I Don't Need Your Stupid Weapons by Fifth 2011-05-02T13:21:00
Kinda frustrating, but fun non the less. especially impressed by the varity of weapons!
Foon → Ludum Dare Explorer → Users → Airwaffle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Super ball smashers! | compo | 258 | 3.31 | 3.43 | 3.29 | 3.11 | 3.68 | 3.25 | 3.27 | 3.31 | |||
| 2022 | 51 | Every 10 seconds | What is that sound? (Repeating every 10th second) | compo | 461 | 2.72 | 2.43 | 2.70 | 2.39 | 2.87 | 3.47 | 2.09 | 3.43 | |||
| 2021 | 48 | Deeper and deeper | The little abnormality | compo | 717 | 3.05 | 2.92 | 3.57 | 3.45 | 3.60 | 3.35 | 3.90 | 3.67 | |||
| 2020 | 46 | Keep it alive | Why did you throw the baby? | compo | 695 | 3.26 | 3.42 | 3.24 | 3.75 | 3.32 | 2.83 | 4.05 | 2.69 | |||
| 2014 | 29 | Beneath the Surface | Hurt my feelings. | compo | 1246 | 2.10 | 2.03 | 2.67 | 1.89 | 2.32 | 1.78 | 2.80 | 2.31 | 55 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Everything is Sand | compo | 185 | 2.63 | 2.24 | 3.54 | 2.34 | 3.00 | 1.25 | 2.50 | 3.12 | 4 |
Kinda frustrating, but fun non the less. especially impressed by the varity of weapons!
Really freaking good! Absolutely the best game I played in the competition thus far!
With such a simple premise you succeed to make battles that require both skill and though. Great weapons, enemies and combination of enemies!
I also liked the restart. Feels very arcady. Haven't finnished it yet, but I'll be sure to come back to it.
The only drawback for me is the fact that the weapons becomes slower and slower, and while fighting those occational fast ones, it feels almost impossible to use the weapon correctly. If I'm going to play again I think I'll stick to the knife. (If I can somehow get by that 4th guy without a club =P)
Very cool atmosphere indeed. Could maybe be fun to have some more variety in the gameplay area though, since all you did was going around lifting cubes and pushing buttons.
Awesome cutscene and setup though!
Didn't really get why crashing into the side of the cave would result in you only slowing down, when getting hit by a small rock instantly kills you.
Having said that I found the game really good. With nice graphics and a catchy soundtrack and an actual tutorial so you get what it is you should do! I think way too many people forgets about that. Deserves more comments!
Were you supposed to be doomed when you fell down a spiky pit? Because you can just barely make it out alive, but it takes a hella lot of time to make the right jumps which makes it kinda frustrating. Great fun though! Original koncept =)
Thanks everybody! Yeah, there were alot of things I wanted to add, like wind, a more sandlike feel to the sand, (so it doesn't make those stupid spikes), and a second kind of pixel that acts as some sort of acid that burns trough the sand.
I also intended to make enemies that exploded in different kinds of sand that were then collected and could be collected in different containers, different containers being able to hold different liquids/pixels/sand.
If only I had those extra 24 hours!
"the more people are travelling with you, the more quickly and accurately they fire. So, it's dangerous to go alone." Wouldn't that imply it's the other way around? I love it for it's weirdness, though I never found any lake =(
Long time since I played such a seamingly simple but challenging puzzle game. Really well done!
I got killed by the shot of an enemy I had just killed myself. Then there was nothing.
Cool concept though!
Hard to see at the most blue pulsating water screen effect. Nice short scope, but a bit too short and pointless, maybe a bit more story (text) could have been squeezed in to make it feel more worth it? Hard to control the jumps. Nice graphics.
Very inspiring game with such content and such small size. A tad hard and unforgiving, but I like it!
Fun game! An effect when hitting the mole instead of it just disappearing would be preferable. I won pretty much by just spamming the screen, so more and harder levels would also be nice.
6200 score! Probably my favorite game presentationwise so far in that I've player! Nice work man!
Solid presentation of a simple concept.
Limiting the players bullets to 4 on screen feels kinda weird. Nice otherwise.
A nicely told story. A bit on the easy side, but that is understandable concidering the short time frame. Good work.
60 Score oh yeah!
(DO I REALLY HAVE ANTS WITHIN MY SKIN? =O)
Not quite sure what I'm doing. Looking a bit simular to my game though. Probably equally confusing too I can imagine.
