller).

Disabled Hospital by Paulsams 2019-10-09T00:11:25Z

@krjack , thanks for the feedback. When we did it, it also seemed to us that there was something similar to Hotline Miami. In the future we plan to add new game mechanics, a plot, enemies, etc. I advise you to follow us).

Disabled Hospital by Paulsams 2019-10-09T00:14:38Z

@kenarf , thanks for the feedback. As I write below, we will develop it. So I advise you to follow us).

Disabled Hospital by Paulsams 2019-10-09T00:18:48Z

@alazarius , thanks for the feedback. We planned to make a strange game). We ourselves like the music, but it is not ours, but closer to the release of the game we will do our own. So this is a good reason to follow our game and us. ^_^

Disabled Hospital by Paulsams 2019-10-09T00:21:49Z

@tomfu , thanks for the feedback. Since we will bring the game to release, so we will fix bugs. We wanted to create a strange concept and implement it. If there is interest, then we can write DevLog. And also, if it’s not difficult for you, you can play the new version and say what bugs you found. This will help us a lot).

Disabled Hospital by Paulsams 2019-10-09T00:24:30Z

@nithin , thanks for the feedback. Yes, we generally wanted to create a very strange thing). ^_^ And we will develop the game, so that even more strange and cool will be added to the game. So I advise you to follow us.

Disabled Hospital by Paulsams 2019-10-09T00:26:49Z

@xakkar , thanks for the feedback. The whole team is very pleased that our work can please someone). I advise you to follow us if you liked our art.

Disabled Hospital by Paulsams 2019-10-09T00:30:02Z

@janderson-barboza , thanks for the feedback. Wow, it really does. Maybe we can even get a few ideas out of there. You can follow us, we will bring this game to the end and I don’t think that we will limit ourselves only to this game.

Disabled Hospital by Paulsams 2019-10-09T00:34:52Z

@tommyflower , thanks for the feedback. Our whole team is very pleased to hear this). Closer to the release we will make our own several soundtracks and I think you will also like them. We like dynamic games, so here we wanted to convey this. You can follow our art so you don’t miss anything).

Disabled Hospital by Paulsams 2019-10-09T21:04:09Z

@sg-goennung , thanks for the feedback. Why dark? We do not belittle anyone, because if the enemies rode chicken eggs, then it turns out we would humiliate chickens or hens)? I don’t think so. But if you liked it, I advise you to follow our full version, which we will often update and bring to the release. The full version has a link in this post. Tomorrow we are planning to add a pumping and gaining experience system.

Disabled Hospital by Paulsams 2019-10-09T21:38:19Z

@thor1 , thanks for the feedback. But we did not pursue the goal - to make the game funny for everyone. We also put a deep meaning into it and we will develop it throughout the future plot. If it was interesting for you to play, then you can follow our full game using the link from the post.

Disabled Hospital by Paulsams 2019-10-10T10:05:00Z

I know that you left an anonymous comment, but I will answer anyway. Sorry that we have provided you with a poor gaming experience. The stroller was a little lower at the very beginning of the game. But I personally do not see anything offensive, as I wrote above, that if the main character rode a chicken egg, then you would consider that we want to offend the chicken? We just put a deep meaning into this game, which should make the player think about a lot during the plot. But still, we will take into account your desire and will try to make the gaming experience much more enjoyable). You can follow the full game, we will often update it.

Disabled Hospital by Paulsams 2019-10-10T10:53:26Z

@chorizo, thanks for the feedback. I'm sorry that we were not able to convey to you a completely high-quality gaming experience. But after hearing your feedback, we will try to make it much better in future versions of our game - if you want to see a full version of our game, I advise you to follow us. And yes, sorry again for the fact that my team member could hurt you with his comment.

Disabled Hospital by Paulsams 2019-10-10T14:42:19Z

@space-wumpus , thanks for feedback. Sorry that we could not explain the management to you, there was not enough time. We have made it so that he cannot constantly raise his hands. That is, if you remove your hands, then there will be a pause before the next blow. And the damage depends on your speed and the speed of the enemy, and it’s better to immediately find a weapon: a hanger, a tray or a mop, then the damage will be normal. And yes, throwing things does not bring any damage, unfortunately. But I advise you to follow our full game, there we will already bring it to an ideal outside Ludem Dare.

Disabled Hospital by Paulsams 2019-10-10T14:48:29Z

@tero-pulkkinen , thanks for feedback. You didn’t like the genre of music itself? Then, excuse me, it was not enough time to look for the perfect music for your game, because there was no time to write your own, because there are only three of us. In our full game, we will fix it and write our own or select music much better, so I advise you to follow our full game). And as for the graphics, the artist was sometimes in a hurry because he was the only one with us, this entire graphic was drawn by one person from scratch, so he himself understands what can be better, but you will only see the updated graphics in our full game). Link to the full game is in the post above.

Disabled Hospital by Paulsams 2019-10-10T23:21:10Z

@niurguyana , thanks for the feedback. We are glad that you liked it - if you want to see the full version of the game, which we will gradually add new features to, you can follow us on the link to the full version in the post or here: https://gamejolt.com/games/DisabledHospital/443805

Disabled Hospital by Paulsams 2019-10-11T00:08:03Z

@scott-steffes , thanks for the feedback. We understand that the preface is necessary, but unfortunately, you yourself understand that it was necessary to meet the deadline of 72 hours. But we will definitely add it and even create a deep storyline in the full version of our game. If you liked the game, you can subscribe to the full version, which will be updated frequently). The link is in the post and in my previous comment. And yes, our artist is very pleased to hear that many people like his work, but also in the full version of the game he will try harder and I hope you will be pleased with his graphics even more.

Disabled Hospital by Paulsams 2019-10-11T00:33:36Z

@belug23 , thanks for the feedback. But unfortunately this is not our music. But already in the full version of our game we will make our own music and we will already be able to create it according to our needs and your wishes). If you liked the game, I advise you to follow our full game using the link from the post, we will often update it, or there is a link a little higher in one of my comments.

Disabled Hospital by Paulsams 2019-10-11T22:50:50Z

@annie-owl , thanks for the feedback. Sorry to have such a game experience - speed is a bug. But unfortunately we can’t fix it, because a lot of changes have already been made to the full version, but everything seems to be fine in the HTML5 version. But under Windows it works differently for everyone. Why doesn’t appear immediately in the stroller? Well, this is due to the plot, which we have already come up with for the full version. We really came up with a very cool concept and idea, if you liked the idea itself, then you can follow us. You didn’t really like the battle system in the full version? It just seemed to us that it would be more convenient not to hold the mouse button, but to press it only once. Plus, we made a delay between spreading our arms, because we would like the players to accelerate and beat the enemies, and not to stand still and hit them in a row. But thanks anyway, we will revise the battle system in future versions). If it’s not difficult for you, then I would really like to receive feedback from you in the future.

Although I played both versions right now, something did not notice significant differences. Can you explain better? You played there and there in the browser?

Disabled Hospital by Paulsams 2019-10-11T23:36:20Z

@ annie-owl , heh). Well, we will take note of the need to write "How to play".

Disabled Hospital by Paulsams 2019-10-12T16:57:34Z

@dk5000p , thanks for the feedback. If you are talking about improving the level, then if you kill everyone and spend all skill points on speed, you will feel the difference. From a small improvement and the effect is small. I went through the boss several times now and it did not seem difficult. You can take a mop and keep it at a distance and beat. And if you improve speed, you can always be behind him. And even if you do not improve speed, then after several deaths you can learn to be behind the boss.

Disabled Hospital by Paulsams 2019-10-13T00:19:22Z

@dk5000p , very strange. When I take a fire extinguisher and press the spacebar, there is a jet boost. Just jet boost only works when driving. On the spot, he will not work.

Disabled Hospital by Paulsams 2019-10-13T21:50:54Z

@asfdfdfd , thanks for the feedback. We are all very pleased that you experienced such feelings from playing our game. If you want to see the final game, you can go from the link in the post above, we are already doing it. Already thought out the plot, well, the whole concept of the game. It remains only to code and draw.

Disabled Hospital by Paulsams 2019-10-20T02:46:39Z

@nikchernyakov , thanks for the feedback). We are very pleased. I think everyone will have fun and have fun in our full game.

Started from the bottom by thor1 2019-10-09T21:33:18Z

Delirium on delirium, but now the old man is rich). I can make happy under the age of man.

NumberLand by Tiulkin Boris 2019-10-10T11:51:36Z

Я не знаю почему вы на презентации не смогли пройти бой, я сразу же прошёл, но ладно, может вы его доработали просто). А так прикольная концепция - может если довести её до конца, то что-то годное получится. Желаю удачи вам)!

And Then God Said by KrisDev 2019-10-20T13:00:58Z

I myself have farmed so many points (just kidding). You can just hold the mouse on the animal and glasses will endlessly accumulate. Well, it’s fun to play and I directly created my own “capsule ecosystem”. XDD.chrome_HTAObD9Aui.png

LD47 — Stuck in a loop

TRAM OF WISHES by katamary 2020-10-06T20:40:02Z

Cool game. Cool art, concept ... And as I understand it, you wanted to make a relaxation game like Flower and the like, where the same type of actions calm the player down and put him into a relaxing state. But honestly ... I won't be able to last beyond the 4th day. I read all the dialogues on the first day. And it was also not clear what kind of stars. Also, if the driver has no conscience, he can bring all passengers to the depot and there will be nothing for it. If you wanted to do just a relaxing game, then you had to reduce the buttons to a minimum, for example, leave only the opening of the doors, but also very subjective. And so - a cool game. It was fun to play!

Leopold the Lich by Grentacular 2020-10-06T21:46:19Z

Cool game! It was very interesting for me to go through it to the end! Good luck in game development!

The Monkey Weekend by Paulsams 2020-10-06T20:48:44Z

@hank-ather @feesh @chris-mulholland @juansabadoperon This is an interactive quest that assumes you must complete the steps in the correct order. The game is that you have to find a logical connection between actions, possibilities and coincidences of events. It assumes multiple replayability, where you will always explore the city, catch yourself thinking that you probably did something wrong, watch how the city changes depending on your choices. In general, you should collect information from each lap and come to a good ending). ^_^

LD48 — Deeper and deeper

Dwarf Dig Deep by Lintfordpickle 2021-04-30T19:27:26Z

Dude... This is super cool. It reminded me a bit of SteamWorld Dig. But of course it annoyed me that I sometimes fell through collisions cubes, also the radius of the dynamite was slightly larger than I wanted, and it was unpleasant that it was impossible to change the direction of digging - I had to press the button, and then only change. And everything else made me extremely happy - thank you for such fun!

ChronorhC by NikorasuChan 2021-05-06T11:41:31Z

It was fun. We were not the only ones who took portals as a concept, so).

Last Flower by Ekaterina 2021-04-29T16:20:01Z

This... It was great. The rudiments of a cool lore are directly felt. And these tomato meditation transmissions gave me a lot of fun.) In general, thanks for a very enjoyable game with thoughtful characters). The game throughout the entire gameplay entertains you coolly and allows you to do interactive actions - and that's cool. And if you also did it alone, then it's just generally incredibly cool.

Это... Это было здорово. Прямо ощущаются зачатки крутого лора. И эти медитативные передачи помидоров доставили мне фан). В общем спасибо за очень приятную игру с продуманными персонажами). Игра на протяжении всего геймплея прикольно тебя развлекает и даёт поделать интерактивные действия - и это круто. А если ты ещё её и одна делала - то это просто вообще неверотяно круто.

Physician, Heal Thy Elf by No Grapes Games 2021-04-29T21:43:08Z

It was fun. It seems to have understood lore, but it seems that I did not understand). But thanks for such a good story. It was fun to play).

To The Core by Paulsams 2021-04-27T17:56:43Z

@felixmreeve We understood the cause of the bug and fixed it. Although it was difficult, because he appears very randomly. You can try to play again.

To The Core by Paulsams 2021-04-28T07:35:27Z

@jcmonkey I will check the collision so that you cannot fall out of the world. But why close the game for a restart? You may not have seen, but at the beginning of the game there was a tutorial, where it was written that there is an "R" button, which returns to the last checkpoint.

In the darkness by RollCreators 2021-04-28T04:46:32Z

Awesome game! I'm really stuck in your game and it really surprised me. Although, of course, mines and borders... Yes, it hurts. But it's not hard to get used to. In general, thanks for such a gaming experience!

Treasure Hunter by Scrawach 2021-04-29T06:54:13Z

Dude... This is super cool, especially on Compo. This is what it means when a person puts his soul into his game. And then when I look at some games that were made in a team of 7 people or s ... And I really feel really bad. But yours... She just blew up a huge storm of emotions in me. True handsome. Develop further!

LD49 — Unstable

Bling! by kuro 2021-10-19T17:14:20Z

The animation and the particles are nice). But so far, in mechanics, you don't really use tactics. But overall, this game was a pleasure to play).

