Disaster Waiting by mimusangel 2022-04-05T21:29:13Z
I liked it a lot. You guys created an enjoyable game and executed your idea very well. It feels like you had a fun time building it, which is visible in the game itself. Keep it up :)
Foon → Ludum Dare Explorer → Users → robin_schmitz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Signal Colors | jam | 138 | 3.98 | 3.77 | 3.72 | 2.86 | 3.69 | 3.33 | ||
| 2025 | 58 | Collector | π₯ | Glow below | jam | 134 | 3.89 | 3.57 | 3.70 | 4.15 | 4.32 | 2.82 | 4.21 | |
| 2025 | 57 | Depths | π₯ | O.R.B.I.T. | jam | 112 | 4.01 | 3.98 | 4.03 | 3.09 | 4.12 | 3.81 | 4.01 | |
| 2024 | 56 | Tiny Creatures | π₯ | Maratus In Love | jam | 186 | 3.94 | 3.87 | 3.58 | 4.12 | 4.28 | 3.97 | 3.25 | 4.06 |
| 2023 | 54 | Limited Space | π₯ | Turtle Tower | jam | 478 | 3.65 | 3.53 | 3.70 | 3.96 | 3.84 | 3.55 | 3.88 | 3.82 |
| 2022 | 51 | Every 10 seconds | π₯ | Bumble Breeze | jam | 555 | 3.54 | 3.39 | 3.40 | 2.64 | 4.20 | 2.23 | 3.57 | |
| 2022 | 50 | Delay the inevitable | π₯ | Sleep Keeper | jam | 84 | 4.09 | 4.13 | 3.83 | 3.47 | 4.27 | 3.83 | 3.55 | 4.04 |
I liked it a lot. You guys created an enjoyable game and executed your idea very well. It feels like you had a fun time building it, which is visible in the game itself. Keep it up :)
Very fun game indeed. Played a couple of rounds and really liked, that not only your hits become stronger with increased level, but also the weapon graphics itself upgrade - very cool detail. Graphics are fun to look at, the overall mood feels friendly at first, yet when you hear the boss coming, you know you're in big trouble. Keep up the good work :)
Incredibly good game, I'm really impressed on the overall package you guys put together in the amount of time the jam has given you. I like, that the space ships that are player controlled have different abilities. Two of them do feel quite similar though, a tiny bit more variety would have been even cooler. But still absolutely incredible, that you even had the time to create that many different abilities. Awesome job overall, everything fits together and really feels as one matching bundle. I could easily imagine your game being a cool mobile game, as the game layout mainly focusses on a vertical rectangle in the center of the screen. Keep up the good work! :)
My dude made it to 86, then got stuck at a trash bin. Until then, he had a good run. Super fun game, unique idea executed well. Great job! :)
@swordmage Thank you so much for your comment. You're absolutely right with the upgrade selection which are easy to be clicked by accident and indeed, the difficulty isn't being reset on restart. Great observation skills :)
@swordmage Man, thank you so much. This has been so motivating to read. Truly, thank you!
I like the fun little game you guys made. It's well designed, i especially liked the simple introduction to the game mechanics and the fun challenge. Interesting idea to combine this with the theme, as GΓΌnther, i probably would not only have chosen a different boat but espacially a different spot to paddle.
Very cool concept. I found it easy to understand, but I was surprised how often I got surprised by the change of the active character. Super cool graphics style, everything fits very well together :)
Very fun game, interesting feeling to be blocked by yourself when trying to set a new personal lap record :grin:. I enjoyed the amount of levels you guys put together. Really cool! Keep it up.
I liked it a lot. I was surprised, when I had to make a 'Deluxe' Burger, but was very happy that I've figured out what to do. One more satisfied customer :D Would have enjoyed it, if there was an additional feedback cue for when an order has been put together correctly/incorrectly. The graphics match each other very well, an incredibly round package for the amount of time in a jam like this. Keep it up :)
Took me a while to figure out a decent tactic to stay afloat for more than 5 seconds. Very fun and floppy controls, somehow reminds me of flappy bird :) Fun entry, keep it up.