Never felt either the hopefulness or disappointment of the character, relating to making video games, of course, but I believe I can understand how this will probably happen to a lot of people. Nice fun experience!
Didn't quite grasp what to do. And all the controls presented in the begining go to much, so I needed to go back there all the time to recheck what the buttons did. Gamer mode was nice. Got stuck above the wall when trying to jump over grampa. Like a super mario brother!
This is the best game ever.
Unusual jump mechanic, but I like it! Sweet game man =)
Typical moles. Running around getting swallowed by lava all the time.
Really impressive for your first game =)
The rounds become really difficult fast. Don't know how to manage to beat later rounds.
Didn't really understand why I died. Was it because of the small fishes? Why do the small fishes hurt my big fish in that case? Hard to know how to shoot. And what I was supposed to shoot. But it was fun swimming around collecting stuff!
Really nice art style and presentation. First I didn't really know what to do, but that got sorted out rather quickly. Interesting concept and unique idea! Even though I couldn't identify the thief a single time =/
Cute! Maybe change so that the movespeed isn't faster then the screen scrolling speed? The "your dead" is also hard to see when the background is covered in blood.
Other then that, fun game, nice touch that you are able to control both the boat and the diver.
Haha, I didn't read the description and though the puzzle was really about navigating offscreen to get to the goal on each screen (since you can actually move offscreen). Though it was a kinda interestring but frustrating idea. Do I get some achivement for finished it without firing a single bullet? ;D
I die whatever. Hart controls and hard to know what color indicates what. Seems like it could be a fun concept if worked on more though.
Sorry about the web version. Unity seemed not to like to build my game properly for web for some reason. It's a easy download and quick game though =)
Very beautiful!
Nice looks and a scary vibe!
Though the mouse sense is crazy high dude, I had to put my computer settings to the absolute lowest to be able to hit anything at all. But maybe I'm not really the FPS-y kind.
In the beginning there is nothing to hit, then there is suddenly a big starfleet trying to kill your precious egg/core/thing, I found that a bit funny and stressful (in a good way!), even though it felt quite impossible to beat.
Nice graphics and mood! Jumping is very hard and sluggish though. I would also suggest making the enemies fire more regulary (and not directly when they see you), that in combination with the sluggish jumps made it very hard to avoid getting hit.
Thats a lot of gameplay mechanics you got there! Impressive! Though very hard to grasp, and no other music then the first played for me. I also got a crash.
I got $1603! Extremely stressful but fun! Felt easy in the beginning, but once they started to get really mad it all went downhill. I'm fond of the look and how it is not trying to take itself to seriously.
Stressful! But I like it. I got 118 after a few tries. I tried a few different ways of connecting the net, but I'm still not sure which decreased the server stress the most.
Art and music is brilliant. Played it until my clicking arm started hurting.
Was a bit confused at first that clicking the buildings/king caused the upgrade window to appear (though it was random, but later realized it appeared because I tried to click the things when they hovered over it).
Flappy bird-like! Not sure the input always worked as expected for me, clicking the bottom right did not bring the fish down (maybe because I ran it in fullscreen?). However it got down by itself, so it was still possible to run just fine.
Easily the most fun game I played so far! Felt well balanced (a good challange without beeing too hard). Fun sound effects and a neat gameplay mechanic.
I can access the game, but I can really not figure out how to gain electricity. What am I supposed to do with the attention? It feels like the best time I can get is just letting the game tick without doing anything.
Nice visuals though, and it feels like a fun idea behind it!
I think everyone has way too much health. I becomes a bit of a chore to get the health down on the enemies. I would have prefered more tempo. I didn't even notice my own health go down at first. I like that you accidentally kill unconscious enemies if you hit them again, that makes it harder to actually be the pacifist. Cool concept and would probably be quite fun giving a bit more work on it!
Actually the perfect game! I had a lot of fun, and there was a lot of content made for such a short timespan. Good job!
Sweet ambiance and a quite intriguing plot! Not sure why games like these always has a timer that kills you though, always feels so unnecessary. Good shit still, really enjoyed it!
Cute! But weird how the fires could be seen in absolute darkness (without any lighting effects being present) when too far away from them.