50 Crowns for 50 Kings by juxipolo 2021-10-19T17:22:27Z

I don't really like games with a bunch of numbers, but you know ... It was a pleasure for me to play your game, because there were a bunch of animations, cool training and you can see that it was interesting for you to do it yourself). Thank you for this game).

Pizza Pony by MattWoelk 2021-10-16T10:48:44Z

Well, I played... But you know, some additional control is missing... Otherwise, at high levels, you still have to make mistakes to deliver all the pizzas. This will confuse those same perfectionists, heh). The game is, in principle, fun, but it feels very unfinished and unintuitive. But since there were only two of you, it's still cool!

Viole(n)t Cooking by Shess 2021-10-06T13:19:08Z

The art and gameplay were interesting, only the balance was not as high-quality as I went through the game, because I used the same products for almost the entire game, but perhaps if the game is complicated, the player will have to give numbers or percentages of each product in the face).

Tilted Chicken Game by RAC-Games 2021-10-05T22:45:24Z

Fun physics, of course). It would be ideal if it was possible to crawl under the racks with two eggs, as it seems to me. But of course it was fun to throw everything and deceive people).

The Salatroitsk Incident by DrunkardWolf 2021-10-16T11:38:25Z

Dude, it's cool to do this in 2 days. But it was unrealistically boring... The enemy just gets faster when you collect more ~~notes~~ stones (well, I think you get it). And the usefulness of the radar ... I did not understand at all. He definitely does not point to the stones, and then I had the idea that he was pinting to a traditional sign... But why? What was the point in that? And yet you can shoot back from the enemy even there hundreds of meters away. And you only need to hit once, so the reload mechanic is essentially useless. There are a lot of controversial points. But of course the sounds and the snowiness itself and monster, are not bad. But I definitely did not immerse myself in the game, because this postprocessing will not help make the game better if it is already boring from the very beginning). But thanks for such a gaming experience.

Fellowship Manager by Honest Dan 2021-10-06T13:27:56Z

I'm certainly not a fan of numbers for the sake of numbers). If some numbers are not needed, then it is better to delete them to hell). But overall it was fun to play).

UnReactor by ancooper 2021-10-13T15:24:26Z

It was cool, but still the pace is very strong for a game that is completely dependent on randomness and clear management. Perhaps you do not understand why Tetris has become so popular and why tactics can influence him so strongly. But in principle, you are still great.

Glitch Stability by Ekaterina 2021-10-07T15:00:02Z

Funny game. For a long time I did not understand what stable does, and when I figured it out, I understood the whole concept of the game. In general - very cool).

WOLFGUN by sodaraptor 2021-10-16T12:53:15Z

It was the most dynamic game I have ever tried on this jam. It was really cool. But, damn it... Too little content. No variety of weapons, purchases are very stupid and practically break the game. The same purchase of reducing the duration of the rage - as a result, after purchasing 5 in a row, it reduces it to almost one frame. Well, unstable itself through rage is boring, since you can kill and so. And there is no challenge to the player. But thanks for the fun anyway).

Ping to Mars by CaptAndrey 2021-10-13T15:38:53Z

Well, why are you so lazy to turn down the volume, xDD)? Well, if by the game, then, in principle, cool, only I understood the mechanics of a completely lost signal only on the second try. It seems to me that it was necessary to do about 0.2-0.3 lags second on the yellow signal, so that it was easy to understand the mechanics of the red light.

The Volunteer by DoctorTurbo 2021-10-16T12:48:43Z

Funny game. But all the same, the highest quality thing that was done in this game is a jump, huh). To me, your game was a bit filled with the Valley game, but of course everything was more dynamic there. And for a long time I tried to figure out how to get out of the apartment, but it turns out I had to press "F" on the text and it confused me a little. But otherwise - just an ordinary and cool game.

From the Roof by Paulsams 2021-10-05T09:27:36Z

@tarren That is, you want to say that it is not intuitively clear that you need to bring not one, but several sticks? Okay, got it. As for animations, the artist divided the pigeon and people into parts (torso, neck, head, knees, etc.), and already in Unity, the animations were set up. Or did you want to hear a more detailed answer?

From the Roof by Paulsams 2021-10-05T09:35:06Z

@alina I checked 100 times that the game should restore hungry, huh). It's just that we got such UI indicators and there are almost no changes there, and so maybe it seemed to you that nothing was being added? If not, then I will try to quickly understand what the problem is, otherwise no one will pass the game).

From the Roof by Paulsams 2021-10-05T14:55:15Z

@alina Understood. Well, if there is still a desire, then try the current version). It seems there should be no hard bugs).

From the Roof by Paulsams 2021-10-05T19:15:24Z

@shaggy If you are asking about the ending, then it is open). You can decide for yourself what a person could do with a pigeon - save it or kill it). This is the whole unstable of life.

From the Roof by Paulsams 2021-10-05T20:19:10Z

@apandso Thank you for your feedback). And yes, this is an open ending. And about the text - a cool idea, but I personally am not a fan of numbers in such games, because they can break the immersion. But of course, even now the implementation of the characteristics is terrible, because they cannot be seen a damn thing). Let's take a note).

From the Roof by Paulsams 2021-10-06T19:07:29Z

@oneiromancer Armored pigeon)! The war is). And about the stones... I don't understand you. We have 3 interactive objects in the game in total: sticks, bread and bread crumbs. Maybe you just confused bread crumbs with stones, xDD. They restore some food.

From the Roof by Paulsams 2021-10-11T14:40:34Z

@mateu Perhaps this is not so clearly felt, but the unstable here is that life, like a pigeon and people, is not always stable. Everything was fine, and then the war began abruptly and there was almost no food left for the pigeon and there were no people anywhere. And the dove is essentially used here as an "observer effect" of how the world is changing, and how its survival is changing.

From the Roof by Paulsams 2021-10-16T10:36:24Z

@ty-victorson In what sense did you break the game? What exactly happened? I didn't quite get it.

Gravitrouble by Ben Yazi 2021-10-06T13:04:50Z

It was fun to play that. Only I didn't immediately understand that it was possible to fly higher with a weapon and did not understand when I pressed the button with the weapon, because it was rarely pressed as a result.

Unstable Empire by oneiromancer 2021-10-06T12:57:32Z

It was cool, but unfortunately my English is very bad, so it was a little hard for me to play, because not constantly translating phrases). But overall, it was fun to play and manage the marshals).

Save the Reactor by Tvorojok 2021-10-07T14:46:41Z

Cool game, honestly. Manage all this constantly, follow. And there are never moments that you have nothing to do. Only now the keyboard infuriated.

Overpowered by Vasuka 2021-10-07T15:17:39Z

In general, it's cool... But a hit on space and such a sharp drop... Well, it doesn't feel like something that you can play normally, huh). But the idea of weakness is cool).

Psycho-unstable Journey by KenForest 2021-10-16T11:09:04Z

Maybe I don't understand something about such horror... But I was bored. Thanks for the atmosphere, but for the explanations and the plot ... Such. I had to constantly joke and communicate with myself in order to finally finish the game). And not that there was something cool in the atmosphere, because such post-processing has already been used in many places. But for the fact that you did this - one, then handsome!

Handle With Care by Liss1024 2021-10-07T15:55:35Z

Everything would be fine... But... STOP POSTING ABOUT AMONG US!!! AAAAAAAA!!!! And so - a cool game, but I could not master the controls normally, and amogus enrages).

Wabba-Jakku by Scrawach 2021-10-13T15:12:38Z

A cool game and an idea too, but here's the implementation ... You have completely random shots and there is no pattern of attacks in them, which means I just have to shoot at the enemy, wait for the fact that for some reason you can't beat the sheep, and wait for him I'll finally kill you. Too much weird stuffiness, heh). I could not complete it until the end, because for some reason there are a bunch of senseless corridors). If you couldn't add a lot of content, then it was worth cutting down on the nonsensical levels). I liked it, but I really lacked a good balance and game design).

Disruption by WYL TEAM 2021-10-06T14:09:20Z

Very atmospheric game, but damn ... What a slow character ... Your game is very difficult to play because of this). You just want to close it, because you understand that you will not see anything new further and you will wander through the meaningless labyrinths and see the hell out of empty useless space). Well, the colliders are crooked. But in general - well done. Although, of course, the game lacks a more open narrative.

I can't remember by chesiq 2021-10-06T12:36:02Z

It was over boring, the platforming was stuffy, the shift was so generally quiet horror. And not the least bit scared anything. I don't know what you wanted to convey with your game, huh).

Last Reactor Day by logalex 2021-10-07T16:48:01Z

Cool game, but... Kick-ass stuffy and boring. There is no challenge for the player. You just wander aimlessly and fix, fix and fix and fix... And also, it was not very pleasant that the fix could not be canceled. But in general, well done).

LD50 — Delay the inevitable

Pots of Problems by Rionisse 2022-04-07T12:15:16Z

Honestly... I didn't like anything. As if the default UE graphics and it were not configured at all, and from this it is difficult to evaluate the visual part. The sprites and models themselves are good, but everything related to the engine, such as: fire lighting, smoke particles, tile tiles - everything spoils my mood so much that I can't look at it, I'm sorry, heh). And the gameplay is incredibly boring, there are some obstacles that are not visible and they knock down your potion. And there is no balance either, since you can just go to the middle flower and that's it. In general, I have very ambiguous feelings - it's kind of beautiful, but the game didn't work out from everything put together.

Rising wind Island by ShivArt 2022-04-07T20:20:38Z

It was just awesome... Such nice graphics and alone, so also in 2 days... This is really amazing for me, considering what mediocre games I touched, which were made by as many as 8 people... And the gameplay is pleasant, although the balance, as it seems to me, is too simple. But there is no matching theme. To match it, you could add that the longer the game time, the faster you fall. It was also fun to understand different mechanics in the game, like it turns out that one Musketeer is not useless, because the crows do not move away, but retain their HP when they fly away. Thank you for such a pleasant gaming experience).

Desert Defense by Rubyes 2022-04-07T20:36:11Z

It was a lot of fun). At first I thought it would be very easy, but the nice complexity curve pleasantly surprised me. Only there was one small nuance in that until I tried the mines, I thought they were disposable). And with the fence as well - I thought it was purely for the sake of the walls. Of course, then I thought that the levels are not infinite, but still).

Childhood by Paulsams 2022-04-06T13:30:26Z

@glacian There is such a problem and I have been trying for a very long time to understand what the problem is that on the 3rd day she does not want to come to the right place. If I understand what the bug is, then I will fix it). Thanks for the feedback.

Childhood by Paulsams 2022-04-16T00:54:05Z

@doomshmuck The theme is revealed by the fact that growing up cannot be stopped, no matter how strong you want it to be. That is, the main character wanted to "delay the inevitable" growing up, but it did not work out for him, as you could see).

Almost successful operation by DanilShekarev 2022-04-07T13:36:44Z

It was fun to run around and the graphics are nice, but there's really nothing to do in the game, huh).

Ballgeon by koro.games 2022-04-07T20:54:33Z

I didn't expect such a fun game. It was even very exciting. Only there is a problem that if you change the room without a ball, then at high stage it is certain death, huh). But overall I liked it).

Big Small Defender by Tvorojok 2022-04-09T01:18:45Z

Very cool game. But there are several problems: I never had time to look at the interface and read the phrases of dragon, and I also did not understand for a long time that why the skills did not swing, and only there when I received damage, I realized that I could not cope and I needed to look at the UI and noticed the changes of resources, and then I began to receive a million skills in a row, huh). And the fact that there is an auto-conversion is also cool). I mean, Maybe could be made a little more difficult and make Make some kind of magnet on pumping. In general, a very pleasant game).

Sapper Master by yusovv 2022-04-07T14:08:57Z

It's a cool reaction game and I think that if you add content to it, then something very good can come out of it later). I wish you good luck in this!

Under the Moon by RollCreators 2022-04-10T11:58:25Z

This is very good for one person! It was entertaining to play and it is clear that the core loop was thought out. Thanks for such a gaming experience, heh).

Dads don't die by kremlebot 2022-04-07T22:48:55Z

The graphics are simply gorgeous... But the gameplay... It all feels viscous. You don't understand after the mini-games: "Did it really give something?"or "Why isn't it pressed?" or "Why is fade here?" or "Why is the screen black and only the exit button to the main menu", etc. Everything is very intuitive from a technical point of view. Even all sorts of overlays of music also ruined the atmosphere - in general, personally, I will not be able to immerse myself in the atmosphere.

Star Keeper by MrHumannn 2022-04-07T19:34:22Z

You did well to implement as many as three riddles and made so many different graphics, but everything works very crooked, huh). I think you should have taken a little less content and polished it already, but it was fun to play it now - thanks).

You will die anyway by Baker 2022-04-07T13:18:45Z

Since the music and graphics were not made by you, I will not evaluate it. And if we talk about the gameplay... I do not even know. In fact, a very boring core loop and "delay the inevitable" is played out only by the fact that potions are running out, and enemies are monotonous. Like there's no point in playing on). But as a personal experiment, it's cool).