Cool concept, I like the idea a lot. At first, i struggled a bit to figure out, where I could click and what effects the buttons had, but once I got it, it was a fun experience. Well done, impressive for a solo-dev. Keep it up! :)
Unique take on the theme. I enjoyed to experiment with different combinations of the actions. Very cool! :)
Very cool game! The mechanic got me quickly hooked and i got some portal vibes :)
@mathead once I figured out, that the teleporter can help you to get some vertical distance as well, it opened new possibilities :)
Looking forward to your future creations, keep jamming :)
It's like playing real-life but with a better looking version of myself :)
High Score of 239 :)
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Agreeing with some feedback that has been given already. I like the game idea, I personally would like to always get presented a valid option to jump to the next planet with increasing difficulty as the game progresses. Overall impressed with what you achieved during the jam. Keep it up! :)
Completely agree with @cowgummiboy :) Very fun puzzle game, it's rare to find a game in which you are a snail. I really enjoyed it. I could easily see this as an App. Awesome result, keep it up :)
Man, air traffic has gotten out of hand! Loving this game, especially the cute caterpillar and the controls. Absolutely agree with @appleplectic on the balloon physics. Made it very engaging to play :) Congratulations to everyone involved!
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Didn't quite make it to space, but I believe that one day, a caterpillar will take the leap :bug: :)
You guys made an incredible game in that short time period. Very impressive and a lot of fun to mix the exotic ingrediences together :mushroom: :gem: :palm_tree: :) I especially enjoyed to use the mechanics of shaking and heating the potion, somehow felt very natural and fun. The biggest challenge for me was getting to know the different ingredience, especially crystals and ground crystals and keeping my desk clear. Looking forward to your upcoming projects, keep jamming! :tropical_drink:
Man, those carrots are fast!
Such a beautiful looking game. Very well done in creating crisp controls as well, impressive entry! :) Maybe I didn't get far anough, but I personally would like it, if every once in a while a "heart"-projectile would be flying around between the other obstacles, to get a chance of regenerating some lost health.
Hopefully, someone can reunite him with his horse! :horse: Keep jamming :)
Good job on implementing the theme in this way :) Congratulations to everyone involved. I felt like the robots were getting more and more healthy over time, which made me wanting to always get that next upgrade fast! :)
Cool entry! I find the concept easy to understand, it's fun to chase to the pick up and delivery points, although sometimes I felt like it was impossible to reach the destination on time, even when using sprint as much as possible. Absolutely agree with @mrhumannn the space dogs are just lovely :dog: :) Looking forward to future projects, keep jamming :) :outbox_tray: :inbox_tray:
Thanks a lot @henrik-ganard :) We wanted to transfer the feeling of a hard working bumblebee to the player controls :)
Thank you @gotanod :) We weren't sure if the feedback was enough.
Absolutely agree with @pixelydian :) In my opinion, bringing the enemies back to life after some time adds an interesting twist to the tower defense genre. Strategically, i found it engaging to not just putting all the towers at the spawn, but managing the area after their revival as well. Awesome job, very impressed with this :) Congratulations to everyone involved! Keep jamming.
Indeed a great take on the theme. I think your game is very intuitive and it got me hooked right away.
For me personally, I would have liked to get some more feedback on the "progress" of changing to the other character, as in some situations, the character changed mid-jump and I died. Might just be me not being able to count to 10 in my head though :)
Very cool game, congratulations to everyone involved :)
For me, your game perfectly captures the spirit of game jams. Your idea is easy to understand and the game mechanics got me hooked from wave one. Totally agreeing with @theheheo on wanting to trick the AI into doing funny things, in the early rounds I found it very effective to move up the platform when it started tilting, so the AI boulders would mostly just fall down from the angle of the platform. This is great fun! Really awesome job, looking forward to future projects. Keep jamming :)
Simply lovely. Cool combination of stealth, sneaky moves, sprinting and managing your inventory. I felt so stressed trying to fit all the wares I stole into my pocket while the guards were closing in on me. Cool entry, keep up the good work.
Fun concept to have the order of power ups picked up being impactful for how you complete the level. I personally found it difficult to remember which power up does what, but that might be just me. Overall I can totally see this game-idea being developed in a full game, it holds a lot of potential. Keep up the good work.