I love that aliens don't die, they expire! Actually kind of addicting. Salt killed me, I though I made Natrium cloride, but I guess I failed since I couldn't give it to the alien. Names on the different dispensers would've been nice! Good work!
Very soothing. I almost feel as if I would've liked it even slower. Like a thing you can have up on an extra screen and looking at from time to time to see how the fishes are doing.
I WON! Very cute little game. I like that the objectives could be shot as well, as that hindered my spam-shooting strategy I first tried to employ.
That was an experience! I'm now a Jeremy fan.
It's fun that it is possible to speedrun the game by turning back and forth a lot!
Just like my organs always behave. Thank you for this great simulator of reality and life as I know it! Really fun!
Cute! Nice graphics and an interesting concept. However I would honestly say it was not superfun to play in it's current implementation. But a neat concept that can probably be improved by adding more content / things to do!
Cute! Nice graphics and an interesting concept. However I would honestly say it was not superfun to play in it's current implementation. But a neat concept that can probably be improved by adding more content / things to do!
The art style is super smooth. The clouds and world is a nice touch and I liked that the Beetle started appearing. Even though they really stressed be out. The flies are very hard to click on. It is also not super clear where you are supposed to drop them off, at the first I just missed the mouth and was confused what I did wrong. My record is 15!
Fun idea! Quite addictive!
Extremely cool making a NES game. Impressive amount of content and a super nice old school link-to-to-pasty-vibes all around. If I'm going to say anything bad, then maybe it was a tad long? Since the mechanics feels a bit repetitive at times and it's quite easy to auto-solve the levels without all much thinking. Still super cool and a very great game!
Not really my thing and I found it quite a bit stressful given how fast the blocks kept falling down (maybe it could be a bit easier/more forgiving in the beginning?). Nonetheless a fun and well executed idea!
Gah, the kill sound is too gratifying. I just want to collide with things! Nice presentation man!
Cool adventure game dude! Cowboy-wizard-guy sure is great at fixing problems! Tried all dialog wishing for an alternative ending, but was a bit disappointed in that regard.
Super fucking impressed dude! Love how casual you made the "oh there is a multiplayer mode as well" thing. Oh passport, that's strange. Oh custimization. That's a weird focus. Oh... I see! Quite a few on the server as well currently! Very fun!
Any good tips on where to start when wanting to develope a game with Rust? Curious if you have any link you've found useful.
Yes! Sky fish, definitely sky fish! I scared all the fishes away, and once I did it was quite hard to get any back within my chain-boundaries. The name really helps with initially explaining the game, which is nice!
On of my favorite games so far! Love the soundscape and atmosphere! Would be nice with a bit more variation between the levels, otherwise a 10/10!
Thanks for all the nice comments everybody! I agree that the controls could probably been made a little smoother to not punish some random things. I think it even punishes lag sometimes which is really a shame. I'm considering introducing a nightmare mode, and I'll probably try to tweek the physics at the same time to make it all a bit more fair.
@jakobthequizguy Yes! Norwegian! Tried to find something sounding just the correct amount of bad when reading english. As a Swede I probably find it more fun than anyone else does though. But, oh well.
@corbeng yeah, I might even try allowing the grapple grounded and so that that makes you also jump or something. Was trying it but that introduced additional collision wankness, so I gave up. I'll give it another go!
@pookipoot Lasagna! Trivia note is that almost all graphics except the main character are generated from an image of a lasagna. And yes! Worms rope was the major inspiration gameplaywise!
Stupid divers being so close to the wall that I crash into it when trying to pick them up. And that onediver that wanted to go to Moby Dick even though he was RIGHT NEXT to it. Lazy. It's a hard time being a sub uber driver. I tell you that.
Great game man. Very cute and I can see a lot fun ways to expand on it, better sense of direction (minimap?) and more interaction points would be super fun. Also, I think I would maybe prefered it without the timer and less stressful sounds. But that might just be me. Still great work and very impressive having done all that during a game jam!
Really nice aesthetics! Once you got the jellyfish spawned it feels as if you are basically toast, since he will keep on hunting your nightmares (such a damn spawn killer!). Otherwise cool and fun!
Looks cool, but the game just fails in like a second after opening it. I don't even get to try out the controls before I've lost. Maybe some counter is wrong, or you havn't applied DeltaTime to your game update so that it runs a lot faster on my machine?
Hope it's something easy to fix, so others can enjoy what looks like a fun game :) Good luck!