Weak bridge by wEEWSA 2022-04-07T13:48:08Z

I also don't understand at first that the point is to place as many objects on the bridge as possible, huh). And so - it was a fan). And also a hidden clicker, with which I scrolled through 400 blocks). :relieved: In general, the game is simple in mechanics, but interesting).

LD51 — Every 10 seconds

Gelato Drift by thomz12 2022-10-21T00:49:17Z

Cool game. And you did a great job especially on the music, which is why the looped gameplay does not bother, as it could bother in other cases. And your game reminded me of "Retro City Rampage" from the first seconds, huh.

An Average Day At The Cat Cafe by alexrose 2022-10-08T11:45:38Z

A very atmospheric game, but there are a few problems with the complexity curve and the menu of dishes, it seems to me. A lot of dishes just refer to each other, which created a situation where my first drink needs to fulfill almost 7 points, which certainly overloads the player very much. I'm sure you just didn't have time to do it, but I'll say it anyway: you just have to give the player simpler drinks first, and only then complex ones that are built on the basis of others. But in general - UI/UX very cool and game immediately intuitive.

Metal Muscle Mage by Almax 2022-10-07T13:36:16Z

Cool little game. There is some initial idea in your game and it's cool. Especially the UI is well thought out, although it was possible to come up with an a little better, but this is already a quibble. It was fun to try your game).

Tenjutsu by deepnight 2022-10-08T12:04:23Z

It was amazing, even if sometimes I lacked the character's attack area and it was difficult to build the right movement, but in general I just got a storm of positive emotions, so thank you for such a game.

Game Name by Strega 2022-10-11T21:19:41Z

So many mini games to make... That's cool! It was fun throughout the session). Also the graphics with animations are just great!

EX SOMNIUM by GuitarBro 2022-10-07T23:33:05Z

It was fun to run into it. Just such a Minit, but much tougher because of the timer of 10 seconds. Although it seems to me that you swung too much that you decided to stick such a tough mechanic in 10 seconds, limiting yourself very much in riddles and forcing the player to actually click on the lamp in the last milliseconds). But in general it was fun, considering that the music warmed up the dynamics and this made me want to finish off the riddle right away).

Solar Drift by Dan Davis 2022-10-07T01:13:42Z

Honestly... I didn't see anything interesting in the game. How did you take advantage of the fact that gravity is turned off and the gameplay has to change? Just added one room above and... that's it)? The rest of the time, this change is only irritable. The character himself uncomfortable, but I will not find fault with this within the jam. Oh, and clicking with the mouse - so it's generally terrible. I also clicked around 100 times to get to the point that you set, because even the cursor did not show an interactive object. Impressions in general are not very good, but the atmosphere was not bad.

Solar Drift by Dan Davis 2022-10-07T08:35:27Z

@dominic-graziano Thanks for the reply). I didn't say that I didn't understand that it was possible to explore the ship (although it happened when I just couldn't see the climb up with the camera, the game didn't teach me this (for example, even in the very first room, that is, I'm hinting that training can also be embedded in level design), so I had to suffer and find out myself). I was talking about the fact that main mechanic (gravity) are involved in fact in one place, and in others it just interferes and does not bring any challenge. Same thing the player said with a comment above your answer. That's why I didn't have any motivation to try to completed the game if the main mechanic are distracting me, and there is simply no feedback from the game and it doesn't help me in any way). In general, I'm talking about the fact that the game should bring a "fun", but in the end it brings frustration from poorly developed main mechanics and zero game feedback, so I advise you to think about it in advance in the next games).

Solar Drift by Dan Davis 2022-10-07T22:36:43Z

@dominic-graziano No, I understood what you wanted to create and well done that you tried not a "standard platformer with a flashlight", as you put it). But I'm just saying my impressions: and if I say that I didn't like it, then I'm talking about it directly trying to express theses.

About music... It sounds like a brainstorm: "How do I tell the player that it's going to be bad soon?"; "And let's add in music?": "Go!"... In general, I want to say that the main problem is in the mechanics itself and the places where it is used, and not that signals about its approach or anything else are incorrectly given. And the player will never think about the "author's idea". And I, as a player, say that the mechanics of gravity are used very poorly in lvl design). I didn't have a feeling of panic, but only a feeling of irritation: "Ehhhh... Again, waiting to go up ...", and good mechanics should not give such a feeling. That's why I said that a good implementation of 10 seconds with a change of something is when you have something to do constantly in these 10 seconds.

In no way do I want to offend you or anything else there, but I'm just saying that it's much more important to the player that how it's played and how he feels, and not what you put in there and meant). Therefore, I advise you in the next games to think about what the player will do every stage of your gameloop, so that he can never get bored.

And I just wanted to give an opinion on how to improve your future projects, so you can just not listen to me). I won't be offended, huh).

Solar Drift by Dan Davis 2022-10-08T10:55:44Z

@dominic-graziano Yes, I will stay in advance that I do not want to say that I am right in everything and my opinion is the ultimate truth. But I try to build my advice and judgments on a logical chain, so I certainly do not aim to offend you or underestimate your invested work, but also to praise if I didn't like it - I don't see the point. I just thought that maybe I could help you by pointing out the problem areas, and then it's up to you to decide how to perceive all my words).

Khm... I must have really expressed myself very badly about the music - sorry for that. I didn't mean that at all.

I just advised you to prioritize your next projects more carefully, because if you do non-standard mechanics, as you say... Although your comment about the fact that elements in Tower Defense have been used for a long time sounds very strange, because what's wrong with combining different mechanics, because I didn't pretend to be original from the very beginning? Right, nothing wrong. And I have never said in my comments that your mechanics are not original, because this is not the problem. I agree that about the key card and the panel - after some time, you could guess by touching at everything on the screen, but I'm talking about priorities. If your main mechanic is gravity, then it was necessary to use it in full, and not just in one place in order to climb to the next floor. This was the claim that the main mechanics are used in one place, and in others only hinders, and it is not worth trying to justify it with a narrative. And about the music, I meant that you added a change in music to show the player about the change in gravity, but this does not affect the fact that the main mechanics themselves were almost not used in the gameplay in any way. Even considering the second moment when you need gravity - it breaks down by the fact that you can solve it with a jump. That's why I say boldly that in one place.

In general, all this time I just wanted to convey that the main mechanics of the game are woven into the game badly and first of all it was necessary to focus on it, although of course the problem of having to poke at everything on the screen to catch the hitbox is the second problem that I am now facing even more when I just passed your game. Especially considering that weaving what needs to be done into the text is not the best idea in itself.

In general, okay: listen to me or not is your right). I just said my opinion about what problems potential players might face. Considering that the same problems are indicated in the some comments above. And let's finish our discussion, if you think I'm talking nonsense, so as not to waste time with both of us).

Echo by caeonosphere 2022-10-07T22:55:24Z

It was an awesome experience. It's just really cool to do this alone in two days. And for "coyote time" in general respect. But I didn't understand why the character was turned in the opposite direction at the 8th level... Forgot to turn, I guess? And it was also a very strange decision not to restart the level, but to return to the menu - it was not the return to the menu itself that interfered, namely loading the level, it brought down the dynamics of the process. But otherwise it was just really cool.

Ring King 51 by bramreth 2022-10-07T00:32:04Z

It was at least fun, albeit clumsily done, given that there was not enough feedback from the impact. And it was also difficult to understand where you are now in the arena (although I understand that if you play four, then all the other marks about where someone is will only get worse, so it's not bad now either).

Citri Plays Noirwood by AploveStudio 2022-10-08T12:44:42Z

The humor was certainly very good. But there were still straight problems with the spawn of the monster and the camera on it. I understand that from the point of view of directing, such a camera is very good, but if you run up, then only from memory you try to bypass the spikes and ideally it needs to be solved somehow). And the fact that the monster appears only at certain points created such situations that you just learned all the places where it appears - and it's not so scary anymore, but there were rooms in which it was sooooo difficult to get around it, but in general it was real, so okay. And I have only positive emotions left from the game, thank you.

Elementary Defence! by Paulsams 2022-10-06T01:48:31Z

@tex-killer Hello). I'm sorry if I misled you, but I meant that the end boss, which will have to be the last challenge for the player, has not yet been added. I'll probably add it by the weekend). Well, about combinations - we also wanted the players to find everything themselves, try different combinations , and if you even passed several times, then it means you were interested)

Elementary Defence! by Paulsams 2022-10-08T10:41:27Z

@dominic-graziano All right). Thanks). I agree about the comment about the invalid combinations, there was not much time for development, because we had only ≈2.3 days and only two people. So I would like to fill everything out, but in this case they influenced a much lower priority compared to the general gameloop. But I don't agree about the rate of fire or the shield. The shield will give a sense of security, which will knock down the dynamics of the player. And the rate of fire - they will only change the numbers and constantly change the pace of the game, which in turn does not bode well. After all, as you probably noticed, out of the numbers you were worried only about bosses HP, which helped not to load your head with unnecessary information. And the take about unoriginality more like a grudge for my advice under your game, because I personally did not say anywhere that we made an original game).

And on the contrary, I am happy when people write exactly some ideas or what they didn't like exactly. It helps to hear different opinions and improve the game, even if the player is wrong about something).

Elementary Defence! by Paulsams 2022-10-09T06:19:07Z

@dominic-graziano I'm sorry if you saw only insults in my reviews). And did I deny that the lack of time is only our problem? After all, you suggested that it was development time, and I just confirmed your words, so I don’t understand the your joke in this direction). And I told you that how to improve those components of the game in which there were problems, so this claim is also incomprehensible to me. To say that something is bad, then I need to type 10k characters for the problem right down to the code level, or what? Thereby killing your growth as a developer?

Something good?.. Well, as I wrote in the very first comment under your game: you worked on the atmosphere and sfx, and it was cool.

But for me, game jam is not only about trying something new, but also about time management. If I didn't manage to do something, then these are only the developers' problems and I have to evaluate the game in terms of problems so that the next one I can come up with an idea that can be mastered and it will be convenient to play it. After all, it is better understood that how much time you spent not only on the mechanics in its current form, but how much more you could possibly spend if you made it at least a little pleasant).

Okay, I also think that it is pointless to continue the discussion and I hope you, too, were able to reconsider your opinion on something). ^_^

Salmon Run! by werdnalt 2022-10-11T20:43:22Z

Very cute graphics and animation are just a buzz! I especially liked that when you take a checkpoint, the timer resets, otherwise it would have been very annoying, and so only positive emotions remained. Although of course the penultimate obstacle was just dramatically more difficult than the previous ones, but it didn't really prevent I from getting satisfaction from your game. Thanks).

Swapwood Quest R by Saturnyoshi 2022-10-08T12:25:35Z

The most gorgeous game! The learning curve is very correct and there was not a single moment when I had nothing to do. That's the joy games should give, thank you very much for such a gaming experience! And your game at the beginning reminded me of the PS Vita game "No Heroes Allowed: No Puzzle Either", although this is probably due to the fact that I just don't remember anywhere else that three in a row was used as an indirect battle.

Thwack by Jon Topielski 2022-10-08T12:55:25Z

It was very dynamic and beautiful! Ideally, it would be cool if different characters had different AI, but I already want too much within the jam, huh). In general, it was fun to play this interpretation of tennis.

Work Hard Game Harder by NomadicRockMan 2022-10-07T23:51:47Z

It was fun. Very cool rofl over such situations. I really liked it.

Good care in 10 seconds by Sashalipatov 2022-10-06T00:49:29Z

A cool idea about the increasing difficulty, but the main mechanics were implemented just horribly. The challenge is almost zero and consists only of reading the text, which is also auto size, which violates a lot of other rules. But the graphics + animations were very good.

10 Doujins per Second by steinuil 2022-10-08T21:44:46Z

Cool idea). The only problem is that there is no time to read in advance what you will sell, but this is normal within the jam. In general, I spent a lot of fun trying to guess what they wanted from me).

Impact-Effect by IdeasPerSecond 2022-10-21T01:00:50Z

It was fun. It wasn't particularly difficult for me, as a fan of Bullet Hell games, but it was very dynamic). And your game reminded me of "Luftrausers".

Sally's Scribbles by Enjl 2022-10-07T23:21:04Z

It was just awesome. I'm very stuck in this game. The game loop itself is beautifully made, and the work on animations is also gorgeous... Thank you for being able to have fun in your game).

Dichotomy by StudioCherno 2022-10-07T00:57:20Z

It's a cool idea and idea, but there's really not enough cooldown timer ability, which is on the space. And also I didn't understand what the ability on "F" does. But all the impressions of the game are ruined by the fact that you need to wait 10 seconds straight, when you could have made a mistake by one cell and immediately realized it (and if you made a mistake at the end, then in fact you wasted 20 seconds, because there is no skip). I think it was worth adding this without giving a damn about the topic, because a good impression of the game is much more important than the topic. What I'm saying is that a good disclosure of the this topic is when in 99% of cases you always have something to do within 10 seconds. At least that's how I see it).