Lovely game :) I enjoyed building a planet which would be somewhat realistic with a town in the "center", farms around and nature opposite of the city. Until a volcano destroyed my plan and I started again :) Smooth controls, easy to get addicted :) I also like the art and that you can see the upcoming land parts. Keep up the good work :)
During the second level I thought, I would probably not complete all of the 6 levels. Who the hell would try to park a car in this incredibly _limited space_. But then it somehow sucked me in, made me wanting to beat all these levels, even if there was a hint of frustration from time to time. It just wanted me to finish the levels even more, because I knew, it was possible. This for me is the Dark Souls of parking games. Well done, really enjoyed it :)
Lovely artstyle. The controls felt somehow both intuitive and wonky, which might be because I'm not used to moving around as a square. I personally would have preffered the jump to be on button push rather than on button release, but that might just be me. Fun entry, keep up the good work.
Interesting interpretation of the theme, I like it :)
The controls feel very nice, though I found it surprisingly dizzying, that the camera follows the ships rotation with a delay, while the ship is pointing to the right. A bit difficult to explain. I think, it's that I'm more familiar with either only the player is rotating or with the player character (or ship in your case) pointing upwards. I understand, that this would make visibility worse, if some danger would be in front of the player.
I really like the background effect with the stars (i think) :) Keep up the good work
Very fun :)
I found it difficult the first time but realized, I could just get in a car as soon as the cousin steps out and just park it in the "delivery"-area and get a checkmark :sweat_smile: Unsure if intended or not.
It was quite funny to see the cars getting squashed from time to time. The controls felt cool, I would like to play a sort of racing game with controls like these. Keep up the good work :)
So fun! Didn't quite understand if the item will plop to the more left or more right space, but it was fun to see that each level had it's own quest and challenge. I especially liked the one, where the books you were supposed to carry got burnt by misplaced candles. Keep up the good work.
Got addicted immedately. It grabbed my thrive for the best time like Trackmania. I would have liked to see the tenths and hundreds of seconds as well :)
Great game, well executed and fun to explore the best paths to park. Sometimes even by going through the forest :)
Smooth gameplay, felt very direct and impactful.
I liked to somewhat hide behind the desk and "throw" the mouse across it to hit the enemies trying to reach me :)
Cool game, keep up the good work :)
Fantastic game.
Very impressive to see a full experience like this being created in this short amount of time. The graphics are beautiful, I especially enjoy the tiny particles flying up when moving around. You achieved a great control of the platforming mechanics, which feel really good and snappy. Even while liking platformers, I'm not really good at them. The different melodies you unlock over time are so cool! I liked that with each one I felt a sense of progression and new adventures are possible. For me it was not easy to remember the symbols and how to map them on the keyboard, but that's just me being not good with these things, especially when gigantic hands are punching you off the platforms, when I'm just trying to jump from mushroom to mushroom to reach the top.
Also, of course games in which you jump on mushrooms are awesome ;)
Very well done! :)
Such a cool idea!
Got caught up in fighting various enemies and hoping for good dice rolls :) I thought that I was stuck in a downwards spiral, but after reading the comments I realised, I should have kept some dice so they get upgraded. Makes sense, but I somehow missed that in the explanation.
The graphics immediately give a sense of personality. Very well polished and thought through. The battle log is a great way to understand, what just happened. I was so engaged, I "felt" every hit Sir Adam took.
I could totally see this being a full game at some point :)
Very cool entry :) Looking forward to more :)
Just made it to being a level 8 spider.
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I enjoyed building my web to catch those little flies. The mechanic of creating new paths to conquer more of the screen was fun. I sometimes struggled to climb onto the correct string, when the paths where tending towards being parallel. And I think I would be a more successful spider, if those flies had a tiny bit bigger hitbox. They "dodged" my web so many times :D It was really fun :)
@risminator I see you enjoy spider games ;)
Wow, so cool!
I felt like playing a spin of of the "Inscryption" game. Such a beautiful entry. The mood was fantastic, the randomnes but you can control how to deal with it aspect is a lot of fun. I could totally see this being a bigger game with some items to manipulate dice throws. Very impressive to finish a game like this during a jam.