Nice sketchy graphic style! A tamagotchi in space!
Very fun little short experience! Really reminds me of what I try to do when I enter these sorts of jams. (cough, though a lot better in execution.)
Only negative since I want to say something constructive, was that I didn't quite understand that the first sheep I grabbed started hovering. Maybe something can be done with the blob shadow to make that fact clearer? And the sound effects was a bit hard on the ear.
Other than that, brilliant!
Love: - That you added different interactions for each step. - That the different modes had such different music. - That the music in the dodge step comes from the astroids bumping into eachother. - That you are the playing as the timer clock.
Very well made with a lot of small nice details!
Well done! Very original! Does the coffee really make you go faster though? I thought that, because of this, I'd usually take the coffee first on any level, but after a while I felt a bit like a fool.
I can see the ambition, and hope you flesh it out more, as I'm exited to hear more about Saleryman and his adventures!
It's always cool with a puzzle game where you can first bruteforce it, and afterwards think about more clean solutions. Not getting stuck. Great work.
I was kinda expecting to find this concept annoying, but after playing the game 'm glad to be proven wrong!
once I got a hang of it I found the switching and trying to maximize the kills with each hero a really fun. Could see it being a fun speedrun challenge trying to clear the enemies as fast as possible.
(I first though the left and right was the left and right arrows, and not the left and right mouse buttons, maybe that could be a bit clearer.)
Super cool idea, and very well executed!
Would have loved if my newer cooler spells would have been put on top of the old ones instead of the game not allowing me to place them. I could really see this being extremly fun with more and more crazy powerups and stronger enemies.
Really fun as it is nontheless! Felt really rewarding getting your engine going!
The zoom in the beginning really made it feel epic!
I was a bit confused at first, not understanding you could go down. Maybe that could be made a bit more clear with graphics indicating that there is more ship below? (or arrows pointing down or something)
I also couldn't play for too long, since I'm on a touchpad, and my fingers started hurting quite quickly. But it was fun while it lasted! Like a tamagotchi!
@serxiolas Maybe you can try this version? https://simonfolio.com/Ludum51/WithoutPostProcess/index.html I've heard that the post process nonsense I've added might not work too well with all computers/browsers/etc;
@vykri Yeah, there is only a single ending. I kinda got stuck with some bugs and had to rush the end :P
Thanks for all the feedback!
@asbjorn You're right. "get out of sleeping bag" really should work. I've seen others get stuck on the same thing, so I've made a hotfix where that now works :) Thanks for the feedback!
@asbjorn I think "Open sleeping bag", "Leave sleeping bag", "Exit sleeping bag", "Escape sleeping bag" and a few others works. Should also be possible to call it "sleeping sack"/ or just "bag". Something became weird with my synonyms-system when both the noun and the verb had multiple words though. Will have to look into a more stable way of fixing that in the future :)
@purpledartfrog could you supply a screenshot of how it looks at the worst state? Is it a pulsating flashing effect, repeating about once every second?
Realized it could maybe be my graphics somehow rendering at the wrong scale.
I'm really bad at this:D With a little bit more dialog variation, I'd probably keep losing at this game for hours.
Such a marvelous game and idea!
Hella impressive work for a weekend jam mate! Hats off!
I was struggling a bit at the beginning understanding how to get Ava to move. Maybe entering the event name is supposed to be an "aha"-moment, and if so, that is fine. Otherwise I would kinda suggest having a static tick-event node in the middle as you start. Maybe even indicating visually when it ticks. I think that would let a none-programmer easier get into it.
Also, if you expand on this concept, then I think the 'Aha' could still come later when seeing another event name and entering that into the mix!
Very well made! Love all the stressful prompts introduced during the drawing!
Polished fun small game!
Very meditative, I almost sank 20 ships without really thinking! The difficulty felt just right, and with just a few more movement-options (like, maybe you travel a bit faster when you jump, or something) and spawnlocations I think this could be a real banger! Loved the music and the rocking ship. I also was about to die once but got hit by a cannonball sending me just in the right direction. That made me feel like a really cool pirate.
I love the details of how the people in town start running faster and faster. I will still catch them and put them on the battlefield though...
YESS! I finally finished it after a little more than 1 and a half hour! Fuck yeah dude! Felt like a robot just going through the motions at the end.