Short Fuse by Orionhart 2022-10-06T01:10:36Z

To be honest... The tutorial in the form of a picture is good and the concept itself sounds cool, but here is the implementation... It's a quiet horror of some kind. It's just impossible to play: implicit damage, arrows are strangely made, for some reason it lags hard during an explosion (I really don't understand what such a thing could have been done from the point of view of the code). But the animation, the character model, the slug - it's just very good. Well, it was still a fun idea to look at, thank you.

Witch Upon A Star by WhaleJam 2022-10-06T00:17:07Z

Not bad game, but the story is very corny. And just very much lacked directing. And especially the use of the "illusion of choice" with the roads was not clear.

LD52 — Harvest

Space Garden by Yamzho 2023-01-11T19:28:33Z

Awesome game. Cool game loop and cool balance. When you already understand the game, you use cards much smarter and it's interesting. Only I didn't understand the point of making a book/tutorial alternating in time. That was a very strange decision, but okay. In general, thank you so much for such a pleasant game).

Fairy Feeder by recursiveanomaly 2023-01-12T00:08:37Z

Cool. But why was it necessary to let the player choose where to put fairies and grapes, if it does not directly affect anything)? Only gives the danger that you may not have time to remove the hole while pulling back and forth. But the game cycle turned out to be cool).

Star ReaperZ by gurkenlabs 2023-01-12T00:28:49Z

I would like to praise, but there are so many problems... Let's start listing everything: - Why are bonuses so slow move??? If you didn't know, then in shoot'em up they move bonuses at a fast speed to make a choice: either you play beautifully on the edge and get more points, or you just miss it. In this game, it turns out that you can collect 100% points without putting yourself in front of any danger and choice; - Why are enemy shots of the same color as bonuses??? It looks more like some kind of mockery, considering that you have the whole screen in bonuses; - Why the forward acceleration button? Why not make the same speed initially so that you don't have to clamp W? To have time to collect all the points at a calm pace)? Also with shots: why clamp it)? But as for the speed change, at least I can understand that it could be used if done correctly, but why not auto-fire? This game not there are different weapons and shoot/don't shoot puts you not in front of some choice; - Hp is hard to read. These are the lines on the character (or who is it at all?) they look too complicated for such a simple indicator); - Also, the character slides, which is generally unacceptable in such a genre, as for me).

But in general, well done, although you certainly pulled the topic very strangely, huh).

E.C.F - Extreme Conditions Farming by dimaswift 2023-01-11T17:12:23Z

Cool game loop turned out. Well done.

Mineral Maniac by Andreas Roschal 2023-01-13T19:23:57Z

It looks cool, beautiful animations... But where is the gameplay)? I didn't see him at all). But at least it was beautiful to look at.

Bloopy by SvenErik 2023-01-11T19:51:09Z

It's cool, but there's not enough in-game training, since I wouldn't understand how to play at all and what you can click without a picture on the site). It would also be cool if there was a progress bar of how quickly this or that action would end. Or, for example, it was not clear at all that how much the ship needed in total. But it was fun to play in such a game loop.

Blood Harvest by Efilheim 2023-01-11T19:59:16Z

Nice movement and jumping. It was fun to play). Even if the topic is not disclosed in any way).

District 17 by Paulsams 2023-01-11T03:55:14Z

@svenerik Thanks for the comment, but I did it on purpose, because I realized that due to the fact that we placed just a million light sources and shadows, we got 15 fps in WebGL, huh). And I didn't want to let people play this). It was necessary, of course, to make a downloadable build, but I only thought of that now). I was tired and was busy all Tuesday). But now you can try our project, if you want).

District 17 by Paulsams 2023-01-11T16:33:34Z

@adam-burt Thanks). And let me clarify: by getting "stuck", did you mean that you made a slide before getting into the elevator and he just stopped and didn't let you do anything else?

District 17 by Paulsams 2023-01-11T17:00:22Z

@adam-burt Aaa… You didn’t understand what to do in this case - well, this is our misstake, since you didn’t understand, that where it was necessary to move). To go further, it was necessary to notice the grate in the elevator, break it with a above attack , and then see the grate to the left of the elevator and slide into it.

District 17 by Paulsams 2023-01-11T21:35:15Z

@sevenzik Thanks). ^_^ Can you describe the management problems? It would be cool).

District 17 by Paulsams 2023-01-21T14:51:26Z

@n0va We thought that the player would notice that when the elevator falls, after you slip through the grate to the left of the elevator, then in the middle of the location it will be visible that steam has started to come out of the pipe and it will be possible to get into the main character's house through this pipe and climb to the highest floor). Or did elevator not even go up to the second floor? Then you need to go a little deeper enter it.

What must be done by Diego Teran 2023-01-12T00:53:15Z

So... I'll say right away: random is such crap! And the meta progression in your game is also not clear why it is needed at all. After all, it turns out that at the beginning you just feel weak, and with pumping you make your gameplay sadder and sadder.

I would advise you to diversify the gameplay itself instead, so that the abilities really change the gameplay, but you just plus the numbers or you shoot just faster, but the damage is less and you get about the same damage, because there are no stacks of effects and the like to collect different builds, for example.

If you take a ready-made formula of the game, then you need to come up with something of your own or understand its essence, and so it turns out mechanics that do not complement each other and it is not clear at all that it can be fun here. But in general, you are still well done. Good luck to you!

What must be done by Diego Teran 2023-01-12T02:42:55Z

@ukulelefury Yes, I'm sorry that I didn't specify what kind of random: I meant the random direction and the spread of weapons. That's why this mechanics??? It doesn't do anything, but it's annoying that you have to get very close (although in bullet hell games you don't have to get close to the enemy, excluding special attack patterns, for example), because you want to see the whole attack pattern and have time to dodge.

You see... Increasing the numbers and decreasing the others did not affect the gameplay in any way globally. With a machine gun, as I walked away, so I walk. It's even more so with a sniper. The glass cannon made me walk away again, so that I could dodge bullets more easily. And the question is, do these abilities change my game loop? No way: it's more profitable for me to walk far away, and it remains profitable. Only here the spread can infuriate that the last opponents will have to come close.

You have just tried to bullet hell so that the abilities themselves change the gameplay - but this will never work for him (well, I mean such banal abilities, which just twist the default numbers), because in this genre, only other weapons and enemy firing patterns can change the player's gameplay globally, for example. And lo and behold: you have a sword! But you break it to pieces, since it can be made long-range and turned into the same gameplay as with other weapons.

And yes... You don't have a bullet hell at all). There are sooooo few bullets, there is a lot of time, it's just very easy to dodge even with the ability to slow down, so also player hitbox is huge, so there is no question of any "Graze" either. So also the arena is huge for this.

And in no case am I trying to offend you or anything else). I'm just saying things that I noticed and trying to speak with dry facts so that you think about it).

Seven Favors by surr-sloidah 2023-01-11T19:04:03Z

Not a bad game. It was fun to run around enemies... I do not know what else to add, because in general it was really cool, huh).

Slime Crime by No whOne 2023-01-12T09:44:09Z

Using enemies as a resource is a cool decision, even if it has not received some deeper development. And the game also became too easy when you pumped up the speed of eating and got a heal for eating - this is just the problem of rewards for levels you are increasing the numbers). Of course, it would be possible to reduce the number of levels or to balance them, but I think the pumping system in this form is still not very good. But in general, the visual style is cool, but it's not clear why there was a level at all in the beginning? For tutorial)? All right, heh). In general, it was cool to see a cool idea.

Pseudo-Harvest by JfeeefL 2023-01-11T15:08:57Z

It was fun to play). Only from myself I would add that I would like the sounds not to be able to play so many times in a row, and sometimes it was annoying). And the visual and text were nice).

It is not time to harvest by Wolfraam1974 2023-01-11T14:47:47Z

Ahem... I don't know how to evaluate this). You can forget about the fact that the character does not take into account the normal of the surface on which he walks, but the character is generally uncontrollable. It slide character, the jump is made on physics, that is, it is not arcade at all and there are zero pleasant sensations in it. And it is not visible when the traps will attack, that is, it remains to sit and wonder: and when an arrow or a pike will kill me one shot. And this kind of gameplay leaves little good behind). And how do I understand this is your first jam? Then you are still well done, but perhaps it was worth putting some other priorities in the development so that the player's gaming experience was much more enjoyable). I wish you success.

Unfortunate Harvest by redemptor 2023-01-11T18:35:46Z

A nice jump and control, too, but I didn't really like the buttons. Attacking the mouse makes the whole arm stand out for it, and sometimes you also need to jump and control direction move. It would also be worth raising sunflowers or platforms to make sure that bullets do not pass through everything. Well, the plot/lore is ideally in the game to tell, not in the description, but not the point. Well done.

LD53 — Delivery

Legendary Hero by someone 2023-05-11T10:24:02Z

Something very straight... Unusual, huh? In general, well done, but I did not understand one thing: why such a large map if 95% of the space in it is simply not needed???

Cloud City Cargo by homeworld 2023-05-06T00:05:42Z

Very good work with graphics and sounds. But it wouldn't hurt to work on the UI. And the controls seemed very complicated to me -- like there was no point in buttons A and D. It would be better if they had Q and E on them, it seems to me. Well, to remove Motion Blur (I was not mistaken that he annoyed me so much?). Well, the gameplay itself wasn't very meditative, to be honest. It is very clumsy to manage it and the price for a mistake is not pleasant. But it was cool, thank you for such a gaming experience.

Good Boy! by DJTequila 2023-05-14T10:28:46Z

Such a camera... It's something just unplayable. Instead of new people, it would be better to make the camera not so nauseating that at least game could be played...

And if we talk about the game... One people - one approach, and the other - another approach... Well, okay). But if it wasn't for the camera, then it could be played. Not bad for a Compo. Good luck to you!

Comedian Keith by catbutt 2023-05-03T15:27:19Z

It seems to me that instead of a mini-game in the form of pressing arrows, it was possible to make a type-simulator. Like before a joke, you would need to enter some word that is associated with it. There is also a problem that you need to look at two parts of the screen at once at the same time: press the buttons, and watch objects fly, and so try to read jokes (you don't have time to do this at all). Well, the theme is very stretched for me. But the idea itself is cool. Good luck to you.

Little Messenger by ahistyap 2023-05-11T10:48:13Z

A stylish game. The paper style itself is cool, I think. And about game... Well, the animations are strangely twitching sometimes, which was a little annoying (like the shadow)... It's cool that you can only walk on a pedestrian crossing, although ideally you should not limit the player, but simply punish him for wrong actions, but if you take into time frame gamejam - cool. A very nice game turned out).

Fertility Island by Tomáš Selmeci 2023-05-03T16:13:52Z

The idea that hints do not appear immediately is, in principle, not a bad idea in order to have time to realize the information given to the player in turn. But the fall of the child - not really, to be honest. Like he has his own inertia and because of this, it is much more difficult to aim at once. And the problem is that there is too much time and there is not much of a challenge because of this.

Zero gravity delivery by island-jam-2-group-3 2023-05-14T10:17:49Z

A good mechanic about changing colors. This mode change reminded me of a cool Danmaku (shoot 'em up + bullet hell) game that I really liked. For a Compo -- great.

Air Shipping by Hare Software 2023-05-03T15:08:03Z

The atmosphere was awesome, but the game, as the commentators have already said above, was too simple. I would also rather like to add two small jambs, so to speak: airship moves faster diagonally (that is, you do not normalize the direction vector), and it was also not very clear which city which task belongs to. It's cool that the arrows are different colors, but it would be great if the list of tasks displayed the same color.

Kittens: A Tale of Yarn and Woe by FlashViper 2023-05-03T17:58:48Z

It was very beautiful and fun. It would be fun to see such a concept in multiplayer, heh. The animation of the tangles is so generally gorgeous. I liked it very much.

Dragon Express by raptor851 2023-05-14T10:01:39Z

It is clear that a lot of everything was mixed... But I didn't really feel the point in this, to be honest). Well, that is, it didn't give the game integrity or anything else, but okay. Namely, my comments on the game will be similar to what was already wrote in the comments above. Also, my game crashed when trying to talk to an NPC, huh.

Subprime Shipping by TheGamerASD 2023-05-11T20:39:15Z

Very strange choice of music). And in terms of gameplay: the controls seemed very viscous, and there was no real challenge on any map. No obstacles; forks have no gameplay sense, etc. But in general, well done, good luck to you in the future!

Isekai Delivery by Profugo Barbatus 2023-05-11T10:08:33Z

A very stylish game, but I almost didn't understand anything, xDD. I didn't understand how the description of the person in general helped me to pass the game, huh). If you had more time, then I think that a more understandable and fun game would come out. But overall I liked it).