Well done! :)
@risminator My biggest respect. 100% speedrun in 1:49 is impressive. No wonder that spider is in love :)
@risminator You made me laught so hard :D
Just reminded me to put an info in the game description, that you can open a menu to restart with ESC, Q or P :) Thanks for that.
@risminator thanks for your feedback, we've fixed restarting :) Couldn't let our most commited player down, could we ;)
So cool! I like these kind of games, the interactions of who eats who put a cool spin to it. I like how you managed to create so many levels and even additional challenges with larger tiny creatures :)
Such a fun idea and very well packaged! It's a nicely scoped game with a cool soundtrack.
At first I jammed in the dancing area by myself for quite some time, until I went out to find some musical friends. With each one, the band grew and so the chair rocking intensified.
Well done! :)
Thanks to you guys, my girlfriend an I could finally conclude our ongoing discussion about who of us would be the better fly.
It took us a couple of rounds to understand, how the interactions work, but then I found it really enjoyable. The special effect when using a power-up was fun but also a bit disorienting. Apart from that, very cool entry, I appreciate the complexity of the pathfinding of the many tiny flies that we hatched. :)
Such a fun playground you guys created. Cool idea to have the weather and time of day change by >Spoilers> throwing tiny coin creatures down the well :grin:
The art fits well together, the music is relaxing and mysterious at the same time, and exploring possibilities reminded me of the alchemy games, where you throw together some elements in hope of creating something new.
Really well done :)
Oh my. I've just melted due to the cuteness of these lovely creatures. Hopefully they are fine, after I accidentally scared them with rapidly approaching food. Simply lovely <3
Wow. I'm impressed.
I'm not into horror games but really enjoyed your game. The amount of areas suprised me as much as the quality of the small puzzles. Simple, but in a good way! Really enjoyed the mystery story. Not sure if I understood correctly, but what I think it was, I liked the small deep thought.
Well done!
These scary little gnomes will probably haunt me in my dreams from now on.
So glad I didn't run out of tomatoes. The sound buttons on the walls helped me cope with fear of those gnomes sneaking up on me.
Very cool entry, fun idea and well executed :)
This looks so cool! I'm just unable to control the heavy objects with those tiny ant arms. Seeing the sad ant whenever another table dropped on the floor made me feel so guilty. Well done :D
I enjoyed playing your game very much. I especially liked the controls, as for my taste they both were floaty, as space probably is, but at the same time quite crispy. This allowed for some cool "I'll space-drift this spacecraft around that asteroid". Ended up awkwardly power sliding towards the container that I wanted to pick up, so I'll count that as a win. Surely enought, the next asteroid was my next drift target. :D Very cool entry, I also liked the upgrades as it made me feel much more competent :) Congrats on a great game :)
Such a cool idea you guys had. I like typing games, and your game hits just the right spots. Although in the first run I didn't understand, that I could move the cursor with space and backspace, even though this makes perfect sense and as soon as I figured it out I was like 'well, of course this is how it's supposed to work'. Very cool! Congrats on a great execution of the theme and creating something special.
Very cool game idea! I like puzzle games and your game just hit the sweet spot of me thinking: "Ha, I got this", then started the next level and thought: "oh my, how am I ever going to solve this." But sure enough, after some tries, I found the solution and the cycle started again. Much fun! :) For me personally, the third level was the trickiest one, the fourth was then surprisingly easy. Congrats on creating five levels!
Congrats on your game! I felt stronger than ever, training my muscles with a wet shoe and a spiky flower :D This was surprisingly fun, even though I wasn't sure if defending with left and or right made any difference. But maybe that was because I trained both arms equally. Fun entry :)
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Phew, close one. I only had one burger-live left. Congrats on your entry, I found the controls to be very crispy and fun to use. At first I thought, how hard can ot be to reach a depth of 3000m, but you managed to create an intense difficulty curve which made it both managable and challenging :) Also, such cool graphics! I especially like your intro sequence and transition from menu to the game. Well done!