I first though you'd had to stop, drop of, and continue slowly, but there was always some annoying old myself in the way. So I instead went with just speedrunning each part never dropping anything of. Which was really fun, and timed so exactly it was not place for any wiggle room.
Thanks for a really fun challenge!
Fun and simple! One thing I noticed is that you reduce all speed when the player collides into the wall, which makes it hard to time a jump ontop of a platform (if you hit the wall just slightly, you will not get up). I think reamoving/reducing or otherwise tweak the effect on the vertical speed when hitting a wall would make movement more smooth.
Also a bonus that you had hidden parts to go back and explore :) great work!
I kinda missed the grab part. Found just putting the clusters in different corners just slightly too easy. Would have been nice with a bit of more eventual ramping difficulty. Maybe random uncolored blocks appearing or some other hurdle to overcome.
Also, what's up with everything turning gray? I'd just started with my custom rule to place everything before 9 to try to force the difficulty up a bit.
gray.PNG
Oh, and only take that as constructive criticism, everything else was great! Very cute. Good level of stressful, and very nice small details, like the guys pushing up against each other etc;
I assume you can learn how the different pieces interact and try to maximize for points and using destructions sometime to clean up the board?
However, I thought I learned how certain colors interacted and then it was shown that they didn't work they way I though :P Also, since score is different for whatever you place, maybe just having a (+X) at the end of the score could help a bit to keep track of what your previous move did scorewise (if it's at all something that you can figure out, and not just random of course).
Cool game nontheless!
Love these sorts of puzzlers! Well done!
Very nice game. Impressive getting fog of war and minimap in! Though the controls are a bit hard, I kinda like it. Think it would make a good speedrun just because of how precise you have to be to not lose speed.
Capture2.PNG
Very clean! Awesome work! Sadly it never got hard enough, so eventually I just had to quit out: Capture.PNG
One thing I noticed was that it said 6 to repair the big ships, but that it only really cost 2. Maybe a steeper cost in repairs could have made the game harder late game.
Cool! Fun levels with a good increasing difficulty!
Better than Candy Crush!
Very fun and well made. I couldn't quite get my head around using the rotate function. As I found it hard to see all possibilities during the stressful tempo. Maybe a slightly easier mode to get a bit of a hang on the controls could've be nice?
Very fun and atmospheric game! I eventually succeeded in my mission to finish the game without using the shield :D but it took me 10 minutes.
Nicely done getting the game together! I didn't quite know when I myself was hit and/or what the enemies actually were... Were the green shapes also enemies or just the red things? What were the green things otherwise? (I realized one had collision when the other one did not).
This is quite addictive! Got 19485.
score.PNG
Would love to see it as a rhythm game with some funky beats!
Fun game! Cool that you were able to make such many different enemies with that short of time!
I noticed that the difficulty selection only works when clicking the leftmost arrow in the "replay-screen", and only on the leftmost part. Maybe some other UI element is overlaying and blocking the mouse click for the rest part?
Oooooh. I wrote a comment first, not understanding that the right click could be used clicking anywhere. I assumed it also required pressing the orbs. I also assumed the only way of killing enemies would be with the left click. With those assumptions the game was very hard, now it's quite easy.
Kinda liked the difficulty more before I understood how to control it as it produced a lot more stressful scenarios where I got stuck in small areas :P Really fun concept though! And well executed still!
Oooh, I though all the sequential balls was also user controlled... That's why I had problems with getting my space presses to be responsive! Agree that making them animate differently might make that mistake less likely to occur :)
Maan, I just got to exactly 50 stars a day when I was maxed out during the 100 day challenge. So given that I did not have any more spots to put anything at, I would have been shy of a couple few points.
I think a mistake I made was not understanding if the arrow points to the entire above row or just the above symbol. I also missed that there was a skip button.
Well made game dude! Really fun :)
Very cool! (If maybe a bit laggy on my machine) First though the spawned things still being there in the darkness was a bit taunting, but when I realized I got to use them again once I got rid of the darkness, I got happy :)
Heh, I got stuck on the block covering the banana, for a bit. Since I was able to backtrack I still felt I found 2 quite good spots for urn+banana, but none of them was accepted by the door :/
Great concept and really fun! Would love to play something like this but more fleshed out!
I found the game breaking over powered strat :D stacking all towers on top of each other and moving them together as one and just letting it hover over the enemies and destroy them.