Broomstick Blitz by nsadie 2023-05-14T21:10:02Z

Very atmospheric and enjoyable game. That's just the camera twitched sometimes when switching speed mode, but in general I really enjoyed flying. Of course, there is something that can be improved in terms of UX, but it is difficult to do this by initially choosing such an inclined camera. In general, well done.

Orbit Express by BmanStudio 2023-05-03T17:27:10Z

It seems to be cool, but it seems to be too much inertia). That is, the management could have been more fun to do, but more... I didn't see any more mechanics in the game, huh, so I don't know what to evaluate). The fact that you show different radiuses of orbit in advance is nice, because then you can slow down in advance. In general, it was nice to drive on the ship).

TukTuk Delivery by MrBamboo 2023-05-04T13:33:22Z

Well... I do not know why, but my build in WebGL was very slow. But in general, it's cool, even though the rotating map is generally the top of the inconvenience, as for me. If you made a physics machine yourself from scratch - then well done.

Shot Speed Delivery by Paulsams 2023-05-03T10:01:49Z

@ciderpunk @bmanstudio Yes, I agree that the tutorial turned out to be very crumpled. If there are free time, we will try to improve it and make it more understandable - especially with part of the flights. So far, at least I've added a hint to the description of the game - maybe it will be better.

@bmanstudio And the category of sounds was specially removed, because we just found ready-made music, that is, we didn’t write it ourselves and there are no sounds in the game either.

Shot Speed Delivery by Paulsams 2023-05-03T10:14:15Z

@cody-holt @tomas-paim Hm... Indeed, the game lacks a goal. For some reason, the team and I did not think in this direction at the beginning of the design of the idea, although I now understand that this is very important for the player and it was worth thinking about it at the very beginning). Thanks for the advice - next time we will try more in this regard.

@cody-holt And about the fact that money is easy to get: otherwise player would save money for a very long time, and then the capsule falls on the cannon and completely ruins everything, and few people like this on gamejam: if we talk directly about the final product, then of course there the economy should be made slower so that there are goals to create colonies on other planets.

Shot Speed Delivery by Paulsams 2023-05-12T10:44:30Z

@gordienkogames Yes, that's right. We made this game in three people and in 3 days from scratch. We just took only pause and main menu scripts from past game jams -- but everything else was done from scratch).

Well, only the magnet was added and UI/UX edits were fixed just me on the fourth day after spending a couple of hours, but on itch.io there is a build that is without these things (that is, there is a build made within 3 days (but with few bugs fixed), but the economy is a more complicated and the training is no longer clear) -- but in general you can make sure that it was done in 3 days. ^_^

Delivering Better Worlds by T C 2023-05-03T14:44:07Z

Well, the idea of dragging in the main menu is cool, but not practical for a long time, as it seems to me. Gameplay component itself... There is something interesting in this, but there was much less tactical component for which Tetris was loved. Here it is rather easier to play at speed and bet as much as possible. Well, that is, it does not make sense to develop this idea, as for me. And, well, I didn't really see the disclosure of the topic, or it seemed very strained for me.

But as part of the jam, it was fun to play this - thank you for such an experience.

Pizzapocalypse by GERD 2023-05-04T13:17:06Z

I liked that the game has vertical gameplay - it's really cool. On and for the arrow thank you. But otherwise... Beating zombies almost doesn't make sense. It's easier to jump over them, or beat them only when you push him forward. That is, zombies do not pose any danger at all, which makes it quickly boring. But in general it turned out well.

Dungeon Delivery by causalpigeon 2023-05-03T15:16:23Z

The art is cool, but the gameplay... Well, just moving, huh). I really don't know what else to add here, since there is not much to evaluate here).

That time I got to help my father in his new garage by Seraphyi 2023-05-11T10:17:20Z

It looks cool, but somehow little is felt in this game. But the fact that you tried to do something like that - well done.

THC - Tower Highflower Carriers by Noam Blei 2023-05-03T19:12:36Z

The idea is cool, but it has not received any development from you, unfortunately. After all, player just wait to 60 flowers and then stupidly spam: in fact passed the game. But I hope it was a fun experience for you, so good luck).

DelEvery by Bassilij 2023-05-14T20:56:16Z

In general, it's cool, but it would be worth coming up with more phrases. And also after writing the whole word, I would make a short pause, otherwise sometimes there is not enough time to realize the phrase if you don't know English perfectly well).

Little Oni by chris1919 2023-05-15T07:02:42Z

Good idea and implementation. However, there was not enough animation of walking when he walks with a child, otherwise it seems as if the character is sliding on the floor. And a very small gravity from falls. But as it is: it was fascinating and the platforming itself is well done (after all, as for me, making a platformer on jam is a very big risk to make control uncomfortable, but you did well).

04 Mail Service by Asieke 2023-05-14T10:12:55Z

Most of the time you think about what buttons you need to press to move, xDD. On the one and it's cool, but on the other: you then fall back into the game, then you fall out again and so 100 times -- and this is already causing discomfort. That is, I would do better in such a game made controls on UI, let the game become much easier from this. Because even if I will get used to current controls in your game - i will never get pleasure from it).

But a normal game for a Compo).

Supply Sprint by Mololo 2023-05-03T18:49:14Z

Music of course... A masterpiece, xDD. Although sometimes you get stuck when you've already driven 2 minutes and it turns out a little offensively. But overall it turned out to be fun.

EneRail by Ryabchik 2023-05-02T23:57:23Z

Cool game. I really liked the atmosphere and a bit of absurdity in passing the levels: when I tried to pass thoughtfully, it didn't work, but only when I tried to pass stupidly - everything worked out at once, xDD). And the idea with the file is unusual, even if I don't really like such jokes.

INTACT™ by pierogo 2023-05-03T19:28:25Z

I really liked that you essentially made one dungeon, and then complicated it, thereby building different paths to complete each attempt. It was fun to play.

Cow Delivery by RenardGames 2023-05-15T07:06:51Z

Well, in general, it turned out to be a well-made game, but it seemed too simple and is unlikely to be remembered. But good luck in creating the next games).

Dead-Livery by Enzo Coletta 2023-05-03T14:25:33Z

I do not know what to even evaluate here, to be honest. UI doesn't scale; it doesn't make sense to buy something other than a "automatic fire weapon"; it's boring to repeat the same type of walking in a circle; there is no feedback from weapons; the player rotates around himself ugly... The atmosphere of the post-apocalypse is so-so conveyed + there is no goal in the game. I do not know what else to say. If you have a big team, but little time or experience, then it is better to make smaller games).

Ludum Dare 53 by Beebster Games 2023-05-03T15:45:57Z

I didn't understand anything. Why was I exploding all the time? Why do I need to collect hp? Why should I want full hp? Why add so many numbers if we don't even see a quantitative characteristic of health? I mean, I didn't see a goal and end in the game as such). Well, it's not clear where the delivery theme is). But ok).

Space Game Where You Fling Ships Into Planets To Deliver Shipments by Ramin Amiri Suibun 2023-05-11T20:29:19Z

In general, it turned out to be fun). Albeit very simple in terms of graphics. Maybe it was worth giving the player a little more time, as it seems to me, but you probably tested it and I think it's possible to end the game.

Codename: STORK by Matt Green 2023-05-02T23:34:17Z

In general, I didn't really like the plot built on rofls, which is still loosely connected with the gameplay, but maybe this is just my problem. But the atmosphere was cool.

Beacons Of Light:Lighthouse by ZHANG YING 2023-05-03T17:42:28Z

It turned out to be a very atmospheric game, but I don't really see the point of trying to make allegories on game james. Even though it was nice to run, but I didn't know anything new for myself, to be honest. But thanks for such a gaming experience).

Skyfail Delivery by DrSlowpokePhd 2023-05-04T13:26:24Z

Well... How does your input work at all? It doesn't work at all on the not English layout, xDD. And if you reset the box unexpectedly in advance, then it is impossible to continue the game. I'll think it as game an experiment and wish you good luck, huh).

Demon Delivery Service by SirMcsquizy 2023-05-04T13:47:25Z

Excuse me... But what is the game about in general, xDD? For some reason, the jump for the whole game works once, for some reason in a room with demons (???) I die almost immediately, why do I need to go ahead, the skybox in general causes laughter rather. I don't know). It was fun, but such a strange feeling remains from the incompleteness of the project.

Hedgie's Letter Hunt by Blueanoli 2023-05-03T16:22:40Z

As for me: doing a platformer when you're alone in a team is a lost cause right away. After all, if you make a nice jump, move, think over locations - this is a very difficult task, so you still need to draw graphics and a bunch of other things. Therefore, it is not possible to add something else unique to this genre, since there will be no time left at all. Well, in my opinion and experience. But in general it was nice to run and jump.

Haunted Heights: Tower Delivery Service by ludumdarevd6xh 2023-05-03T19:07:24Z

It was very funny. I liked that if you have things with you, then you jump heavier and lower and you need to throw heavy boxes or use them as platforms.

I'm On My Way by KorionArt 2023-05-03T17:07:14Z

It was very pleasant to play, but from the point of view of gameplay: the player will not have time to react to everything in order to have time to dodge, so the game was rather more like a random festival. But the art was very beautiful, yes. And you would also add at least screenshots to the game, huh).

Fishy Shipments by Eli Heinrichs 2023-05-11T11:00:16Z

Cool game. True, there are a lot of imperfections, things that can be done more beautifully, etc. But the game loop turned out to be cool.

The last help by Linkway 2023-05-02T21:14:09Z

Very cool game. However, it ended on some unfinished note, so to speak. Like very sad and empty after passing. But the atmosphere and effects - very cool!!!

Carrie's Diner by Tommy Moua 2023-05-02T23:16:52Z

The combination of 2D + 3D and the graphics themselves were very pleasant. Cool music was selected. Only the triggers were not very convenient. And also I wouldn't have noticed the purchase of new workers if I hadn't paused to turn down the volume, xDD. Overall, the game conveyed a pleasant atmosphere, and I liked it.

Punchline! by Federyee 2023-05-03T16:42:54Z

Well... I don't know, to be honest. Mini-games where two of them are almost about the same thing (just in the opposite direction), and the other game is generally useless: it's pointless to mock your space. I didn't see the purpose and meaning in such mini-games). So I do not know what to say about this game.

Mail! by EthernalStudio 2023-05-14T21:19:00Z

As an experiment -- cool... But the control, as for me, is just terrible). But it was partly normal played, so good luck with your next projects.

Tropical Pizza by Fernofai 2023-05-05T23:49:10Z

I don't understand that why do such default platformers without even trying to bring anything into this genre? The concept of such a flight -- well, such. You can gliding, skip many obstacles and it all turns into just trying to be on the ground as little as possible. And yes, in Spyro, gliding worked in a completely different way and was used for other things.

But in general, it turned out to be a cool atmosphere, although I don't really see the point in the game, but good luck to you in the future.

Banana Snatchers by HaymakerCoding 2023-05-11T10:33:39Z

Without reading the description -- I would never have guessed what to do). But in general, it was more or less fun, even if the control on the keyboard seemed very uncomfortable.

Aqua Mama Drama by aqua mama 2023-05-11T10:38:17Z

At first I thought I had to dodge everything, so I stood at the very bottom and just waited, huh). And then when I accidentally at one fish, I realized the meaning of the game. The idea is cool in general, because there are such choices as: dodge the stones so as to lose as little as possible, or at the same time eat more than you lose, etc.

LD54 — Limited Space

Tracked by Ava Skoog 2023-10-20T21:43:04Z

Awesome atmosphere. It's obvious that you did a really good job. I played with pleasure.

Rabbit Hole Run: Don't Lose Your Head! by ryusui 2023-10-09T16:36:40Z

The mechanics of cutting off the head are cool, but there is no point in timing obstacles at all. And also to shave the red color as a transition... This is a really really bad decision). Well, the physics jump of terrible, because it is straightforward and has no curve. But good try to try different gameplay.

Revenant by egawag 2023-10-20T21:36:14Z

Well... Okay, huh). I definitely don’t think players need debugging information, but if this is your first experience, then good luck to you in the future!

Behind The Darkness by Squeele 2023-10-09T20:45:49Z

Cool atmosphere and work with shadows (although if these are 3D shadows, then fine). We made approximately the same game, but about something else altogether). You can take a look.

Space: 10000km by TinySalad 2023-10-20T21:50:11Z

Well... If you do it alone and as part of a compo, then it’s fine, but it’s still better to improve the work itself with the visual part, because it’s very little painful to play this).

Loot Goblin by Shad 2023-10-20T21:31:59Z

Well, it’s a cool idea, although at the end of the game there were severe bugs due to the fact that the physics were not set to “continuous”, as it seems to me, some things fell out).

Skypiercer by Caladrius 2023-10-20T21:54:15Z

It seems to me that you made the jam game with too much of a team, because there is a very sharp dissonance between different parts of the game. And it doesn’t feel very pleasant, it seems to me. But still well done.