Made it till Wave 9 on my second attempt :) Very cool tower defense game, I enjoyed upgrading my townsfolk to priests and even sharpshooters :) Very satisfying. Not sure if I missed it, but I was hoping that the upgraded shrine would also cover more space for the buff, but that may have been too overpowered :) Art and Sounds where a joy as well and I also liked, that I could take part in shooting mice and zombies :) Had a lot of fun with this, great entry!
Yay, managed to grab all that good stuff from those far away villas. Such a nice entry, fantastic artstyle, adorable animations, cute premise and in total just very well exe'cute'd :) Feels very complete and polished :)
I always wanted a mug that says "Best Steward". I couldn't be happier :D A very cool puzzle game. I enjoyed every level you created. Great sense of balancing and increasing the difficulty from level to level. I also really like, that i never felt overwhelmed by a puzzle and also, I was never scared to try something out, because the game doesn't punish you for trying. Makes it cozy and engaging at the same time. The music fit the aesthetics very nicely. Great entry :)
Wow, what a great game! Such a cool mechanic, love the coherent style, the music fits the aesthetics really well and I just really like trying to stack those multipliers more and more, risking to add another multiplier instead of collecting the points, just for the fun of getting much more points than required to complete the level :D. My highest score was 42120 when I required something like 360 Points :sweat_smile:. Very impressive design, I enjoyed, that in each level not one, but two tile types got added, which gave each new level a very interesting added twist and challenge. I also liked to place all the different creature types together, so that I could create my own menagery. Great art and great music. Overall just a fantastic entry, well done! :)
Just as I imagine what the life of a count looks like. Dodging the dancing while falling camels while trying to gobble up some mummies to cure their syphilis, spending money in Paris on art and antiques, and if you need some money, chase those poor townsfolk and relieve them of their hard earned coin by catching them and shaking them up, until there are no more coins in their pocket. Then back to Paris and so on. Just brilliant! :D I like your creativity, the artstyle reminding me of those hilarious games like Day of the Tentacle and your excellent use of sound effects :D So much fun, great job, fantastic entry :)
What a lovely little adventure game you created together :) I think I collected all the furry felines, even managed to distract that tirelessly barking dog. I had a great time and I could totally see this becoming an even bigger game, so that even more kitties can be collected :cat: Fantastic entry all around! :)
Sweet! I like the direct controls of the vehicle, the fitting and energizing soundtrack as well as the tasteful pixelgraphics. Well done! On my second go, I even upped my highscore to 27 pieces of mail collected :) The bonus time from pickups helped with that. Great job on your entry.
This looks and feels very cool and I'm so impressed that you created this completely without a game engine. My highest score was 1310, I especially liked picking up the large packages :) Cool idea of creating an environmentally responsible paper boy game :) Well done!
Very action packed and fast paced. I loved it! It feels really cool to slow down the time and sneaking through the enemies vision while being invisible. Gave me nostalgia by reminding me of Hotline Miami :) Great job, fantastic entry.
Well, I managed to collect a single sheep :sweat_smile: The others.. well.. tried to find freedom in a different way. I was surprised how willingly they jumped off the cliffs, buy I was probably not a good enough shepherd. It's a fun game, which made me understand better, why dogs love running around so much :). Very cool implementation of the theme and a great result! Well done :)
Very cool entry, never thought that I'd like blowing up other ships but as it turns out, it's fantastic :D. Very cool aesthetics as well, sounds fit really nicely and the content you managed to create in the short time frame of a jam is astonishing. Very well done! :)
Such a cool idea and it just hits the spot for me, as I'm currently knee deep in a collecting Magic the Gathering cards addiction :sweat_smile: . Nice game, fancy art and so many different card designs with images and descriptions, very impressive! My favourites are Seal of Approval, Sputnik and : loiclegrosfrere.png :sweat_smile: Fantastic entry, well done! :)
Also shredded some cards, maybe someone can use the codes :)
AQAAJ3Y_DjT_kuwYZg
NgAGCICXoX1Lfa9mew
VQAHO4ZobQ2VBdHaKQ
YQAHsQ4kBOET0bQ8cA
YgEBCG86hhQMARlP7w
RwEEoGnXHuVkyV6m2Q
AQAAJ3Y_DjT_kuwYZg