Narrow Space Express by MadParrotStudios 2023-10-20T21:39:03Z

Honestly... You don’t really get used to the controls, and I don’t see the point in stealing almost half the screen at the expense of another camera and control buttons.

Unlimited MACE by Yoss III 2023-10-09T16:19:19Z

Well... It was fun and it was a mess, but the main problem is that somehow controlling enemy bullets is unrealistic. Perhaps I would restore HP with a good game, ala for combos and the like.

Pack-It! by shiny Elster 2023-10-09T21:20:03Z

Cool presentation of the theme, although it wasn’t particularly pleasant to aim at the right pixels, of course. But it was a great try and I was able to enjoy this game).

STHIVE by Kalbshack 2023-10-09T16:11:24Z

Well, it was fun to run around, but the damage output either seemed uneven or lacked any player healing.

Prospector Pete by Porgiepie 2023-10-09T21:03:27Z

The idea is not bad in principle, that you can’t move down and you need to calculate the path to the desired ore in advance, but there is one big problem: half of the cells will not be accessible to the player at all, isn’t it)? If you can't go down, then the result is that you can only move in a checkerboard pattern, which cuts off half the cells).

Hanabatake by Spica 2023-10-09T21:32:46Z

The game looks beautiful (although for some reason it seemed like everything was drawn in low resolution, but oh well). And it took me a little time to understand how the game works - but I got it, haha). Overall it was fun.

The Knight Bus by pascalbros 2023-10-09T21:43:33Z

Hah, well, that was an unusual idea, although other than squeezing the bus, there’s not much else to say about the game. But I was able to enjoy the game and how fun it was breaking bus. But the shadows were really very black and the left half of the houses was less well lit.

Tele-Booth Knock Out by Edom Games 2023-10-20T21:57:11Z

A pleasant and atmospheric game. Only heavy attack is always better than any strategy, but it was still nice to play.

Fishpile by mina 2023-10-20T21:47:18Z

A very pleasant and atmospheric game. This is the perfect way to relax).

Limited Space Corporation by TotallyNotYT 2023-10-20T21:34:06Z

Well, well done that on the first try you got something playable). I wish you good luck in the future).

Spaces by Kippp 2023-10-09T21:14:01Z

Great atmosphere and graphics. Because of the piece of paper, you really felt the lack of space and this was a great solution. In principle, it was nice to play such a game).

LD55 — Summoning

wiz by torcado 2024-04-18T21:05:54Z

A definite like. It's see that you have an understanding of how games work and what mechanics work for what. Very cool game.

Path of Aratron by nusan 2024-04-18T21:19:06Z

Nice game. Perhaps not my type of game, but the game is well made. Thank you for this experience.

Alien Summoner by harusame 2024-04-18T23:41:05Z

A real quality game. For some reason `Colossatron` immediately came to mind, though there are games that are closer, but still, xDD). It was a lot of fun to play. The only problem was that for some reason game in browser didn't show my health, and also it was very hard to notice that the laser had recharged, but those are minor things.

Artisan by Iluvatar 2024-04-18T22:49:02Z

A very atmospheric game. The gameplay should rather be perceived as mediative, I think — and the game, in principle, copes with this. In general, it was nice to play.

Summon Death by TheMadPangolin 2024-04-20T17:48:17Z

It was definitely fun to play. Everything was comfortable, pleasant and beautiful. It's difficult to say anything else.

Tristram by Rongo Matane 2024-04-18T21:32:25Z

A very beautiful and enjoyable game. Personally, I’m not a like when a game plays itself (in fact, there was practically no dicision making on my part in the game). But thanks anyway for a pleasant experience.

Jimmy's Wish by ekkiiiii 2024-04-20T17:35:43Z

Cool mini-games and animations are normal. It was a pleasure to play.

Stellar V by ahistyap 2024-04-20T17:40:03Z

Cute art, but weak gameplay. If you had time to finalize game, I would be happy to see it. But in any case, it was fun to play.

Bean and Brew by RunicPixels 2024-04-18T21:58:31Z

It was a lot of fun to play. I just experienced unreal pleasure. Especially the leaderboard always makes you sweat and study the mechanics, xDD).

Magical Michael's Summoning Salon by Re-Markable 2024-04-18T19:18:41Z

It was definitely fun. It's a pity that there was little gameplay, but still well done.

Polarity by Avi 2024-05-03T15:20:57Z

I didn’t understand how to normally control the ship through gravitational fields, but I saw that the explosion pushes the ship away, if I understood correctly, and if you press in a row directly below you, you can not take damage and calmly play. I personally would simply not move ship from the explosion, and then at least it would be possible to use gravitational fields and not knock down your direction vector with explosions. And I think that the game could definitely be optimized, otherwise you can feel dropdown framerate from just 7-8 particles. But the game looks juicy and pleasant.

Salmoning by kuviman 2024-04-18T22:33:49Z

At first, I calmly played, drive and delivered parcels, and then I read that there is an `R` button and how the game was immediately transformed after it, xDD). It became so much fun right away, hah). But overall it was a pleasure to play. I would also like the path to be shown on the stage itself, but this is more of a quibble.

Necron's Army by CookieRA 2024-04-18T20:29:24Z

A very beautiful and atmospheric game. It’s a pity that the game loop wasn’t thought out to the end and I didn’t see a goal as such - but it was still very enjoyable to play. Well done.

Hell of a job by boudoubouda 2024-05-03T15:51:29Z

Cool concept and the atmosphere was good.

For Democracy by Paulsams 2024-04-16T22:58:48Z

@lightningst Thanks for the advice. I just wanted to fix big bugs until the end and only then design the page). Everything should appear now.

For Democracy by Paulsams 2024-04-21T19:45:39Z

@rollcreators Локализация автоматически выбирается в зависимости от языка, который выставлен в Вашем браузере). Поэтому у тех, у кого стоит английский — игра будет на английском.

Attack of the Teves by Yernemm 2024-05-03T15:59:35Z

It was a lot of fun. True, the restart button did not work, and it was also easy to get stuck in trees and similar little things. It would be even cooler, I think, if the blood particles didn’t disappear. But thank you for such an enjoyable, albeit simple, game.

Gacha May Cry by Rojoin 2024-05-03T15:39:57Z

I do not know what to say. The art is good and the animations too. But implementation and gameplay... To put it mildly, it turned out to be very weak. I'll get tired very quickly if I list all the problems, xDD. And you probably see them yourself. Overall it was still a pleasure to play this game and good luck to you all in your future projects!

Butler! Summon the Imps! by jummbus 2024-04-18T20:41:50Z

Well... Maybe I didn't get to the point where you rethought the mechanics of such typical games, so I'm wrong, but it was very boring to play, since there are were already a lot of such games. But overall, you are still great and it was a pleasure to play. The game really feels finished.

Burn with me by Nozomu57 2024-04-18T22:10:55Z

Well... A deckbuilder, like a deckbuilder. It's just that in such a limited concept as 5 cards connected by lines, it's difficult to come up with any special card conditions, but you're still great. Good luck to you!

Hell Spawn by Babaorhum 2024-05-03T15:10:53Z

A very atmospheric game. The jumps were generally pleasant and it was cool that each platform had its own “temperr”. I liked it, even if I encountered a couple of bugs, that you fly out of the building and at the last level there was no death trigger at the bottom, but at you added a button to restart the level.

Crystalline by TripleCubes 2024-05-03T14:38:09Z

Looks very cool. That while you are aiming, you are vulnerable - it was cool. But it was hard to played to played without the coyotes jump and saving input a little in front of the ground). I recommend that next time you do these mechanics first and then make the game larger, but overall it was still enjoyable to play. Good luck to you.

POLLY by Spica 2024-04-18T23:59:00Z

Cool ideas. And it seems to me that it would be possible to go out after drawing the right shape so that it would be more understandable. But overall, I really liked the visual style and it was nice to play such a game.

Necroform by Sevadusk 2024-05-03T14:43:14Z

Nice game. Only I got stuck a lot and had to restart. Also, sometimes you don’t see what’s on the next screen and you’re immediately walking/falling into the spikes, because you’re afraid to find out what’s next. In general, as prototype game, it's ok.

The Unholy Rise Of Catthulhu by Nishikku 2024-04-18T19:55:12Z

It looks ok in principle, but it was very boring to play). Plus I didn't even see the enemies' health to calculate places for towers. And I guess you forgot to set UI scaling. But still well done.

The Unholy Rise Of Catthulhu by Nishikku 2024-04-18T22:31:06Z

@meru If I didn't change almost anything, then personally I would just speed up the game (that is, I made the enemies faster and the towers faster). And the map is too tortuous and seems very long (perhaps because of the speed). And if you already change the game, then I would add all sorts of at least typical solutions to tower defence, when there are not only bullets, but some kind of laser or status effects, but I think that you just did not have time to do this. Well, it was also boring because getting the `+1` currency from one enemy does not give you any tangible pleasure.

But maybe I just didn't understand something, so don't take my words as the ultimate truth).

Idea Catcher——Summoning Tools by DrgCandle 2024-04-18T19:06:25Z

It was fun, but honestly the levels were easy and many levels were completed without using all the items. And the topic is poorly developed. But it was nice to play anyway.

Demonic Fridge and Vegetables From Hell by 7uc4s 2024-05-03T14:21:37Z

Cool idea, I liked it. But in my opinion you made too many control buttons - I constantly got confused with them). And it’s a pity that there wasn’t at least some background music. It was also not very convenient to carry one item at a time and it would be cool to see the outline on the item you pick up, but these are minor things. Overall I liked it.

Manku the Magician by PorChor 2024-04-18T20:55:10Z

It is very beautifully drawn, but it is tiring to catch rabbits, since there is no development of mechanics, unfortunately. But this is not a complaint, just my impressions. Perhaps it could be meditative, but no, because since you need to aim your hand at rabbits and for every mistake you become a little irritated. But it was still very nice to play and thank you for such a gaming experience.

Monster Monastery by shamotte 2024-05-03T15:00:20Z

Honestly, I don't know what to say about the game. A bunch of things were missing - primarily visual display. It was not clear when you received a resource (unless you monitor them and the entire map at the same time), it was not clear when you dealt damage, etc. Well, there were problems in the UI such as the fact that you can click priority (? ??) commands only forward. And because of all these little things, it was difficult to play in the end. But overall, well done and good luck to you in the future

LD56 — Tiny Creatures

TINY PACK by xk_the_name 2024-10-25T15:22:05Z

Very beautiful and pleasant animations. And the very concept of giving different opportunities to influence the randomness is not bad. I finished it completely and liked it.

Combo Critters by benjamin 2024-10-25T16:51:35Z

In principle, an ordinary concept, but very beautifully done, although overly complicated, in my opinion). That is, you can assemble your dream team, but for this you need to think about each card, because it can affect different types, but not only one archetype or something like that.

A very small seed by vidarn 2024-10-25T16:02:27Z

Short, but completed game with nice animations). Thanks for your little story.

Build The Sun by TRASEVOL_DOG 2024-10-25T15:44:30Z

A very stylish game. But even for a meditative game, it lacks some variety and different situations, so I got bored with it). It’s clear that within time frame of a jam it’s difficult, but I’m just saying my first thoughts). Overall I liked the game, thank you for such a game.

Play With Me by gord10ahmet 2024-10-25T17:10:44Z

Cool style and graphics). As for the rest, it’s difficult to say anything else). :sunglasses: But it was fun to play anyway.

Maginot by vfqd 2024-10-25T16:35:59Z

It's a nice game, but I just didn't like the digging algorithm. It seems to me that it would be logical if they dug like a "snake" or prioritized creating corridors rather than lines. Anyway: it's a very enjoyable game.

The Mims by Curtis Pelissier 2024-10-24T19:48:18Z

I really liked the idea. I really enjoyed playing it. Perhaps it would be worthwhile to color-code important words in the text, for example). Or make the shadows not so low resolution. But I really liked it.

Head'quarters by YogurtTheHorse 2024-10-25T17:25:02Z

A very cool and atmospheric game. I liked how you didn’t take on too much, and what you did do was done very well. I really liked it.

Save Nebuville by Blue Pin Studio 2024-10-25T18:42:41Z

It was fun to shoot, but often there was some kind of choice without choice). You can also easily shoot where they spawn and very rarely did anyone get through the barrage of bullets, so the game got a little boring quickly. But it was still fun.

MintOlympics by HolySparks 2024-10-24T19:18:45Z

A very stylish and beautiful looking game, but it’s a shame that some aspects fall short. If you perceive your game as a game for many retries, then the initial animation is very long and it begins to irritate and knocks you out of the rhythm a little). It is clear that you wanted to show the entire map with this, but this is very little informative, it seems to me. And it would be cool if the can fired itself if the time in it ran out. And I had so much fun playing it.

Tiny Rat Cafe by Neshtyak 2024-10-25T18:19:20Z

It was many rofls). But suddenly changing the fov while running was a very bad idea. A couple of moments I can even squeeze a laugh out of myself). It was fun.

Cat-tastrophe by rsheepdv 2024-10-24T19:37:31Z

A very enjoyable and relaxing game, although it seems a very strange decision to switch to a first-person camera. This is disorienting and disrupts relaxation, so I would still shoot from a third person).

Maratus In Love by robin_schmitz 2024-10-24T20:14:29Z

A very pleasant and atmospheric game. Of course, sometimes you get stuck and I still don’t understand why PlatformEffector2D couldn’t be added to some branches, but overall I liked it.

Spider That Is Stuck In My Pc When I Launch GMOD with 1000 mods by ThatFirey 2024-10-25T18:57:24Z

Cool and cute platformer. I don’t know what to say anymore, to be honest). :sunglasses:

davids vs. GOLIATHS by Fernofai 2024-10-24T19:59:01Z

At first I didn’t understand the idea, but then I understood it). Overall, I liked it, although I wished that I could build my own labyrinth out of walls there, but maybe these are just misleading expectations. I also wanted the choice not to be removed after installing the tower, because constantly clicking on the wall number is such a pleasure).

Hamster Shelter by Doonutsaur 2024-10-25T16:20:06Z

In general, rofl is understandable, but the initial stage of the game is very long and tedious. All the same, this game poorly positions itself as a mediative one, because you are too distracted by calculating the geometric progression in your head. And if you want to improve it, it would be worth giving the opportunity to immediately replace one road with another with automatic calculation of money, etc.

Through the Microcosm: The Titan Tardigrade’s Wrath Unleashed by Regmont 2024-10-25T18:46:37Z

Была прикольная идея: специально замедлить игрока ветром(?), чтобы он побыл немного в панике. А так в целом — молодцы, что попытались как-то порофлить. Когда захотел пройти и включил 1% своей серьёзности, то прошёл.

Butterjar by Zz1p 2024-10-25T17:39:42Z

Nice mechanics. This is a cool interpretation of puzzles and I liked it.

LD57 — Depths

Shleep by Rongo Matane 2025-04-22T20:26:24Z

I'm so into this game, and it rarely happens. A very small entry threshold, pleasant mechanics, constantly (well, almost) new content, interesting ideas - there was a lot of fun in this game. I don't even have a clue what I didn't like or what else to add, which means you've done a very fundamental job. It's super cool, keep it up!

Hollowspire by simex 2025-04-22T20:39:28Z

I really liked the idea that the game is great and the whole idea about crafting is interesting. So overall, I liked the game).

Pack by Jeremy Ryan 2025-04-22T20:13:52Z

In general, a cool interpretation of the idea, even considering that I saw such games a bunch. But the main thing is that you got funny challenges and I really liked it.

Align The Sea by CursedEmbassy 2025-04-22T19:57:09Z

At first I thought you had made something similar to our game, but I realized that it was different. Overall, well done, nice game!

Moldwasher by Rubel_NMB 2025-04-25T15:33:26Z

It's a very enjoyable game, and for the first time in jam I've seen a game with similar ideas about cleaning items like ours). :sunglasses: It was fun to play.

Drop by caeonosphere 2025-04-22T20:05:30Z

In general, I didn't see any new mechanics or anything else, but anyway, well done for making such a platformer!

Deep Bay by Paulsams 2025-04-09T00:34:52Z

@BangkerPow I guessed to create build on PC, so you can always try it). True, in the game me still need to just finish the little things). And I’ll turn off Web until I understand why it still crashed.

Depth of Mind by FunBanan 2025-04-22T18:50:12Z

I did not particularly see the development of the topic and some kind of innovation, but a nice game!

Burrilka by echerry 2025-04-22T20:22:07Z

В общем: приятная игра на одном экране, хоть не хватило что-нибудь более разнообразного. Но как для джема - отличная игра и в целом было приятно провести в ней время.

The Quota by ArkansasLover 2025-04-25T17:10:11Z

It's a very atmospheric game. But at some point, 3 zombies attacked me and squeezed me in a vice, but overall I really liked it.

Asteronaut by Leykal 2025-04-22T20:07:03Z

Overall, it's a nice interpretation of pinball. Well done.

Amigasa by Nakadashi 2025-04-22T20:08:13Z

Maybe the game could have been better, but not with such a camera). I advise you to put more emphasis on pleasant management next time). But in any case, well done.

From The Depths: Mining Meets Tower Defense by cdupe 2025-04-25T15:49:13Z

It's a cool combination of TD and the fact that you create your own maze. I liked it very much.

LD58 — Collector

The Collector by Split82 2025-10-24T09:57:37Z

It's a very enjoyable game, but it's very simple. It seems to me that it was possible to make the prices a little lower at the beginning, because "new try" itself does not give any new depth (the same "crisps" attack you and nothing changes), so it was worth giving the player's progression faster so that the player would not get bored.

Cut to Pieces by Sheepolution 2025-10-23T20:45:20Z

The art part was very cool!!! And the gameplay as a whole was relaxing and fun. Thanks for this game!

Windows Explorer 2 by torcado 2025-10-23T20:53:50Z

Since I had already seen such mechanics, there was no "wow" effect (considering that game was too good). And it seems to me that the initial prices are very, very high. But overall, it's great to have made such a game in 2 days!

Trashman Cometh by Khamekaze 2025-10-17T21:53:34Z

It's good game. Of course, there was a lot of unfinished, but it was cool that you was able to do this alone + and I was able to get pleasure anyway. The main thing is that you didn't try to artificially prolong the game.

Derailed by rynti 2025-10-09T16:02:07Z

It was at least a little bit of fun. :sunglasses:

Nightfall by Rongo Matane 2025-10-23T18:38:52Z

I even went through it to the end! At first I thought that I would have to do everything myself and run very slowly, but it turned out not to be the case, so everything is fine. Well done for making such a complete game!

Poopy-mon by Andreas Roschal 2025-10-11T09:37:08Z

A very cool clicker. Very nice sounds, very nice music, very nice animations. Everything was pleasant in this game. I even pumped everything I could and then watched everything accumulate beautifully anyway). Very good.

UPD: The coolest thing was that every upgrade was felt. It wasn't + 5% conditional there, but just some kind of increase from which you can immediately enjoy.

Rust Rebirth by Paulsams 2025-10-07T17:52:54Z

@6knowledge Thanks for the feedback. You should have stopped the platforms in a row using the EMP (Q button). But we'll keep that in mind, thank you.

Rust Rebirth by Paulsams 2025-10-07T20:15:22Z

@rol, hi. You should have picked up the module in the start zone (by going to the right, not to the left). There will be an EMP module that will allow you to stunning opponents. And to attack, you need to keep playing and find another module.

Rust Rebirth by Paulsams 2025-10-09T16:37:45Z

> Some keys don’t work, and it’s not clear what to do at all.

@iakovboy Can you describe it in more detail? We didn't really understand what you meant.

Rust Rebirth by Paulsams 2025-10-09T21:07:10Z

@vydra You should have gone back to the first zone and broken down the door behind the boxes. I advise you to try again, because there's still a cool boss in the end). Maybe then you have an idea how to make it clear?

Rust Rebirth by Paulsams 2025-10-11T12:02:17Z

@jo-bettaque The vision module is optional, so you can complete the game without it (it was assumed that some might want to do this). And during the final boss, in one of the phases, your sonar turns on again if you have a vision module.

And the mechanics of the boxes would need to be improved, but if it's jam, then jam.

Rust Rebirth by Paulsams 2025-10-11T21:55:38Z

> There is no health indicator or anything like that. Maybe showing it could help players understand what is going on.

@woona Yes, we don't show HP on purpose (in the form of stripes or something like that), but when you get hit, you have "glitch" effects on the screen. And the lower the hp, the stronger the effect. But I agree that it could have been improved.

Rust Rebirth by Paulsams 2025-10-11T22:02:11Z

@flying-dog-fish It's a little sad to hear(. But some non-obvious things could be improved, yes. Properly teach that there is passive hp regeneration or that the blue shield of the boss can be broken with your EMP. Boss terminals and what can be used by EMP on enemies — it seems that the player should already be able to figure it out by this point.

Rust Rebirth by Paulsams 2025-10-13T21:15:11Z

> The controls and movement are a bit slippery sadly,

@ditam Lol, until you told me, we didn't feel it for some reason, xDD. But it's only 2 digits to twist, so I re-uploaded WebGL and PC build. You can try again if you want to. It should be much better.

WYP by DGo 2025-10-09T16:15:06Z

It was very... Unusual? Cool style.

Pekko's Bottle Odyssey by An405 2025-10-11T11:23:32Z

Cool music, but there's nothing to say about the gameplay - it's simple). sunglasses: But well done for finishing the game.

Metal Undergrowth by KenForest 2025-10-18T14:30:16Z

How crookedly the character moves (especially in the air), some shaders work crookedly and there are a lot of clunkiness. But in general, you can have fun. Well done.

Open. Owe. Repeat. by DariZz 2025-10-09T16:26:07Z

Вайбово, но сильно кривоватенько. Если положил что-либо на коробку с продажой - то больше его оттуда не достать (или я не понял как). Ещё один раз застрял из-за физики и пришлось перезапускать, но в целом молодцы.

Creepy Collector by woona 2025-10-11T08:50:07Z

Очень атмосферно и в целом было приятно играть, даже учитывая, что игра простенькая. Много идей было по QoL вещам (во время того, как играл), но в одиночку ты уже сделал очень много за 3 дня, так что поздравляю, что ты смог сделать законченную игру). :sunglasses:

Purarger Collector by thyoi 2025-10-23T18:36:26Z

Animations are just a bomb. Everything feels very juicy. And it's funny that interactive objects in the world are also ingredients. Very good!

Planet Extraction by Aviv Levy 2025-10-24T10:07:55Z

A simple but enjoyable game. It's especially cool that objects fly behind the mouse - this is the coolest thing in the game! But there is nothing more to say in general, because almost everything in the game can be improved in terms of balance, drone logic, etc. But well done for making a complete game!

Collect or DIcE by Flinge 2025-10-23T20:51:34Z

Согласен с комментариями выше, что было слишком просто (я практически бездумно проходил), а ещё о-ооооо-очень прям похоже на понятно какую игру, но без глубины механик от слова совсем. В целом молодцы, что сделали такую игру, но я бы всё таки попытался придумать что-то менее похоже (даже учитывая, что не полностью похоже, но как-будто просто взяли формулу, упростили в 100 раз и разделили на защиту и атаку). В общем смешанные ощущения из-за того, что помню оригинал, но удачи в следующий раз сделать игру ещё лучше!

In a Place of а Face by FruitSoil 2025-10-11T11:40:08Z

Простенькая игра, но в целом молодцы. Тут можно миллион QoL фичей ещё добавить/улучшить, но что уже есть, то есть + некоторые из них уже были озвучены выше.

Relica by KataStudios 2025-10-09T16:40:30Z

Too much empty locations. But overall, well done.

SNoWay by skale 2025-10-09T16:08:47Z

You did your best with the graphics and well done for making the finished game alone.

debt collector - the game by 8212games 2025-10-11T16:30:13Z

Well done for making some kind of finished game. Of course, I would like to add a path finder to the collector (in godot nothing built-in or something that can be easily connected?), but that's okay. The main thing is that I'm done.

SPIRAL by Shram 2025-10-11T11:59:08Z

In general, it's fine, but the liquid controls, the liquid character and the bugs couldn't bring pleasure. I think it's worth make a smaller game next time and polishing the basic mechanics.

Death Collector by raymondz 2025-10-11T09:16:02Z

Well done for completing the game, but I don't think you should have chosen such a difficult genre. Making a high-quality platformer to make it feel good is a very difficult task. And your platformer just feels wooden. But anyway: well done.

Mushroom Collector by Jinda 2025-10-11T12:20:59Z

It's a very cute and simple game. I rather liked it, well done.

LD59 — Signal

Radio Galaxy by Skyeward 2026-04-26T12:56:44Z

It's a very enjoyable game. I passed with pleasure. It's even difficult to say something additional.

Red Rat by pragmascript 2026-04-22T21:27:44Z

A friend said that you used the wrong energy drink. But you have to listen to him!

But seriously: at first I didn't understand, but when I decided to think about it, I understood and everything turned out to be easy. Overall, I even liked the puzzles and it was fun.

Last Resort by gil4 2026-04-26T11:37:04Z

Maybe I didn't understand the point of not joining, but it's like joining has always won. But as it is, it's a finished game, which is already good. Well done.

Dread Frequency by Roitchie 2026-04-26T11:59:47Z

The atmosphere turned out to be good. In fact, you took the default formula and it worked. And even the first time, when I didn't immediately understand what the mini-game with the monster was, the atmosphere was oppressive. It's just a pity that after it, I realized when the monster appears and stopped walking scared.

By the way, a similar idea with a monster was used in our game, but we made it the main mechanic and made a language game.

But overall, I was able to get a little pleasure from your game (with its simplicity).