DgABEcET9j2rOFQsAQ
YQEGLS2CC8dDrYEDog
EAAGeQB4yaMGGtmGpw
JAAHWWEcnAp0pFqrCw
TwAI5MTOKdOR4z_1zw
Such chaotic fun :D I love it. The whacky controls made it even better. My personal favourite is ducking or sneaking :D Managed to "not steal" 1520$ :D Fun game, well done :)
Hehe, such a fun game and relatable premise :) What a cool style also! Fancy graphics, very nice sound atmosphere (especially the thankful bugs, complimenting on my car :D) and the fun car controls. Well, there was one accident, where I might have lost a whole truckload full of friendly bugs, who might or might not have been yeeted off of my truck, as I boosted myself into a surprisingly springy mushroom :D Hilarious moment. Great entry, good job! :)
Very unique idea! A genre mix of Darts, Traveling the world and leveling your skills with fun upgrades and downsides. I managed to hit (or collect) 107 countries :) Very fun, well done :)
I like the idea of different phases between building and defending. Fitting scenario, that at night the mysterious dark forces appear in form of monsters. It felt quite nice to be able to defend the city, by building shrines quite close to the spawn points, so all the villagers, even though they're pretty much out of money, at least are still alive. Well done on this game.
This got me immediately hooked! This has the thrill of something like a trackmania game. Very creative take on combining a racing game with the theme. And the amount of different levels is astonishing!
@logan-core I guess we require more decimals behind the seconds ;) image.png
The different camera angles in the further levels add an interesting twist. Especially there I would have loved an "instant reset"-button, but maybe I just missed how to quickly restart.
Very fun game, well done. If you ever create more levels, let me know :D
A very polished game indeed. The immersion already kicks in during the intro and from then on, I remained hooked. The environment looks very complete, impressive for a jam game! The stories which unravel are very fun to discover. Very cool game :) Well done!
Wow, very pretty! Well done for I assume drawing all of it during the jam?
At first I was expecting a cute, moody game with a little fluffy moth, I then caught some rather disturbing dream waves and loaded up on nightmare fuel (in a positive way :D). Also having some rather lovely dreams. Well done :)
What a great main menu song :) The game is fun, its cool to build the signal towers and delivering food, so more mushrooms can join the raid :D Feels very overlord-ish to gather a horde of mushrooms to completely whipe out all of the i assume moles? :D Very cool game :)
Wow! Such a great looking, nice sounding and curiosity sparking game :).
It's very satisfying to select the punch cards, I really like the detail of the see-through asthetics of the symbols on the cards and that the expected result is shown immediately, when hovering the cards. The sounds are crisp and fit well. The overall graphics are astonishing! I like the animation of aliens arriving and leaving.
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I should maybe not be the one making calls as to who to invite to form a government though x) Had some pretty contradicting policies going on. 'Bureaucracy' on the one hand, 'Freedom' in the other. Well, turns out officials take the freedom for themselfes :D Oopsie.
Great entry, really well done!
Fun puzzlegame, I enjoyed phasing from signal to signal, dodging the presumably enemy orbs and opening doors with my echo :) Took me a second to get used to the controls, because they feel 45Β° rotated compared to what happens on the screen :D Other than that, great entry! Well done :)
Impressive entry for a game jam, then I saw you're a solo dev. Wowzers! Big congrats on your game. It's a lot of fun :) I especially liked the puzzles, in which I felt like I had to "sync" two towers first, so when using the signal, they both move in a way so I could advance in the level :) Very nice :)
Hooray! I'm safe! :D
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Great take on the theme. I like the straight forward-ness of your game. Feels simple to get started, has quite some things to explore, going on a mountain climb to look at colorful lights, playing tag with wolfes and climbing trees :) Very very cool entry, good job! Keep on making games :)
So cool!
I could have played this for much longer, if more levels would have been available. Nevertheless, great game for a game jam :) If you ever make more levels, I'd like to know about that :D
The background-music distracted me slightly from the actual melody I had to reproduce, but one I got the hang of that, creating the melodies was just fun :) I really like, that it's not punishing at all to try and fail. I could see many more tone-modifies being added in future versions :)
Great job! :)