Beat the signal by Avzgui 2026-04-22T21:44:35Z

Honestly... I didn't like the sounds, and also the curves didn't (seem to) affect the sound in any way. Changing the visual was generally fun, but it's a bit difficult to call it a game). But in any case, well done.

Pied Piper TD by Onizik 2026-04-22T21:18:35Z

It was fun when there were a lot of spiders on the screen. But there are problems with the balance, of course, but it was fun anyway.

Klat Shat by Xahon 2026-04-22T21:40:40Z

A simple puzzle. I didn't understand how the remote control worked at first, but other than that, I was just intuitively going through the level. The controls were also clumsy: I wanted to pass at speed, but I had to turn only at a specific moment (otherwise you wouldn't turn), which didn't feel good.

SIFT.exe by NinjaCatz 2026-04-23T21:06:12Z

I went through the game and I even liked it. But it seemed unnecessary to close the window to open another one (considering that I could click on others). It also took me a while to realize that I needed to receive new content through parcels, but that's okay. Overall, well done, albeit simple mini-games. In our game, we also made signals through curves, but we went to a completely different steppe). In general, good luck in the next games.

Fallen Ties by AXLplosion 2026-05-02T09:42:41Z

I don't like it when the game, in fact, has only dithering, "pixelation" and that's it. But that's okay: the game itself is a HUGE ship with simple dummies with a couple of phrases. It seems that the goal is clear, there are some nooks with bars, jump between balconies, but another dummy is waiting there (but ala is a VIP). I think it was necessary to reduce the ship several times and focus on filling the remaining part with content.

But well done anyway.

Deep Conversation by Paulsams 2026-04-23T06:40:10Z

@furyohfury can you tell us more? So that others don't have any problems with him. Are you hard of hearing the frequencies produced by the curves, or are all sounds not working at all (as well as background noise or any sounds of interaction)? And is this repeated only on the web or in the PC version too? And have you tried turning the volume sliders in the pause menu?

Deep Conversation by Paulsams 2026-04-23T07:10:12Z

@orangeoceans It's sooooo nice to hear that you've managed to get this far in the immersive game mode.

As for how the monster works: he has questions written down and he expects a specific answer (but often he can be answered in 2-3 ways). That is, there is no flexibility except to respond in several ways.

!> And about the hints... The penultimate question is that you need to answer his question with denial (aggression) or on the contrary positively (rather appease him). And right before the end of the game, you need to ask him a question that will mean winning the game. Also, just in case, I'll tell you, but you can press the door, the lever above the door, the ignition key and the horn.

Deep Conversation by Paulsams 2026-04-24T07:11:40Z

@nathmate Thanks for the feedback. As for the UI: I agree, but we just couldn't figure out how to highlight it better within the borders of jam, except as a blinking outline (but this will break the immersion a bit). But maybe a bigger contrast difference between the background and the buttons would be enough.

In general, you can enter what you don't know yet (because it's logical), but you need to know the curve or do it at random. There was copying for internal testing, but then we realized that the game was too complicated, so decided to leave copying for the players (who don't get high on use recordings) (but the player still has to find copy mechanic it himself). But the manual setting remained for the sake of immersiveness.

I completely agree about the hints, but it's not very good to make a single button on the main UI separately or insert it inside the book or as another button on the panel – no one will ever press it. Therefore, I decided that they should be displayed like this (once often, and then rarely).

But we are glad that our game was able to encourage you to find the bad elements in it and tell about them).

Signal Garden by KenForest 2026-05-02T08:43:08Z

It's a good idea, and I've enjoyed playing for a while. Well done! There is management (which you can spend a long time), but you can even simple play. There is simply nothing more to say.

SingAll by Bassilij 2026-04-22T18:26:26Z

It didn't feel like a game (especially with these freezes and a lot of RAM) and it's clear that it's just built on assets, but it's kind of okay — overall it was a bit of fun. Good luck in make future games.

Hooked by echerry 2026-05-02T09:27:00Z

The game itself is normal, but there's nothing innovative about it. There were also a lot of "different pixels" in the visual, which didn't look good. Also, if I understood correctly, random in the fishing was very strange. And waiting for 10 seconds without being able to do anything (no, of course, you could have sorted the inventory in time, but it seems that this could have been better implemented) was not very good. But in general, you can enjoy the game, but for me it turned out to be too ordinary (with borrowed main mechanics).

Sky signal by Kit Gorn 2026-04-22T18:16:33Z

Ну... Ты молодец, что смог довести её до конечного состояния в одиночку). Но слабо ощущается игрой, конечно. Видимо ты придумал кучу систем, которые по итогу не реализовал (а также наверняка задумывал активности на такой большой карте, но тоже не смог/не успел их реализовать), поэтому игра получилась скучноватой. В следующий раз желаю удачи больше оценить свои силы и больше замахиваться не на масштабность игры, а на её минимальный кор, но, опять же, классно, что есть проходимый билд. Это уже достижение на самом деле.

Beep Beep Until You're Rich! by dagon 2026-05-02T11:32:44Z

Not an original idea, but in a fun "setting". And it was funny that at first glance they seemed to be bad upgrades - in combination with the other, they turned out to be very good. I liked this game.

Melting Sun by JustCore 2026-05-02T11:50:47Z

Возможно я мега тупой, но я бы ни в жизнь не догадался, что это запятая. И также бы не догадался до того, что нужно вводить температуру (я даже не понял, что зачем нажимать кнопку Measure). Возможно, если бы запятая была бы запятой - то вот тогда бы я сразу догадался, но сейчас у меня было ровно 0 взаимосвязей. И, вроде как, даже в диалогах было 0 подсказок. Но в целом — игра отчасти прикольная, но при этом почему-то повеяло скукой сразу из-за того, что мне нужно просто кодировать числа.

Ping and Panic by Kabura 2026-04-26T13:58:15Z

High-quality game. But I still didn't understand why this game needed roguelike, because it only made everything worse (and you have to go through the boring early and middle stages of the game every time). And the balance is not very good: I could live indefinitely without all the meta-upgrades. And late game doesn't grow endlessly, unfortunately. Also, the firing frequency is almost always a priority over the damage (with an equal 20% increase). But otherwise, I enjoyed playing, even though I had to wait until the last game several times to get a little pleasure in the end.

AGENTS RHYTHM & RAID by Nadia Pixel 2026-04-22T21:51:30Z

Normal rhythm game to dilute the main gameplay, but there are questions about the main gameplay: it's very difficult to figure out when enemies will hit, it's not clear how to kiting, and in the end it's just more profitable to spam (almost always). But it felt like a game overall, and I liked it. And it's cool that they added a survival mode at the end.

Islandia by Derek Glennon 2026-04-26T12:42:47Z

Humor, of course, is subjective, but it didn't work for me. For some reason, the logs didn't break well. And like the commentators above, I didn't have enough interaction with the shark (I thought I could at least feed it a ball). Well, the music quickly started to annoy, yes. And there weren't many mechanics for the jump, but that's a small thing, considering that I was doing it alone. The main thing is that you were able to finish the game, and that's great.

Smoking Calling by volish 2026-04-26T13:24:24Z

Атмосфера, как и музыка, хорошие, но вот техническая реализация... Всё очень странно работает. Если её подтянуть, то тогда могло быть нормально, а так — неприятно пока было играть, к сожалению. Но удачи в следующих проектах всем.

RESCUE by caffeinetrip 2026-05-02T10:00:07Z

It's a short (even somewhat simple) but intense puzzle. And some mob attacks even pleasantly surprised me. And it's cool that you were able to draw and think of as many as 2 locations. This is a rare case when a simple game can be enjoyed. Especially the visual and shaders are very cool.

Stargazer by plutonicrock 2026-04-25T09:40:50Z

It looks cool, but it's hard to call it a game, of course. Because of a lot of technical things: the outline is almost invisible; it's not clear why there were so many contrasting objects (if there are only 2 interactive ones); it's not clear how the knobs work at all (maybe I'm stupid, but I kind of understood what you meant by "cosmic static", but how do you not you turn it around and nothing disappears (even if you constantly press the space bar, which you can guess at random)). There weren't many problems finding the planet. But in general, well done anyway for being able to complete such an interactive experience.

Astroscanner by DiElecktrik 2026-05-02T11:11:54Z

A simple and ordinary game. I don't even have anything more to add. I played for a while. But well done for doing this alone!

DRAW!!! by Alpharius_003 2026-04-25T18:40:25Z

You've done well. I particularly liked the interpretation of the second level, but the third (either I didn't understand, or I had to very quickly determine the difference between a fake and a true swing, which was confusing). But definitely a like for the idea, for the debug modes, and even the endless mode (but I didn't touch it because I don't really have the patience to play this kind of game, huh). But definitely like it.

BPM - Bionica Pro Mortis by FLOWERFIELD Games 2026-04-25T19:00:51Z

It's simple, but it's an exciting game for just a few minutes. It completely copes with the task.

Mom, I'm In Space - MIIS by Eden_Zorro 2026-04-25T11:08:04Z

It was a fun game, but asteroids often seemed unfair. And yet, as if the further away from the start, the lower the percentage of first-aid kits, or I did not understand. They fell at the beginning for me, and then in both attempts they didn't fall at all: I would recommend just giving them out more often, the less hp a player has (considering the dishonesty of meteorites). But overall, well done for making a complete game.

Follow the signal by cupofmilk7 2026-05-02T10:34:47Z

Я видел видос случайно, а сейчас вот наткнулся на итче. Знаешь — мне даже понравилось. Только некоторые карточки были более имбалансные (точнее более полезные для того, чтобы иметь их на каждом ходу), чем другие, но это мелочь. А сложность получилась просто нормальной, так что у тебя получилось уменьшить её. В общем — мне понравилось какие комбинации получались из карточек.

GIMME TV by pocketdog 2026-05-02T11:02:26Z

Игра слишком... Однообразная. Лазер так вообще имбовее всех пушек, так что подобрав его — можно больше ничем не играть (он, конечно, плохо молнии разрушал (если я правильно понял), но такой себе дебаф вообще, ведь можно пройти вперёд по локации). По итогу то прикольно, но только первые минуты. Разнообразие появляющихся врагов не помогает вообще никак, ведь твоё поведение практически не меняется. А отстреливание астероидов так вообще всегда однообразное (повторяя слово, но больше не знаю, как описать :sunglasses:). А ещё рандом (или я не знаю почему может выпасть 3 репейра антенны, когда она даже не задамажена) — странный был (либо это заготовка? Потому что на какой-то там день мне на выбор дали 3 руки).

Но, в любом случае, молодцы. В начале было интересно.

Occult Ace by IRKAR 2026-04-25T09:14:20Z

It's simple, but it's a game! In general, I have nothing more to add, as other commentators have already written everything. But on my own: congratulations on the completed game within the frames of the jam.

Babel Bluff by Pale Stream 2026-04-26T12:19:39Z

In general, a normal game. But there are so many cards that it's better to write them down somewhere, or you'll have to strain your memory very hard to remember them all. After all, it is not always possible to guess by emotion and curve. We made a similar language game, but the emphasis is on both sides.: both decryption and encryption. But your game may be simple, but there is still something to play. But it really hurt that couldn't skip the opening cutscene)... :sweat_smile:

Resonance Protocol by PudinKiller 2026-04-23T20:05:47Z

I really liked the game (but sometimes it felt like I was going through the levels the wrong way), but just one detail spoils the impression a lot: I didn't find how to skip straight to next wave. So in the end, I got really bored, unfortunately. I advise you to add it and then the game will immediately become much better.

COPYTHAT by PPKO 2026-04-23T21:40:57Z

It's a simple game, but it's well designed. I was immediately bored, but on the whole, you well done for trying to interpret the theme. Good luck in further games.

BeepBeep Panic! by yancheng 2026-04-26T13:13:12Z

I opened the game, and immediately I hear some kind of complete cacophony in the background, and then I go into the credits - and everything immediately becomes obvious. It's better to find some free music than this.

But the game is generally fun, although it is simply made. The tutorial is just too overloaded - almost no one will read as much text (which still needs to be memorized). Otherwise, everything is OK (but I would still not close the window after building one tower, otherwise it's a bit annoying).

NEON BREACH: Get the Signal Back by JoeGreen 2026-04-25T18:52:05Z

Ну пусть и простенькая, но зато почти готовая игра на первый джем в одиночку. Это классно, так что желаю участвовать в джемах и дальше!

Propaganda and Rhetoric by hammeredzombie 2026-04-22T19:01:09Z

I'm probably too dumb for this game, xDD. I didn't understand what was required of me in the end, in addition to opening the site, finding phrases and matching pictures. But the idea is generally not bad, although not very convenient, as the commentators above have already said. In general: well done.

1000ms by sodaman 2026-04-22T21:14:47Z

Cool implementation of the idea. At first, I thought it would always make sense to use only the largest ping, but it turned out not to be the case. Well done.